Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130684 times)

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #660 on: October 27, 2014, 12:15:02 PM »
EDIT: what do i have to do to get dub-mythlit and mythilit to drop? Voodoo rituals? Mass murder? Offer them candies?  :fail:

all of the above

it took me 5 runs of technical dungeon to get 1 mythlit on x1.5 drop rate =)

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commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #661 on: October 27, 2014, 12:15:56 PM »
Egyptian 2.0

https://twitter.com/pad_sexy/status/526636536658264065
Scorching God Seth
God
R/G
Red Orb Enhance / Skill Boost / Green Orb Enhance / Red Orb Enhance
HP 3250 / ATK 1589 / RCV 126
AS: Hearts -> Red, Enhances Fire types by x1.5 for 1 turn (12 CD)
LS: Boosts HP and RCV of Fire types by a bit, increases ATK by x3.5 when matching 4 elements (or 3 + hearts)

https://twitter.com/pad_sexy/status/526636666274869248
Nebula God Nuit
God / Physical
B
Blue Orb Enhance / TPA / Finger / Blue Orb Enhance
HP 3360 / ATK 1282 / RCV 288
AS: Leftmost column becomes Water orbs (4 CD)
LS: Boosts HP and RCV of Water types by a bit, increases ATK by x3 when reaching 5 combo or above

https://twitter.com/pad_sexy/status/526637124963938305
Nether Harvest God Osiris
God / Balance
G
Green Orb Enhance / TPA / Finger / Green Orb Enhance
HP 2990 / ATK 1417 / RCV 308
AS: Rightmost column becomes Wood orbs (4 CD)
LS: Boosts HP and RCV of Wood types by a bit, increases ATK by x3.5 when reaching 6 combo or above

More will be introduced tomorrow and day after

important warning: Orb Enhance awakenings are going to be buffed, the Egyptian 2.0 may showcase this buff, so let's wait for it before making assumptions about the awakenings

Huh. As someone who's still honking around in descends with a 1/9/1 (or 1.35/9/1, which is even more relevant) team I can see the appeal of  these leader skills, but I agree that they seem a little underwhelming. I guess it depends on what "a little/a bit" is. Do we have precedent for that? 1.35 seems kind of exciting, 1.2 maybe not so much.

What do we think of these as subs? It's too bad Set didn't get time extend like the rest or I could see him as a Horus sub for sure. He could still make the cut, since his colors are very relevant and his active seems solid. Osiris seems like a great Athena sub too. Adds a 2-prong and a time extend and periodically guarantees prong activation.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #662 on: October 27, 2014, 02:48:59 PM »
oh man if orb enhance awakening is buffed then I am hype for buffed Isis BV

Nuit + Isis oh babyyyy


Isis with Nuit and Muse Knight is already 5 +orb awakenings + a skill boost, time up, and some two prongs

I like where this is going


If they changed Isis' light orb awakening to two prong then oh boy
« Last Edit: October 27, 2014, 02:54:57 PM by Suikama »

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #663 on: October 27, 2014, 03:45:30 PM »
Just ran Thot+Sopdet on my break to burn stamina (and maybe beat up Meimei and steal her snowglobe, but no dice). It was really fun. Talk about a puzzle. More dungeons like that please.
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #664 on: October 27, 2014, 03:47:47 PM »
Like an idiot I ran in there without looking at what the dungeon had in it.

Oh...uh hi Rainbow, how ya doing?

Oh, you're gonna cut me in half with that shiny rainbow sword of yours, huh?  Yeeeaah.  Bringing GZL in there in my team's current form will NOT work at ALL.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #665 on: October 27, 2014, 04:39:37 PM »
Thanks for the 1.5x drop rate + x5 +egg drop rate in technical dungeons today.
Finally a reason for me to finish the Challenge mode of my remaining tech dungeons, even if you can't feel the x5 +egg drop rate.



