Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130679 times)

Espadas

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #210 on: October 12, 2014, 02:03:20 PM »
0/7 for Echidna ( o .o)9

Sigh.

Aaaand right after my complaint here my next run gives me a whopping 3 Marine Goblins and EVERY SINGLE ONE is a skill up!  :V

I should complain here more often, it always bring a change   :D

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #211 on: October 12, 2014, 02:23:32 PM »
Aaaand right after my complaint here my next run gives me a whopping 3 Marine Goblins and EVERY SINGLE ONE is a skill up!  :V

I should complain here more often, it always bring a change   :D

Marine Goblins are more readily farmed than me spending 30 stamina repeatedly running Flame Skydragon though :fail:

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #212 on: October 12, 2014, 03:14:04 PM »
Notes for those who commented on my Vslk runs:

-normally I WOULD hafe stalled on the floor BEFORE Mk. III in the run where the golem killed me, but skyfall combos raised my damage too freakishly high and I melted the whole floor.  Whoops,

I forget if you run heartmakers of any kind, but the golem itself is a great place to stall on incase that happens again. With Ronia having boosted RCV, it hopefully shouldn't be too difficult an issue to stall out 10k damage every 3 turns if you just ration falling hearts, since I have the same problems with killing masks here and in Zeus. I guess past that you really just have to find out some way to beat up the demons consistently every time. Double Ronia + Baddie sounds great for this tbh since I do burn a 7star on the demons if I don't think I can kill at least one. This is still enough for me to take out Valk with the other 7star and whatever extra turns I get, and I don't even run gravities like the recommended builds say.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #213 on: October 12, 2014, 04:14:26 PM »
I forget if you run heartmakers of any kind, but the golem itself is a great place to stall on incase that happens again. With Ronia having boosted RCV, it hopefully shouldn't be too difficult an issue to stall out 10k damage every 3 turns if you just ration falling hearts, since I have the same problems with killing masks here and in Zeus. I guess past that you really just have to find out some way to beat up the demons consistently every time. Double Ronia + Baddie sounds great for this tbh since I do burn a 7star on the demons if I don't think I can kill at least one. This is still enough for me to take out Valk with the other 7star and whatever extra turns I get, and I don't even run gravities like the recommended builds say.
Hm, maybe.  I always liked the extra HP from Lu Bu, burt having the other Circle would PROBABLY be better. Just gotta be a little more careful is all
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #214 on: October 12, 2014, 04:25:10 PM »
Hm, maybe.  I always liked the extra HP from Lu Bu, burt having the other Circle would PROBABLY be better. Just gotta be a little more careful is all
Like I said before, optimal is 2 Ronias. As awesome Lu Bu is, number of Ronias will be better in most descends for people who'll want to sweep faster.

You're running a sweep team, not an AA Lucider team. :derp:
Lasting long isn't your thing. Finishing each floor as fast as you can so you won't get killed, is.
Think so? I don't have a great grasp on what kind of damage 3x can actually do. What would that team look like?
I don't really know. Is Valkyrie you're only 3x Leader?
« Last Edit: October 12, 2014, 04:30:06 PM by En »



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hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #215 on: October 12, 2014, 04:57:53 PM »
Like I said before, optimal is 2 Ronias. As awesome Lu Bu is, number of Ronias will be better in most descends for people who'll want to sweep faster.

You're running a sweep team, not an AA Lucider team. :derp:
Lasting long isn't your thing. Finishing each floor as fast as you can so you won't get killed, is.I don't really know. Is Valkyrie you're only 3x Leader?

But Running Red Sonia/Luby is better at sweeping because you're getting a higher multiplier(7.5 vs. 6.25) don't really need all that recovery tbh. Leading with Luby also lets you tank for longer if you get skill bound. It's a pretty dumb team tbh.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #216 on: October 12, 2014, 05:20:41 PM »
"Hey, I have 5 stones now, maybe I can get that Yomi I want so much!"


Nope.

I... guess they're a good monster for my healer team? idk. Maybe exchange echidna or raphael with them or something, I have no clue.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #217 on: October 12, 2014, 05:26:59 PM »
I... guess they're a good monster for my healer team? idk. Maybe exchange echidna or raphael with them or something, I have no clue.

