Author Topic: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons  (Read 128173 times)

Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #840 on: October 01, 2014, 03:25:54 AM »
Which basically means "Build a spike team and have a bunch of +297'd monsters to kill Karin before she kills you".

Which unfortunately seems to have been par for the course in the last few descends.

KrackoCloud

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #841 on: October 01, 2014, 03:31:31 AM »
Well it was made specifically to give away to a new player who was sick of rerolling so  :V
That's pretty awesome of you :V

But... I'll have to politely decline. I'm aware of how little time I have these days, and I'd already decided beforehand that if I don't get anything good, I should just take a break for a while until the next godfest.

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #842 on: October 01, 2014, 03:55:49 AM »
[23:53:16] <~Nadeshiko-Matsuri> bleh
[23:53:28] <~Nadeshiko-Matsuri> fucked up hideyoshi legend for the first time, all because of binds
[23:53:43] <~Nadeshiko-Matsuri> due to restrictions I couldn't fit my bindbreaking queen on the team
[23:53:52] <~Nadeshiko-Matsuri> but it also means I won't have enough time to get my last pull
[23:53:59] <~Nadeshiko-Matsuri> so I just bought the needed stones
[23:54:04] <~Nadeshiko-Matsuri> final pull is Freyja
[23:54:18] <~Nadeshiko-Matsuri> who I don't really need right now but she is suuuuuper cute

and now I go back into mostly-non-IAP land as I realize my emotions aren't in the best state and I need to stop resorting to spending money on a game gachapon to make myself feel better

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #843 on: October 01, 2014, 04:05:54 AM »
Literally the dumbest shit;

>You have to get rid of hearts in order to stop the attack from working
>Nothing is stopping the game from giving you heart skyfalls
>Proceed to take 100~400k in damage and waste 40/50 stam

Ughghghghghg

Okay I only read this from somewhere on forums but

Use valkyrie to get rid of hearts -> Use lilisu -> Proceed to do nothing for 1000 turns while karin slowly dies of poison

Genius.



Three more draws net me a Chiyome... darn I wanted hatsume ;-; 3 more draws tomorrow and I'm done with this godfes asdfsladfjkadfh

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #844 on: October 01, 2014, 08:19:21 AM »
Okay I only read this from somewhere on forums but

Use valkyrie to get rid of hearts -> Use lilisu -> Proceed to do nothing for 1000 turns while karin slowly dies of poison

I am sorely tempted to try this because seriously ...

The only flaw with this plan is I don't have any Valkyries aside from Friend Leader, and they are not max skilled. I'm still at the mercy of the RNG when getting rid of heart orbs past the first loop. I matched all heart orbs AND THEN LITERALLY ONE SINGLE HEART SKYFALL and then i died. I am not repeating this again

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #845 on: October 01, 2014, 08:25:58 AM »
I am sorely tempted to try this because seriously ...

The only flaw with this plan is I don't have any Valkyries aside from Friend Leader, and they are not max skilled. I'm still at the mercy of the RNG when getting rid of heart orbs past the first loop. I matched all heart orbs AND THEN LITERALLY ONE SINGLE HEART SKYFALL and then i died. I am not repeating this again

I have my blue valk up and I can switch to light if you want that instead, and what this method meant was that you're not supposed to make any combo after you use valkyrie. Poison still damages even if you make 0 combo and just swap two orbs pointlessly again and again, it's just the cooldown counter is not decreased, or you can wait until you get a valkyrie and try next time, as a x9 team breezes through the master difficulty easily.


trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #846 on: October 01, 2014, 10:23:57 AM »
I have my blue valk up and I can switch to light if you want that instead, and what this method meant was that you're not supposed to make any combo after you use valkyrie. Poison still damages even if you make 0 combo and just swap two orbs pointlessly again and again, it's just the cooldown counter is not decreased, or you can wait until you get a valkyrie and try next time, as a x9 team breezes through the master difficulty easily.

Yes but Karin cycles through her heartmaker attack in a pattern, so she will use it again... that is what I meant, and the color that is changed to heart is random...

Well, I can't do this dungeon anyway... LMeta is God/Healer so she can't be taken into the dungeon...
« Last Edit: October 01, 2014, 10:27:35 AM by TAMAHIME »

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #847 on: October 01, 2014, 12:00:45 PM »
Starting Hera-Ur runs today. No Leilan invade on the first run, but I somehow oneshot Minerva with normal comboes despite my team being mostly wood.

