Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130677 times)

Edible

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #150 on: October 10, 2014, 02:10:44 PM »
Chaore, what do you think about the aa lucifer changes?

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #151 on: October 10, 2014, 02:16:54 PM »
Got my Chinaball. It was the white one. Neat. Probably stockpile it for anticipated Noah uvo. Or maybe Athena, but I would probably get distracted before actually finishing the team.

Devil and God types should live up to it's type, and be friggin' OP.

I have yet to see a game where "should be OP" seems like a reasonable idea. Granted, PAD is closer than most.

Also, just to be clear, I'm mostly goofin'. I don't feel that strongly about it. Mostly.
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #152 on: October 10, 2014, 02:31:57 PM »
ULT DMETA :*

Hmm. I like a lot of those rebalances too, but I'm not quite sure how a balanced subtype, lower cd, and tpa are going to help aa Luci. Hmm.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #153 on: October 10, 2014, 02:35:01 PM »
ULT DMETA :*

Hmm. I like a lot of those rebalances too, but I'm not quite sure how a balanced subtype, lower cd, and tpa are going to help aa Luci. Hmm.

skill boost helps more than the TPA imo.

and yeah, ult dmeta is fucking insane.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #154 on: October 10, 2014, 02:40:07 PM »
Ult Ronia too pretty.

Sorry, i couldn't hear you over the sound of Hathor's frontal cannons  :*
« Last Edit: October 10, 2014, 02:53:44 PM by Espadas »

The Greatest Dog

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #155 on: October 10, 2014, 02:51:07 PM »
Holy sheets.
Awoken buffs freaking everywhere. Susano-o has a two-prong! Gabriel has a skill bind resist! I can go two-pronging all day with ult Beelzebulb!

ummm what does it say about light Zhuge Liang?

Bio

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #156 on: October 10, 2014, 02:55:00 PM »
4x RCU, so essentially nothing. At least you heal all your HP when you go for that final enhanced burst?

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #157 on: October 10, 2014, 03:07:57 PM »
weeellll at least with +99 RCV two Zhuge Liangs can heal some 8000 HP I guess?

What kinda boss only hits under 8000. :/

Bio

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #158 on: October 10, 2014, 03:11:28 PM »
It's might actually be 4x RCU team wide (e: no) but it's useless because you wouldn't really use enhance orbs for anything other than the final burst, thus any healing is irrelevant. The CD is also 15 (unskillable right now?) which is pretty long to blow just to heal.
« Last Edit: October 10, 2014, 03:19:52 PM by Bio »

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #159 on: October 10, 2014, 03:12:33 PM »
It's actually 4x RCU team wide but it's useless because you wouldn't really use enhance orbs for anything other than the final burst, thus any healing is irrelevant. The CD is also 15 (unskillable right now?) which is pretty long to blow just to heal.

It's good for making sure you get full health for that 16x, or at least, I imagine that was the goal.

I like the boost to Raph's awakenings. Especially since  row healers are hard to come by.

Let's see...
Valkyrie
Unicorn
Raph
Sandyphone

Still kinda annoying though since it takes up most of your subs for that one burst.
« Last Edit: October 10, 2014, 03:20:25 PM by hyorinryu »

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #160 on: October 10, 2014, 03:17:01 PM »
weeellll at least with +99 RCV two Zhuge Liangs can heal some 8000 HP I guess?

What kinda boss only hits under 8000. :/

Chinagirls on Legend! :V

Mr. Sacchi

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #161 on: October 10, 2014, 03:18:04 PM »
F/F HORUS GOT A BALANCED SUBTYPE
F/L HORUS GOT ATTACKER SUBTYPE

YAAAAAAAAAAAAAAAAAAAAAAAAAY

I mean, that's not gonna fix EVERY problem he has, but hey, it sure as hell is a start!