Very solid rainbow/all attribute required team leader. I sub GZL and other high-power gods for some quick beatdowns on Shingen. I'd probably level them since more all-attribute stuff is coming up lately.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #218 on: October 12, 2014, 05:27:22 PM »
DQXQ is only the best healer lead in the game :V

Well, second-best now that kali exists but yeah

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #219 on: October 12, 2014, 05:27:36 PM »
I... guess they're a good monster

Fixed that for you. DQXQ are awesome; they're basically an easier-to-activate Horus (though Horus does get higher multipliers with ults).

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #220 on: October 12, 2014, 05:57:47 PM »
Only you could be disappointed with one of the best monsters in the game :v

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #221 on: October 12, 2014, 06:10:54 PM »
I don't really know. Is Valkyrie you're only 3x Leader?

Basically. It's the only one that's well-leveled and awakened and stuff.

This is the team I usually use for challenge mode:

Valkyrie/I&I/I&I/Gabriel/Gabriel/Sun Quan

Might work I guess. I can take two Vampire hits or a Berserk hit and a Highlander hit, so it should work I guess.
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #222 on: October 12, 2014, 06:24:12 PM »
0/7 for Echidna ( o .o)9

Sigh.

EDIT: 0/8 now. ( o .o)9

0/8 for Cauchemar

What's with this streak of bad luck across everyone in the thread. :ohdear:

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #223 on: October 12, 2014, 07:05:05 PM »
Only you could be disappointed with one of the best monsters in the game :v

Ah, don't get me wrong, I'm aware they're good, I'm just trying to think of how to use them with my current lineup, because as far as rainbow teams go... Well, Horus is a thing. A level 81 twinlits-evolved +141'ed thing.

It's just, you know, I wanted Yomi.

What's with this streak of bad luck across everyone in the thread. :ohdear:

I'm currently 1/19 on Horus skillups, this is becoming mildly annoying especially because I just want one more.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #224 on: October 12, 2014, 07:49:01 PM »
What's with this streak of bad luck across everyone in the thread. :ohdear:

I seem to be unaffected, because Flame Chaser just invaded me a 4th time on Expert...

Hopefully if the next few hours go well, I'll have 5 or even 6.

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #225 on: October 12, 2014, 08:39:37 PM »
0/8 for Cauchemar

What's with this streak of bad luck across everyone in the thread. :ohdear:

I think I stole it all for my rolls.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #226 on: October 12, 2014, 09:40:42 PM »
I seem to be unaffected, because Flame Chaser just invaded me a 4th time on Expert...

Hopefully if the next few hours go well, I'll have 5 or even 6.

Getting them is only the first step though... wait till you evolve and feed them. :ohdear:
I wish you the best of luck!

I think I stole it all for my rolls.

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Combo breaker! :V

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #227 on: October 12, 2014, 10:10:31 PM »
0/4 on Astaroth so far.

Why did I think this was a good idea?

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #228 on: October 12, 2014, 10:17:02 PM »
Getting them is only the first step though... wait till you evolve and feed them. :ohdear:
I wish you the best of luck!

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Combo breaker! :V

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #229 on: October 12, 2014, 10:17:55 PM »
Getting them is only the first step though... wait till you evolve and feed them. :ohdear:
I wish you the best of luck!

Thanks. I'm up to 5 now because I stoned for stam and lucked out, and still have a few more runs to go tonight, so might be looking at 6+.

Thankfully nothing of interest is happening on Tuesday so I can sort out fire keepers, and the other stuff like lits I'll get between class or something.

I've had some pretty bad skillup luck on the shingen stuff (like 2/20+ on shingen himself, 1/15 or some crazy amount on a single rowdy red), but hopefully this turns around when I feed the chasers.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #230 on: October 12, 2014, 11:12:43 PM »
soo uhh
What can I resist with dual Awoken Ceres if I manage to get a dark jewel?

The first thing that comes to mind is giving zero cares in the world about Hera-Sowilo's dungeon...

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #231 on: October 12, 2014, 11:49:19 PM »
soo uhh
What can I resist with dual Awoken Ceres if I manage to get a dark jewel?

The first thing that comes to mind is giving zero cares in the world about Hera-Sowilo's dungeon...

What about lvl 10 of the challenge dungeon.

