Author Topic: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons  (Read 128176 times)

Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #660 on: September 27, 2014, 07:25:01 AM »
I...don't really have a strong blue set, at all. They're mostly all scattered and not too row focused. I could actually kinda make a blue healer, ironically. It'd just be super redundant and very weak though. Like..Gabriel/Gabriel/Ruka/Valk with I&I leaders.

Don't forget U&Y is getting a healer type in US sooner or later, and they pair up with Gab really really well (Whole board to green and blue only).
Sun Quan would be really nice, but your team is probably very function-able as a blue healer team already, the only difference from your team is that mine doesn't has Ruka. Sometimes I use up Sun Quan before the boss for the delay, and I&I 1.5x exhance with rows are enough for most bosses, since with their hp and rcv you can usually stall a few turns and slip in some damage before going for the kill.

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #661 on: September 27, 2014, 07:35:24 AM »
Don't forget U&Y is getting a healer type in US sooner or later, and they pair up with Gab really really well (Whole board to green and blue only).
Sun Quan would be really nice, but your team is probably very function-able as a blue healer team already, the only difference from your team is that mine doesn't has Ruka. Sometimes I use up Sun Quan before the boss for the delay, and I&I 1.5x exhance with rows are enough for most bosses, since with their hp and rcv you can usually stall a few turns and slip in some damage before going for the kill.

Hmm.

I don't really feel U&Y as a healer sub too hard, since he's kind of wasted, but that trick might be handy.

I'll keep it in mind, I guess.

Espadas

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #662 on: September 27, 2014, 12:12:05 PM »
3 stones and then 2000 points as compensation for the extended maintenance?

.....can we have an extended maintenance every week?  :3

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #663 on: September 27, 2014, 12:30:38 PM »
So I'm just curious, how do you older players build your friend lists? I'm at that point in the game where what my selection is could mean success or failure by small margins, and I could probably get some really strong people if I looked, but I only have so many slots as non-IAP. Also wondering what other people's delete criteria are.

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #664 on: September 27, 2014, 12:41:52 PM »
So I'm just curious, how do you older players build your friend lists? I'm at that point in the game where what my selection is could mean success or failure by small margins, and I could probably get some really strong people if I looked, but I only have so many slots as non-IAP. Also wondering what other people's delete criteria are.

As a new player and technically non-IAP (i will probably buy a few stones for the hell of it at the next godfest) my friend list is practically my life insurance  :V

I usually go like this for friending:

- is a member of MoTK? istant friend with no chance to be deleted
- is a GOdin or a Siren/Alraune/Archangel? see above
- everything else depends on rank and if the god can be useful to me atm

as for deleting i try to always keep at least 1 spot open....

- 1 week without logging? delete
- if my list is full the lowest ranked one with a rarely useful god will get deleted (only exception is 3rdEyeLem, despite being my lowest ranked friend and his Ronia doesn't mix well with my Karin team he is a member here so he's safe atm :D)

Bio

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #665 on: September 27, 2014, 02:16:00 PM »
I've spent a few stones on friend list increases, having lots of leaders to use is nice and fresh, especially when half of them are going to be Ronias.

Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #666 on: September 27, 2014, 02:16:16 PM »
I should really get around to cleaning up my friends list.

But thanks to my Horus and Max Level/Fully Awoken Tyrannos I managed to snag a fair amount of R/D Shivas, Uvo'd Ame-No-Uzumes and Uvo'd Ares friends so I can generally run whatever I want pretty easily, I also keep around some R/D Kagutsuchis to help quicker farming with my Ecchi.

I should get around to getting other friends, some more Horus friends maybe, but now that we are relatively high-ranking and people reach farther and farther for power, I'm rather scared that my Tyrannos won't be enough for most people to consider using, so deleting people may be a detriment in the long run, who knows :derp:

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #667 on: September 27, 2014, 02:22:57 PM »
So I'm just curious, how do you older players build your friend lists? I'm at that point in the game where what my selection is could mean success or failure by small margins, and I could probably get some really strong people if I looked, but I only have so many slots as non-IAP. Also wondering what other people's delete criteria are.

Terribly. I'm too soft.

Realistically- You should delete anyone you absolutely can not use, than trim leaders you don't use often, then just look up 297s of your favorite leader.

