Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130684 times)

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #630 on: October 25, 2014, 08:14:57 PM »
It... depends.

Leilan only demands that you match three colors, and technically two if you go the non-twinlit ultimate and discount Hearts because it's a non-attacking color. Now I'm at the point to where the moment a board loads up, my mind immediately sections off R/G/L orbs. If insufficient, I look for hearts. Everything else becomes an obstacle, but should attempted to be matched as elegantly as possible in order to inflate the combo meter. Hell, after watching JP streams and cascade talk here, I'm now at the point where I can constantly bash things like Twinlits with 8+ combos every turn when I can't afford to lose. It's a weird mindset that evolved over time at looking at the same three colors over and over, so I assume it's possible to do on any team that only uses a few colors.

I feel all Horus will do is make you more adept at matching more colors in a turn at once, but this will not necessarily increase your overall combo skill. It's hard to say what I mean in words, but I was running into this issue a lot when Shingen was around. For some reason even using my Athena team which only attacks with tpa G/L, I feel like my combo average is straight up lower. Yet going back to using the Leilan team suddenly my finger burns with an awesome power again.

I guess it's really a matter of "how used are you to/how much do you like this team, and how you can make it over its shortcomings of inferior multipliers and give it more damage". The skill can also carry over to new teams, which helps a lot when transitioning to a harder leader.

Yeah, case in point, me. I use Kirin and I'm still bad at combos. 8+? I wish.

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commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #631 on: October 25, 2014, 08:18:53 PM »
YESSSSS I got my Ruka on my 7th roll!
Now I can join you guys in talking about how ABE screws us up when trying to skill up Ruka. :V

Congratulations. Get on ABE right now while it's on double drops and don't stop until it isn't. I still can't ever, ever, ever get evolved blue birds to drop, but I'm actually getting reasonable stamina-to-birds. Good luck, you may need it for this stupid dungeon. :D

It... depends.

Leilan only demands that you match three colors, and technically two if you go the non-twinlit ultimate and discount Hearts because it's a non-attacking color. Now I'm at the point to where the moment a board loads up, my mind immediately sections off R/G/L orbs. If insufficient, I look for hearts. Everything else becomes an obstacle, but should attempted to be matched as elegantly as possible in order to inflate the combo meter. Hell, after watching JP streams and cascade talk here, I'm now at the point where I can constantly bash things like Twinlits with 8+ combos every turn when I can't afford to lose. It's a weird mindset that evolved over time at looking at the same three colors over and over, so I assume it's possible to do on any team that only uses a few colors.

I feel all Horus will do is make you more adept at matching more colors in a turn at once, but this will not necessarily increase your overall combo skill. It's hard to say what I mean in words, but I was running into this issue a lot when Shingen was around. For some reason even using my Athena team which only attacks with tpa G/L, I feel like my combo average is straight up lower. Yet going back to using the Leilan team suddenly my finger burns with an awesome power again.

I guess it's really a matter of "how used are you to/how much do you like this team, and how you can make it over its shortcomings of inferior multipliers and give it more damage". The skill can also carry over to new teams, which helps a lot when transitioning to a harder leader.

Interesting. Not sure I totally follow you, but I think that makes sense. At any rate, it should give me a new skill, which presumably can help me transition into additional skills as necessary. Although that new skill will might be one that doesn't generalize to all teams I guess.
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hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #632 on: October 25, 2014, 08:26:15 PM »
Congratulations. Get on ABE right now while it's on double drops and don't stop until it isn't. I still can't ever, ever, ever get evolved blue birds to drop, but I'm actually getting reasonable stamina-to-birds. Good luck, you may need it for this stupid dungeon. :D



He plays on JP, so it already ended for him this morning.

*currently under repair*
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #633 on: October 25, 2014, 09:00:50 PM »
Interesting. Not sure I totally follow you, but I think that makes sense. At any rate, it should give me a new skill, which presumably can help me transition into additional skills as necessary. Although that new skill will might be one that doesn't generalize to all teams I guess.

It's like... I'll assume you run B/L Healer with Valk here, and therefore only care about attacking with those two colors.

I would guess the progression in that case goes like this, if I were to outline how my mindset has gone playing this game. (Not considering Row or TPA with this outline since I never used either.)

