Author Topic: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons  (Read 128176 times)

Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #390 on: September 19, 2014, 12:09:39 AM »
His multiplier is 3.5x and is really really not worth it  since it requires six green orbs on the board.

Kind of similar to why i'm expressing issues with G/D bastet's new LS tbh.

Ah, I see, I misread PDX since it was at the top.

That's hella promising, chain buffing bastet might make her absurd (Though I kind of frown on it inwardly since I know this is -hella- waifu favoritism at work here, not many other cards would be getting this kinda treatment, you know?)

People was hyping Vishunuu's two-prongs, what happened to that?

I've always considered Bastet, Kushinada, Ookuninushi to have basically equally powerful LS, so it's only fair for Bastet's active to be buffed towards their level.
No comment on mooncat leader skill until I see how it's changed later today though... Any buff on its multiplier would affect the balance with Sopdet, Chinese gods, Vegeta, New Indos, etc. So I can't see how they can change it further..

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #391 on: September 19, 2014, 12:19:08 AM »
People was hyping Vishunuu's two-prongs, what happened to that?

I've always considered Bastet, Kushinada, Ookuninushi to have basically equally powerful LS, so it's only fair for Bastet's active to be buffed towards their level.
No comment on mooncat leader skill until I see how it's changed later today though... Any buff on its multiplier would affect the balance with Sopdet, Chinese gods, Vegeta, New Indos, etc. So I can't see how they can change it further..

To be honest, no fucking clue- I heard shit all for anybody. NOBODY talks about Vishnu, never have since release.

I mean, everyone did give him the honor of 'bargain GZL', but like, bargain GZL and the other indian 2.0 are all almost entirely better.

And to be honest, nooot really true, and the popularity of the cards as leaders kinda shows that.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #392 on: September 19, 2014, 12:26:10 AM »
People was hyping Vishunuu's two-prongs, what happened to that?

I've always considered Bastet, Kushinada, Ookuninushi to have basically equally powerful LS, so it's only fair for Bastet's active to be buffed towards their level.

Bastet's LS is infinitely easier to get consistent x2.5~x3.5 multiplier; you need 4 combo to trigger x2.5, yet for Kushinada when you get 3 combo, you only trigger x1.5, so for the same power you need 5 combo. That's the biggest strength behind Bastet. Kushinada, for high-skill combo players obviously is the strongest of the three you mentioned due to consistent x49/64/81/100, but I mean, that's for high skill players. And Ookuninushi is just flat out not as popular as the other two as leaders.


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hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #393 on: September 19, 2014, 12:39:20 AM »
Tbf, I haven't heard much about the Indian 2.0s period. I heard a little bit about Durga being black Kirin and a cool Saraswati video, but that's about it.

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Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #394 on: September 19, 2014, 01:19:40 AM »
Bastet's LS is infinitely easier to get consistent x2.5~x3.5 multiplier; you need 4 combo to trigger x2.5, yet for Kushinada when you get 3 combo, you only trigger x1.5, so for the same power you need 5 combo. That's the biggest strength behind Bastet. Kushinada, for high-skill combo players obviously is the strongest of the three you mentioned due to consistent x49/64/81/100, but I mean, that's for high skill players. And Ookuninushi is just flat out not as popular as the other two as leaders.

The way I look at it, Ookuninushi has a much easier time getting consistent x4 than Bastet, while Kushinada will struggle to get x4 because a typical board will be possible to make 7 combo but either does not have the right number of orbs to match 8 combos or orbs are too far apart for it to be feasible.
Ookuninushi may get better with his inevitable ultimate evo, while a Time extend awaken would make consistent 6 combos much easier, the best case would be him getting a dark row enhance.  6 Combos with 1 row is pretty feasible with orb changers, but the true terror is the burst capability with Tsukiyomi CTW on boss stage. That, combined with the innate advantage of Dark over Green in general, may make him possibly the best of the three.
However, he is not waifu material material so his popularity... :V

Using a combination of Bastet and Kushinada has gotten me through lots of descents though, the balance between ease of getting to x14 and having an actual valuable active is great.
I remember trying double kushinada once, just x9 even at 6 combos made it really difficult to get to the boss stage.

Anyways, the point I'm trying to make is the three's LS have their own pros and cons but you can't really say one is better than another, but Kushi and Ookuni's actives are so useful they're often subs in other parties. Yet, bastet's active is pretty much unneeded outside her own party because rows are now a thing. (Even then, G/L Bastet with a focus on green row is totally do-able!)
Spreadcat's best use remains to be Wednesday Dungeon Legend.

Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #395 on: September 19, 2014, 02:30:40 AM »
Today I just discovered that a friend of mine has literally the trinity of dark monsters (Lu Bu, Ronia and AD Lucifer) and because of them can already do both twinlits and trifruits, destroys zeus descended like if it was nobody's business and is generally just blazing through the game's content. He also has Folklore, which allows him to do Golden Keeper just as easily.

Meanwhile i'm trying to get a not-monored team together to maybe get myself through some of the easier descendeds and perhaps somehow start doing twinlits

Should I mention I was the person that introduced this friend of mine to the game?

:colonveeplusalpha:

hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #396 on: September 19, 2014, 03:32:56 AM »
Today I just discovered that a friend of mine has literally the trinity of dark monsters (Lu Bu, Ronia and AD Lucifer) and because of them can already do both twinlits and trifruits, destroys zeus descended like if it was nobody's business and is generally just blazing through the game's content. He also has Folklore, which allows him to do Golden Keeper just as easily.

Meanwhile i'm trying to get a not-monored team together to maybe get myself through some of the easier descendeds and perhaps somehow start doing twinlits

Should I mention I was the person that introduced this friend of mine to the game?

:colonveeplusalpha:

Lol I still haven't bothered with Twinlits.

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Bio

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #397 on: September 19, 2014, 03:41:19 AM »
Twinlit/Trifruit/Masks aren't that hard if you know what you are doing and have the appropriate prerequisites. Twinlit can be done with Zeus, Echidna and a poison,  Trifruit with any mono that has fast changers and some sort of end burst and Masks with all the skill bind resists.

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #398 on: September 19, 2014, 04:14:06 AM »
four u&y teams are apparently now being considered the thing

come on kids GET ON THE WHALE TRAIN

Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #399 on: September 19, 2014, 04:30:32 AM »
four u&y teams are apparently now being considered the thing

come on kids GET ON THE WHALE TRAIN
make 6 Isis teams viable and then we'll talk :V

hyorinryu

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #400 on: September 19, 2014, 04:35:31 AM »
Twinlit/Trifruit/Masks aren't that hard if you know what you are doing and have the appropriate prerequisites. Twinlit can be done with Zeus, Echidna and a poison,  Trifruit with any mono that has fast changers and some sort of end burst and Masks with all the skill bind resists.

Can't be bothered to level Zeus right now. He's sitting at lvl 5 unevolved right now, he has a lot of competition in Angelion, Izanami, and Athena. Red xp, I don't really care about, so it's going to Ifrit. Maybe I'll start using him as a poor man's Shiva. I have absolutely no use for masks at the moment. Even if I two, I have three of them sitting around gathering dust. On that note, I have 5 angelits and 1 devlit. I'm seriously considering ulting Seig to be B/L though.

make 6 Isis teams viable and then we'll talk :V

6 I&I pls. Or Kirin. That's good too.  I think I might have something with 4 FA Lucis.

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Edible

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #401 on: September 19, 2014, 04:48:19 AM »
four u&y teams are apparently now being considered the thing

Oh man, I'm halfway there!

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #402 on: September 19, 2014, 05:06:40 AM »
Oh man, I'm halfway there!

Well, you better get rolling!

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #403 on: September 19, 2014, 05:37:07 AM »
Using a combination of Bastet and Kushinada has gotten me through lots of descents though, the balance between ease of getting to x14 and having an actual valuable active is great.
I remember trying double kushinada once, just x9 even at 6 combos made it really difficult to get to the boss stage.

Bastet + Kushinada has carried me a fair bit through some tough spots as well  :derp:

Today I just discovered that a friend of mine has literally the trinity of dark monsters (Lu Bu, Ronia and AD Lucifer) and because of them can already do both twinlits and trifruits, destroys zeus descended like if it was nobody's business and is generally just blazing through the game's content. He also has Folklore, which allows him to do Golden Keeper just as easily.

