Author Topic: Incident Causer Mayhem! (Danmaku Contest)  (Read 51743 times)

7636kei

  • The Stardust Jannisary
  • You hear about that thing down in Samothrace?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #120 on: November 09, 2014, 02:07:00 AM »
But there are heavy graphic bugs on the STG frame. It's a real eye-rape at the end :(

What? STG frame graphic bug? Now that really catches my attention, I have yet to experience any.
Especially since I don't think I inserted anything that changes the frame.
« Last Edit: November 09, 2014, 03:55:07 AM by Goldstein-Izayoi »

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #121 on: November 09, 2014, 02:58:22 AM »
Oh, sorry. The current version of my script is the final one. I'm happy with it and I won't have time to change anything else before the deadline anyways.

By the way Conarnar I like your Yuyuko the best so far. I'm jealous of your creativity :/

If this is the case then I will make a recording of the replay I have.

EDIT:
https://www.youtube.com/watch?v=TwiVq5L_tTc&list=UUoRfrOZeVvFuw19kpAmOTbQ
To use this as a video link on Bulletforge, click "Edit Project" and follow directions for the video.
The ID is TwiVq5L_tTc
« Last Edit: November 09, 2014, 03:27:46 AM by Sparen »

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #122 on: November 09, 2014, 04:01:55 AM »
http://www.bulletforge.org/u/alicirno/p/incident-causer-mayhem-alicirnos-yuyuko/v/10

Aaaa everyone else's scripts are great! This'll be tough. Report bugs and stuff.

(side note: Is it fine if I update my kind of old danmakufu thread with this?)

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #123 on: November 09, 2014, 04:19:58 AM »
(side note: Is it fine if I update my kind of old danmakufu thread with this?)

Personally, I'd say to go for it. It's your thread after all. Alternatively, you could make a new one, but even then you'd want to link to your old one.

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #124 on: November 09, 2014, 04:29:30 AM »
Personally, I'd say to go for it. It's your thread after all. Alternatively, you could make a new one, but even then you'd want to link to your old one.

Ah, okay. Thanks!

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #125 on: November 09, 2014, 11:22:10 AM »
What? STG frame graphic bug? Now that really catches my attention, I have yet to experience any.
Especially since I don't think I inserted anything that changes the frame.


But it seems that it comes from my danmakufu version (I have weird bugs like that in my other scripts but it's the first time I see that).
But it's very... interesting.

7636kei

  • The Stardust Jannisary
  • You hear about that thing down in Samothrace?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #126 on: November 09, 2014, 11:29:33 AM »
[Image deleted]

But it seems that it comes from my danmakufu version (I have weird bugs like that in my other scripts but it's the first time I see that).
But it's very... interesting.

:flamingv:
Before you blame your DNH version, see if you can run it in AppLocale (with Japanese locale) and still get similar bug.

BobTheTanuki

  • Ph3?
  • What is it?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #127 on: November 09, 2014, 11:39:36 AM »
I thought it was 20th
mygod
i will be a bit late with script
on 11th or 12th
sorry ples!

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #128 on: November 09, 2014, 12:09:57 PM »
:flamingv:
Before you blame your DNH version, see if you can run it in AppLocale (with Japanese locale) and still get similar bug.
I use Danmakufu 0.12 for years and I never have a such bug. And I never run it with AppLocale. I test the ICM Remilia script recently and I have no bug.
I think it's just a very strange random bug. Don't care about that ^^
And I don't blame seriously danmakufu ^^
« Last Edit: November 09, 2014, 12:11:35 PM by Lefkada »

kirbio

  • Leader of Team αlternative Σnding
  • Or is it...?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #129 on: November 09, 2014, 01:56:25 PM »
I think this will be final version(maybe?)
http://www.bulletforge.org/u/kirbio/p/incident-causer-mayhem-resubterranean-animism/v/100b

Just bug fixing and a working high score system anyways.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #130 on: November 09, 2014, 03:16:36 PM »


But it seems that it comes from my danmakufu version (I have weird bugs like that in my other scripts but it's the first time I see that).
But it's very... interesting.

This is NOT a graphical bug. This is due to the way 0.12m handles the score numbers. Depending on the level you placed your STG_Frame on, the numbers may act weird. Also, on the pause menu, this is much more likely.

In other words, this is not a bug. It is something that the scripter has to figure out.

Ozzy

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #131 on: November 09, 2014, 03:41:52 PM »
This is NOT a graphical bug. This is due to the way 0.12m handles the score numbers. Depending on the level you placed your STG_Frame on, the numbers may act weird. Also, on the pause menu, this is much more likely.
What are you talking about? You can't control the layer that the default STG frame is in on 0.12m.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #132 on: November 09, 2014, 03:54:01 PM »
What are you talking about? You can't control the layer that the default STG frame is in on 0.12m.

But if you use your own (IE made of effect objects), you can partially control how your STG_Frame is rendered, right?

