Author Topic: Incident Causer Mayhem! (Danmaku Contest)  (Read 46114 times)

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #150 on: November 10, 2014, 08:32:42 AM »
Hi Phantom, I'm entering ICM suddenly and here's my finished entry: http://www.bulletforge.org/u/arby26/p/incident-causer-mayhem-mima/v/10 .

This is a retry of my earlier post since it didn't seem to go through, which is weird because I distinctly remember the "needs approval" and even the "you double posted" page.

Helepolis

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #151 on: November 10, 2014, 09:27:00 AM »
Hi Phantom, I'm entering ICM suddenly and here's my finished entry: http://www.bulletforge.org/u/arby26/p/incident-causer-mayhem-mima/v/10 .

This is a retry of my earlier post since it didn't seem to go through, which is weird because I distinctly remember the "needs approval" and even the "you double posted" page.
This post needed approval which I just did. Though looking at your post history, this is your only post.

* Helepolis shrugs

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #152 on: November 10, 2014, 11:48:55 AM »
Final version: https://www.mediafire.com/?z7bao43je93ltbf
Juste some pathing fix and script cleaning.
If there are problem with this, please take this version:

http://www.mediafire.com/download/6641j5guv7s5r6i

video spoiler here
« Last Edit: November 10, 2014, 04:05:52 PM by Lefkada »

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #153 on: November 10, 2014, 03:15:23 PM »
hrmph. Snow day. Welp, past here you cannot update scripts. Final closing is in 9 hours. (9am - 6pm Central Time Zone)

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #154 on: November 10, 2014, 09:17:16 PM »
More videos -

Kirbio: DNHArt 87

Others will come soon as I process them

EDIT: Nov 10, 2014 @ 4:54 PM
Ephy/Lefkada: You have been temporarily denied a video due to your use of absolute pathing in the version of your script that comes without danmakufu - Honestly, there are multiple Konngara scripts, so I'm sort of pissed that you just (#Image["script/Konngara_script/ICMC.png"])'ed me even after PhantomSong made it clear that you should not be using absolute pathing. Also, I have no clue which link comes with danmakufu - the standalone shouldn't have the bug.

I will make a video for your script once I get the standalone, but in my video, there will be no download link because you have so many different versions floating about.

Your video has been moved to the end of the queue.

EDIT: Nov 10, 2014 @ 5:05 PM
Arby26: You have been denied a video. It's running on my computer at around 15 FPS. Yeah... sorry about that.
« Last Edit: November 10, 2014, 10:05:44 PM by Sparen »

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #155 on: November 10, 2014, 10:29:55 PM »
I know for the absolute pathing but I can't use relative pathing. I try to fix it but I can't use relative pathing with my include. Actually I have no idea how to get properly the root folder and use it in all the includes. I work on it but I just can't find any solution.

This is the standalone version which come with danmakufu: http://www.mediafire.com/download/6641j5guv7s5r6i/Konngara+ICM+v1.01b_dnh.zip
Sorry for that mess.

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #156 on: November 10, 2014, 11:51:21 PM »
I know for the absolute pathing but I can't use relative pathing. I try to fix it but I can't use relative pathing with my include. Actually I have no idea how to get properly the root folder and use it in all the includes. I work on it but I just can't find any solution.

For includes and #header things, use ./ to start and ./../ to move back one directory from the file the script is in.
For paths passed into functions, use GetCurrentScriptDirectory~"<rest of path>"

Also, thank you for pointing out which version to use. I will update my post as well.

...but do note that the version I got from one of your links was 1.01c and the one in the last post is v1.01b?

EDIT: Nov 10, 2014 @ 7:27 PM
Darkness1's entry - DNHArt 88
« Last Edit: November 11, 2014, 12:28:33 AM by Sparen »

PhantomSong

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #157 on: November 11, 2014, 12:02:01 AM »
Alright! Time's up! No more entries past here!

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #158 on: November 11, 2014, 12:08:26 AM »
Quote
...but do note that the version I got from one of your links was 1.01c and the one in the last post is v1.01b?
These version are the same at danmaku level. The 1.01c had just a cleaner code and some path modification. I dont change the 1.01b because it work well and I don't want to add some unexcepted bugs.

Thanks for the explainations about pathing. It's helpful (especially the ./../). I try this and it seems it work. 


edit:
I'm late but here a version with full relative pathing:
https://www.mediafire.com/?sfh989zvkbxmtzz
(no change in danmaku).
It's not an entry but it can be easier to play/make video.

I think it work well now.
« Last Edit: November 11, 2014, 01:13:01 PM by Lefkada »

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #159 on: November 11, 2014, 05:26:08 PM »
Alicirno: Your bgm seems to be a Homestuck remix. As a result, note that if I get a copyright notice, I will be forced to take my video of your script down.

