Author Topic: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons  (Read 128174 times)

commandercool

  • alter cool
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #750 on: September 29, 2014, 05:42:43 PM »
Alright, took another swing at Noah on my lunch break. I'm on floor three, facing one one-turn Lightning Chimera and one two-turn Lightning Chimera. I just popped Gabriel, and Echidna a few turns before. King Shynee will be up in two turns. The board state looks okay, but I basically just reset it using Gabe when I probably should have used Valkyrie to get the steam to finish off Sunrich on the previous floor right before she killed me. So as long as neither of these Chimeras spring a random Double Strike or Double Bind on me I should be good to go, but that's a big if. Suspense! I'll probably continue this afternoon.
I made a PADHerder. It's probably out of date though.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #751 on: September 29, 2014, 05:55:57 PM »
Wouldn't it be fun if there are some new awakenings that are rare and only present on a few mons? Would give mons much more characteristics, like how GOdin used to be one of the few with 100% bind resist, etc.

New Attacker Orochi awakening - 8-pronged attack

Perform 8 attacks on random targets at half damage each when 8 orbs of the same color are matched

Edible

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #752 on: September 29, 2014, 06:01:57 PM »
New Attacker Orochi awakening - 8-pronged attack

Perform 8 attacks on random targets at half damage each when 8 orbs of the same color are matched

Hassou Orochi

Espadas

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  • You're gonna have a bad time
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #753 on: September 29, 2014, 06:05:01 PM »
New Attacker Orochi awakening - 8-pronged attack

Perform 8 attacks on random targets at half damage each when 8 orbs of the same color are matched

Hokuto no Ken, Orochi version?  :V   ATATATATATATA!!!

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #754 on: September 29, 2014, 06:10:54 PM »
[13:43:13] <~Nadeshiko-Matsuri> https://www.youtube.com/watch?v=Q14tbsOQUdg HOLY SHIT I HAVE SEEN THE LIGHT
[13:43:25] <~Nadeshiko-Matsuri> PLS GIVE ULT YOMI
[13:43:40] <~Nadeshiko-Matsuri> So THIS is how you use those worthless time extenders
[13:43:50] <~Nadeshiko-Matsuri> They're S-Rank makers
[13:44:16] <~Nadeshiko-Matsuri> because high combo = higher score = you can have stronger subs

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #755 on: September 29, 2014, 06:12:59 PM »
Wouldn't it be fun if there are some new awakenings that are rare and only present on a few mons? Would give mons much more characteristics, like how GOdin used to be one of the few with 100% bind resist, etc.

I'd rather like that myself, it'd be nice.



Yinping 2cute.

I like those awakenings.

I like them alot.

Edible

  • One part the F?hrer, one part the Pope
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  • It's the inevitable return, baby
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #756 on: September 29, 2014, 07:15:18 PM »
Great stats too

Who cares about low attack when you're a physical type with 500 rcv

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #757 on: September 29, 2014, 07:29:47 PM »
That and she'll be a perfect Suzaku sub

The Greatest Dog

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #758 on: September 29, 2014, 07:46:02 PM »

Somehow this worked. Got the egg drop off Legend, too.

Everything needs to eventually become a Suzaku sub. :V

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #759 on: September 29, 2014, 08:50:26 PM »
Everything needs to eventually become a Suzaku sub. :V

Come with me comrade

Let us show the world the power of the masterrace

commandercool

  • alter cool
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #760 on: September 29, 2014, 10:09:53 PM »
Well, I beat Noah. Just barely, but I did. And she didn't drop. Fuuuuck. I just want to be done with this now, but I have to do it again? Can I get a Get Out Of Chimera RNG Jail Free card because I already beat it once?

God dammit. :V
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #761 on: September 29, 2014, 10:14:37 PM »
Well, I beat Noah. Just barely, but I did. And she didn't drop. Fuuuuck. I just want to be done with this now, but I have to do it again? Can I get a Get Out Of Chimera RNG Jail Free card because I already beat it once?

God dammit. :V

Welcome to every non-mythical-non-easy descend dungeon ever.

Enjoy your ride.

(I know you pain, having to run Valk Descended with my Lucifer team 4 times because she failed to drop ;_; )

Well, I got lucky with Super Emerald Dragons today which means that both Cu Chu and Siegfried are now at level 50, I think I'm done with my Horus team, frankly. The only one left to work with would be Tiny but I have no interest in investing in a skillup fodder.