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commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #666 on: October 27, 2014, 04:56:20 PM »
x5 +eggs has always been hit and miss for me. It's always nothing nothing nothing, 3 eggs from one dungeon, nothing.
I made a PADHerder. It's probably out of date though.

Edible

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #667 on: October 27, 2014, 05:08:38 PM »
I just realized I'm still not sure how TPA teams work.

Jq1790

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #668 on: October 27, 2014, 05:48:25 PM »
I just realized I'm still not sure how TPA teams work.
Careful balamce between enough orbs to get 4matches with but not too many to break up groups of 4 with, it seems.
« Last Edit: October 27, 2014, 05:51:15 PM by Jq1790 »
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #669 on: October 27, 2014, 05:55:40 PM »
Max skilled the the kingdoms twins and am just now using them. It's like a brand new game. Also got my first gold keeper out of pem. Probably going to save it for when a rem only monster needs it.


Espadas

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #670 on: October 27, 2014, 06:14:57 PM »
x5 +eggs has always been hit and miss for me. It's always nothing nothing nothing, 3 eggs from one dungeon, nothing.

That literally just happened to me  :V

A question: i have an Awoken Hera (that is part of my team) and a second Hera that i just got to max level. When i evolve the second one, should i keep it for a second team slot or should i use it as Awakening fodder for the main one (like i originally intended to do)?

I ask because i noticed that certain descents requires 2 gravity users, and being a Karin user i'm not sure if i would be better off with double Hera or Hera + Hera-Is for double gravity....

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #671 on: October 27, 2014, 06:54:21 PM »
i got hype for new isis subs so i finally made myself a new sig :derp:

That literally just happened to me  :V

A question: i have an Awoken Hera (that is part of my team) and a second Hera that i just got to max level. When i evolve the second one, should i keep it for a second team slot or should i use it as Awakening fodder for the main one (like i originally intended to do)?

I ask because i noticed that certain descents requires 2 gravity users, and being a Karin user i'm not sure if i would be better off with double Hera or Hera + Hera-Is for double gravity....
tamadra get passed out like candy now, so screw awakening and just keep the two heras

Edible

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #672 on: October 27, 2014, 06:56:40 PM »
TIME TO FOOLISHLY YOLO ON THE PINK REM

e: oh boy my third kano

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #673 on: October 27, 2014, 07:22:47 PM »
i was gonna yolo roll pink rem but now i actually have things to save my stones for :V

Edible

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #674 on: October 27, 2014, 07:49:55 PM »
... pfffft

Dragon Zombie isn't a technical so Genbu doesn't skill bind or use her hard-hitting ability :V

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #675 on: October 27, 2014, 10:56:20 PM »
Updates on the ABE farming: Ruka is at skill level 4 and I have 25 unevolved Trickster Blues chilling out in my box now. I think it'd be way easier to call it quits here and focus on other things...

I also got that Captain Guard skillmaxed which is "oh okay that's neat I guess"

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #676 on: October 27, 2014, 11:31:22 PM »
Updates on the ABE farming: Ruka is at skill level 4 and I have 25 unevolved Trickster Blues chilling out in my box now. I think it'd be way easier to call it quits here and focus on other things...

I also got that Captain Guard skillmaxed which is "oh okay that's neat I guess"

Daaaamn. What'd you do to get that many skillups and birds? I've spent less than a hundred stamina on anything else since this dungeon started and I'm nowhere near that.
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #677 on: October 27, 2014, 11:47:35 PM »
im never using coin dungeon again

trief to do ishtar snd failed horribly

EDIT: discovered a girl i got to play pad pulled bmeta

gib me good luck in pad
« Last Edit: October 27, 2014, 11:52:21 PM by auri.ca »

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Edible

  • One part the F?hrer, one part the Pope
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  • It's the inevitable return, baby
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #678 on: October 27, 2014, 11:57:06 PM »
EDIT: discovered a girl i got to play pad pulled bmeta

bmeta is the lame nickname

true PAD pros use wetatron

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #679 on: October 27, 2014, 11:59:10 PM »
bmeta is the lame nickname

true PAD pros use wetatron
im on my phone a nd its really hard to type

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

The Greatest Dog

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #680 on: October 28, 2014, 01:26:26 AM »
Daaaamn. What'd you do to get that many skillups and birds? I've spent less than a hundred stamina on anything else since this dungeon started and I'm nowhere near that.

