Author Topic: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons  (Read 128175 times)

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #720 on: September 28, 2014, 06:48:34 PM »


Motherfactorial. 0-stoned this son of a digit.
Amon was really hilarious. That nerd binds my leads and goes "Grovel before me!" twice before Godin OHs him.

...Regulus? HP stick?

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #721 on: September 28, 2014, 06:56:07 PM »
...Regulus? HP stick?

Having more light damage in a primarily dark dungeon does wonders. Orb enhance also helps with the bursty thing. (Actually 2x Suzaku/Kirin/Regulus provide a 100% +light orb rate anyhow but not after a Seven Star Formation...)
Takeminakata could be a thing but he has a lot less attack and mine isn't max level or awoken.

Is using a Mechdragon as a member so odd?
« Last Edit: September 28, 2014, 06:58:20 PM by Fast Fanatic »

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #722 on: September 28, 2014, 07:18:04 PM »
No it's not, the mechdragons aren't bad by any means. It's probably just not the first thing I'd see people use.

I have significantly worse subs than you so I might have to consider raising God Canopus up or something. Hmmmm.

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #723 on: September 28, 2014, 07:20:52 PM »
I love how Fanatic and I have the same leilan team, only I use Metatron instead of Regulus :p

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #724 on: September 28, 2014, 07:32:46 PM »
Aug 01 18:06:00 <Chirei>   (grodin where)
Aug 02 18:48:27 <Chirei>   also grodin where ;;
Aug 03 15:55:09 <Chirei>   still grodin where
Aug 30 00:26:39 <Chirei>   grodin where

You have no idea how bad I want him for the team.

commandercool

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #725 on: September 29, 2014, 12:42:32 AM »
I'm going to be trying Noah with Blue Valkyrie/King Shynne/Lilith/Echidna/Gabriel/Bastet tomorrow. So if anyone has a maxed or otherwise buff Bastet I'd appreciate it if you could put it up in your second leader slot or something. My Lilith isn't very impressive and all of the Bastets on my friends list are a little on the questionable side, so any more help would be useful.
I made a PADHerder. It's probably out of date though.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #726 on: September 29, 2014, 01:03:31 AM »
I'm going to be trying Noah with Blue Valkyrie/King Shynne/Lilith/Echidna/Gabriel/Bastet tomorrow. So if anyone has a maxed or otherwise buff Bastet I'd appreciate it if you could put it up in your second leader slot or something. My Lilith isn't very impressive and all of the Bastets on my friends list are a little on the questionable side, so any more help would be useful.

I only have a level max Bastet, but I dunno how much Spread Legs would help.
Stalling on the second wave would be ideal. Once you actually get to Noah is the easy part, especially since you have relatively high RCV and she gives you heart orbs just before her gravity. That's my experience with Noah, at least.

commandercool

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #727 on: September 29, 2014, 01:31:09 AM »
I only have a level max Bastet, but I dunno how much Spread Legs would help.
Stalling on the second wave would be ideal. Once you actually get to Noah is the easy part, especially since you have relatively high RCV and she gives you heart orbs just before her gravity. That's my experience with Noah, at least.

Catgun seems useful for blasting the Chimeras Of Pain, so that's good. Mostly I just need a green things for my healer salad, and she's basically the only option unless someone somehow has a maxed out green Valkyrie already. And even then kitty is probably better, since Valkyrie doesn't have a ton of synergy with rainbow teams.

Yeah, once I get to Noah I'm pretty confident I've got it. She seems like a chump. It's mostly the Chimeras I'm worried about, and maybe the legendary beasts if I get exceptionally bad luck (x2 Cerberus and orbtrolled, or possibly x2 Griffin, although I shouldn't have the problems with wood resisting me I usually do).
I made a PADHerder. It's probably out of date though.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #728 on: September 29, 2014, 02:18:44 AM »
I'm going to be trying Noah with Blue Valkyrie/King Shynne/Lilith/Echidna/Gabriel/Bastet tomorrow. So if anyone has a maxed or otherwise buff Bastet I'd appreciate it if you could put it up in your second leader slot or something. My Lilith isn't very impressive and all of the Bastets on my friends list are a little on the questionable side, so any more help would be useful.

How about mine? It's +100 and usually up in slot 2. I also refresh my timers more than most.

commandercool

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #729 on: September 29, 2014, 02:33:15 AM »
How about mine? It's +100 and usually up in slot 2. I also refresh my timers more than most.

Your timer must not have been up when I was looking at my options earlier. That sounds good. I'd prefer +297 obviously if any happen to be available, but that should do it. I hope. This team's HP is pretty weak, to the point that I'm kind of worried about it and am considering swapping out King Shynee for something buffer, but my options aren't great and I think I'll want the damage.
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #730 on: September 29, 2014, 03:13:38 AM »
Indian2.0/Indian1.0/Japanese1.0 Godfest incoming to NA 9/30-10/1.

Prepare yourselves.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #731 on: September 29, 2014, 03:16:08 AM »
Will roll for indians, sure.