Good times.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #848 on: October 01, 2014, 02:13:24 PM »


rofl, dropped from Expert

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #849 on: October 01, 2014, 02:22:35 PM »
Ok, seriously, this is becoming ridiculous.....
Since i had such good luck with my REM rolls yesterday i decided to test my lucky star a bit more and rushed a bunch of the easier dungeons in Challenge Mode, getting 2 more rolls. Since it's new day i also have a PAL roll available from the daily bonus.

PAL roll = Devilit

REM roll = Siegfried, the Blue Champion +1 and Green Odin +1

This godfest was a real blast for me!  :D


Now i'm going to register into Padherder, because with all the new options available i really need your help to decide what team i should focus on.....  :V

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #850 on: October 01, 2014, 02:25:32 PM »
Ok, seriously, this is becoming ridiculous.....
Since i had such good luck with my REM rolls yesterday i decided to test my lucky star a bit more and rushed a bunch of the easier dungeons in Challenge Mode, getting 2 more rolls. Since it's new day i also have a PAL roll available from the daily bonus.


wow stop winning at the game pls...


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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #851 on: October 01, 2014, 02:45:25 PM »
wow stop winning at the game pls...
He's only been playing for a few weeks, and already has better REM pulls than me.



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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #852 on: October 01, 2014, 03:09:30 PM »
Now i'm going to register into Padherder, because with all the new options available i really need your help to decide what team i should focus on.....  :V
If you don't feel really bad from playing RSonia, play RSonia.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #853 on: October 01, 2014, 03:26:06 PM »
After today I should have enough blue experience to top off Gabriel and take another big chunk out of Siren, who will be the last thing remaining on my team before I have it all maxed out (poor Siren, first one in and last one finished. She does good work, I feel bad). At that point finishing the team is a matter of +eggs, pulling Sun Quan, and possibly the magicians coming out. I also have a Ruka standing by that I'm still not sure how to implement.

My team is, as I've said before, blue Valkyrie/Echidna/Siren/Gabriel/King Shynee/I&I right now. So I need advice. What do now? Is it worth adding Ruka as the team stands currently, or do further changes have to be made before she becomes better than Shynee or Echidna (I'm not willing to replace Siren with her until I get her skillmaxed, and even then I wouldn't feel great about losing that short cooldown)?

Echidna seems like the obvious weak link, but she's so useful and she saves my ass every single descend that I can't imagine cutting her. But I might not be factoring in the benefits of another blue hitter and another row properly. Would it be worth it? My HP is starting to creep up to the levels where I can actually take hits (18k under optimal conditions, possibly as high as 19k with Gabe and Siren finished).

Would the added damage and health be worth the loss of Shynee's burst? He's hard for me to evaluate because every time I use him it's in a situation where it kills whatever I'm fighting, so I don't really have a ton of frame of reference for how different my damage would be without him but with better rows and more compatible attackers. Losing him would significantly boost my HP too, which would almost make losing Echidna more palatable, but then I would have nothing immediately on-hand to replace her.

You guys have given me useful advice on this before, but it involved swapping out my friend leader and I don't think I want to do that. I&I's two rows and HP boost are too useful, even if their active is a little sub-optimal. With the leaders I have right now, what would you use for subs? I really wish I had Sun Quan, he would make this a lot easier to figure out since he can effectively replace Echidna and Shynee at the same time while also adding to my rows and being blue, but even once (if) I get him it'll be a while before I can get him skillups.
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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #854 on: October 01, 2014, 03:27:47 PM »
As someone who has two Ronias, it's mundane and boring. And sinking 5 TAMADRA and 5 million experience into each Rownia is poo.

I still haven't level maxed my first Rownia, actually...

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #856 on: October 01, 2014, 03:52:33 PM »
stuff

Ruka has about... 600 more HP than Siren and takes only 3 million to max in her final evo, so take that as you will.
Even if you think about I&I having two rows, going for rows altogether doesn't really payoff until you have five or six I think? To that end, Ruka does have a row enhance and some auto heals to somewhat compensate for less RCV than Siren.

If you're willing to drop possibly -many- stones, you could grab Sandalphon's enhance ability, but he doesn't have any blue row enhances and his default cooldown is hefty.

Something I think you could pull off better than I can (for not having Blue Valk on my team) is a Beyzul-swap team. Gabriel/Valk/Ruka/Echidna/Beyzul/I&I gives six row enhances, a water enhance that applies to most of the team, 12x attack for a final burst. Echidna may or may not be necessary, but having that delay to maintain full HP as Beyzul would be great.

