Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130679 times)

Zerviscos

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #240 on: October 13, 2014, 10:40:06 AM »
*Runs Tower of Jewels - Master x7*
Doesn't drop a single +Egg; Drops a lot of Carbuncles; Drops 2 High Jewel Dragon
*Runs Hyperion Laval Flow - Blazing Dragon x4*
Drops 6 +Eggs; Drops 3 Metal King Dragon

OH Gungtroll's special dungeons are awesome. :V

I'll wait for a x2 Rate, then I'll try ToJ again.

Edit: It was Master difficulty.  :derp:
« Last Edit: October 13, 2014, 11:05:08 AM by En »



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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #241 on: October 13, 2014, 11:07:18 AM »
*Runs Hyperion Laval Flow - Blazing Dragon x4*
Drops 6 +Eggs; Drops 3 Metal King Dragon

Dang, wish it always dropped like this! (i've already got the part about not dropping anything in special dungeons well covered  :V)

Right now i'm building up my team to someday soon tackle Hera for the first time. I just finally evolved my Siren into Enchantress of the Sea.

Should i use Tamadras to fully awaken her? (i was kinda saving them up for Ronia and Awoken GOdin.... i am 2 Dub-Mythlits away from evolving both)
Atm i have 9 Tamadras and 4 Babies stored up.....

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #242 on: October 13, 2014, 11:44:10 AM »
deeqx stuff

It's like... I guess if you had a light-heavy base and needed to attack and heal at the same time it shines best, but this is admittedly rare, and a healer combo lead probably doesn't give you the HP to do this for the bigger bosses.

In a similar vein, I know people talk about the non-twinlit chinagirls being the superior version, but the last thing I want to do when I want to push for a huge attack is generate hearts on the board, because they add absolutely no additional damage to the attack aside from the combo value or being required for the activation - and if I somehow ended up in a position where I have to do that for the latter on the last attack, I might be on the fast lane to defeat city.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #243 on: October 13, 2014, 11:48:39 AM »
Right now i'm building up my team to someday soon tackle Hera for the first time. I just finally evolved my Siren into Enchantress of the Sea.

Should i use Tamadras to fully awaken her? (i was kinda saving them up for Ronia and Awoken GOdin.... i am 2 Dub-Mythlits away from evolving both)
Atm i have 9 Tamadras and 4 Babies stored up.....
TBH. I don't think you should even use Siren.
You'll be wasting space, when you can use a sub with a burst active...for all 4 subs. :derp:
WHY? 'Cause 'friggin Shining Lance Wielder, Odin, will protect you!

Since you have an GOdin, better ult evo it, and max awakenings. Get another Ult Evo GOdin, and you're pretty much set. NOTHING WILL KILL YOU. With 4k Autoheal, you'll have nothing to worry about, except the first floors. Which is why you're better off with burst active subs, so you can stall in each floor, and use skills sparingly on each too.
Edit: That other GOdin, is your Friend Leader ofc.
« Last Edit: October 13, 2014, 11:50:12 AM by En »



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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #244 on: October 13, 2014, 12:15:39 PM »
TBH. I don't think you should even use Siren.
You'll be wasting space, when you can use a sub with a burst active...for all 4 subs. :derp:
WHY? 'Cause 'friggin Shining Lance Wielder, Odin, will protect you!

Since you have an GOdin, better ult evo it, and max awakenings. Get another Ult Evo GOdin, and you're pretty much set. NOTHING WILL KILL YOU. With 4k Autoheal, you'll have nothing to worry about, except the first floors. Which is why you're better off with burst active subs, so you can stall in each floor, and use skills sparingly on each too.
Edit: That other GOdin, is your Friend Leader ofc.

I was following this guide --> http://puzzleanddragonsforum.com/showthread.php?tid=8266

I have basically every spot covered: CDD or Drawn Joker, Enchantress of the Sea, Echidna and KoR, Lilith and a friend SLW GOdin.
I only need to max skill Siren and all the requirement would be met (i miss 3 skill ups).

Do you think the same subs suggested there would be ok if i went double SLW Odin?


On a side note, LOL got a 22 combo on poor Skydragon Horai! New record :P  "Let the Skyfalllllll....."  :V

EDIT: imagine if i was running double Anubis....  BV
« Last Edit: October 13, 2014, 12:18:32 PM by Espadas »

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #245 on: October 13, 2014, 12:43:17 PM »
Who knows what gungho was thinking when they made DQXQ
She was out around when LMeta got her ult and they gave her a water sub. Then the Three Kingdoms series was made to buff Water healers with SQ being so good and DQXQ having a light row and a water row, but what they intended DQXQ to do is just so not clear. Did they released her intended as a good leader for healers? Were they thinking people would try to make some kind of Light/Blue hybrid healer team?