1) l2match b/l
2) l2match more b/l than just one of each
3) realize that you can match the b/l and heal at the same time with hearts
4) i already match all the b/l, now wat
5) realize that there are more orbs than just b/l on the board
6) repeat number 3 for a long time, slowly trying to add one or two extra matches of some offcolor while still matching all the b/l
7) start to realize that you can match all the b/l and more with this awesome move, but you can never pull it off in time
8a) start trying to fit time extends in team. if rem is being jerk, go to 8b
8b) realize that you have something better than time extend - a working finger. finger becomes as fast as greased lightning
9) you feel that your skill and finger speed is maxXxXxxXxd out. pride increases. watch jp videos to try and compare yourself to them.
10) realize that the jp guys make you look like a scrub, especially the anubis guys. you start to pick up on the secret method they use called the "cascade".
11) using your maxXxxXxXd out skillz, you slowly start making note of the bottom of the board first before anything else, and start fitting in little 1-2 baby cascades every time you play now
12) become addicted to cascades, start making every single move cascade based and start making cascade chains so big that orb animations/damage calculations taking so long make you go through a dungeon as slow as a stall team
13) one day you actually take a look at your moves while you're playing, and realize that it repeatedly says "7/8/9/10 combo"
14) realize that you are truly maxXxXxXd out (disclaimer: may be relative to actually being maxXxXxXd out)

At least, this is the most layman terms way I can put my PAD journey progression.

Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #634 on: October 25, 2014, 09:12:06 PM »
He plays on JP, so it already ended for him this morning.

I also has the PADZ thingy that get skill ups from the boss pig so I'm just running Legend now, so drop rates don't really matter.

Congratulations. Get on ABE right now while it's on double drops and don't stop until it isn't. I still can't ever, ever, ever get evolved blue birds to drop, but I'm actually getting reasonable stamina-to-birds. Good luck, you may need it for this stupid dungeon. :D

It seriously feels like I rarely see unevolved blue birds appearing, and loads of yellow birds.
It's not that bad if other evolved stuff drops I guess, since I have Dark Rider, Fire Rider, Fuu and Ruka so almost every drop is useful. Though I only care about ruka skillups

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #635 on: October 25, 2014, 09:19:44 PM »
It's like... I'll assume you run B/L Healer with Valk here, and therefore only care about attacking with those two colors.

I would guess the progression in that case goes like this, if I were to outline how my mindset has gone playing this game. (Not considering Row or TPA with this outline since I never used either.)

Well, right there my team is basically just mono-blue. I often orbchange away all of my light orbs. And rows do kind of matter to me.

Still, I guess I sort of get you. I don't experience much of that because I'm still not that well-informed on basic combo theory and I rarely try to directly compare myself to other people. I was watching videos this morning trying to learn it in fact and I didn't get much out of it. I can't get jealous of the skills of others so much when I don't even follow what they're doing. :wat:

I also has the PADZ thingy that get skill ups from the boss pig so I'm just running Legend now, so drop rates don't really matter.

It seriously feels like I rarely see unevolved blue birds appearing, and loads of yellow birds.
It's not that bad if other evolved stuff drops I guess, since I have Dark Rider, Fire Rider, Fuu and Ruka so almost every drop is useful. Though I only care about ruka skillups

Huh. Well, good luck anyway. I've just got Ruka and Cinderella, and I'm like 0/7 now on Cinderella skillups (I can't be bothered to try evolving anything for her, but she's been fruitlessly getting all of my evolved yellow wizard birds).
I made a PADHerder. It's probably out of date though.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #636 on: October 25, 2014, 10:02:35 PM »
-horus translation-

Hey, thanks. I'm personally surprised there was no real mention of GOdin as a good way to get over F/L Horus's atrocious RCV, and the massive push towards Mastering surprised me as well, though I suppose I could run him in place of Yomi.

I'm not all interested in making an Attacker team for him since RCV/HP problems, it's good to see that I have a few of the subs recommended for it, GZL and Izanagi being the most obvious, as well as Neptune for B/B Neptune madness.

Thanks again Trance, lots of food for thought.

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #637 on: October 25, 2014, 10:05:28 PM »
Red birds have an annoying drop rate. Haven't even gotten 5 yet.

*currently under repair*
Puzzle Dragon stuff

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #638 on: October 26, 2014, 03:55:01 AM »
Red birds have an annoying drop rate. Haven't even gotten 5 yet.

i got 5 in like 3 runs :derp:

You prolly just have a bad luck?

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commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #639 on: October 26, 2014, 04:41:55 AM »
i got 5 in like 3 runs :derp:

You prolly just have a bad luck?

Bad luck is one thing, but for this collab Gungho is deploying their space-age box scanning technology to determine what skillups you need and denying you of them. That's the only explanation as to why every single person who plays it gets nothing of the one thing they want. I'm swimming in black pirate birds somehow despite their alleged rarity. Got my second Ruka skillup, but it has been a goddamn investment. I'm to the point where theoretically I could probably back off outside of 1.5x and 2x drops and make it, and I might. But then if I get really unlucky and can't finish her I'll feel bad that I didn't try harder.
I made a PADHerder. It's probably out of date though.