Espadas

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #668 on: September 27, 2014, 02:31:01 PM »
A question for those here that plays in the JP server: How can i get my rooted android mobile to run the JP version?

I've looked around on the net but some of the "guides" i've found contradicts each other.... how did you do it?

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #669 on: September 27, 2014, 02:31:15 PM »
Terribly. I'm too soft.

Realistically- You should delete anyone you absolutely can not use, than trim leaders you don't use often, then just look up 297s of your favorite leader.

Well the weird thing is that I'm probably set for +297 Leilans atm (about 8/10 of R/L and R/G each), but now that I'm getting more leaders, some weird ass combinations might open up. That's not to say that I use absolutely everyone, but I have people with semi-useful leaders and some niche stuff to play around with like ONETRUEGOD/Twinlit Horus etc in those strange cases where I can't use my regular teams.

Barring Horus and ONETRUEGOD, the people on motk who I've favorited cover about 90% of my miscallaneous FL needs, so I'm probably in an okay spot right now, but just wondering if I can do better.

I've spent a few stones on friend list increases, having lots of leaders to use is nice and fresh, especially when half of them are going to be Ronias.

I currently have 70 slots so far and am Rank 205. Is this a decent amount for non-IAP? I've seen most people say you shouldn't blow stones on list increases, but I have seen Rank 3XX non-IAPers with the full 300 size friend list and it kind of makes my brain do a 1080 in its skull. Jewels in the pal machine might also be a big enough thing now that it might be worth it?

Also yes, the Ronias are pretty much unavoidable  :fail:

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #670 on: September 27, 2014, 02:50:41 PM »
I delete any non-MotK Player that is below 70 ranks from me. Pretty much that.

Edit: I spend stones on Friend Capacity Increase too, depending if I got my targeted monster from the REM. I only target specific cards from REM, and if I got it, I'll just use my latter stones for for; in priority; monster boxes, dungeon continues, friend list.
I'll use the REM again if I need another specific card.
« Last Edit: September 27, 2014, 02:53:34 PM by En »



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Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #671 on: September 27, 2014, 03:25:09 PM »
Question: Now that I can easily do Two Heroes and have already beaton Goddess Descended, Hera Descended and Goemon Descended, what other dungeon I should go for? I was thinking zeus but lolMythicalDifficulty.

I'm not particularly interested in what the dungeon might drop (especially when you consider that most descend bosses not called Hera-Is would be pretty useless to me) just in "can someone that has already beaten the easier dungeons do this?"

MatsuriSakuragi

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #672 on: September 27, 2014, 03:52:18 PM »
Don't get psyched out by a label tbh. Zeus may be mythical only, but as far as mythicals go he's not very bad at all. The first few floors are simple if you can do consistently high damage. The fourth floor is pretty much on par with biweeklies that make you fight two chimeras in that they have a good chunk of HP and hit like a truck, but if you can burst them both down you should be okay. Zeus himself should be the only really hard part.

I haven't done Zeus yet but that's mainly because I've never taken the chance.

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #673 on: September 27, 2014, 03:58:13 PM »
Question: Now that I can easily do Two Heroes and have already beaton Goddess Descended, Hera Descended and Goemon Descended, what other dungeon I should go for? I was thinking zeus but lolMythicalDifficulty.

I'm not particularly interested in what the dungeon might drop (especially when you consider that most descend bosses not called Hera-Is would be pretty useless to me) just in "can someone that has already beaten the easier dungeons do this?"

I beat Hera and Two Heroes and tried Zeus about two or three weeks later.

Had to use 4 stones.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #674 on: September 27, 2014, 04:12:46 PM »
I should get around to getting other friends, some more Horus friends maybe, but now that we are relatively high-ranking and people reach farther and farther for power, I'm rather scared that my Tyrannos won't be enough for most people to consider using, so deleting people may be a detriment in the long run, who knows :derp:

If I may be horribly blunt, Tyrannos probably won't cut it anymore.

I'm not particularly interested in what the dungeon might drop (especially when you consider that most descend bosses not called Hera-Is would be pretty useless to me) just in "can someone that has already beaten the easier dungeons do this?"

it should tell you that gungho turned Zeus Descends into a Technical on the Japanese server, and people have Challenge Moded him easy. Depends on your team loadout mostly.