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Mr. Sacchi

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #232 on: October 13, 2014, 12:00:45 AM »
Oh great, light dragon knight is gonna be a thing starting tomorrow and I just pulled DQXQ, so I can get skillups!

I'm sorry tower of jewels, but +eggs is a thing I can get any time, anywhere, DQXQ skillups isn't.

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #233 on: October 13, 2014, 12:13:16 AM »
0/7 Astaroth skillup :persona:

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #234 on: October 13, 2014, 12:21:09 AM »
Oh great, light dragon knight is gonna be a thing starting tomorrow and I just pulled DQXQ, so I can get skillups!

I'm sorry tower of jewels, but +eggs is a thing I can get any time, anywhere, DQXQ skillups isn't.

Make sure to run Legend if you can, I don't think the rates will be too good at lower.

On that note, her active is very strange, at least to me. I use it as a wonky heart-make but it just feels odd in general.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #235 on: October 13, 2014, 01:20:35 AM »
Make sure to run Legend if you can, I don't think the rates will be too good at lower.

On that note, her active is very strange, at least to me. I use it as a wonky heart-make but it just feels odd in general.
Whose, DQXQ's?  If you consider her typing, it makes a surprising amount of sense.

Healers are mostly light I'm pretty sure, with a couple spread about the wood (and moreso water) elements, but there are relatively little fire or dark ones.  Thus, their orbs are usually pretty useless and take up space, so DQXQ gets rid of them for you!  One is turned t light ammo, the other to healing or some other element ammo.  Could combo it with like water!Valk fvor those with her to get both water and light onto the board in force for the sake of a bigger pool of damage to utilize, right?

Plus if you have a wood healer or something, you can still use DQXQ's leader skill after using her active since there'd be able to be water/light/wood/heal orbs.  Less colors to get in the way of trying to make your four orb-type-matches, too.
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #236 on: October 13, 2014, 01:46:23 AM »
Yeah, I just find it strange that a rainbow leader has an active that cuts out two colors is all. I have used this in the wrong spot before and it made LS activation pretty much impossible for that turn, so it's not something that can be fired off as a quick escape at any time.

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #237 on: October 13, 2014, 01:58:12 AM »
Yeah, I just find it strange that a rainbow leader has an active that cuts out two colors is all. I have used this in the wrong spot before and it made LS activation pretty much impossible for that turn, so it's not something that can be fired off as a quick escape at any time.

Well, in "rainbow teams," which I say with quotes because they like to hug one color. Orbchangers aren't really used for consistency as much as burst,. So as something meant to maximize damage, I don't see it as weird at all.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #238 on: October 13, 2014, 08:29:07 AM »
Well, in "rainbow teams," which I say with quotes because they like to hug one color. Orbchangers aren't really used for consistency as much as burst,. So as something meant to maximize damage, I don't see it as weird at all.

It makes sense with her 'hey we have a row!'.

It's actually really bad because generally it doesn't give her much flexibility or fit in with how people actually use her. Also because it can't fucking work in the actual game due to subs and the like. It does give her a slot as a sub however, which is useful.

But for her as a leader it's actually really stifling most of the time, because in a lot of cases with rainbow teams it's beneficial to not be locked into the state you described.

Oh there's also the fact changing your board to just barely fit your needs to activate the leaderskill can backfire terribly if you don't have the two colors you don't change on the board already (and can't mess with the board further with because whoops you just change the only orbs you can change otherwise away).

It'll be even more hillarious if she were to get Goku's much better LS, because then you'd be sacrificing the dream 4.5x activation away!

(tldr, it makes 'sense', but is actually clunky and bad of an active)

Edit: oh and as a sub.... not many leaders actually use hearts other than her. -Whoops-.)
« Last Edit: October 13, 2014, 08:34:08 AM by Chaore »

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #239 on: October 13, 2014, 10:14:09 AM »
Who knows what gungho was thinking when they made DQXQ
She was out around when LMeta got her ult and they gave her a water sub. Then the Three Kingdoms series was made to buff Water healers with SQ being so good and DQXQ having a light row and a water row, but what they intended DQXQ to do is just so not clear. Did they released her intended as a good leader for healers? Were they thinking people would try to make some kind of Light/Blue hybrid healer team?

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