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #732 on: September 29, 2014, 03:49:14 AM »
Mrrrr do I roll for Indians/Orochi or hold on to stones for Kali.......

Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #733 on: September 29, 2014, 06:55:10 AM »
https://twitter.com/pad_sexy/status/516473449166811136

Murako just tweeted that a rebalancing (buffing) of characters on an unprecedented scale is being planned for next week.
The power creep never ends.

I totally remembered them saying the addition of the 4th awakenings on all gods was the last rebalancing, haha. :V not that I'm complaining them trying to fix the game though. (or screw balance further)

Completely supporting it if they're changing awakenings of older characters, which have crap like orb enhances (Chinese gods...) and stat ups, when newer characters gets nothing but the OP ones like double 2-prongs and row enhances.

Inb4 lucifer gets ignored

commandercool

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #734 on: September 29, 2014, 12:22:56 PM »
Tried to do Noah (on Legend, even) with the team I mentioned, and nope, pretty sure this is nearly impossible with this team without 3-4 stones minimum. Couldn't even get past the second floor. Maybe I'm really terrible at combo leaders (possible, there were quite a few times when I could not figure out for the life of me how to get more than four combos from a board) or maybe this just won't work with x10.5-x12 attack and a team with low health. And maybe I just got unlucky, Valkyrie and Gabriel are still doing most of my damage with blue, and three quarters of the monsters that spawned in the first two floors were wood, so if I try again maybe the opposite will happen and I'll get mostly fire and maybe be able to do it. I guess I'll try again later, but I don't see this working, and even if it does I still only have the 40% drop chance.

Edit: Upon looking again, yeah, the green fairy is by far the worst for me. It resists me the most and is one of the two that will definitely kill me if it gets to its last attack. Had it been any of the others I definitely would have killed it, although the fact that it took me that long to do that much damage is still a very, very bad sign. Maybe if I get very lucky and get non-resist Pengdras on the first floor (and not synced, with my damage output there is a very real chance they could kill me), a non-green fairy, non-green (preferably red) Chimeras, and relatively easy legendary beasts, and my combo luck goes okay, I can probably do this. Ugh.
« Last Edit: September 29, 2014, 12:30:36 PM by commandercool »
I made a PADHerder. It's probably out of date though.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #735 on: September 29, 2014, 12:57:17 PM »
It looks like the move is following the Stamina change in order to usher in a 2nd generation of PAD.

YamaP is really trying to salvage this game, isn't he?

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #736 on: September 29, 2014, 01:38:13 PM »
Tried to do Noah (on Legend, even) with the team I mentioned, and nope, pretty sure this is nearly impossible with this team without 3-4 stones minimum. Couldn't even get past the second floor. Maybe I'm really terrible at combo leaders (possible, there were quite a few times when I could not figure out for the life of me how to get more than four combos from a board) or maybe this just won't work with x10.5-x12 attack and a team with low health. And maybe I just got unlucky, Valkyrie and Gabriel are still doing most of my damage with blue, and three quarters of the monsters that spawned in the first two floors were wood, so if I try again maybe the opposite will happen and I'll get mostly fire and maybe be able to do it. I guess I'll try again later, but I don't see this working, and even if it does I still only have the 40% drop chance.

Edit: Upon looking again, yeah, the green fairy is by far the worst for me. It resists me the most and is one of the two that will definitely kill me if it gets to its last attack. Had it been any of the others I definitely would have killed it, although the fact that it took me that long to do that much damage is still a very, very bad sign. Maybe if I get very lucky and get non-resist Pengdras on the first floor (and not synced, with my damage output there is a very real chance they could kill me), a non-green fairy, non-green (preferably red) Chimeras, and relatively easy legendary beasts, and my combo luck goes okay, I can probably do this. Ugh.

I had to use Suikama's Isis on my successful run in order to get enough HP to survive a hit from Sunrich, who wrecked me on the first run. Oddly enough, I did enough damage on the second go that she didn't get to hit me (she appeared again, of course!) Using Bastet/Isis leads, I pretty much just blew through waves 3+4 before they could even move, and BAD is a huge joke if you can abuse the God Tears. I think you'd have to do like 300~500k damage per turn in order to do it the way I did though, as well as having a decent amount of RCV (2000~3000).

Other note, I never dropped below 6 combos on any given turn I was attacking and not stalling, so you might have to do at least that much, as well as managing enemy HP percentages so you don't accidentally trip their super attacks with way too much health remaining on them.

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #737 on: September 29, 2014, 02:34:27 PM »
https://twitter.com/pad_sexy/status/516473449166811136

Murako just tweeted that a rebalancing (buffing) of characters on an unprecedented scale is being planned for next week.
The power creep never ends.

I totally remembered them saying the addition of the 4th awakenings on all gods was the last rebalancing, haha. :V not that I'm complaining them trying to fix the game though. (or screw balance further)

Completely supporting it if they're changing awakenings of older characters, which have crap like orb enhances (Chinese gods...) and stat ups, when newer characters gets nothing but the OP ones like double 2-prongs and row enhances.