Well the first skillup came from a duplicate Ruka pull that I used to awaken, except it also happened to give a skillup. I spent maybe one or two stones on 2x drop rate to get more unevolved fodder, but overall I've just been plugging my stamina in this and going for King of the Gods to get my stamina refill a bit faster when I can.

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #681 on: October 28, 2014, 01:42:51 AM »
Well the first skillup came from a duplicate Ruka pull that I used to awaken, except it also happened to give a skillup. I spent maybe one or two stones on 2x drop rate to get more unevolved fodder, but overall I've just been plugging my stamina in this and going for King of the Gods to get my stamina refill a bit faster when I can.

Sounds about right. I should get there, but to be safe I've gotta keep running it. Haven't spent a stone yet, I'll have to see where I am on the next 2x drops before I make that call. But yeah, it sounds like you should be safe.
I made a PADHerder. It's probably out of date though.

Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #682 on: October 28, 2014, 06:44:53 AM »
Dark Egypt 2.0 is 3 out of 6 colours 3x attack.
Wut. Why do they even create this.
I'll just wait for their ultimates 1 year later. Right now they're very underwhelming because of the generally easiness of the LS activation condition. They have extra hp/rcv and they all have easier activation condition than Egypts 1.0. Does not compute.

Although it seems their hp/rcv boost are both 1.35?
1.8/9/1.8 does sound powerful I guess?

Light Egypt 2.0 got a 25% gravity and her LS is 5 out of 6 colours 4.5x along with the hp/rcv boost. Sounds the most promising out of the bunch to me?

Drop Enhance buff is disappointingly simply increasing the damage of +orbs. the exact mechanics is still unknown but right now it sounds to me it'll continue be useless in combo/rainbow teams but makes row teams even more powerful by stuffing in a fruit dragon (RGB fruit dragon has 3 orb enhances in addition to 2 rows, so yea GG)

The 2nd wave of buffs are also in.
http://mobile.gungho.jp/news/pad/141028_powerup.html
« Last Edit: October 28, 2014, 06:46:26 AM by Thaws »

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #683 on: October 28, 2014, 07:09:12 AM »
Drop Enhance buff is disappointingly simply increasing the damage of +orbs. the exact mechanics is still unknown but right now it sounds to me it'll continue be useless in combo/rainbow teams but makes row teams even more powerful by stuffing in a fruit dragon (RGB fruit dragon has 3 orb enhances in addition to 2 rows, so yea GG)

You misread it. The description says that matched Enhance orbs from the awakening give monsters of the same color as those enhanced orbs a damage increase. Each individual Orb Enhance awakening is a 4% damage increase, according to Murako's tweet.



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Bio

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #684 on: October 28, 2014, 07:23:42 AM »
DOUBLE TWO PRONG HINO, FINALLY HE HAS A USE.
This is also not the Okuni buff I was looking for.
« Last Edit: October 28, 2014, 07:30:47 AM by Bio »

Thaws

  • _m廿廿m_
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #685 on: October 28, 2014, 07:25:39 AM »
You misread it. The description says that matched Enhance orbs from the awakening give monsters of the same color as those enhanced orbs a damage increase. Each individual Orb Enhance awakening is a 4% damage increase, according to Murako's tweet.

Oh okay.
Hmm.. So say a team with orb enhances would mean all orbs that skyfell naturally would be +orbs and they kind of have a permanent 1.2x?
That sounds ok I guess. Not gamebreaking like rows/TPA but a good boost.