(I just wish they'd put hearts in his LS, since he's literally the only god of the egyptian pantheon that does not use hearts in any way, shape or form. ): )

Bio

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #162 on: October 10, 2014, 03:20:54 PM »
It's good for making sure you get full health for that 16x, or at least, I imagine that was the goal.
I guess so, don't see him talked much as a leader. But if you have two of the actives to use, sure.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #163 on: October 10, 2014, 03:25:29 PM »
It's might actually be 4x RCU team wide (e: no) but it's useless because you wouldn't really use enhance orbs for anything other than the final burst, thus any healing is irrelevant. The CD is also 15 (unskillable right now?) which is pretty long to blow just to heal.

stuff i said earlier

he's technically skillable but only with the rare as fuck 100% skillup fodder
« Last Edit: October 10, 2014, 03:27:20 PM by TAMAHIME »

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Chaore

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #164 on: October 10, 2014, 03:31:24 PM »
Chaore, what do you think about the aa lucifer changes?

Terrible.

Balance is a subtype that has incredibly limited usability in Dark at the moment, and AA Luci plain doesn't fit in.

The cooldown is only the max so it's still bullshit hard to achieve, and STILL LONGER THAN HIS MAIN COMPETITION WHILE WEAKER.

The TPA is actually nice because it's controllable damage, but is against dark balance's meta (whoops), and the skill boost is the only solid +.


It's going to speed up his ability to do things at the very least, but AA lucifer is already insanely resource intensive and more skill levels with how hard High Darks are to acquire isn't helping him. TPA along with Hera makes him have a much easier time doing damage but he still needs a hell of a lot more.

However, I will note one thing, these changes are presumably going on Base AA lucifer. (bar subtype iirc)

So, if they happened to do a new ultimate that added or changed another awakening to another TPA...

Mr. Sacchi

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #165 on: October 10, 2014, 03:40:26 PM »
Archangel ultimate evos are still relatively recent though, which means that lucifer probably won't be getting one any time soon.

Though admittedly, Lucifer is the only one of the Archangels that does not require actually high-tier evo mats (Uriel requires a red fruit, both gabriel and michael require masks and raphael requires golden keeper) so maybe we'll see a D/D uvo that requires devilits.

But that's wishful thinking, at best.

Chaore

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #166 on: October 10, 2014, 03:43:48 PM »
Archangel ultimate evos are still relatively recent though, which means that lucifer probably won't be getting one any time soon.

Though admittedly, Lucifer is the only one of the Archangels that does not require actually high-tier evo mats (Uriel requires a red fruit, both gabriel and michael require masks and raphael requires golden keeper) so maybe we'll see a D/D uvo that requires devilits.

But that's wishful thinking, at best.

it's also the oldest since he got his first, like a month before the rest.

I literally wouldn't be suggesting this if he wasn't fundamentally in need of it, tbh.

It's unlikely it'll ever be a thing honestly. Gungho shits over AA lucifer too hard for me to be -serious- with that.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #167 on: October 10, 2014, 04:21:43 PM »
Those new cards

The real powercreep is the breast powercreep


e: more jewel runs: Byako, Kirin, Karin, and Genbu

this game
« Last Edit: October 10, 2014, 06:31:16 PM by Suikama »

Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #168 on: October 10, 2014, 07:01:28 PM »
Those new cards

The real powercreep is the breast powercreep


e: more jewel runs: Byako, Kirin, Karin, and Genbu

this game

With those 6 runs worth of stamina, you could've just did descents and probably got a fire jewel from it  :getdown:

Is there no Ra users here? I guess I'm the only one excited for Light Ra getting HEALER TYPE!
My current fav team composition is already half healers (Ra Echidna Kushi SQ *insert whatever has dark here* Ra), so now my team can fully take advantage of SQ!
It is also filled with delays and shields. Levelling up a Dark Izanami for the dark element for my team might be a good idea? The perfect member would be Dark Kali but chances of me getting that is like 0%. *cries*

I use healer team to get twinlits and now even the Ra in it can benefit from the LSes! Ra is godly for twinlit, 9cd and you can eliminate wave 2 with no problems.

Finally, I can even use Ra in my I&I for specific descents where there's annoying high def waves (Hera-ur, Toto/Sophet, etc)!



Holy crap the next god series is Egypt 2.0
Seems like the LSes will be like "*Certain element* increase HP and RCV. + *Some kind of combo/colour related LS*" which sounds really good as the main problem of egypt teams has always been how fragile they are, and also I find these kinds of LS are what makes PAD fun so good to see they're releasing more egypts.