Inb4 lucifer gets ignored

Awakenings will have to be a huge thing I think. I'd be unsurprised if suddenly prongers come along again- and certainly if more mixed prong and row cards show up.

I think on the same not, they certainly have a lot of LS and actives that need rebalancing.

And yes, honestly, Lucifer should be near the top (not the top, I think theres a few cards that need some buffs before him, if not requiring as huge a rework Lucifer might need). But given how they've treated him in the past...

I'm not holding my breath.

I hope they hit up Kushi atleast, poor girl got the shaft with bastet ulti.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #738 on: September 29, 2014, 02:37:24 PM »
Is it too much to hope for Horus buffs? :ohdear:

I mean, he is literally the only monster in the Egyptian series that does not use hearts in any way, shape or form, I would be pretty happy if they only added that, though something like more RCV, new active, better awakenings and an attacker subtype would work too.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #739 on: September 29, 2014, 03:11:44 PM »
Give Horus another time extend and he'll be great.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #740 on: September 29, 2014, 03:24:55 PM »
Give Susano-o some two-prongs plz

I was looking at the potential of this as a team and then I realized it only had 16000 HP.
Attacker team life is suffering.

Vast majority of problems could be solved by applying more Two-Prongs where there used to be Orb Enhance, I think. :V

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #741 on: September 29, 2014, 03:28:04 PM »
Give Horus another time extend and he'll be great.

He needs to get rid of his defenses in awokens first off.

TBH he could use a bit more than just a time extend, especially as goku exists now. (Even if we'll never get him.)

An active change would be nice, especially since there's better rem enhances now. Clearly, he should get DOUBLE PRONG.

Give Susano-o some two-prongs plz

I was looking at the potential of this as a team and then I realized it only had 16000 HP.
Attacker team life is suffering.

Vast majority of problems could be solved by applying more Two-Prongs where there used to be Orb Enhance, I think. :V

Susan definitely needs prongs so he can go on Zhuge. Maybe more hp too.

I don't really want overdose of prong, would prefer a mix tbh.

Definitely more row counts.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #742 on: September 29, 2014, 04:13:15 PM »
Orb enhance awaken itself needs to be less ass. It's hilarious when I run into challenge mode with 5 Leilans and have every R/G/B orb that drops be enhanced, but even that is ultimately a minor thing.

Jq1790

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #743 on: September 29, 2014, 04:28:24 PM »
Orb enhance awaken itself needs to be less ass. It's hilarious when I run into challenge mode with 5 Leilans and have every R/G/B orb that drops be enhanced, but even that is ultimately a minor thing.
Given that there's so far only one form of enhanced orbs, namely the +6% one, there isn't really much they could do unless they made a new version just for the Awakenings, right?  not saying that that's out of the question, mind, but as things are NOW, the Awakening really doesn't have anywhere to go except like increasing probability to like 25% or something so you need fewer copies for the guarantee.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #744 on: September 29, 2014, 04:49:04 PM »
Given that there's so far only one form of enhanced orbs, namely the +6% one, there isn't really much they could do unless they made a new version just for the Awakenings, right?  not saying that that's out of the question, mind, but as things are NOW, the Awakening really doesn't have anywhere to go except like increasing probability to like 25% or something so you need fewer copies for the guarantee.

++orbs? That would be neat. It might also help teams like fire-dominant Horus more if you could say, dual-enhance orbs to get the same effect, like a second stage of enhancement.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #745 on: September 29, 2014, 04:49:44 PM »


<rdj522> Chirei: are my photography skills any better this time
<Chirei|scoole> rdj: tilted c
<Chirei|scoole> the egg almost flew out of the shot
<rdj522> :(

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #746 on: September 29, 2014, 04:58:47 PM »
++orbs? That would be neat. It might also help teams like fire-dominant Horus more if you could say, dual-enhance orbs to get the same effect, like a second stage of enhancement.

Stacking +orbs with an active would actually be very interesting.

Double so if using the active twice does it.

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #747 on: September 29, 2014, 05:14:52 PM »
suddenly doubling up on Hera-Ur and FA Luci actives doesn't sound like such a bad idea

Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #748 on: September 29, 2014, 05:38:49 PM »
This seems like the perfect opportunity to introduce new awakening tbh, rather than trying to fix bad ones like orb enhance or stat up...
When it was out last summer, they said new ones are planned in the future. We only got skill bind resist in this one whole year, and it's lame.

Wouldn't it be fun if there are some new awakenings that are rare and only present on a few mons? Would give mons much more characteristics, like how GOdin used to be one of the few with 100% bind resist, etc.

Also would like to see how they're gonna fix all these LS with conditional 3.5x like LMeta, Chinese gods, ult Hera, etc, when Cell exists.

Edible

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #749 on: September 29, 2014, 05:39:41 PM »


Yinping 2cute.