Means quite a lot for Umiyama/Kirin teams maybe? They have 4 orb enhances by double leaders already, and the small boost means alot more when multiplied to x25.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #686 on: October 28, 2014, 07:28:03 AM »
L/R Divinegon is physical to match Takeminakata, L/B Divinegon is Balanced and matches L. Izanami, and D/R Basilisk is physical to match dark Izanami... L/D Divinegon is also Mephisto compatible with this.

Light Zhuge Liang got "Increase HP of Water attribute, plus 4x attack for Healer types" literally all I can say is wat

The Late Bloomer stat buffs are really huge overall. It took them a while to get strong :V

I don't really understand the orb enhance buff but I still pretty much have to keep LZL on my Sakuya team anyways so whatever.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #687 on: October 28, 2014, 07:31:12 AM »
Means quite a lot for Umiyama/Kirin teams maybe? They have 4 orb enhances by double leaders already, and the small boost means alot more when multiplied to x25.

keep in mind a shitton of monsters are also suddenly getting orb enhances. Like the elemental spirits are getting 2 orb enhances of their color ON THEIR OWN. Same with the new Egyptian gods. Gungho really want to push this new buff.

I don't really understand the orb enhance buff but I still pretty much have to keep LZL on my Sakuya team anyways so whatever.

the orb enhance buff turns them from "literally pointless" to "better than RCV on Zaerog" so I'll take it

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Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #688 on: October 28, 2014, 07:37:17 AM »
Light Zhuge Liang got "Increase HP of Water attribute, plus 4x attack for Healer types" literally all I can say is wat

Yea, seriously :V
Also did I just missed it or did SQ and Liu Bei not get boosted to 3.5 along with the others? I know they like Devils but what the hell.
And why do they still think above half HP, rcv x1.5 is a good idea.

keep in mind a shitton of monsters are also suddenly getting orb enhances. Like the elemental spirits are getting 2 orb enhances of their color ON THEIR OWN. Same with the new Egyptian gods. Gungho really want to push this new buff.

the orb enhance buff turns them from "literally pointless" to "better than RCV on Zaerog" so I'll take it

No matter it becomes the next meta or not, it's still good they're trying to fix obsolete awakenings I guess :)
The elemental spirits are getting orb enhance as an extra effect to their skill too, maybe they'll finally have a use besides niche ones like tanking a huge pre-emp in that one specific dungeon.


btw Nephthys
inb4 running into Seth on her way to school w/ toast in her mouth (ry

Espadas

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #689 on: October 28, 2014, 09:56:32 AM »

btw Nephthys
inb4 running into Seth on her way to school w/ toast in her mouth (ry

Running into SETH? What is this, an odd modern/ancient Egypt version of Red Riding Hood?  :derp:


OT: Dear Game, i understand that you want me to build an healer and/or light team, (giving me healer-types left an right, dropping Hatsume, and dropping me light monsters in haft the stages even if there is only one in the entire dungeon were kind of giveaways) but really, i don't need more Keeper of Light... i already have 3 TIMES the number i need for any mon i actually possess atm.....
Why not giving me some Keeper of Dark for a change?  :V


EDIT
Quote
So say a team with orb enhances would mean all orbs that skyfell naturally would be +orbs and they kind of have a permanent 1.2x?
That sounds ok I guess. Not gamebreaking like rows/TPA but a good boost.

Uhmm, maybe i understood it wrong but wouldn't that give a nice boost to rows team too? Since when they go burst they clear most of the orbs on the screen they would get a truckload of "superenhanced" skyfell orbs that if comboed....


EDIT 2: Heh, as sad as it is, complaining always work  :3 Keeper of Dark invaded for 2 consecutives run of the Green dungeon  :D
« Last Edit: October 28, 2014, 10:53:21 AM by Espadas »