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #640 on: October 26, 2014, 05:21:52 AM »
i got 5 in like 3 runs :derp:

You prolly just have a bad luck?
Meant evolved. Fed four of them for no skill-up. How important is it that Ame be maxed out anyway.

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The Greatest Dog

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #641 on: October 26, 2014, 05:28:11 AM »
See, I have a Cinderella, Gryps Rider, and Ruka (no Fuu or Dino Rider, though) so 3/5s of the midboss drops are things I can use.

Except they usually drop from the first wave and so everything on wave 5 is kinda moot

As far as skill maxing Ame goes, you can permanently have 1.5x RCV with them as leads?
and as far as having two spare Ames goes, you can get the guaranteed skillup off fusing a max level ult as well, right?

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #642 on: October 26, 2014, 06:05:54 AM »
Meant evolved. Fed four of them for no skill-up. How important is it that Ame be maxed out anyway.

Oh, okay. I thought you meant the Knight Reds. Which I need for Dino Rider. :derp:

I've got Ruka and Dino Rider so ya. :V

As far as skill maxing Ame goes, you can permanently have 1.5x RCV with them as leads?
and as far as having two spare Ames goes, you can get the guaranteed skillup off fusing a max level ult as well, right?

In Japan, yes this works.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #643 on: October 26, 2014, 08:02:54 AM »
Looks like Antonio VS Mephisto(?) on the 30th. Place your bets.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #644 on: October 26, 2014, 08:46:35 AM »
Looks like Antonio VS Mephisto(?) on the 30th. Place your bets.

It was Mephisto after T&S so yeah prolly him.

If the last stream was anything to go by he might stone or two.

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Jq1790

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #645 on: October 26, 2014, 01:31:45 PM »
Hope I get to watch this one.  Seems like these streams are probably fun, minus people bashin him or beggin for stuff in the chat which I think I saw a tiny bit of when I watched a couple minutes of the first one.
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #646 on: October 26, 2014, 02:21:16 PM »
Hope I get to watch this one.  Seems like these streams are probably fun, minus people bashin him or beggin for stuff in the chat which I think I saw a tiny bit of when I watched a couple minutes of the first one.
Streams are always fun...especially chatbox.



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MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #647 on: October 26, 2014, 05:40:40 PM »
Streams are always fun...especially chatbox.

That's the worst part though. Everyone's so goddamn obnoxious when actual good questions get ignored. Pretty much as bad as Facebook comments, really.

You know, good questions like "Android 5.0 Lollipop will be coming out soon, and it runs exclusively on ART runtime, which PAD currently is not compatible with. Are you aware of this, and do you have any information on whether or not people should upgrade until you guys can fix it?"

Espadas

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #648 on: October 26, 2014, 11:48:25 PM »
My phone just came so close to becoming a flying mobile....

Farming Queen of the Gods during 1.5x drop rate. Dub-Mythlit spawn 3 STAGES IN A ROW and i dropped everything bar them.

try to guess how happy i was  :colbert:

and the window besides my bed was open too.....

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #649 on: October 27, 2014, 12:45:29 AM »
https://mobile.twitter.com/trancehime/statuses/526525280639135744

1-stoned Master becayse i fucked up and forgot to use goku's Active on Karin. But I got guan yinping anyway so fukken worth it!!!

edit: accually is master difficulty ROFL
« Last Edit: October 27, 2014, 12:47:30 AM by auri.ca »

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #650 on: October 27, 2014, 03:12:22 AM »
I didn't know that Kirin absolutely destroys Beelzebub.

and i was graced with Amon too so it was pretty easy.


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trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #651 on: October 27, 2014, 08:09:30 AM »
Egyptian 2.0

https://twitter.com/pad_sexy/status/526636536658264065
Scorching God Seth
God
R/G
Red Orb Enhance / Skill Boost / Green Orb Enhance / Red Orb Enhance
HP 3250 / ATK 1589 / RCV 126
AS: Hearts -> Red, Enhances Fire types by x1.5 for 1 turn (12 CD)
LS: Boosts HP and RCV of Fire types by a bit, increases ATK by x3.5 when matching 4 elements (or 3 + hearts)

https://twitter.com/pad_sexy/status/526636666274869248
Nebula God Nuit
God / Physical
B
Blue Orb Enhance / TPA / Finger / Blue Orb Enhance
HP 3360 / ATK 1282 / RCV 288
AS: Leftmost column becomes Water orbs (4 CD)
LS: Boosts HP and RCV of Water types by a bit, increases ATK by x3 when reaching 5 combo or above

https://twitter.com/pad_sexy/status/526637124963938305
Nether Harvest God Osiris
God / Balance
G
Green Orb Enhance / TPA / Finger / Green Orb Enhance
HP 2990 / ATK 1417 / RCV 308
AS: Rightmost column becomes Wood orbs (4 CD)
LS: Boosts HP and RCV of Wood types by a bit, increases ATK by x3.5 when reaching 6 combo or above