I have a buddy who runs them, and when I asked what the active was for he said it makes activating their leader skill easier on a "bad board". I don't play DQXQ, but I can't imagine boards where you can't activate their skill are rare, so he might just be wrong. Seems handy as a sub though. I've kind of looked at a hybrid blue/white healer team before, but I don't know if it works. It's probably RNG-heavy, at any rate.

Right now i'm building up my team to someday soon tackle Hera for the first time. I just finally evolved my Siren into Enchantress of the Sea.

Should i use Tamadras to fully awaken her? (i was kinda saving them up for Ronia and Awoken GOdin.... i am 2 Dub-Mythlits away from evolving both)
Atm i have 9 Tamadras and 4 Babies stored up.....

As someone who uses Siren all the time on every team I play, don't bother awakening her unless you need the extra 500 autoheal to recover back up to full health with Odin after certain hits. The RCV boost is nice, but you don't need it for what you're doing. She has low-priority awakenings. And now that she's easily farmable just awakening her with other Sirens might be the best way to do it if you have the patience.
I made a PADHerder. It's probably out of date though.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #246 on: October 13, 2014, 01:05:56 PM »
Do you think the same subs suggested there would be ok if i went double SLW Odin?
You'll be wasting space, when you can just use subs that have burst active.
If you're going full on resolve, with so much damage resist and healers, then be prepared for the most boring 60 mins of your life in PaD so far, with the regret of seeing "I don't even need Siren for this dungeon. BrOdins are just too effin' awesome..."

Better Lineup:


With the Knight for decreasing 50% Defense on Neptune, you can just Gungnir Neptune, instead of slowly draining him from Lilith's Poison(which takes around 50 turns.)
And 3 Wildcards for burst active Cards.

Edit: I don't think that guide's even updated. It still uses GOdin.
« Last Edit: October 13, 2014, 01:11:41 PM by En »



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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #247 on: October 13, 2014, 01:12:40 PM »



^ Press play to dance.

Spoiler:
Also, staying alive is something I didn't do after leilan spawned on the first floor
:V

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #248 on: October 13, 2014, 02:15:36 PM »


Zzzzzz. Forgetting to take Cleopatra out of the stall team did help with the Pixie, but otherwise very easy.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #249 on: October 13, 2014, 03:00:45 PM »
These red orbs are the new Angelits for me aren't they?
 :ohdear: :ohdear: :ohdear:

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #250 on: October 13, 2014, 10:28:43 PM »
Sigh, do we really need to do this every single time, game?

Listen, i've been running Sea-God of Heaven, Beautiful Being and Goddess in Paradise all day long because i need truckloads of dragon fruits, dub-mythlits and a few  Mystic Masks.
So when you refuse to even makes me SEE them, never mind drop, for about 15 runs in a row and all 3 dungeons are also on x1.5 i get a bit peeved....

So yes, i'm complaining and yes, you managed to get me mad, so congratulations on a job well done and now START F****** DROP SOMETHING!

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #251 on: October 13, 2014, 11:33:13 PM »
Sigh, do we really need to do this every single time, game?

Listen, i've been running Sea-God of Heaven, Beautiful Being and Goddess in Paradise all day long because i need truckloads of dragon fruits, dub-mythlits and a few  Mystic Masks.
So when you refuse to even makes me SEE them, never mind drop, for about 15 runs in a row and all 3 dungeons are also on x1.5 i get a bit peeved....

So yes, i'm complaining and yes, you managed to get me mad, so congratulations on a job well done and now START F****** DROP SOMETHING!

I can't speak for the Mystic Masks or Dragon Fruit, but in my experience technical dungeons are a bad place to farm Dublits. I don't know if it's lower drop rates or the fact that there are more things that can spawn there diluting the odds, but getting evo materials from them seems rare. Stick to Friday dungeon, or Starlight Sanctuary if possible. It's not great, but for my money farming technicals seems like a waste of stamina, so at least it's something.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #252 on: October 14, 2014, 12:00:54 AM »
complaints

So I think a point is being missed here.