A question for those here that plays in the JP server: How can i get my rooted android mobile to run the JP version?


I can't help you because I don't need to root sorry.

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hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #675 on: September 27, 2014, 04:21:51 PM »
Don't get psyched out by a label tbh. Zeus may be mythical only, but as far as mythicals go he's not very bad at all. The first few floors are simple if you can do consistently high damage. The fourth floor is pretty much on par with biweeklies that make you fight two chimeras in that they have a good chunk of HP and hit like a truck, but if you can burst them both down you should be okay. Zeus himself should be the only really hard part.

I haven't done Zeus yet but that's mainly because I've never taken the chance.

Zeus is pretty annoying tbh, especially early on. It's just that instead of actively hosing teams, he just puts out a ton of damage. The thing that makes him relatively easy is that you can take 35-cooldown actives and it'll be okay because you can stall on the masks. The chimeras are a pain in the ass. They like to spawn on synched timers, and if you don't oneshot them you're looking at 30k to the face. Zeus is pretty beefy too. He's like about 3-4 mil health and the moment he starts attacking he'll probably oneshot you.
I did Zeus and I ended up using a stone on the Chimera. They spawned with 1 timers, I killed one, and the other was <75, so I got oneshot with double strike. I was able to handle zeus, thanks to Kirin actives and Echidna.

I...don't really have a strong blue set, at all. They're mostly all scattered and not too row focused. I could actually kinda make a blue healer, ironically. It'd just be super redundant and very weak though. Like..Gabriel/Gabriel/Ruka/Valk with I&I leaders.

If I was gonna build U&Y, I'd probably do straight up prong madness.

There's no point in going healer without an actual healer enhance- and most healers can't take advantage of PRONG MADNESS. LKali opens this up, but otherwise yeah.

U&Y would probably be more U&Y/Athena/Genbu/Finn/Arthur/U&Y. Four orb changes and two redundant cards makes it -super inefficient-, but everything has a prong and it'll bash some heads in no matter what color gets the prong proc.

Optimally, Genbu would be swapped for GZL for an attacker boost that makes all the subs hit for 50x before prongs.

The colors are scattered though. So the two-prongs won't be doing as much, and you won't have that much RCV, which could be an issue since with 4 skill boosts, you're probably going to have to stall for your actives. I don't think you're blue set is too bad though. You still have Merlin for more 2-prong fun too.

Terribly. I'm too soft.

Realistically- You should delete anyone you absolutely can not use, than trim leaders you don't use often, then just look up 297s of your favorite leader.

Pretty much this, though tbh. It's hard to tell who has what since that added that dual friend thing. I don't want to delete a Sonia only to find out he was also using a +297 Kirin/Satan/Parvati/Hermes/whatever else I actually use, so I just keep everyone unless they haven't played in like 20+ days. If they could fix that it could be great.

*currently under repair*
Puzzle Dragon stuff

Bio

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #676 on: September 27, 2014, 04:45:17 PM »
The hardest part of Zeus is indeed the Super Chimaeras. Unless you bring two delays it's usually pretty difficult to kill them. Running a dark team also makes it easier since you don't need as heavy burst to cut through 4 million HP and can afford to use a skill for the Chimaeras. Dark heavy Sonia comes to mind. No need for rows, just throw in a baddie or two and fill the rest with Hera and equivalent.
« Last Edit: September 27, 2014, 04:48:04 PM by Bio »

hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #677 on: September 27, 2014, 04:59:19 PM »
The hardest part of Zeus is indeed the Super Chimaeras. Unless you bring two delays it's usually pretty difficult to kill them. Running a dark team also makes it easier since you don't need as heavy burst to cut through 4 million HP and can afford to use a skill for the Chimaeras. Dark heavy Sonia comes to mind. No need for rows, just throw in a baddie or two and fill the rest with Hera and equivalent.

Yeah. If you wanted to progress, I'd say go Valk-Satan, then Zeus. Idk about the other descending dungeons though. Some say they're harder, but I think a lot of them can be handled in between this. Especially if they have a legend difficulty.