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #133 on: November 09, 2014, 04:16:12 PM »
I think it's really a bug. Actually it's juste the default stg frame (even if I change the graphic) and it do this kind of thing on every script. And it's also perfectly normal in fullscreen.


7636kei

  • The Stardust Jannisary
  • You hear about that thing down in Samothrace?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #134 on: November 09, 2014, 04:20:40 PM »
In other words, this is not a bug. It is something that the scripter has to figure out.

And to think it was caused by factors out of the scripter's control when the scripter don't even touch it. I beg to differ.

One reason of why I've yet to encounter that phenomenon is that I always run it under AppLocale. (With English locale, I've never get it working in Win7 without AppLocale; perhaps I can watch replays, but that's it; the first page of player page contains the four default players, and that's where it went down, I guess. I don't know if it was running fine in Win8 without AppLocale)

Ozzy

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #135 on: November 09, 2014, 04:38:18 PM »
But if you use your own (IE made of effect objects), you can partially control how your STG_Frame is rendered, right?
But he's not. Take a closer look, the HUD is exactly the same minus the image being used.

BobTheTanuki

  • Ph3?
  • What is it?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #136 on: November 09, 2014, 05:12:47 PM »

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #137 on: November 09, 2014, 05:15:17 PM »
Back to ph3, an update of my entry:
https://www.mediafire.com/?6yo64kkqbs8vqne
(without danmakufu this time. I hope there is no bug now).

New stg frame, sfx less agressive, better script beginning and some little things corrected.

(maybe not my last version)
« Last Edit: November 09, 2014, 06:35:04 PM by Lefkada »

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #138 on: November 09, 2014, 06:09:13 PM »
But he's not. Take a closer look, the HUD is exactly the same minus the image being used.

Wait, have I been misunderstanding the bug as something else? Because if it's those trailing bullet graphics (I assumed they were part of the HUD), then it might actually be a problem...

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #139 on: November 09, 2014, 06:16:49 PM »
Those trails aren't part of the HUD. There are bugs form the boss bullets and the player bomb's stars.


PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #140 on: November 09, 2014, 08:56:05 PM »
All entries due tomorrow! (11/10).
They're all due at 12AM(Central Time Zone).
However I'm going to be occupied for most of Monday so I may not notice you sneak an entry in before 6PM CTZ... ;)

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #141 on: November 09, 2014, 10:24:51 PM »
Last version (fixed some japanese characters in the header):
without danmakufu for people who have danmakufu: https://www.mediafire.com/?xb9ad5ieu96e7rk
with danmakufu for the other: https://www.mediafire.com/?6641j5guv7s5r6i

I hope it's work well this time.

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #142 on: November 09, 2014, 11:52:29 PM »
I'll just swooce right in at the last second here:
http://www.bulletforge.org/u/baronblade/p/icm-contest-entry-remilia/v/100
Normal 1cc's: LLS, MS, EoSD, PCB, IN, MoF, SA, UFO, TD, DDC
Hard 1cc's: EoSD, PCB, IN
Extra Clears: EoSD, PCB + Phantasm, IN, MoF, TD, DDC
Phantasmagoria Trues Clears: Standard Regular
Goals: Phantasmagoria Trues Unseen Standard 1cc, MoF XNM, MoF XNF

Darkness1

  • Nothing to see here.
  • Enigmatic, isn't it?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #143 on: November 10, 2014, 01:14:54 AM »
Since there still seems to be some time left, according to the countdown, I'll just post my entry here now:

Incident Causer Shinki Boss Fight:
http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #144 on: November 10, 2014, 01:52:49 AM »
Since there still seems to be some time left, according to the countdown, I'll just post my entry here now:

Incident Causer Shinki Boss Fight:
http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1

YOU'RE ALIIIIIIIIIIIIIIIIIIIVE!!!

Darkness1

  • Nothing to see here.
  • Enigmatic, isn't it?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #145 on: November 10, 2014, 02:00:08 AM »
YOU'RE ALIIIIIIIIIIIIIIIIIIIVE!!!
: D
barely
I'm trying my best

7636kei

  • The Stardust Jannisary
  • You hear about that thing down in Samothrace?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #146 on: November 10, 2014, 03:40:36 AM »
This update is more of a reorganization than balancing, but ... take it as you will.

Yuuka's Flowery Party, v1.01/~360117

Ozzy

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #147 on: November 10, 2014, 05:25:56 AM »
Due to some issues with post approval due to being a new member, I'm posting the completed contest entry for arby26 in his stead: http://www.bulletforge.org/u/arby26/p/incident-causer-mayhem-mima/v/10

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #148 on: November 10, 2014, 08:05:39 AM »
Odd. There are no unapproved posts in this thread as I check them frequently.

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #149 on: November 10, 2014, 08:16:36 AM »
I'll just sneak in...

Here's a link to my contest entry. Enjoy!
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!