OOH and Sky Tower are high-exp midgame things. The Mystic Masks and Dragon Fruit are there as a bonus.  I've run both hundreds of times and come out with maybe 10-15 of each total, but that's just something that I happened to come by after running it so many times. I really don't see why there's a reason to be mad, as even at rank 200+ they're decent exp for me if I need to.

PAD is a game where you can't always count on a method like that to work, and you have to be ready for the worst. I don't know of anyone that's ever gotten ahead just trying to ram into the game headfirst all the time - at least that's what I see doesn't work. Wait until the respective dungeons if you really need them that bad - 2x materials will be on for a while anyway.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #253 on: October 14, 2014, 02:27:57 AM »


<iframe width="60%" height="60" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/41035304&auto_play=false&hide_related=true&show_comments=false&show_user=false&show_reposts=false&visual=false"></iframe>

^ Press play to dance.

Spoiler:
Also, staying alive is something I didn't do after leilan spawned on the first floor
:V
Got her too, but I think in total she cost me like 10 stones on stamina and general Hera-Ur bs >_>

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #254 on: October 14, 2014, 03:53:38 AM »
What do we know about the drop rates in the new permanent dungeons? I think I had heard that they were supposed to be on 1.5 drops on weekends, but I've run all of Legendary Dragons twice now, once during the week and again for challenge mode on Sunday. There was a HUGE difference in the quality of the drops, with the initial run yielding tons of +eggs and healgirls, a drop on nearly every floor, and most of the dragons. Sunday I got two or three devils a run and nothing else. The dungeon didn't indicate increased drops either time, and PDX doesn't seem to have anything to say on the subject. Was this weird luck, secret 1.5 drops on weekdays or at certain times, or some kind of hidden introductory bonus that only lasted a few days?

I ask primarily because I'm interested in Hera's dungeon. I foresee myself farming that a lot between events for Hera skillups, and it would be nice if I could try to squeeze some +eggs and Mystic Knight skillups out of it. Is there a known time for boosted drops on Divine Queen's Sleepless Castle? I suppose it doesn't actually have that many floors that even drop things, but it would be nice to know just in case it ever comes up.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #255 on: October 14, 2014, 04:55:04 AM »
What do we know about the drop rates in the new permanent dungeons? I think I had heard that they were supposed to be on 1.5 drops on weekends, but I've run all of Legendary Dragons twice now, once during the week and again for challenge mode on Sunday.

I'm... honestly not sure. It doesn't seem to be on 1.5x with this current event, and wasn't labeled with a 1.5x notice on the weekend either. I wonder if it's because it just came out a week or so ago?

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #256 on: October 14, 2014, 05:04:20 AM »
I'm... honestly not sure. It doesn't seem to be on 1.5x with this current event, and wasn't labeled with a 1.5x notice on the weekend either. I wonder if it's because it just came out a week or so ago?

Eventually Legendary Dragons through Two Heroes will go on 1.5x on the weekends. That's what happened in JP. It wasn't immediate.

*currently under repair*
Puzzle Dragon stuff

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #257 on: October 14, 2014, 05:07:46 AM »
I'm... honestly not sure. It doesn't seem to be on 1.5x with this current event, and wasn't labeled with a 1.5x notice on the weekend either. I wonder if it's because it just came out a week or so ago?

New dungeons don't get 1.5x drop rate on the week they're out.

What do we know about the drop rates in the new permanent dungeons? I think I had heard that they were supposed to be on 1.5 drops on weekends, but I've run all of Legendary Dragons twice now, once during the week and again for challenge mode on Sunday. There was a HUGE difference in the quality of the drops, with the initial run yielding tons of +eggs and healgirls, a drop on nearly every floor, and most of the dragons. Sunday I got two or three devils a run and nothing else. The dungeon didn't indicate increased drops either time, and PDX doesn't seem to have anything to say on the subject. Was this weird luck, secret 1.5 drops on weekdays or at certain times, or some kind of hidden introductory bonus that only lasted a few days?

Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #258 on: October 14, 2014, 06:03:03 AM »
Eventually Legendary Dragons through Two Heroes will go on 1.5x on the weekends. That's what happened in JP. It wasn't immediate.

New dungeons don't get 1.5x drop rate on the week they're out.

Much obliged.

Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc

The +egg thing is weird. It could very well be true depending on how PAD's RNG algorithm works, but we'll never know. From my experience I don't think I've noticed such a thing, though. Either that or the periods are so spread out and of strange lengths that it's simply impossible to test/know. I personally just trust the +egg/run charts that some people have up and risk it from there.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #259 on: October 14, 2014, 08:43:20 AM »
I personally just trust the +egg/run charts that some people have up and risk it from there.