I don't see any skillups for Ruka about to hit NA anytime, so... Siren will always be so superior in that regard.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #857 on: October 01, 2014, 04:07:36 PM »
Would the added damage and health be worth the loss of Shynee's burst? He's hard for me to evaluate because every time I use him it's in a situation where it kills whatever I'm fighting, so I don't really have a ton of frame of reference for how different my damage would be without him but with better rows and more compatible attackers. Losing him would significantly boost my HP too, which would almost make losing Echidna more palatable, but then I would have nothing immediately on-hand to replace her.

This one's hard for me to say anything for because it's a Healer team, and I usually do see Shynee on those.

Though, I remember when chinagirl ults were just coming out and there was all this hype about using them with king slimes. I tried woodsie burst with Leilan only to find out that it absolutely sucks, and I can output way more damage overall AND survive better without him. It turns out my reasoning was completely right because I never see King Woodsie on any suggested R/G team.

Healers don't really have as much ATK nor do they have any leads that immediately give you a perfect board to bomb the enemy with *twice*, so take that advice how you will. Overall I think that if you can just outright survive many hits, it's better to just try and kill the enemy over a few, well-placed turns than just trying to bank everything on one shot, and this is easier for Healers if they can get the HP because there is never an RCV issue.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #858 on: October 01, 2014, 05:20:41 PM »
No invades today ;_;

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #859 on: October 01, 2014, 05:35:48 PM »
I think what it's going to come down to is that I'll have to try different things and see what works, but the numbers in this game are fairly opaque despite technically all being visible, and getting big enough sample sizes to really compare one team to another it a chore. I was hoping someone would be able to authoritatively tell me everything there is to know about blue healers, but I suppose given how uncommon they are that's not likely.

Even if you think about I&I having two rows, going for rows altogether doesn't really payoff until you have five or six I think? To that end, Ruka does have a row enhance and some auto heals to somewhat compensate for less RCV than Siren.

My team isn't really a "row team" exactly, it's just a team that uses rows to complement my "turn the board blue and try to nuke the boss" strategy to offset my lack of attack. But yeah, the final version of this team does ideally have 5-7 rows.

If you're willing to drop possibly -many- stones, you could grab Sandalphon's enhance ability, but he doesn't have any blue row enhances and his default cooldown is hefty.

I'm really not that interested in Sandalphon at this point. The long cooldown is offputting. Maybe that's a mistake, but he seems mediocre.

Something I think you could pull off better than I can (for not having Blue Valk on my team) is a Beyzul-swap team. Gabriel/Valk/Ruka/Echidna/Beyzul/I&I gives six row enhances, a water enhance that applies to most of the team, 12x attack for a final burst. Echidna may or may not be necessary, but having that delay to maintain full HP as Beyzul would be great.

Oh, interesting. Yeah, I can kind of see that working. Definitely worth looking into. I've been experimenting with Gabriel/I&I and that seems like an interesting version of that. It seems like it would take a lot of understanding of when the best time to do the swap is though. Would benefit greatly from Sun Quan as well, and I kind of don't want to start farming Legendary Seaway until the stamina boost. But interesting idea.

I don't see any skillups for Ruka about to hit NA anytime, so... Siren will always be so superior in that regard.

Agreed, she's going to have to eat skillup monsters, and that's a long way off. I assume they'll end up in the pal machine some year, but that's even further off. Poor Ruka.

This one's hard for me to say anything for because it's a Healer team, and I usually do see Shynee on those.

Though, I remember when chinagirl ults were just coming out and there was all this hype about using them with king slimes. I tried woodsie burst with Leilan only to find out that it absolutely sucks, and I can output way more damage overall AND survive better without him. It turns out my reasoning was completely right because I never see King Woodsie on any suggested R/G team.

Healers don't really have as much ATK nor do they have any leads that immediately give you a perfect board to bomb the enemy with *twice*, so take that advice how you will. Overall I think that if you can just outright survive many hits, it's better to just try and kill the enemy over a few, well-placed turns than just trying to bank everything on one shot, and this is easier for Healers if they can get the HP because there is never an RCV issue.

Yeah, that all makes sense. I think what it comes down to is "this team wants to have Echidna on it" because she works so hard on the "grind the opponent down over several turns" team. I need the panic button in case I get orbtrolled on hearts or I need a buffer for the "below X% health nuke" that bosses tend to have.