Astaroth X Cauchemar OTP
However 22cd is way too long I almost cleared the dungeon before his skill was up.
So time to grind Mythicals until I skill him up to a reasonable cd. orz (Seems to be on the easier side for mythicals based on my first 2 runs, but there are a few places that can screw you up if you get unlucky.)
« Last Edit: October 10, 2014, 08:54:29 PM by Thaws »

Chaore

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #169 on: October 11, 2014, 05:49:53 AM »
Parvarti, Persephone, and Izanagi getting chain buffs. :v

Not really the three I'd choose, but uh, whatever you say YamaP.

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #170 on: October 11, 2014, 05:55:39 AM »

Astaroth X Cauchemar OTP
However 22cd is way too long I almost cleared the dungeon before his skill was up.
So time to grind Mythicals until I skill him up to a reasonable cd. orz (Seems to be on the easier side for mythicals based on my first 2 runs, but there are a few places that can screw you up if you get unlucky.)

What does the dungeon have in it, anyway? It's not on PDX yet.  (Also, what's that buff Cauchemar has there?)

Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #171 on: October 11, 2014, 06:24:55 AM »
What does the dungeon have in it, anyway? It's not on PDX yet.  (Also, what's that buff Cauchemar has there?)

http://pad.skyozora.com/stage/%E9%AD%94%E5%85%AC%E5%AD%90%20%E5%9C%B0%E7%8D%84%E7%B4%9A
^link in case you want pics

Legend stats:

Wave 1:
Dark Latebloomer (1160924 HP, 1 cooldown)
In 5 turns: Increase Ojama drop rate by 10% (Pre-emp)
Above 30% hp: Use following skills in order
Darkens screen+4997 damage
Hits for 3747~9992 damage
Below 30% hp:
9994 damage

Wave 2:
Red Demon (825127 HP) + 2 Light Shielddragons(7 HP 100k DEF) (Shield dragons first appeared in Zeus Mercury)
Demon binds water stuff and deals 9943 normally, 17898 if under 35% hp.
Shield dragon uses Light Absorb for 10turns on pre-emp, attacks once per 2 turns for 7000.

Wave 3:
Lilisu (Dark) (862774HP, 1 cooldown)
In 5 turns: Dark Abosrb (Pre-emp)
Use following 4 times
Turn 5 orbs to poison + 3478 danage
Afterwards:
Turn 1 kind of orb to Heart + 17392 damage

Wave 4:
Amon (B/L) (2236944HP, 2 cooldown)
99% damage (Pre-emp)
Repeats the following
Turns 1 kind of orb to Ojama + 7570
Hits for 14193 damage
Under 50% hp (One time only):
Triples attack damage

Boss:
Cauchemar (G/D) (2458416HP, 1 cooldown)
Absorbs all attack done with 4 combos or under (Pre-emp)
When above 30% HP, randomly one of the following
Heart->Ojama, 3503 damage
Binds 3 members for 2 turns, 5254 damage (will not bind leader)
hits for 8406
Under 50% hp (One time only):
Reduce time by 2 secs for 2 turns
Under 30% hp:
One kind of orb->Ojama, 14010 damage

http://pad.skyozora.com/stage/%E9%AD%94%E5%85%AC%E5%AD%90%20%E8%B6%85%E5%9C%B0%E7%8D%84%E7%B4%9A
For mythical stats, the patterns are the same, but damage are much higher. In particular, Lilisu's heartmaker hits for 30k so you pretty much have to kill her quick.

Wave 1 is pretty easy, you try to stall 5 turns here to get rid of the ojama droprate.
Wave 2 has demon which are standard affair in descents, and have ruined many descent runs, at least it's not appearing in pairs here. The shield dragons are easy, you have to evolve them with 3 lits to skill up fruit dragons.
Wave 3 lilisu may kill teams with low rcv easily, 5 poison orbs per turn is no joke. Make sure your frd's sub-element is not dark, so you can hopefully one-hit her before she starts giving you poison orbs.
Wave 4 Amon is very easy. You have 2 turns to hit him below half where he'd use the buff, giving you 2 extra turns.
Cauchemar's above 30% attacks are a bit annoying, but you're given a free turn when you hit him under 50%, then try to kill him while under the -2s.