I'll roll 4~5 times in this godfest, hope I'll get Yomi, otherwise I'm kinda boned as far as the last sub goes.

Though if I'm done here, that means that next up in my Healer Team, LMeta here I come.

commandercool

  • alter cool
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #762 on: September 29, 2014, 10:18:27 PM »
Out of curiosity, what do you guys think the descend tiers are? Obviously it varies based on what team you use, but are there generally agreed-upon easy/medium/hard ones? I know Two Heroes, Hera, and The Thief are probably easy and the latter Zeus dungeons are probably hard, but what do you think? Would you say there are more divisions than that?
I made a PADHerder. It's probably out of date though.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #763 on: September 29, 2014, 10:53:17 PM »
Welcome to every non-mythical-non-easy descend dungeon ever.

Enjoy your ride.

(I know you pain, having to run Valk Descended with my Lucifer team 4 times because she failed to drop ;_; )



If it makes you feel better, back when I ran it, I had to use a grind team that didn't use Luci in it. At least she dropped. I would have been sad if she didn't.

Out of curiosity, what do you guys think the descend tiers are? Obviously it varies based on what team you use, but are there generally agreed-upon easy/medium/hard ones? I know Two Heroes, Hera, and The Thief are probably easy and the latter Zeus dungeons are probably hard, but what do you think? Would you say there are more divisions than that?

If you're talking mythical, Beorc and Ur are regarded by many to be pretty bs. Izanami is close if she  isn't already there. Hercules and Athena are relatively easy. I don't know about Beezlebub since no one cares about him. Don't think he's too hard though. Light teams  destroy Satan. Otherwise, he can be hard. Takeminakata's a joke.

*currently under repair*
Puzzle Dragon stuff

commandercool

  • alter cool
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #764 on: September 29, 2014, 11:04:01 PM »
If it makes you feel better, back when I ran it, I had to use a grind team that didn't use Luci in it. At least she dropped. I would have been sad if she didn't.

I only need Noah to go on my grind team that doesn't use Satan, so I sort of know what that's like...

If you're talking mythical, Beorc and Ur are regarded by many to be pretty bs. Izanami is close if she  isn't already there. Hercules and Athena are relatively easy. I don't know about Beezlebub since no one cares about him. Don't think he's too hard though. Light teams  destroy Satan. Otherwise, he can be hard. Takeminakata's a joke.

I had the impression that Athena was really hard for some reason, but I just looked at her again, and yeah, that does seem manageable. Once again the wood resisting me is a concern, but nothing in her dungeon really seems hard.
I made a PADHerder. It's probably out of date though.

The Greatest Dog

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #765 on: September 29, 2014, 11:06:32 PM »
If you have to deal with Athena's wood HP, you're in for a heckuva time. Don't let her intimidate you, though - she converts bunches of things to light and that only lets Gabriel shine.

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #766 on: September 29, 2014, 11:33:15 PM »
Athena has a reputation because she was made wayyyy before skill boost was a thing and multiplier were much lower overall.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #767 on: September 29, 2014, 11:38:11 PM »
I didn't feel that Hera-Ur was too bad, though that may be because my team was already strong enough at that point where it didn't feel like one to me. I hear it's kind of a bust for Dark teams that can't oneshot Minerva, though.

Beorc was nuts only because of Hades. Honestly if you can defeat him, the rest is cake. Though if you're running a Fire team, Leviathan may wreck you.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #768 on: September 29, 2014, 11:43:05 PM »
Athena has a reputation because she was made wayyyy before skill boost was a thing and multiplier were much lower overall.

I remember how people thought it was going to be the hardest dungeon ever. It was definitely before awakenings though.

Question for you guys. What you guys consider old descends, and which ones do you consider recent. Is there a boundary anywhere for you guys?

*currently under repair*
Puzzle Dragon stuff

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #769 on: September 30, 2014, 12:06:22 AM »
Anything released after I started playing is recent to me  :V

Which is amazing because I don't particularly remember when exactly I started playing in the game's life cycle, I think Hera-Beorc was already a thing in JP but not in US though, IIRC.

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #770 on: September 30, 2014, 12:18:24 AM »
I remember how people thought it was going to be the hardest dungeon ever. It was definitely before awakenings though.

Question for you guys. What you guys consider old descends, and which ones do you consider recent. Is there a boundary anywhere for you guys?