More will be introduced tomorrow and day after

important warning: Orb Enhance awakenings are going to be buffed, the Egyptian 2.0 may showcase this buff, so let's wait for it before making assumptions about the awakenings

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Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #652 on: October 27, 2014, 08:29:41 AM »
Maybe I should just roll both, then I won't roll any godfes until the new egypts are in.

Looks like I can keep my own promise afterall, by not having any godfes in between :getdown:

Though I might take that back.
The current ones are kinda disappointing, at least to me. What I think is that, the idea of combining hp/rcv up along with puzzle LS is that when you have trouble activating the LS, you have enough hp/rcv to survive and prepare your board/gather enough colours/etc. However, these LS aren't difficult at all to consistently activate, and they have lower multipliers than their counterparts.
Light's LS is already revealed which was 5 out of 6 colours (which according to my experience with Ra, lack of colour doesn't happen often.) so I'm not really convinced either.
My opinion's might change if the Dark one is Anubis-level leader skill.

For example, Sarasvati could really use the extra hp/rcv rather than this Nuit here, because you need extra turns for skill cooldowns and trying to save blue orbs on the bottom of your screen, while Nuit here has such a low multiplier there's no reason not to just use water healers or whatever...

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #653 on: October 27, 2014, 08:49:10 AM »
yolo-pulled because I wanted a knight

got Snow White and Chester

I'm okay with this

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #654 on: October 27, 2014, 08:49:49 AM »
Water goddess is actually Nut (pronounced noot)

Orb enhance better get good because while the concept is good, the execution is extremely underpowered.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #655 on: October 27, 2014, 08:53:14 AM »
Water goddess is actually Nut (pronounced noot)

Orb enhance better get good because while the concept is good, the execution is extremely underpowered.

they're both acceptable spellings IIRC

but w/e

元素召唤 || pad & msl news translator robit
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #656 on: October 27, 2014, 09:05:10 AM »
Huh. I actually didn't know about the other spelling. The more you know I guess.

Chaore

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #657 on: October 27, 2014, 09:17:49 AM »
RGB are seeming the best right now.

Best ease of use conditionals (5 colors for 4x is completely trash, regardless of how 'easy' you think 5 colors is.) to take advantage of the tank.

Honestly, they look like shit till we see these enhance buffs though.

They'll either be NEW TPA META or shit.

Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #658 on: October 27, 2014, 09:36:44 AM »
Chester

Nice. All your worries regarding Skill binds are gone. :V

RGB are seeming the best right now.

Best ease of use conditionals (5 colors for 4x is completely trash, regardless of how 'easy' you think 5 colors is.) to take advantage of the tank.

Honestly, they look like shit till we see these enhance buffs though.

They'll either be NEW TPA META or shit.

Reminds me of when Egpyts 1.0 first came out they were heavily underpowered (Isis 3 colours 2.5x, Horus 4 colours 3 or 3.5 I forgot, Ra 5 colours 5x) and they all shortly got buffed and the rest is history.
So either enhance orbs are gonna be the newest fad with this buff or people will be complaining like mad on twitter and force gungho to buff everything :V

I'm intrigued though. Enhance orbs totally doesn't work in combo teams before, due to its formula benefitting orbs being stuck as one big combo, but it seems they're pushing for orb enhances on the combo leader, so either they have no idea what they are doing or the enhance buff might be supporting combo teams somehow? (without making it benefit row teams even more :V )

Actually, why the heck did they NOT tell us what the enhance buff is before revealing new series that apparently banks completely on the enhance buff to be worthwhile or not? :V gungho logic
« Last Edit: October 27, 2014, 09:38:47 AM by Thaws »

Espadas

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #659 on: October 27, 2014, 10:00:11 AM »
Looks like I can keep my own promise afterall, by not having any godfes in between :getdown:

And i was so looking forward to tempt you into breaking it  :D

Buff orb enhance? Uh, let see how that goes because i really don't know what to think atm....


EDIT: what do i have to do to get dub-mythlit and mythilit to drop? Voodoo rituals? Mass murder? Offer them candies?  :fail:
« Last Edit: October 27, 2014, 10:30:25 AM by Espadas »