EDIT: Alicirno Yuyuko - DNHArt 89
« Last Edit: November 11, 2014, 06:00:18 PM by Sparen »

Alicirno

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #160 on: November 11, 2014, 06:18:09 PM »
Alicirno: Your bgm seems to be a Homestuck remix. As a result, note that if I get a copyright notice, I will be forced to take my video of your script down.

EDIT: Alicirno Yuyuko - DNHArt 89
Oh, I see. That's fine, I guess. More specifically, it's a Land of Fans and Music arrange.

And I never noticed that the 3rd spell hadn't had bomb resistant bullets. Oops.

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #161 on: November 12, 2014, 07:54:44 PM »
Baron Blade:



Apparently your script uses files that do not exist?

Note that just because you have added files to your default system, it does not mean that everyone else has done the same.

Also, since I don't know if this is the shot sheet I used to use or perhaps something completely different, I can't fix it on my own, so you have been denied a video until you fix it (if you decide to fix it) after judging has been completed.

PhantomSong

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #162 on: November 12, 2014, 08:55:41 PM »
Baron Blade:



Apparently your script uses files that do not exist?

Note that just because you have added files to your default system, it does not mean that everyone else has done the same.

Also, since I don't know if this is the shot sheet I used to use or perhaps something completely different, I can't fix it on my own, so you have been denied a video until you fix it (if you decide to fix it) after judging has been completed.

I feel like you're hypocritical. You tell people to read readmes, but you never do.
It states to put the included shot data files in your Default system

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #163 on: November 12, 2014, 09:49:33 PM »
I feel like you're hypocritical. You tell people to read readmes, but you never do.
It states to put the included shot data files in your Default system

OK. I don't like the fact that he could have just
Code: [Select]
#include "./Shot Data (REQUIRED)/ZUNShot_Const.txt" instead of
Code: [Select]
#include "script/default_system/ZUNShot_Const.txt", but sure.

PhantomSong

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #164 on: November 12, 2014, 10:20:54 PM »
OK. I don't like the fact that he could have just
Code: [Select]
#include "./Shot Data (REQUIRED)/ZUNShot_Const.txt" instead of
Code: [Select]
#include "script/default_system/ZUNShot_Const.txt", but sure.

Welp, maybe he didn't know how to anyway.

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #165 on: November 12, 2014, 11:52:56 PM »
Heh heh, I didn't take into account that some people wouldn't bother with the readme. I changed my include path, so it should work now. Sorry for the confusion!
http://www.bulletforge.org/u/baronblade/p/icm-contest-entry-remilia/v/101
Normal 1cc's: LLS, MS, EoSD, PCB, IN, MoF, SA, UFO, TD, DDC
Hard 1cc's: EoSD, PCB, IN
Extra Clears: EoSD, PCB + Phantasm, IN, MoF, TD, DDC
Phantasmagoria Trues Clears: Standard Regular
Goals: Phantasmagoria Trues Unseen Standard 1cc, MoF XNM, MoF XNF

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #166 on: November 13, 2014, 02:46:25 AM »
Heh heh, I didn't take into account that some people wouldn't bother with the readme. I changed my include path, so it should work now. Sorry for the confusion!
http://www.bulletforge.org/u/baronblade/p/icm-contest-entry-remilia/v/101

Thanks.

Ephy - Konngara (DNHArt 90)



EDIT @ Nov 13, 2014: 12:03PM
Trickysticks has done videos for some of the 0.12m entries. I will link those in the post with all the video links.
« Last Edit: November 13, 2014, 05:04:21 PM by Sparen »

Trickysticks

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #167 on: November 13, 2014, 08:13:21 PM »
Indeed, I made videos of all of the 0.12m contest entries. The playlist is here.

The fps gets a tiny bit choppy at times but regardless I think it'll complement Sparen's videos of the ph3 scripts.
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #168 on: November 13, 2014, 10:48:59 PM »
Baron Blade: You have some issues with Nonspell 3's path to the shot sheet.

However, I fixed it and got a replay, so you should have a video out soon.

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #169 on: November 14, 2014, 11:38:34 PM »
Baron Blade: You have some issues with Nonspell 3's path to the shot sheet.

However, I fixed it and got a replay, so you should have a video out soon.
Wow, even when I fix things I don't fix things.  :V Updated on the download page.
Normal 1cc's: LLS, MS, EoSD, PCB, IN, MoF, SA, UFO, TD, DDC
Hard 1cc's: EoSD, PCB, IN
Extra Clears: EoSD, PCB + Phantasm, IN, MoF, TD, DDC
Phantasmagoria Trues Clears: Standard Regular
Goals: Phantasmagoria Trues Unseen Standard 1cc, MoF XNM, MoF XNF

PhantomSong

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #170 on: November 14, 2014, 11:44:58 PM »
Alright, I'll start trying to judge this weekend, and hopefully my fellow judges will be able to, too.