I'm not looking for this team to be top-tier or anything, I like it because it sorts of works with what I have and it's sort of unique, but for my own mental order... Is there anything at all it has that Ronia can't do better? She has the great recovery AND the repeated nukes. I've never played Ronia, but what small thing can I do that she can't? I guess the heartmakers in case of an emergency theoretically could give me more consistency, but she can run Drawn Joker. The lower cooldowns mean I could handle very early threats more easily maybe, but she has that mountain of skillboosts...
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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #860 on: October 01, 2014, 05:46:14 PM »
No invades today ;_;

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goddammit having to get three jewels of the same color is such bullshit aaarrggggggg

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #861 on: October 01, 2014, 06:17:15 PM »
okay how the fucking hell do you farm stone dragons for keepers

those carbuncles always, ALWAYS wreck me with their double 1cd

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #862 on: October 01, 2014, 06:23:16 PM »
I've never played Ronia, but what small thing can I do that she can't? I guess the heartmakers in case of an emergency theoretically could give me more consistency, but she can run Drawn Joker. The lower cooldowns mean I could handle very early threats more easily maybe, but she has that mountain of skillboosts...

Ronia just has great everything once you get her team going. Her pool of subs and their synergy at optimal settings are just way too good with each other. If she got an ultimate that only added additional stats and nothing else, it'd probably be a minor change at best. I feel what really made her crazy recently was the addition of LU FUGGIN BU, who is basically a king baddie, except he has one of the highest ATK stats in the game and is far from shit, and is also a usable leader/friend leader. Most other teams don't have anything that broken and have to use more mediocre options compared to that deadly combo.

That said, Sun Quan would definitely change a lot of things for you, and he's a beast in his own right. I guess what you should really be looking at here is not "What your team can do better than one of the currently best teams in the game", but "What can your team to do get it to work". This is probably the number thing right now I hate about the game, because some people treat it as some arms race, despite limiting factors like randomness in the egg machine causing you to pretty much never quite have what you want for your team. It's really stupid, and people should appreciate/focus more on what they currently have, rather than what they *might* have. This is further bolstered by the fact that every dungeon in the game can be cleared with many different setups, and you don't have to be using the top/hip/cool teams all the time, but it does help if you can. (Example: this image)

tl;dr if your team works right now and kicks lots of ass, who really gives a shit how it compares to the top/current teams?

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #863 on: October 01, 2014, 06:39:34 PM »
okay how the fucking hell do you farm stone dragons for keepers

those carbuncles always, ALWAYS wreck me with their double 1cd
Echinda

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #864 on: October 01, 2014, 06:57:41 PM »
Matsy doesn't have a skilled one iirc

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #865 on: October 01, 2014, 06:58:59 PM »
Echinda

Yes this means you need to get lucky floor 1/2 to be able to stall

I'd prefer 3 skill boosts and a heartbreaker or something.

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #866 on: October 01, 2014, 07:14:05 PM »
rdj already gave me a tip on just stalling on the jewel dragons in general. Since I have 2500 autoheal, I can stall forever if I can get it isolated. From there it's just a matter of demolishing the carbuncles in one strike, and since I use that time to get set up, it's fine.

...I still got killed by the dark keeper himself though...

Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #867 on: October 01, 2014, 09:26:37 PM »
For some reason, I wasn't able to buy stones yesterday, but I managed to today and rolled once more: Evolved Strawberry Dragon .

So, aside from the mandatory two Golems, between GOdin, Ammy and this, I'd say this was a good godfest.

Also used the extra stone for a stamina refill to do super sapphires, all shrimps are now max level and the LTron is level 36, things are going well.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #868 on: October 01, 2014, 10:12:31 PM »
So, apparently the ShinraBansho Choco collab's coming to NA on the 6th.

A shame I'd have to evo the material(and will thus skip worrying about it at all); woulda liked to work on DJ's skill levels since I skipped Dragon in Motley this recent time.  Oh well.

Archdevil skillups and other stuff, though for those who have em?
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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #869 on: October 01, 2014, 10:15:52 PM »
So, apparently the ShinraBansho Choco collab's coming to NA on the 6th.

A shame I'd have to evo the material(and will thus skip worrying about it at all); woulda liked to work on DJ's skill levels since I skipped Dragon in Motley this recent time.  Oh well.

Archdevil skillups and other stuff, though for those who have em?

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