*currently under repair*
Puzzle Dragon stuff

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #678 on: September 27, 2014, 06:31:22 PM »
The colors are scattered though. So the two-prongs won't be doing as much, and you won't have that much RCV, which could be an issue since with 4 skill boosts, you're probably going to have to stall for your actives. I don't think you're blue set is too bad though. You still have Merlin for more 2-prong fun too.

actually they will because plain text, x25 is a loving huge modifier

the rcv is a solid point

merlin's active is terrible for U&Y because it's redundant and also changes fire which he doesn't want.

my blue set isn't bad singularly but when you actually try and put a team together you should slowly be realizing 'wow this doesn't actually fit together very well', the exceptions are maybe lakshi and blue healer (I'm somewhat iffy on U&Y in it though.)

if you're not, maybe thats a sign we need some kind of team building seminar.

Thaws

  • _m廿廿m_
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #679 on: September 27, 2014, 07:18:57 PM »
YES LEILAN ENCOUNTER.
1.5x jewel event is the best.
In the end I actually hunted all 3 fire jewels from mythicals lol :V Really lucky to have gotten two back when Goemon had Leilans in it and during a 1.5x jewel event, which made it the easiest mythical for hunting jewels.

NOW I HAVE MY VERY OWN DISCO HERA.

Now I finally have something to take advantage of the list of hyper Ronias on my friendlist for challenge mode

hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #680 on: September 27, 2014, 09:10:14 PM »
actually they will because plain text, x25 is a loving huge modifier

the rcv is a solid point

merlin's active is terrible for U&Y because it's redundant and also changes fire which he doesn't want.

my blue set isn't bad singularly but when you actually try and put a team together you should slowly be realizing 'wow this doesn't actually fit together very well', the exceptions are maybe lakshi and blue healer (I'm somewhat iffy on U&Y in it though.)

if you're not, maybe thats a sign we need some kind of team building seminar.
The 25x was kinda my point. You're already doing a lot of damage with it, so I don't think you need 2-prongs on top of it, especially when it dilutes your color concentration and leaves you with not a whole lot in terms of RCV. As for the blue set, I was mainly thinking for U&Y.

*currently under repair*
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Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #681 on: September 27, 2014, 10:46:42 PM »
The 25x was kinda my point. You're already doing a lot of damage with it, so I don't think you need 2-prongs on top of it, especially when it dilutes your color concentration and leaves you with not a whole lot in terms of RCV. As for the blue set, I was mainly thinking for U&Y.

My blue set mostly doesn't matter and most would not really be wanted on U&Y, I'm not sure why you think that.

Also no in the increasing arms race, a crazy modifier two-prong gives ontop of x25 would be very useful actually, and I can fix the rcv with some sub swaps. Blowing things up immediately is a very viable strategy.

My color concentration doesn't really matter with this setup at all.
« Last Edit: September 27, 2014, 11:05:07 PM by Chaore »

Edible

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #682 on: September 27, 2014, 11:20:37 PM »
What are the ideal U&Y teams these days, anyway?

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #683 on: September 27, 2014, 11:27:30 PM »
What are the ideal U&Y teams these days, anyway?

I wish I was kidding when I say 3 Lkali, Athena, and 2 U&Y.

Someone would actually do that and it would work scarily well.

Honestly he has a number of ways he could go, He could probably go something like U&Y/BlueValk/Kushi/SQ/Lightvalk/U&Y for a healer team, or something similar- Maybe Black, Blue, and Light valk instead of Kushi. Add in an LKali on any spot if you have her. It's a bit whaley for the low payoff tbh though.

He could probably go traditional U&Y with a bunch of orb changers and just get bonus damage from slotting finn or arthur and the like, along with maybe athena.

Or again, pronger madness like I suggested. I'd actually change it to Athena/Arthur/Lkali/GZL now.
« Last Edit: September 27, 2014, 11:34:12 PM by Chaore »

hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #684 on: September 27, 2014, 11:33:56 PM »
My blue set mostly doesn't matter and most would not really be wanted on U&Y, I'm not sure why you think that.

Also no in the increasing arms race, a crazy modifier two-prong gives ontop of x25 would be very useful actually, and I can fix the rcv with some sub swaps. Blowing things up immediately is a very viable strategy.

My color concentration doesn't really matter with this setup at all.

Well, U&Y's main color is blue, and I would think that you'd want most of your subs to be blue for maximum burst. If one guys blue, some guy's green, another guy's light, and the last one's dark, all that orbchangins isn't as effective as it could be.