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #171 on: November 15, 2014, 03:11:45 AM »
Baron Blade:

DNHArt 91 - Baron Blade

Also, a reminder that if you so choose, you can add a video link on Bulletforge by hitting "Edit Project" and following the directions under video.

EDIT @ Nov 14, 2014, 10:34 PM
-I managed to obtain a good replay of Sariel's Shikieiki, so that will be done soon. Arby26's script will have a video once he has released the newest version.

EDIT @ Nov 15, 2014, 12:22 PM
Sariel/Gungnir: DNHArt 92
« Last Edit: November 15, 2014, 05:22:42 PM by Sparen »

ExPorygon

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #172 on: November 15, 2014, 05:59:10 PM »
Attention contestants and fans of Danmakufu!

I will be streaming as many contest entries as possible this afternoon at 4:30 PM EST complete with my first impressions of them. Full judgement will follow.

www.twitch.tv/exporygon

Lunarethic

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #173 on: November 16, 2014, 02:02:47 AM »
Attention contestants and fans of Danmakufu!

I will be streaming as many contest entries as possible this afternoon at 4:30 PM EST complete with my first impressions of them. Full judgement will follow.

www.twitch.tv/exporygon

Ozzy is there any chance that you would upload the stream on youtube? i kinda missed it because the time the stream was up i was sleeping
« Last Edit: November 16, 2014, 09:16:42 AM by Lunarethic »
いつもニコニコあなたの隣に這いよる!生放送!は好き。月です~す。略してニコニャル
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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #174 on: November 16, 2014, 09:28:21 AM »
Ozzy is there any chance that you would upload the stream on youtube? i kinda missed it because the time the stream was up i was sleeping
Check here.
Would be glad to get help with Touhou Doumeiju ~ Mystical Power Plant Translation Project spellcard comments' translation.

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #175 on: November 16, 2014, 04:16:13 PM »
https://www.shrinemaiden.org/forum/index.php/topic,17453.msg1131440.html#msg1131440

This post has been updated with links to Kirakishou7's videos

EDIT @ Nov 16, 2014, 12:10 PM
Arby26 - DNHArt 93

That concludes my videos for the ICM Contest. A reminder that the post linked above contains all the videos.

To use a video preview on Bulletforge, go to "Edit Project" and follow the directions for the video section. Note that it is recommended that you use your own video if you have one, and not to use Kirakishou's videos, as you cannot link to a specific time point using Bulletforge's video preview system.
« Last Edit: November 16, 2014, 05:12:30 PM by Sparen »

PhantomSong

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #176 on: November 20, 2014, 10:24:34 PM »
For those thinking "Hey results will be over the weekend!" I apologize, I have Trimester finals, but (hopefully)soon after Tuesday! I promise I will get my judgements done! I already have the Engine Includeds and the .12m scripts judged, just got to do the PH3 scripts!

gtbot

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #177 on: November 25, 2014, 01:18:31 AM »
Wow, 2 weeks passed by real fast...
I couldn't finish my entry in time, due to time constraints in real life, but here it is

http://www.bulletforge.org/u/gtbot/p/short-yumemi-battle/

No way do I expect it to be judged or ranked, although I still do want to share it. :)

Sparen

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #178 on: November 25, 2014, 02:46:35 AM »
Wow, 2 weeks passed by real fast...
I couldn't finish my entry in time, due to time constraints in real life, but here it is

http://www.bulletforge.org/u/gtbot/p/short-yumemi-battle/

No way do I expect it to be judged or ranked, although I still do want to share it. :)

It froze ^_^. Highest difficulty, froze upon end of first non spell

Following is the error:

Code: [Select]
err:seh:setup_exception_record stack overflow 1472 bytes in thread 0009 eip 7bc322ef esp 00230d70 stack 0x230000-0x231000-0x330000
Welp stack overflow. What kind of crazy things does the difficulty meter control?

EDIT: Also froze with diff = 50. Going to peruse your code.
« Last Edit: November 25, 2014, 02:49:04 AM by Sparen »

gtbot

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Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #179 on: November 25, 2014, 02:50:44 AM »
Heh...

I've never gotten that error, although you may want to try lowering the effects in the Options menu. (might've been from the high number of break effects at the end of the nonspell).

The difficulty controls various things, but in general you can expect a higher number of bullets and increased bullet speeds with higher difficulties.

Edit: Oh is that so? That's odd then. I'll look into it.
« Last Edit: November 25, 2014, 02:55:23 AM by gtbot »