Is there really such a thing? O_o

.... the time and effort some people put into videogames will always astonish me. But since it always helps fellow players i can only thanks them for it  :D

(and this is quite possibly the pot calling the kettle black since i'm kind of a 100% completion freak when it comes to videogames  :blush:)


EDIT: (about my rant) You are quite right, i just needed to vent a bit :P The part that was pissing me off is that Dragon Fruits are supposed to be NORMAL encounters in Beautiful Being, not rare spawns, and yet i wasn't even seeing one in about 10 runs...
« Last Edit: October 14, 2014, 10:05:21 AM by Espadas »

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #260 on: October 14, 2014, 10:44:35 AM »
Sigh, do we really need to do this every single time, game?

Listen, i've been running Sea-God of Heaven, Beautiful Being and Goddess in Paradise all day long because i need truckloads of dragon fruits, dub-mythlits and a few  Mystic Masks.
So when you refuse to even makes me SEE them, never mind drop, for about 15 runs in a row and all 3 dungeons are also on x1.5 i get a bit peeved....

So yes, i'm complaining and yes, you managed to get me mad, so congratulations on a job well done and now START F****** DROP SOMETHING!
You should know this.
1. If you're rushing evo materials. It'll be better to do the weekday special dungeons.
2. If you're not rushing evo materials. It'll be better to do weekday and weekend normal T5 and T6 dungeons.
Because:
1. You're rushing.
2. You're >STOCKPILING<, getting +eggs, Metal/Gold King Dragons, and you're getting high rank exp to stamina ratio<which is the main deal.

I have over 30 Mystic Masks atm, and all of them are from OOH. I keep 20, and use the latter as exp fodder for my Light Cards.
Thing is, I didn't get those in just over the 2 days of the weekend. It was countless runs. Evo mats, +eggs, Metal King Dragons, are bonuses to T5 dungeons, the main goal is the rank exp. Which is why T5 will always remain invaluable. T6, sometimes people say they don't drop as much +eggs, but seems pretty decent. As for Dragon Fruits, I run the  Thursday Dungeon, because I also need the plants and seeds.
Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc
Can't deny it though. During the first week it came out, I ran them just to get to Hera. Got mahself around 6+ eggs. :derp:
« Last Edit: October 14, 2014, 10:46:24 AM by En »



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commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #261 on: October 14, 2014, 12:09:27 PM »
Gonna try to get a Hera-Is today for my Legendary Seaway team. I'm on a run right now that just started. In my just-woke-up haze I swept through the first floor way too fast and didn't stall enough, but I got hit with the Flash Bind from the black demon and got concerned that he would chain bind me so I smote him and I guess his buddy got caught in the crossfire.

Eventually Legendary Dragons through Two Heroes will go on 1.5x on the weekends. That's what happened in JP. It wasn't immediate.
New dungeons don't get 1.5x drop rate on the week they're out.

Huh. Okay, fair enough. Thanks.

Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc

Ha. It's like Pokemon. "Use Strength on the truck to get Kali". And, like in Pokemon, some of those are probably actually true. Did you hear if you do an REM pull during an Chinese godfest at 04:44:40 you get a +573 Missingno?

Can't deny it though. During the first week it came out, I ran them just to get to Hera. Got mahself around 6+ eggs. :derp:

Yeah, it's weird. This is an observed thing across a few people. My best guess is that new dungeons are on stealth 1.5x drops for the first week. Maybe, I don't know.
I made a PADHerder. It's probably out of date though.

Zerviscos

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #262 on: October 14, 2014, 12:24:05 PM »
The dream, my dream, it's coming true. New Devil Leader here she comes!


I immediately then used her as a sub for the Gift Dungeon.

The fight ended before it even started. :derp:


BrOdin's just too awesome.

Edit: I never went below 90% HP. I just used Lu Bu's skill, which was a mistake, since I was gonna use King Baddie. But, it ended well anyways.

« Last Edit: October 14, 2014, 12:30:53 PM by En »



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commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #263 on: October 14, 2014, 12:52:40 PM »
Just cleared Hera-Is (certainly making myself late for work in the process). Nothing really went wrong except for one dropped combo on the fifth floor that didn't really matter that much (although if I had cleared Chaos Devil Dragon one turn faster I would've gotten one turn of I&I enhance on Hera, but it didn't turn out to matter either) and I forgot to turn on King Shynee on my huge burst AGAIN, but that worked out too. And for once I got a decent idea of how much damage my big finisher actually does. With one water row, one wood row, most but not quite all of the remainder of the screen being water (another row) and one water skyfall I did around 1.2-1.3 million with no other boosts after Hera's negligible defense. None of that was light or fire damage, so King Shynee and Echidna didn't get in on the attack, and nothing was resisted or super-effective. Yeah, working in Ruka (or Sun Quan...) here would make a big difference.