Meanwhile i'm trying to get a not-monored team together to maybe get myself through some of the easier descendeds and perhaps somehow start doing twinlits

How far did you get up to usinng your mono-red team just out of curiosity


http://mobile.gungho.jp/news/pad/dragonball_chara2.html o

http://mobile.gungho.jp/news/pad/140919_sinka_dragonball.html uevos

« Last Edit: September 19, 2014, 07:47:32 AM by trancehime »

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Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #404 on: September 19, 2014, 08:12:07 AM »
http://mobile.gungho.jp/news/pad/dragonball_chara2.html o

"Guys we forgot to give one of the chinese gods a healer sub-type"

>No.18
>Blue Healer
>Turn all orbs to Blue,Green,Light

Not sure if this is worth rolling for (There so many silver eggs that even aiming for a specific silver egg doesn't sound like a good idea)


Edit: Wow Vegeta got 2 two-prongs, 2 skill boost and a Time extend now, wtf
Also, surprisingly none of the gold eggs got LS upgrades...

EditEdit:
HOLY CRAP
MoonBastet LS is now starting from 5 combos, multiplier increases per combo, up to x4.5!
Oh craappp I just evolved my spare bastet to moon, but now I want to evolve my Hyper one to that instead!
Spreadcat ALSO GETTING MINI-WOOD ENHANCE
INFINITE WOOD ENHANCE holy crap holy crap omg
top-tier bastet holy crap.
I'm out of rainbow keepers and green keepers to evolve my hyper bastet to moon bastet crap ahh tuesday when

*calms down*

Wow... Moon bastet just went from disappointing to outright amazing.
« Last Edit: September 19, 2014, 08:32:24 AM by Thaws »

Bio

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #405 on: September 19, 2014, 08:54:09 AM »
5 -> 3
6 -> 3.5
7 -> 4
8 -> 4.5
Is this how it's going to work? 8 combos is an above average number.

Mr. Sacchi

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #406 on: September 19, 2014, 09:03:16 AM »
How far did you get up to usinng your mono-red team just out of curiosity.

The biggest things I've done so far are:

- Beating all Mystic Dragon Dungeons (Except green, ofc) in Legend Difficulty.
- No-Stonning two-Heroes (This was before I had Uriel, so it would probably be significantly easier now.)
- Beaten Vesta Cave (Haven't really put much effort in Frozen Soil of Prosell yet).
- Beaten Hypno Forest (I'm not really that far into Technicals, unfortunately).
- 1~2 Stonning (can't remember exactly) Goemon Descended (Legend). (IIRC this was also before I had Uriel, so maybe easier now).

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #407 on: September 19, 2014, 09:09:27 AM »
"Guys we forgot to give one of the chinese gods a healer sub-type"

>No.18
>Blue Healer
>Turn all orbs to Blue,Green,Light

Not sure if this is worth rolling for (There so many silver eggs that even aiming for a specific silver egg doesn't sound like a good idea)


Edit: Wow Vegeta got 2 two-prongs, 2 skill boost and a Time extend now, wtf
Also, surprisingly none of the gold eggs got LS upgrades...

EditEdit:
HOLY CRAP
MoonBastet LS is now starting from 5 combos, multiplier increases per combo, up to x4.5!
Oh craappp I just evolved my spare bastet to moon, but now I want to evolve my Hyper one to that instead!
Spreadcat ALSO GETTING MINI-WOOD ENHANCE
INFINITE WOOD ENHANCE holy crap holy crap omg
top-tier bastet holy crap.
I'm out of rainbow keepers and green keepers to evolve my hyper bastet to moon bastet crap ahh tuesday when

*calms down*

Wow... Moon bastet just went from disappointing to outright amazing.

You mean the really good gold egg leader skills? That DON'T need buffing?

Also yes, Bastet just got isis chain buffed. Waifuism wins again.

I've a lot to say but I'll let disgusted gagging noises stand because I've literally repeated ad verbatim at Edible constantly at why this is a bad idea every fucking time in the past year he's brought this up.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #408 on: September 19, 2014, 09:22:20 AM »
The biggest things I've done so far are:

- Beating all Mystic Dragon Dungeons (Except green, ofc) in Legend Difficulty.
- No-Stonning two-Heroes (This was before I had Uriel, so it would probably be significantly easier now.)
- Beaten Vesta Cave (Haven't really put much effort in Frozen Soil of Prosell yet).
- Beaten Hypno Forest (I'm not really that far into Technicals, unfortunately).
- 1~2 Stonning (can't remember exactly) Goemon Descended (Legend). (IIRC this was also before I had Uriel, so maybe easier now).