Parvarti, Persephone, and Izanagi getting chain buffs. :v

Not really the three I'd choose, but uh, whatever you say YamaP.

For Parvati, people insists they really like the auto-recover and have no use for the time extend.... I don't have a parvati but I've been in love with the time extend awaken ever since Bastet got it over a year ago.
I thought even non-combo leaders want more combos :V and making rows in your combos is actually quite hard. I won't understand these people.
Persphone people just want their row enhance :V
Izanagi actually ranked very high in our Player's Choice godfes in JP servers, no idea what these people want more from him. That said, I wouldn't mind a skill boost or something :V
« Last Edit: October 11, 2014, 06:33:35 AM by Thaws »

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #172 on: October 11, 2014, 07:16:22 AM »
Looks pretty straightforward for a Kirin team. I just gotta have my skills ready for Amon so he doesn't kill me too fast, and I gotta stall for the shield dragon so I can OHKO Lilith.

Chaore

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #173 on: October 11, 2014, 08:11:50 AM »
For Parvati, people insists they really like the auto-recover and have no use for the time extend.... I don't have a parvati but I've been in love with the time extend awaken ever since Bastet got it over a year ago.
I thought even non-combo leaders want more combos :V and making rows in your combos is actually quite hard. I won't understand these people.
Persphone people just want their row enhance :V
Izanagi actually ranked very high in our Player's Choice godfes in JP servers, no idea what these people want more from him. That said, I wouldn't mind a skill boost or something :V

Oh, so people are just literally choosing the wrong cards to complain about.

-Again-.

Nice. Thanks JP Playerbase, glad to have you fail us again.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #174 on: October 11, 2014, 10:00:04 AM »
I think I used up all my luck last GF because today I pulled twice and got junk.

At least I skilled up my Lemon Dragon.

The Fruit Dragon dungeon kept giving me Strawberry Dragon after like 6 resets so I just got impatient and went "fuck it."

Guess I'm not going to pull a new Leader anytime soon. Back to developing my LMeta team!

For Parvati, people insists they really like the auto-recover and have no use for the time extend.... I don't have a parvati but I've been in love with the time extend awaken ever since Bastet got it over a year ago.
I thought even non-combo leaders want more combos :V and making rows in your combos is actually quite hard. I won't understand these people.
Persphone people just want their row enhance :V
Izanagi actually ranked very high in our Player's Choice godfes in JP servers, no idea what these people want more from him. That said, I wouldn't mind a skill boost or something :V

JP players are too fucking pro for needing time extend apparently. Some players are like combo gods and rarely make mistakes and when they do make mistakes they know they done fucked
« Last Edit: October 11, 2014, 10:21:19 AM by TAMAHIME »

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #175 on: October 11, 2014, 12:32:56 PM »
JP players are too fucking pro for needing time extend apparently. Some players are like combo gods and rarely make mistakes and when they do make mistakes they know they done fucked
https://www.youtube.com/watch?v=KzW8iDS1GCY


Best number of combos are usually done with diagonal slides, which it's hard to do with a phone.



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trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #176 on: October 11, 2014, 02:31:43 PM »
Best number of combos are usually done with diagonal slides, which it's hard to do with a phone.

https://www.youtube.com/watch?v=nMnRUQ1kDU0

No, it's hard to do without a stylus. I can do diagonals fine on a phone, but the consistency can be improved if I used a Su-Pen

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #177 on: October 11, 2014, 02:35:17 PM »
paprika does not count he's too god


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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #178 on: October 11, 2014, 02:44:02 PM »
paprika does not count he's too god
Orb Combo Calculation Level: AsianPADGod

And I just noticed his youtube avvy is Frenda from Railgun. :V



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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #179 on: October 11, 2014, 03:06:56 PM »
I love how people complain about Parvati losing a single autorecover to a vastly superior awaken, yet say nothing about replacing the orb enhance instead

In other news hello why did you take 16 runs to show up



please appear like 5 more times before the weekend is over
« Last Edit: October 11, 2014, 03:10:07 PM by OverlordChirei »