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| Touhou Defence of the Shrine 2 (for Dota 2) 1.0 alpha release |
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| cuc:
Touhou Defence of the Shrine (DOTS, a.k.a. THD) used to be a fairly popular Touhou-themed Dota variant. Today, the 1.0 alpha version of its Dota 2-based sequel DOTS 2, or THD 2, has been announced. UPDATE: Q&A with a member: --- Quote ---Q: The original Chinese DOTS dev team had abandoned their game a long time ago. Who is making this sequel? A: DOTS 2 is being developed by a completely new team from China, with only a few non-essential members of the old team joining in. Q: Later in the life of DOTS, the old team had made many universally disliked changes. Will these changes remain? A: We are not fans of the LoL-style changes introduced since version 977 either. DOTS 2 is based on version 967G, and I'm sure you know what this means. Q: How long has DOTS 2 been in development? A: We have been accumulating the required knowledge for some time. The proper development started with the release of Dota 2 Workshop Tools, that is to say, one and a half month ago. Q: This is a custom Dota 2 map. Would that mean high system requirements? A: At the moment, running user-defined maps in Dota 2 indeed has somewhat high demands for your computer and upload bandwidth. But considering that Dota 2 Workshop Tools is itself in beta, I believe we can trust Valve to continue making optimizations. Q: Do you have any message to the players? A: The current release is only an alpha version, marking the end of the relatively simple first stage - porting the game to Dota 2. Afterwards, we will enter the second stage, where we will create new content: characters, models, mechanics, and so on. We are all amateurs working in our spare time, so this stage will likely take several years. We wish we can have your understanding. Q: What things are the common soldiers supposed to be? A: Moon rabbits on the Hakurei side, and tengu on the Moriya side. --- End quote --- You can find it in Steam workshop here. Gameplay video: CLICK HERE Their English news release: --- Quote ---TouHou Dots2 1.0 alpha a dota-like team versus map based on Touhou-Project characters. In-game models and icons are taken from the WC3 TouHou Dots so model details may not be very fine. At this alpha test stage there may be a small amount of BUGs so if you got one please report to me by comments. Further models and effects are still in progress,if you have ability, patience and willing to join us,please contact me. If you wanna play online match, you may got stuck at the loading screen because the D2 editor is still in test stage.I made a summary of resolution and some notice to that, hopefully this will work for you guys. 1.host computer must be in high performance, with high amount of bandwidth. Otherwise it'll be laggy even if everyone is connected. 2.If you launched game and got stuck at the loading screen, you got no sound and you cannot get into the match. Just close the dota2 windows and it'll bring you back to dota2 main menu. Click 'reconnect' and try this several times, basically you'll get connected in. 3.Just don't use fullscreen, you cannot enter game in fullscreen mode because of some unknown problems. 4.DO NOT randomly use alt+tab during the loading stage, wait patiently until you enter the match. Since D2 tools are not quite fully functional, running RPG maps properly is still a problem.So thank you all guys for waiting in such patience. We're actually working hard to make this map perfect before the official launch of D2 workshop tools come out. Keeping an eye on us by clicking subscribe. Your support is the greatest impetus for us. English Board:http://www.dota2rpg.com/forum.php?mod=forumdisplay&fid=111 --- End quote --- |
| Dormio Ergo Sum:
https://www.youtube.com/watch?v=umDr0mPuyQc |
| Helepolis:
So it has finally arrived. I am going to try this all out. |
| Dular:
If they end up making League of Maidens 2.0, I suppose we'll have to make OUR OWN Defense of the Shrine 2.0! I imagine it'll be even more rage inducing. |
| Helepolis:
Sad part is that Tapsa and few were attempting their own DotS2. There were some things being tested/build and now the Chinese community comes with this. It seems they are integrating it with the dota2 client (duh, Dota2 workshop). Current setup also seems Peer-to-peer connection with the host being the bottle neck. I can try to host a game tonight with my awesome 90mbit down and 9mbit up connection. But perhaps Dorakyura who has better bandwith can do it? Just hoping they won't make this another LoLstyle version like they did with DotS 1. That one went down hill fast when they tried to make STR INT AGI scaling mechanics. I will be watching this warmly. Thanks for the heads up Cuc. |
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