~Hakurei Shrine~ > Touhou Projects
Labyrinth of Touhou - Rebirth
Alcoraiden:
Take everything I'm saying with a grain of salt, as I've *only* played this patch, and my knowledge of the original game comes from my mechanics-oriented pal who is reading up on the original LoT formulas/etc beside me right now.
I am guessing that it's easy to determine who was subbed in for who based on the conditions in which the characters were obtained. This means that Spoiler: Komachi got subbed out for Spoiler: Momiji? Really? That's one hell of a trade. Also hey, I like Sanae. Some people like Sanae. :P
I would say I wish that characters were purely added instead of just subbed in, but I expect it was easier to switch out people instead of just add folks. Granted, Spoiler: Shinki showed up early in game, and I *think* she was totally new?
I'm curious also as to why Evade hasn't gotten fixed. Evade still does nothing, and that means that all the characters who are supposed to be balanced out by their lack of accuracy (Marisa for one) are going to be OP as all hell. Marisa sure does kill everything, though I can't complain too much about that. Or did you nerf them in accordance with this? (Or did the game originally have this made up for?)
Thank you so much for making the game less grindy. It has been way more fun to play your patch than LoT for just this reason, let alone all the others. :)
Also did you drop the number of battle points requirements to recruit Spoiler: Yuyuko and Yuugi? Because otherwise it will be a pain in the bum to get the sheer number of battles required for that.
EthanSilver:
Geez. I stopped receiving email notifications for this thread, oddly enough. I thought it had died out, then other projects came up and I just forgot about it. Weird.
Many thanks to Terminal Velocity and Gesh86 for reuploading the hack. I've edited the first post accordingly.
--- Quote from: Alcoraiden ---Some people like Sanae.
--- End quote ---
Once I rise to power, those people will be the first sent to work in the radioactive salt-mines.
I kid, I kid. ...Well, mostly... :P
--- Quote from: Alcoraiden ---I would say I wish that characters were purely added instead of just subbed in, but I expect it was easier to switch out people instead of just add folks.
--- End quote ---
There's simply no room for extra characters (short of recompiling the game with a larger "group" size, but I don't have access to the source). Increasing the space available manually involves many very messy changes (reserving extra memory, relocating the group info to account for its new size, updating every single reference to it to point to the new location, modifying the character setup functions to include the new characters, going through the same process to add space and data for their spellcards, creating new events for the new characters, changing the number of slots in all screens that show the full group, modifying the save/load code... I could go on for a while, really. ;) )
--- Quote from: Alcoraiden ---I'm curious also as to why Evade hasn't gotten fixed.
--- End quote ---
Originally LoTR was intended as a personal project so fixing the evade bug was not at all on my list of changes. It would involve rewriting a lot of code for a feature I never learned to take into account when playing the original. If I remember correctly, the accuracy/evade parameters aren't even referenced in combat so the fix isn't all that simple..
--- Quote from: Alcoraiden ---Thank you so much for making the game less grindy
--- End quote ---
You're welcomed! To be honest, the furthest I ever played through the original was the Eientei battle. After that, it started getting kind of grindy and I usually just Cheat Engine'd my levels up to whatever was reasonable. Not to mention the Eientei floors were such a pain to get through, so my patience with the game would just run out. ;)
--- Quote from: Alcoraiden ---Also did you drop the number of battle points requirements to recruit...
--- End quote ---
Every recruitment requirement was reduced to account for the reduced encounter rate. I remember someone brought up a problem with Yuugi's not having been reduced but I think I fixed that in the v1.1 exe.
Alcoraiden:
I am amused as all get out that the original game makers just punted Accuracy/Evasion from the entire code base without removing the text about it in game. XD Granted it's not the most spit-and-polished game to begin with, given how there are some formulas that nobody knows, such as "how the fug does Poison work?!". Also, Remilia's description mentions that her Spear the Gungnir is "a skill we will rely on for a long time" because "she doesn't learn many skills," but as far as I can tell the original game had no skill learning at all. XD
Yeah, I figured adding new folks was crazy difficult; your description confirms that fact.
Oh jeez the Eientei floors. I'm there *right now.* I'm so, so glad the encounter rate is down.
Thank you for fixing the "how to obtain characters" rates!
And just in case it seemed like I was complaining a lot, this is a damn good patch and got me to play the game, so go you. :)
One more thing: By how *much* were the encounter requirements for various characters reduced? Because I'd like to calculate just how much I have to faff around with various people I haven't used for all of game in order to get other folks...
Shiina Tamai:
I'm interested in the LoT toolkit. If somebody could re-upload it, I would appreciate it.
Alcoraiden:
Bug found. I have flipped every failsafe switch, yet the lock claims I have only opened 1/4 of them. I am now trapped on Floor 12 and cannot move on.