Hmm, right. So basically I've caught up to you in Normals and Technicals. Interesting :V

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Espadas

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #409 on: September 19, 2014, 09:29:58 AM »
That's hella promising, chain buffing bastet might make her absurd (Though I kind of frown on it inwardly since I know this is -hella- waifu favoritism good business management at work here, not many other cards would be getting this kinda treatment, you know?)

Fix'd. If you know what your fanbase wants, and manage to deliver it without utterly screwing over the balance, you did a good job. (and no, even with the buff i still don't like Moon Bastet and i'll get her only if i get TWO Bastet and my G/L one is already maxed out..... basically never)

Oh and btw, IT FINALLY DROPPED! I really shouldn't be so happy for a freaking Mystic Flame Knight but after 9 SoF Int and 3 Expert (and failing one at the boss because "lol all 3 with same timer the only time you can't reduce damage/delay in any way") i was getting pissed like a wet cat. I was dropping everything bar the mystic, i even dropped 3 Divine Carmine Masks! >_>

On a side note, my PAL machine MUST be rigged..... FOURTH golden egg in a row!  :o (Devilit, Ruby Pengdra, Dragon Fruit and now Mythlit)
I guess my next decent roll on the REM machine will be in 2015  :V
« Last Edit: September 19, 2014, 09:32:53 AM by Espadas »

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #410 on: September 19, 2014, 09:39:14 AM »
Fix'd. If you know what your fanbase wants, and manage to deliver it without utterly screwing over the balance, you did a good job. (and no, even with the buff i still don't like Moon Bastet and i'll get her only if i get TWO Bastet and my G/L one is already maxed out..... basically never)

This is called damage control, not "good business acumen."

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Espadas

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #411 on: September 19, 2014, 10:06:06 AM »
This is called damage control, not "good business acumen."
It depends on what you focus:

- One of the most loved girls getting a second Uevo: everyone expected it sooner or later so this doesn't mean anything

- Uevo's first incarnation is idiotic for many reasons, fanbase rages, devs recognize the mistake, Uevo get modified: damage control

- After modification and calming down the rage, buff the Uevo again (but not to utterly broken levels) to appease the fanbase and make them spend more money on rolling and evolving another Bastet: good business management

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #412 on: September 19, 2014, 10:14:23 AM »
It depends on what you focus:

- One of the most loved girls getting a second Uevo: everyone expected it sooner or later so this doesn't mean anything

I'm not sure you're really aware of where I'm coming from. PAD is not performing as well sales-wise compared to Monstrike, and other GungHo games recently, so YamaP must resort to pandering to the fanbase and also to introduce the entire 7.2 Update in one huge chunk versus staggering them. They are doing this literally to save the game from losing a good chunk of its existing Japanese player base.

Quote
- Uevo's first incarnation is idiotic for many reasons, fanbase rages, devs recognize the mistake, Uevo get modified: damage control

- After modification and calming down the rage, buff the Uevo again (but not to utterly broken levels) to appease the fanbase and make them spend more money on rolling and evolving another Bastet: good business management

I highly doubt people will deliberately try to pull the REM for another Bastet. Some people will most likely just change their hypermaxed G/L Bastet to G/D and not spend any money at all. Or, she will be ignored. People will not deliberately throw money at the REM for something like this. It is a very strong option, that may trivialize other combo gods, she may monopolize the playing field. But it's certainly not "good business management" when your game has not been satisfactory to fans for a while now.


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Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #413 on: September 19, 2014, 10:18:02 AM »
You mean the really good gold egg leader skills? That DON'T need buffing?

Also yes, Bastet just got isis chain buffed. Waifuism wins again.

I've a lot to say but I'll let disgusted gagging noises stand because I've literally repeated ad verbatim at Edible constantly at why this is a bad idea every fucking time in the past year he's brought this up.

I was thinking of Gohan which was basically horus pre-ult LS. Does the extra awakenings make up for it?
I agree others are  ok as it is though.

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #414 on: September 19, 2014, 10:22:55 AM »
I'm not sure you're really aware of where I'm coming from. PAD is not performing as well sales-wise compared to Monstrike, and other GungHo games recently, so YamaP must resort to pandering to the fanbase and also to introduce the entire 7.2 Update in one huge chunk versus staggering them. They are doing this literally to save the game from losing a good chunk of its existing Japanese player base.