As for blowing things ups, sometimes you aren't able to do that and you have to deal with some guys crap in the mean time. Like, a pre-empetive binds, type absorbing, or maybe even one orb won't appear, and your orb changers are on cooldown.

What are the ideal U&Y teams these days, anyway?

I don't know, I know people will run row builds with Blue Odin and the like. Some other guy plays with green Odins and focuses on green. I don't think there's a set U&Y team. Probably because he isn't as popular as Kirin.

*currently under repair*
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Chaore

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  • You Finally Did It, Kadokawa.
Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #685 on: September 27, 2014, 11:39:45 PM »
Well, U&Y's main color is blue, and I would think that you'd want most of your subs to be blue for maximum burst. If one guys blue, some guy's green, another guy's light, and the last one's dark, all that orbchangins isn't as effective as it could be.

As for blowing things ups, sometimes you aren't able to do that and you have to deal with some guys crap in the mean time. Like, a pre-empetive binds, type absorbing, or maybe even one orb won't appear, and your orb changers are on cooldown.

The orb changing as far as the team goes is to ensure I have a board to use my LS on. I don't need a huge amount of orbs because the multipliers on dudes is insane- and If I do it's probably not going to be blue because U&Y's attack is kinda garbagio.

Edit: Also doing this at cost of good actives is very very silly. I do not have many good actives on blue.

As for your theoreticals- Use another team that is more equipped for the pre-emptive or the type absorbtion.

Also have enough HP to take a hit or conserve the orbchanges better.
« Last Edit: September 27, 2014, 11:51:27 PM by Chaore »

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #686 on: September 28, 2014, 01:10:36 AM »
Question: Now that I can easily do Two Heroes and have already beaton Goddess Descended, Hera Descended and Goemon Descended, what other dungeon I should go for? I was thinking zeus but lolMythicalDifficulty.

I'm not particularly interested in what the dungeon might drop (especially when you consider that most descend bosses not called Hera-Is would be pretty useless to me) just in "can someone that has already beaten the easier dungeons do this?"
It would help to tell your party.



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Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #687 on: September 28, 2014, 04:53:40 AM »
It would help to tell your party.

* Silver Sacchi points at PadHerder in sig.

But for convenience: Max Level Tyrannos, Level 81 F/L Horus(+141), Level 81 Uvo'd Uriel, Level 81 Uvo'd Gigas (Max Skill) and Level 85 Uvo'd Echidna (Max Skill). Everyone's Fully Awoken

As far as friends go, I have easy access to Uvo'd Ame-No-Uzumes, R/D Shivas and Uvo Ares.

If you're feeling lazy on the math, that's 3,3k RCV, 17,5k HP and 20k Fire Damage when matching 3 orbs, all counting Tyrannos's Leader Skill, just apply other multipliers for the helpers as necessary.
« Last Edit: September 28, 2014, 04:59:05 AM by Silver Sacchi »

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #688 on: September 28, 2014, 05:19:31 AM »
You're not getting anywhere close to beating Zeus with Tyrannos as leader, sad to say. Most of the teams I'm seeing on PDX for Zeus use one of the Chinese gods or Horus, so I'd say work on your Horus team some.

If you really insist on using Tyrannos still, I think Takeminakata on Legend might be workable.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #689 on: September 28, 2014, 05:36:06 AM »
* Silver Sacchi points at PadHerder in sig.

But for convenience: Max Level Tyrannos, Level 81 F/L Horus(+141), Level 81 Uvo'd Uriel, Level 81 Uvo'd Gigas (Max Skill) and Level 85 Uvo'd Echidna (Max Skill). Everyone's Fully Awoken

As far as friends go, I have easy access to Uvo'd Ame-No-Uzumes, R/D Shivas and Uvo Ares.

Leader: R/L Horus
Friend: R/D Shiva
Subs:
Evolve MVD to Hurricane Volcano Dragon for Green sub-color
Uriel
B/R Siegfried for Blue
Last slot: Either Echidna, or Tyrannos, or Gigas the Great

my personal suggestion


EDIT
Tyrannos = x2, R/D Shiva = x3 --> x6
R/L Horus = x5, R/D Shiva = x3 --> x15

why are you still using tyrannos again?
« Last Edit: September 28, 2014, 05:41:22 AM by TAMAHIME »

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