If I recall Volvo did say they wanted pretty much everyone to get a scepter, that's why most heroes have voice lines for it.
So many heroes removed from Ability Draft because you cannot have more than 4 abilities in AD. I know most people don't care about AD but I do. R.I.P Lifestealer; Morphling; Nyx and Tusk
Alchemist is dumb now. Give [Permanent] Alch Ult to carry = GG. There's a reason why Chemical Rage is Auto-pick in AD. Because on anyone who dosen't have Alchemist's godawful stat gain it's absurd. And it's outright broken on any ranged character. I've played enough AD to say 'VOLVO PLZ NO' to this Alchemist change. You could literally see a support/roaming Alchemist living off Quadrupled Bounty Runes and ganking with Casks and buying nothing but boots and Sceptre to give to carries.
These new items. Actual ways to make casters basic abilities scale later in Doto. I'm a little scared of the CDR item on characters with high amounts of C.C; like Shadow Shaman.
Also all these 'can be consumed' items giving power beyond 6 items which honestly isn't too hard for carries to hit in longer games. Or you can consume the item and then pick up an Aegis.
Also my favorite part of the notes:
Can now be used on to eat Wards [Side Note: Volvo grammar masters]. Eating a ward heals for double the amount, 230 HP over 16 seconds [Because Wards Taste Better]
Attacking a ward can no longer miss (same for Sentry Wards)
Not sure if to celebrate or cry.
Radiance Burn now causes affected enemies to have a 17% miss rate
Because the fire sears your eyyyyys
Divine Rapier
Damage increased from 300 to 330
Volvo plz