I highly doubt people will deliberately try to pull the REM for another Bastet. Some people will most likely just change their hypermaxed G/L Bastet to G/D and not spend any money at all. Or, she will be ignored. People will not deliberately throw money at the REM for something like this. It is a very strong option, that may trivialize other combo gods, she may monopolize the playing field. But it's certainly not "good business management" when your game has not been satisfactory to fans for a while now.
Adding on to what Trance already took care of for me:

Again, this literally happened because :Bastet:.

This is not standard procedure for 'we fucked up with a card'. This is 'we stirred a fucking wasps nest'. This is literally the most extreme of extremes and Gungho is usually fucking limpfish as HELL with fixing their terrible fucking balance decisions- Which this was not in any case, a lot of complaints about the first version of G/D bastet were fixable, and could've gotten away with a buff to her active. This is really bad playerbase interaction and the thing I have most issue with- No fucking other card would get this treatment, and certainly not over a -very- workable situation.

Secondly, no, this is not a minor thing. Bastet literally just became even MORE of the go to combo god and this actually really fucks up the Oku/Kushi/Bastet trio, they need to do damage control just to deal with this change. They literally did shit that is negatively effecting balance JUST to keep from having the bastet fans from throwing their car over. I can't really fucking stress this enough and I don't care about your opinions here, especially because they're from a new player who really doesn't get the full grasp of things fully- That's a fact.

I was thinking of Gohan which was basically horus pre-ult LS. Does the extra awakenings make up for it?
I agree others are  ok as it is though.

Ah shit, I forgot Gohan existed. Also probably to be honest, his awakenings being LEVELS above horus makes him an okay sub.

Thaws

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #415 on: September 19, 2014, 10:28:37 AM »
As much as I'm biased towards bastet, this buff does screw up kushinada in everyway, making her even more of a sub-only.
I'm pretty sure this just paved the way for ookuni's ult though.
Regardless, the power creep is very real.

Back to DB, are they seriously going to release a 3.5atk for devil and dragons with no drawbacks!? RIP Satan

Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #416 on: September 19, 2014, 10:33:22 AM »
As much as I'm biased towards bastet, this buff does screw up kushinada in everyway, making her even more of a sub-only.
I'm pretty sure this just paved the way for ookuni's ult though.
Regardless, the power creep is very real.

Back to DB, are they seriously going to release a 3.5atk for devil and dragons with no drawbacks!? RIP Satan

See the thing here is it's pretty fucking clear what they're going to have to do to Okuni was not planned, which is really even worse, they're changing plans because of rabid fanboys upset about their catgirl.

Even worse, they might not and Okuni is going to end up losing whatever foothold as a leader he might have or ever had (Bastet can run Yomi too, you know- Especially since she now favors using dark orbs now, and Devilbu is her friend).

But yeah, this is a HUGE sudden creep to combo gods and I don't even know what else might be threatened by this.

Also yeah Cell is...a thing? I uh, I think I get why they mentioned 'Green devil is about to get a lot stronger' with him around, jesus fucking christ. Devilstet also works fucking wonders on him, evenmoreso now that she has a prong.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #417 on: September 19, 2014, 10:35:24 AM »
As much as I'm biased towards bastet, this buff does screw up kushinada in everyway, making her even more of a sub-only.
I'm pretty sure this just paved the way for ookuni's ult though.
Regardless, the power creep is very real.

Back to DB, are they seriously going to release a 3.5atk for devil and dragons with no drawbacks!? RIP Satan

Yes. The power creep is very real, as you said. YamaP really wants to push Green devils. It's... uh yeah.


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Chaore

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #418 on: September 19, 2014, 10:40:24 AM »
Yes. The power creep is very real, as you said. YamaP really wants to push Green devils. It's... uh yeah.

I mean to be fair, Satan still has -three fucking rows- to his name, and Cell has a single prong and a lot of garbage. With devilstet his move time will be absurd, but he's not backing a lot behind him right now actually, especially since he's not a row leader and that's exactly what green devil is.

He's pretty strong but uh... I don't think he'll work as many wonders as you'd think.

trancehime

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Re: Puzzles and Dragons 12: Magic Stones and Loathing in Las Dungons
« Reply #419 on: September 19, 2014, 10:42:40 AM »
I mean to be fair, Satan still has -three fucking rows- to his name, and Cell has a single prong and a lot of garbage. With devilstet his move time will be absurd, but he's not backing a lot behind him right now actually, especially since he's not a row leader and that's exactly what green devil is.

He's pretty strong but uh... I don't think he'll work as many wonders as you'd think.

His active's really not that bad, though. We can't discount that either.

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