But of course she DIDN'T DROP (well, she dropped a chest like a goddamn troll), which makes me what, like 0/6 on descend bosses dropping on my first clear? Whatever, I can do this three more times today and I'll probably rank up as well, so I get more tries. I didn't notice anything that looks like it could go too horribly wrong aside from chain binds on the first floor, but I guess if I have to I can probably stall out 6-9 turns of bind.
I made a PADHerder. It's probably out of date though.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #264 on: October 14, 2014, 12:58:17 PM »
https://www.youtube.com/watch?v=UVE5CEov4VU

Kosuke and Rijicho call the Murakore a REM trap. I'm almost inclined to agree even if they said it jokingly.

EDIT:

The amount of coins you get from consecutive login bonuses will increase. Don't know by how much though. Tomorrow I find out I guess.................?
« Last Edit: October 14, 2014, 01:02:02 PM by TAMAHIME »

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #265 on: October 14, 2014, 02:27:41 PM »

lolwut

oh so I guess since Legend was being stingy with drops I YOLO'd through Mythical on my weakest team

Thinking about I&I eventually being able to join in on the blue damage is making me anxious.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #266 on: October 14, 2014, 03:01:03 PM »
The part that was pissing me off is that Dragon Fruits are supposed to be NORMAL encounters in Beautiful Being, not rare spawns, and yet i wasn't even seeing one in about 10 runs...

...Huh.

PDX has been known for inaccuracies lately, so that one might be dodgy. I've gone strings of OOH/Tower runs seeing a mask/fruit every run, and sometimes none for 20-30 runs. I don't think the appearance rates are too different for each one. Just have to keep plugging away at them I guess.

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #267 on: October 14, 2014, 05:04:08 PM »
BrOdin's just too awesome.

Please don't make a habit of calling him that. It'll be confusing when BOdin already is commonly used for his blue variant.

Just cleared Hera-Is (certainly making myself late for work in the process). Nothing really went wrong except for one dropped combo on the fifth floor that didn't really matter that much (although if I had cleared Chaos Devil Dragon one turn faster I would've gotten one turn of I&I enhance on Hera, but it didn't turn out to matter either) and I forgot to turn on King Shynee on my huge burst AGAIN, but that worked out too. And for once I got a decent idea of how much damage my big finisher actually does. With one water row, one wood row, most but not quite all of the remainder of the screen being water (another row) and one water skyfall I did around 1.2-1.3 million with no other boosts after Hera's negligible defense. None of that was light or fire damage, so King Shynee and Echidna didn't get in on the attack, and nothing was resisted or super-effective. Yeah, working in Ruka (or Sun Quan...) here would make a big difference.

But of course she DIDN'T DROP (well, she dropped a chest like a goddamn troll), which makes me what, like 0/6 on descend bosses dropping on my first clear? Whatever, I can do this three more times today and I'll probably rank up as well, so I get more tries. I didn't notice anything that looks like it could go too horribly wrong aside from chain binds on the first floor, but I guess if I have to I can probably stall out 6-9 turns of bind.

Back when I did Hera-Is for the first time, it took me four tries to get her to drop. It happens, unfortunately. Then again, I notoriously have awful luck with descends.

Meanwhile, I saw that I had enough stam after clearing out and getting the stone for Jeanne's dungeon, so I thought I'd give Hera-Is Mythical a try. Just to get the stone from that too, y'know.



Piece of cake, yo.



Also Karin paid me a visit. I must applaud her for the extra challenge. I did not appreciate being skillbound very much. Still, I stalled her out and then destroyed her 8)

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #268 on: October 14, 2014, 05:13:38 PM »
Dang, what team did you use? I'm still stuck here in scrubland with only an Athena 0stone :fail:

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #269 on: October 14, 2014, 05:32:23 PM »
Just my usual Kirin team. I make jokes, but I actually got insanely lucky with heart drops through the whole stage and didn't get orbscrewed as much as I normally do.

(To be fair it cost me what, 4 stones for Athena, with the exact same team at the exact same levels?)