I consider recent anything we don't have yet ;v

Jq1790

  • Wow I'm back to playing this game.
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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #771 on: September 30, 2014, 02:06:52 AM »
I think anything on or before Awakenings is old, and everything else is relatively recent.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #772 on: September 30, 2014, 02:19:26 AM »
I think anything on or before Awakenings is old, and everything else is relatively recent.

This is reasonable.  Awakenings are obviously pretty dated at this point, but they were easily the biggest change the game had seen.

commandercool

  • alter cool
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #773 on: September 30, 2014, 03:03:05 AM »
Noah attempt three could not have gone more smoothly. I got two fire Pengras and a third one on turn three, so they died before they could touch me. For the fairy I got poor Sharulu, who is infinitely crappier than the others to the point that even with her final attack up and I had no problem just stalling in her face. My chimeras weren't synced and didn't resist me (although I still used Echidna just in case of a skyfall knocking one down to the death range or that insidious 10% double strike chance). The legendary beasts floor was two Krakens who were on three turns each. Aurora Dragon and Noah were, well, their usual easy selves.

Oh yeah, and she dropped. :derp:

So yeah, turns out that, at least for a team as crappy as mine, this dungeon is basically just completely contingent upon which enemies I have to fight. I don't know why Sharulu is so much weaker than all of the others, but damn. She weak.
I made a PADHerder. It's probably out of date though.

Thaws

  • _m廿廿m_
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #774 on: September 30, 2014, 06:16:34 AM »
Out of curiosity, what do you guys think the descend tiers are? Obviously it varies based on what team you use, but are there generally agreed-upon easy/medium/hard ones? I know Two Heroes, Hera, and The Thief are probably easy and the latter Zeus dungeons are probably hard, but what do you think? Would you say there are more divisions than that?

In terms of mythicals, excluding some of the stupid restrict dungeons I can't form a decent team to attempt,
My own opinion from the viewpoint of a Bastet/Ra/I&I user:
Hardest tier: 
-Fire/Water Zeus: long and tough consecutive battles
-Hera-urs: Been a while since I did this, and with a Bastet+half water team, so I might be a bit biased here, but it does throw some huge numbers at you
-Izanami: Annoying as hell, getting dark izanami makes this 100% easier, getting light izanami makes this 200% harder. Good luck

Hard tier:
-Zeus Jupiter: used to be the most difficult of its times, but the introduction of skill boost made wave 1 much more reasonable
-Mephist: You need to build your team specifically around this descent. Even then you can't make mistakes because no hearts. (I actually used kirin for this. haha :V )
-Hera Beroc/Sowilo

Easiest ones are probably Takemina, Satan, Goemon, Athena, Zeus. Haven't done goddess descent in ages but it felt hard back then, probably is on the easy side now though.

Bio

  • resident walker
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #775 on: September 30, 2014, 06:43:01 AM »
Farming for jewels is a pain. The only time I've gotten an invade is when Haku came out of nowhere during Athena and binded me.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #776 on: September 30, 2014, 07:13:24 AM »
Godfest Pulls:

  • Yomi
  • Dino Rider
  • Hanzo
  • Susano

Do I win?

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #777 on: September 30, 2014, 07:21:00 AM »
This godfest's haul:

First pull: Sarutobi Sasuke (fuck, already had him)
Second pull: Yomi (One of the ones I wanted most (!), but under all of the Indian 2.0 ones)
Third pull: +1 Basilisk (I already have Tiamat but I guess two just means more dark rows?)

Pretty disappointing two pulls, but I wanted Yomi so I'm cool.

aaand I bought two more pulls because "I feel lucky!"

4. Sea Serpent (I actually wanted leviathan, so cool!)
5. Pierdra (...welp.)

Either way, Yomi get. Time to level up and S-Rank shit.

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #778 on: September 30, 2014, 07:23:06 AM »
Athena one-stoned.

I think I've pushed most of my luck tonight, tbh. No godfest roll for me, gonna wait till LKali.

trancehime

  • 不聖女
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  • 2017年~ 茨心R (希望)
    • himegimi
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #779 on: September 30, 2014, 07:48:53 AM »
Athena one-stoned.

I think I've pushed most of my luck tonight, tbh. No godfest roll for me, gonna wait till LKali.

yeah, only reason why I'm bothering to blow stones this godfest at all is because of that chance for LKali/DKali, I might even yoloroll tomorrow again while I'm at it because q___q

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale