Author Topic: Kancolle Kai 2 : The 11th Operation has begun!  (Read 213167 times)

Totaku

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #180 on: November 17, 2014, 04:24:23 PM »
Hmm I see. I would hope Kaga can do well with a couple Reppuus in hand, especially if I use that big plane slot for that.

The only thing is that I want my BBs to take down as much (if not all) of the enemy as I can so I don't have to risk my escort fleet going into shelling themselves.

Btw my two CVLs are Ryuujou Kai and Hiyou Kai.

Mmm you can try that, I just did a quick look and saw that some players did use 3 BBs in thier composition. So perhaps your orginal can work. Also apparently I was also mistaken about the CLT without Akitsumaru bit. So there's no limit I don't think on what CLTs you can bring so if you got other Kai 2 CLTs use them.

Just keep in mind that from the looks of it, you're going to be facing either a 4 - 5 battle session on that map. So treat node F as a random probability.
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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #181 on: November 17, 2014, 05:17:14 PM »
Thanks for the advice Totaku! I used Hiryuu since I haven't leveled my Kaga at all yet, plus she's Kai Ni'd, so that helped in my decision as well. Apart from that, I'll switch Kitakami and Ooi's positions as you'd suggested.

As for the light cruiser situation, it seems that I was only able to use Naka, so I switched out Isuzu for Samidare since she's the leader of the first expeditionary fleet I ever had and my starter ship meaning that she's pretty leveled already. Thanks for the info on Ooyodo by the way!

I've only done one run through of E-3 so far, but I had to stop at the dual battleship node when Ushio got critted. Otherwise, my set up seems to be fine for now, so I'll probably keep trying with it.

EDIT: I kept getting stonewalled by the battleship node, so I switched to the 3FBB, Akitsumaru, 1CA, 1CV + 1CLT, 1CL, 2DD, 2CA composition from the wiki instead and got through.  This is even better in my opinion mostly because it skips both maelstrom nodes. Couldn't beat the boss, but I chipped her down to about half of her health at least so the boss bar went down a little.
« Last Edit: November 17, 2014, 09:07:44 PM by Kasu »

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #182 on: November 18, 2014, 05:58:41 AM »
Beat E-1 last night and got lucky on my first run of E-2 (currently  1~2 kills away from completing).
 

 
 
All the information I keep seeing about Anti-Air Cut Ins has been pretty vague so I'm not exactly sure what they do or how you do them.

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #183 on: November 18, 2014, 07:51:33 AM »
One more sortie and I'll finish off E-3. With less than 10K resources consumed so far, it's looking pretty good. I'll run a boss support fleet to make sure I take it down.

Fleet 1:
Akitsumaru - 41
Nagato - 94
Mutsu - 84
Kirishima - 96
Haguro - 71
Kaga - 85

Fleet 2:
KTKM-sama - 99
Yasen-baka - 73
Tone - 67
Kiso - 97
Verniy - 81
Shigure - 68

Akitsumaru has made my fleet go ABFHI 100% of the time so far. She's a true godsend for routing. If I swap out one each of my CLTs and BBs, I can skip A, but I prefer the extra CLT. Used Ooi in E-1, so I only have 2 CLTs for this run. Haguro is a serious MVP. Her crit rate on double attacks seems to be a tier higher than my battleships - even the Flagship-Rus are no match for her.

The not-so-good part is that Nagato and Mutsu are crit-magnets at the boss. Seriously, half my runs have finished with both of them in red.

This is probably going to be my last EZ-mode event - I'm at HQ level 98 at the moment.

Edit: And that's it for E-3! Final run went as smooth as butter - 2 Perfect-S, one S-rank up to the boss, then T-cross advantage at the boss, boss targeted Kaga and Akitsumaru. No notable drops, though, sadly.
« Last Edit: November 18, 2014, 09:52:00 AM by qMyon »

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #184 on: November 18, 2014, 11:30:37 AM »
oh yeah, btw for Ooi, I always equip her with midget subs. Anything I should change up or do midget subs still counts for torpedo cut-ins?

Totaku

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #185 on: November 18, 2014, 11:46:03 AM »
oh yeah, btw for Ooi, I always equip her with midget subs. Anything I should change up or do midget subs still counts for torpedo cut-ins?

If you're going for a torpedo cut-in, then as long as you have two other torpedoes that are not midget subs, it should allow you to cut-in. As midget subs don't contribute to cut-ins. They're mainly only good to allow pre-emptive torpedo slavos in day battles (which is a must for them)

A quick idea of how it works:

Type A Midget sub
Quad Oxygen (or Quint) Torpedoes
Quad Oxygen (or Quint) Torpedoes

This set up should allow you to perform a torpedo cut in since you're using two torpedoes other than the midget sub.

Personally I favor double attacks with 15.5cm Secondary triple mounts, but each have thier notable benefits.

Edit:

Devs have informed they have hot fixed a bug that happened in the game. To summarize, Torpedo bombers, Bombers and seaplane bombers were getting wrecked at a ridiculous rate by enemy AA no matter how low it was. They fixed this issues so carriers will probably be more useful now compared to before hand in battle.

Also Asagumo's library's graphics were fixed in the process.
« Last Edit: November 18, 2014, 12:07:53 PM by Totaku »
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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #186 on: November 18, 2014, 01:49:07 PM »
Would that hot fix help E-4 boss node anymore considering how people were saying that it's absolutely impossible to win Air superiority on it?

Btw I'm finding that I prefer torpedo attacks, as they do more damage overall, and against the boss it tends to activate. The problem with double attack on my DDs is that they do scratch damage 90% of the time. (from 5 - 20 damage, even with my light cruisers).

EDIT: Well then...E-3 is done! :V that was surprisingly much easier than the last two maps combined. I only used 20 buckets, although my fuel count took quite a hit...

The map started off well. I decided to go 3BB 2CA 1CV for the assault fleet. First run went well but I got the F -> E. Surprisingly (with the boss support), my main fleet was still able to take out every other in the boss fleet except for the boss, so it was up to the escort fleet in night battle to take care of it.

...that didn't go as well as it should have. With the double attack set up, they were only doing measly scratch damage. This was probably because of the lack of ammo because of the amount of nodes we went through. We got the boss to 15 health but no kill.

So I tried again, but modified my escort fleet for torpedo attacks. Unfortunately I got sent back by Node F because of the flagship BB that shot Kongou to red. This was a warning of what is to come from that node, because surprisingly that was the ONLY node that would ever send me back.

After some buckets and refuel, I go again, and this time I make it to the boss through F -> H. I managed to get to the boss will full green fleet. This time everything went even better than the first time. Then came night battle and...Naka-chan one-shots it with a cut-in torpedo attack. Hah. Because of this I stuck with the torpedo strategy.

Unfortunately, I was forced to finally switch out my Ashigara to Kirishima because of the flagship BB always critting it to red in Node F (and ONLY Node F). This proved to work very well because every time after that I got past it and made it to the boss node in every run that followed.

During one of my runs, I did manage to find a ship that will prove to be might useful in the future...


Talk about luck :V After that, RNG was forgiving today and took me through F -> H almost every time. I only got F -> E once, and again, I couldn't kill the boss because of it (even with torpedo attacks, but mostly because my main fleet couldn't get rid of the rest of the fleet for night battle, so my DDs focused on them instead).

On my last run, I noticed the fleet changed. However...it seems to be even easier! Sure the BB changed, and now we got a "scary" Carrier, but it seems like it made things easier because my Kaga still held the air superiority. The fleet was able to take out the rest of the fleet with ease while Naka-chan the escort fleet did the rest.


Thanks Naka-chan!

And with that, I got the ship I wanted at the end of this event!




She looks so cute and innocent.

I'm only 9k in fuel however thanks to the 3rd map. This is what I get for using all these BBs for this map :V

I'm gonna spent the next couple days to rebuild my fuel count before I take a shot at E-4. That pre-boss node looks scare as hell...I hope I can deal with it. I plan on using the Quick Response Combined Fleet as I have 4 CVs that are higher level for the map, and I have plenty of bauxite still. However, I might try the Surface Fleet since it worked really well for E-3, though the fuel hit.
« Last Edit: November 18, 2014, 05:00:40 PM by Gpop »

Red Frost

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #187 on: November 19, 2014, 09:27:51 AM »
Just did my first run of E-4 and I already feel like taking a nap.  Made it to the boss and did some good damage but didn't get the sink and now I have to resparkle my girls.  Going with Akitsumaru, RJ Kai II, CVL Chiyoda Kai II, Haruna Kai II, Yamato, and Nagato with Sendai Kai II, Yuudachi Kai II, Shigure Kai II, Ushio Kai II,  Yukikaze, and KTKM Kai II for support.  I'd run more CLTs but apparently having more DDs helps direct you to Node B, which means one less battle and that you don't have to hit Node E.  If things go badly I might just have to swap in Ooi and Kiso but we'll see how this goes for now.
 
I really don't know how I feel about this map being a combined fleet one.  The extra shelling phases are kind of a double-edged sword because you get to do more damage but then there's also more opportunities for the enemy to crit someone to red before you even make it to the boss.  It's also really tiring when you have twice as many girls to sparkle.
 
When's the event scheduled to end anyways?

qMyon

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #188 on: November 19, 2014, 12:07:55 PM »
E-4's not going too well for me either. Currently speedgrinding Ooyodo to get the Fleet Command Facility so I don't have to retreat from the pre-boss node so many times. I go through node B most of the time, though, so that's a plus.

Fleet 1:
Haguro - 72
Nagato - 95
Mutsu - 84
Taihou - 96
Kaga - 71
Tone - 67

Fleet 2:
KTKM-sama - 99
Yasen-baka - 73
Ooi - 99
Kiso - 97
Shigure - 69
Yukikaze - 66

Totaku

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #189 on: November 19, 2014, 02:10:49 PM »
Just did my first run of E-4 and I already feel like taking a nap.  Made it to the boss and did some good damage but didn't get the sink and now I have to resparkle my girls.  Going with Akitsumaru, RJ Kai II, CVL Chiyoda Kai II, Haruna Kai II, Yamato, and Nagato with Sendai Kai II, Yuudachi Kai II, Shigure Kai II, Ushio Kai II,  Yukikaze, and KTKM Kai II for support.  I'd run more CLTs but apparently having more DDs helps direct you to Node B, which means one less battle and that you don't have to hit Node E.  If things go badly I might just have to swap in Ooi and Kiso but we'll see how this goes for now.
 
I really don't know how I feel about this map being a combined fleet one.  The extra shelling phases are kind of a double-edged sword because you get to do more damage but then there's also more opportunities for the enemy to crit someone to red before you even make it to the boss.  It's also really tiring when you have twice as many girls to sparkle.
 
When's the event scheduled to end anyways?

I don't know about you Red Frost, but during this event, not once did I need to sparkle when using combined fleets. I don't know why, but the event seems very straight forward. Also, I'm taking it the fleet set up you have there is to help gain air superiority? I only ask because I never thought od using Akitsumaru for this kind of set up.

Though personally the more CTLs the better if you ask me, especially in the final phase. But I'll leave that up to you to decide.

As for when the event will end? Well assuming the date is correct... then we should expect it to end on November 28th.... Black Friday Japan Time..
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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #190 on: November 19, 2014, 03:21:28 PM »
Finally finished E-3 and got me some Prinz Eugen~  That last part was annoying because I got the T crossed on me twice in a row at the boss node with the boss's new fleet composition before finally managing to take her out. Apparently crossing the T on the Wo node before that when you're using the AA formation for combined fleets doesn't go well either since I still managed to take more damage than the enemy.

My luck is crazy though. I'd planned to stop once I finished E-3, so since it was over I decided to hit up the LSC real quick and after several months of trying for her, I got Bismarck on my first try.  Now I finally have all the German girls!

Now if I could just drop Taigei. ;>;

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Red Frost

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #191 on: November 19, 2014, 03:31:31 PM »
I don't know about you Red Frost, but during this event, not once did I need to sparkle when using combined fleets. I don't know why, but the event seems very straight forward. Also, I'm taking it the fleet set up you have there is to help gain air superiority? I only ask because I never thought od using Akitsumaru for this kind of set up.

Though personally the more CTLs the better if you ask me, especially in the final phase. But I'll leave that up to you to decide.

As for when the event will end? Well assuming the date is correct... then we should expect it to end on November 28th.... Black Friday Japan Time..

I didn't bother with E-1 but figured sparkles were a must for the rest of the event.  Part of it stemmed from already having a majority of them sparkled and part of it is because I heal all damage before an event map, so if the ship has less than moderate damage I'll run them through 1-1 up to 3 times and then give them a bucket.  It also means I don't have to deal with fatigue.

And yeah that was the idea with using Akitsumaru and 2 CVLs (suggested on the wiki) but I've only gotten parity thanks to me running into the two BRS Wo formation every boss encounter.  If things get too problematic I'll swap in some CLTs but so far I'm 3 sorties in with 2 clean kills.

Totaku

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #192 on: November 19, 2014, 05:04:00 PM »
Finally finished E-3 and got me some Prinz Eugen~  That last part was annoying because I got the T crossed on me twice in a row at the boss node with the boss's new fleet composition before finally managing to take her out. Apparently crossing the T on the Wo node before that when you're using the AA formation for combined fleets doesn't go well either since I still managed to take more damage than the enemy.

My luck is crazy though. I'd planned to stop once I finished E-3, so since it was over I decided to hit up the LSC real quick and after several months of trying for her, I got Bismarck on my first try.  Now I finally have all the German girls!

Now if I could just drop Taigei. ;>;

You could try to gun for E-4 if you wanted to. The prize would of been 10 screws + medal + Nowaki.. But I recall you said you didn't plan to do that. So that's up to you I guess? ^^;

But on the bright side, you finally got your Bismarck, so great job for you!

I'll tell you what, if you don't want to try beating E-4. Try this if you have the time and resources... Taigei drops in E-1 of the event. (She also drops at E-4 with a slightly higher drop rate) You just need to S-rank the boss and hope she drops... eventually.


Also I forgot to post this.... but.... 35k fuel and ammo + 4 Maruyus later....



I'm done... she really tried to hide from me... but I got her now... I'M DONE with this event. (I may go back to hunt for a spare Taigei + Akitsumaru.)
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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #193 on: November 19, 2014, 05:35:31 PM »
You could try to gun for E-4 if you wanted to. The prize would of been 10 screws + medal + Nowaki.. But I recall you said you didn't plan to do that. So that's up to you I guess? ^^;

But on the bright side, you finally got your Bismarck, so great job for you!

I'll tell you what, if you don't want to try beating E-4. Try this if you have the time and resources... Taigei drops in E-1 of the event. (She also drops at E-4 with a slightly higher drop rate) You just need to S-rank the boss and hope she drops... eventually.
Thanks!

Honestly, I think I'm going to stay away from the event maps now though.   My resources are kinda shot now after getting Bismarck and attempting to build another Akitsumaru for the landing craft, haha.  Plus I'm tired of all the heavy-duty sparkling that comes with doing a combined fleet.

I AM running 2-5 right now for the medal though, so there's that chance. Plus I usually do fleet training at 4-4 as well, so hopefully someday.

Either she'll drop or I'll build her once they (hopefully eventually) make her buildable.

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #194 on: November 19, 2014, 11:55:11 PM »
What's the recommended E-3 fleet set-up for a level 43 HQ?

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #195 on: November 20, 2014, 09:10:18 AM »
Just finished the event. E-1 to E-3 were pretty easy. E-4 was pretty annoying however and was pretty frustrating since I was pretty much trying to rush it for no good reason other than personal pride. The goddamn double Wo-Kai flagships was annoying as hell mainly because it prevents air superiority. One time I only had one Wo right before I got the boss into sinking range so I guess I must have gotten really unlucky with formations or something.

Killing the boss took multiple tries but finally the 2 Armored Carrier Princesses were killed in day battle and the boss was taken down to moderate damage despite Sendai having been escorted to safety by Bep in the last node. Flagship Kitakami with double attack promptly murdered the boss for me in night.

The even in total used up 16k fuel, 6k ammo, 11k steel, 2k bauxite and 140 buckets. In comparison to last event's E-6, this event in total used about half the resources and the same about of buckets. That's the entire event to just E-6 alone from last event. I probably could have used even less resources if I just took my time like I usually like to do.

Now I've got a ton of resources to blow on LSC and almost 5 hours of footage to go through and edit. I should have event videos up sometime next week if I find the time to do post commentary over the weekend. These videos should be in 60fps as well.

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #196 on: November 20, 2014, 11:23:36 AM »
I didn't think this was going to happen when it did.
 

 

 
And now my chest hurts from laughing hysterically without inhaling first.
 
Spent about 23000/23000/14000/2300 and 120 buckets on the event with E-4 being half the bill.  I was only going to do two celebratory LSC attempts after I finished the event but I went a little nuts and tried nine times.  No Musashi but at least that extra Yamato came with nice equips.  Gonna take a break for a few days and do some expeditions before I try to grind the event maps.  Only droppable DD I don't have is Naganami and she can be found on a couple of nodes in E-2 so I'll probably go for that before I try to get extra Maruyu/Akitsumaru from E-3.

Totaku

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #197 on: November 20, 2014, 01:44:50 PM »
What's the recommended E-3 fleet set-up for a level 43 HQ?

The question I want to ask is how many BB, CA, CLTs, CVL, CLs, and DDs do you have that are well trained? Also do you happen to have Akitsumaru?

If no to Akitsumaru, then go with 2 BBs, 2 CAs, 1 CV, 1 CL for the surface assult fleet.

If you lack in CLTs, use 1 CL, 2 CAs, and 3 DD for the escort fleet.

If you have AP ammo, put them on your BBs.
Also make sure your DDs are geared for cut ins.


There's not much I can consider since I never tried this combination and only resorted to the wikia for this advice.

If you so have Akitsumaru then put her in the surface assault fleet. She will allow you to avoid node E all together.
And if you have CTLs, USE THEM! make sure they're geared for double attacks or cut ins and also carry the type A Midget sub. The rest should come easily.

This is something I would recommend if you have some of these.

Edit: I forgot about this, but so you have Chiyoda or Chitose in seaplane trender form? I hear they are functional alternatives to Akitsumaru if you don't have her. Just not nearly as useful, but you can avoid node E if you have one of them in your fleet. too.



BTW, STEALTH UPDATE

Yamashiro Kai Ni has been implemented in a stealth update while the game was running. So as of right now you will need to refresh the game to implement the hot patch.

The basic gist of the stealth update is this:

Quote
1. Yamashiro Kai Ni Implemented! She needs to be trained to a very high level (Level 80). A blueprint is required for her upgrade.

2. Yamashiro Kai Ni comes with new dialogue. The dialouge includes for Kai are refueling, ideal, marriage, ect. New dialouge for homeport upon Kai Ni.

3. Battleships and Aviation Battleships can now equip search lights.

So yeah go reset your browser so you can have your Yamashiro Kai Ni'd.

And of course here you go for all to see... Yamashiro Kai Ni.

« Last Edit: November 20, 2014, 02:08:30 PM by Totaku »
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Totaku

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #198 on: November 23, 2014, 12:24:04 PM »
Heads up from the Devs! The Event will last until December the first! So you will have till the end of the month to get what you want from the event!

Also as another heads up, they've informed us that another Heavy Cruiser that was part of a namesake ship group that sacrafice herself to protect another set of ships during a night battle when she used her search light to draw enemy fire.

Take a guess which Kanmusu that would be..

It's
Spoiler:
Furutaka
Mine's at level 75, so I think she's borderline ready.
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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #199 on: November 23, 2014, 05:20:50 PM »
Heads up from the Devs! The Event will last until December the first! So you will have till the end of the month to get what you want from the event!

Also as another heads up, they've informed us that another Heavy Cruiser that was part of a namesake ship group that sacrafice herself to protect another set of ships during a night battle when she used her search light to draw enemy fire.

Take a guess which Kanmusu that would be..

It's
Spoiler:
Furutaka
Mine's at level 75, so I think she's borderline ready.
Ah, seems I'll finally have to keep her then! I'd really only kept her around for the Quests involving her, but this'll be a good incentive to use her now.

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #200 on: November 25, 2014, 07:15:09 AM »
Kancolle Vita trailer. Seems like a straight port of the online game?

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Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #201 on: November 25, 2014, 08:27:49 AM »
Kancolle Vita trailer. Seems like a straight port of the online game?

At the moment, it's unknown if it's a complete port as of yet, it sure looks like it's going that way, but what has been confirmed is this:

The character sprites will be animated. The trailer you see before you might just be an example of this said "animation" that is mentioned. So you could say.. your Kanmusus will be more.... lively....

Beyond that, the Vita port still sits in the unknown dark for the time being.... Still seeing these character animated is interested none the less. Rumors have mentioned of it being an SRPG, but it's all be a complete mystery even to this point.

Oh and I see why they waited till now to release the trailer and all considering Akizuki's in it..... yup....
« Last Edit: November 25, 2014, 01:19:56 PM by Totaku »
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Re: Kancolle Kai 2 : Operation Kon is now go! Vita Version announced!
« Reply #202 on: November 25, 2014, 12:27:34 PM »
It's finally over......for the first time in my career, I actually finished an entire event. For starting with 25K resources/97 buckets, I'm satisfied.

E-4 was a lot tougher than the other maps. Lacking AP ammo really put a damper on my ability to kill the boss. I chipped the bar down to 0 without getting a single boss kill.

Then I tried to kill the boss. Sortie after sortie, no joy. The RNG refused to give me anything better than head-on engagement at the boss node, and sparkling just got me crit by subs. Support fleets just missed entirely and did nothing.

Once, Yukikaze got knocked to red by a destroyer in shelling. A FREAKING NORMAL DESTROYER. Then I ran out of buckets. I nearly stopped then and there.

Thankfully I still had the daily quests up, so I grabbed those. Repaired for one last run.

And then it all came together. Sailed through the boss nodes, just Kaga got hit to yellow.

Parallel engagement at boss for once. Gained air superiority. Day ended with night fleet fully operational, and the boss in full health, but with 2 more enemy vessels in red. And my kanmusu, who had never sunk the boss, actually left her at full many times with the rest of the enemy fleet gone.......

WENT STRAIGHT FOR HER ****ING THROAT!

Sendai, Haruna both targeted the boss. Then Shigure cut in for the coup de grace. It was beautiful. Taking out the other two was almost anticlimactic.

I gave them a Mamiya+Irako treat afterwards. They deserved it.

Resources remaining:
[attach=1]

Only notable drops were Maruyu and an extra Imuya.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #203 on: November 25, 2014, 03:57:28 PM »
At the moment, it's unknown if it's a complete port as of yet, it sure looks like it's going that way, but what has been confirmed is this:

The character sprites will be animated. The trailer you see before you might just be an example of this said "animation" that is mentioned. So you could say.. your Kanmusus will be more.... lively....

Beyond that, the Vita port still sits in the unknown dark for the time being.... Still seeing these character animated is interested none the less. Rumors have mentioned of it being an SRPG, but it's all be a complete mystery even to this point.

Oh and I see why they waited till now to release the trailer and all considering Akizuki's in it..... yup....
Hm... To be honest, I'm not entirely sure that it'd be worth importing it if the only difference is that the girls are animated. There'll probably be other features of course and I don't believe the Vita is region-locked, but still.

I'm assuming that Practice Battles would be done online though if they even include them (though I guess it wouldn't make sense not to include Practice Battles. All dat XP)

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Red Frost

  • "Nee-san, is that you?"
  • "I can't tell from down here."
Re: Kancolle Kai 2 : Operation Kon is now go!
« Reply #204 on: November 26, 2014, 08:51:45 AM »
Kancolle Vita trailer. Seems like a straight port of the online game?

That's a bit anticlimatic.  If it's just a straight up port that can be played on the go I'd rather stick with the free version that I can play with a steady internet connection.  I'm not too fond with the animation style they've chosen, either.  I love the in-game portraits but manipulating them to make it look animated doesn't look the most natural.  I was really hoping they'd be given 3-D models because that would be a godsend for fanart.
 
I guess it's for the best since I don't have a Vita and never really wanted one until I heard about Senran Kagura Shinovi Versus getting localized.

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Kancolle Kai 2 : Operation Kon is now go! Vita Version announced!
« Reply #205 on: November 28, 2014, 03:52:47 PM »
So I'm here to post my report on the event right now.

After E-3 I originally decided to stop there for now because I got who I wanted, my cute german ship girl. But after a couple days I decided, "hey I still got plenty-ish resources so why not try E-4 at least and see how it goes?"

I went with the surface fleet very similar to the fleet I used in E-3, except I put in Ashigara and Mogami in to replace my Hyuuga and Kirishima so I don't have to deal with the BB Hime and go straight to boss node.

I was...really surprised on how well that first run went. I remember telling Totaku about it in IRC. I survived the pre-boss decently (some ships at orange but no big deal). However, I was surprised at how bad my fleet's accuracy was in the boss node. They could not hit anything. I managed to sink a couple ships but with the amount of ships in the enemy fleet still alive I was being very doubtful on how this run would go.

Surprisingly, torpedo phase went well and sunk nearly all of them. Night battle I went...

...and every single girl missed their cut-in. I never had this happened before, except for one that hit the Wo-class and sunk her. So I was getting pretty pissed at this point...until Ooi, as the last ship slot of the escort fleet DID manage to get the cut-in...and one-shots the boss with a staggering 437 points of damage. A bit overkill but it's what I needed.

That run, however, gave me a false sense of relief because I thought it would be easy after that run, but oh no, it proved to be only a very lucky run, because after that it's been pretty terrible. Getting sent back at pre-boss sometimes (it wasn't as bad as I thought), and if I did get to the boss node, we could never sink the boss due to the inability to sink the other ships in time, even with boss support expedition. Hell, there was a couple times that I got sent back in the FIRST BATTLE (node D from NE compass), because of that flagship torpedo phase that we can't sink due to it's really high evasion for my ships to hit reliably. So for the most part I was just chipping away at the bosses health (at least it was in chunks as we'd normally get her down to 100-ish health). The biggest problem was that even Yukikaze wasn't getting cut-in torpedoes reliably, even with her high luck.

I was talking to Totaku for the most part as I did this for advice on how to beat this and this is when I abandoned the torpedo-only night battle plan and gave some of the girls on my end some double attacks. And it did help quite tremendously actually. It helped take out the other ships in night battle pretty easily so it was easier to take out chunks of the bosses health at a time (but still never sink).

Then came the final form. Oh boy, I was honestly intimidated at first...but in all honesty it was slightly easier, but only slightly. The two CV Hime that joins the boss are easier to hit and get damage on, but they still have really high health and armor so it still took some time to take them out. The double attacks really take out those CV Hime pretty easily in night battle however, but it's attacks wasted on not being directed on the boss herself.

This form took me just as many tries, because many times we'd take out the whole fleet but not the boss...even instances that we get her down to 20 health but still can't finish the job.

And then...I had 0 buckets, but my ships are all ready to go. This would be my very last run of the day, I was already planning on grinding some buckets the next day so I can go at it again on Saturday. I decided to do something with the equipment first though. I gave Kongou a secondary for increased accuracy, hoping it would make a difference. Then I went out.

Everything was going swell. I even made it past the pre-boss with all girls in green. Then, the boss node. No AS as usual, support comes in and takes out two ships AND most of the health in one of the CV Hime. But we still have a pesky destroyer with it's ridiculous evasion...and Kongou takes it out on her first try. Wow that accuracy really did make a difference. The rest of the fleet then went on to take out a lot of the damage on both CV Hime and some on the boss herself.

Torpedo phase, and we manage to sink one of the CV Hime in day battle. This was HUGE because then we only have the other CV Hime to worry about with the boss. Night battle rolls around, and most of my ship girls proceeded to double attack the boss. I was okay with this, but worried, because then this brought about the possibility of either Ooi or Yukikaze wasting their torpedo cut-in on her instead.

But that proved to be a non-issue, because Yukikaze pulls off a cut-in straight for the boss's throat and sinks her! I had the biggest sigh of relief from that, while Ooi missed her cut-in but still sank the last CV Hime, for the S-rank:


And so with that I get my shipgirl (that I wasn't too interested about but hey, free rares!) and finally the confirmation that I finally beat an entire event. This would be my first event that I beat entirely.




I would like to really thank Totaku for helping me out on this last map especially. It really helped me out. The support was really appreciated.

I did a celebratory LSC...only to get Hiei, lol. But now I have no resources and 1 bucket (because Akatsuki came back right after I beat the event from the expedition with a bucket...yay). I'm planning on grinding as many buckets and fuel I can so maybe I can do some last minute grinding for some rares before it ends. I wanna get Shioi but I don't think I'm willing to go back to E-4 again, so I'll most likely do E-3 for Tokitsukaze...and if I'm REALLY lucky with that I'll try E-4 for Tanikaze and Shioi, but I highly doubt it.

Abraham Lincoln

  • Mendelssohn for President 2016
  • Make Bach Great Again!
Re: Kancolle Kai 2 : Operation Kon is now go! Vita Version announced!
« Reply #206 on: December 01, 2014, 01:19:09 AM »
Furutaka Kai Ni

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Kancolle Kai 2 : Operation Kon is now go! Vita Version announced!
« Reply #207 on: December 01, 2014, 08:22:32 AM »
I was too sick to post anything so I hope you all remembered to send your Kanmusus on expiditions before maintainance. ( I sure didin't because I kept pushing for E-4 prizes till the last minute....)

Either way, the event is over and we have undergone maintainance and for this update, we get kai 2s, new art, new fruniture, and content. So here's the list of what came with this update!

Quote
1. CA Furutaka kai2 implemented
Furutaka can now be further refitted at high experience
* Blueprints are not needed for this refit

2. CA Furutaka new voices implemented
Furutaka Kai now has new resupply, idle, and wedding (kari) voices
Furutaka Kai2 will have new HQ voices and battle voices

3. DD Harusame new art
Harusame Kai will now have new art for normal and damaged states

4. CVL Zuiho new voices
Zuiho Kai now has new HQ voices and battle voices

5. DD Hamakaze new voices
Hamakaze kai now has new HQ voices and battle voices
CL Oyodo will also have new HQ voices
 
6. New missions implemented

- 6th Fleet sortie to the southwest waters
- Improve seaborne security
- Carrier Fleet go west!
* Each mission will require certain prerequisites to obtain

7. New Winter Furniture
The following furniture will be added to the store

- White Winter Wallpaper (new)
- Expensive Japanese Wallpaper (returning)
- Simple traditional wallpaper (returning)
- Winter Modern Art wallpaper (new)
- Blue curtain & window (returning)
- Autumn fancy window (returning)

8. New Winter Furniture 2
- White Curtain window (new)
- Winter Kanmusu Window (returning)
- Shoji Deluxe (returning)
- White and Blue Tree (New, BGM furniture)
- Chinjufu Tree (returning)
- Destroyer Tree (returning)
- Turkey Dinner (returning)

9. New Winter Furniture 3
- Kotatsu put out too early (returning)
- Winter Decorations (new)
- Winter Floor (new, BGM furniture)
- Kettle & Stove (Returning)
- Z Flag fireplace (returning)
- Jukebox kai (new, same effects as normal, placed on right side)

10. Jukebox updates
Combined Fleet Sortie (Fall event theme) can now be requested on the jukebox and set as HQ BGM
Winter Anchor Aweigh has been removed by can be heard again with the new BGM furniture

11. Jukebox music price adjustments
 Akashi's workshop and Akizuki's Sky request coins needed has been changed to 1000

12. Akashi's Workshop Changes
With a certain kanmusu's assistance, the 41cm twin guns can now be upgraded

13. 2014 Fall event has now concluded
Thanks to all Teitoku who have participated in this fall's event, 'Operation Kon, commence!'

14. Shipdex corrections
Prinz Eugen and Junyo have text corrections in the shipdex

15. Repair Ship Akashi drop table changes
Akashi who was obtainable for a limited time from 1-5 and 2-5 are no longer obtainable
For Teitoku who do not have Akashi, she will still be obtainable in 2-5

That should conclude the list so enjoy your new fruniture, Furutaka, and new art for Harusame ect.

As usual here's some looks at the Kanmusu:
Furutaka Kai Ni


Harusame Kai (New art)
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
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Abraham Lincoln

  • Mendelssohn for President 2016
  • Make Bach Great Again!
Re: Kancolle Kai 2 : Searchlight Eye get herself a new Kai Ni!
« Reply #208 on: December 02, 2014, 12:58:41 AM »
Furutaka's armaments are stunningly well detailed.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Kancolle Kai 2 : Searchlight Eye get herself a new Kai Ni!
« Reply #209 on: December 04, 2014, 07:16:20 AM »
While we are all busy training Kanmusus and grinding resources, here's some news that's popped up regarding Kanmusus getting Kai 2s.

1.A Special Type Destoyer will be getting a Kai Ni at some point during the winter season.

2. Some CA sisters ships will also be getting a Kai Ni.

Since this is setting up a path for what is to come let me go ahead an elaborate on the speculation on this factor.

In regards of Special Type Destroyers, keep in mind that these are destroyers that were built along the lines after the Washington Treaty right after it was established. These were destroyers that adjusted thier designs to accommodate to the treaty.

There's only a few groups of ships that fall into this:

The Fubuki Class, The Hatsuharu class, The Ayanami Class, and The Akatsuki Class.

Now think about which destroyer might actually get the upgrade.

As for CA Sister ships, well keep in mind the list of CA is getting smaller now. And since it seems to imply more than one ship. There's at least a few options to look at:

Takao class, and Myoukou Class.

If you looked in your kanmusu dictionary, maybe you might know who's more likely to get these.

So take some time and think about which of these ships are likely going to be the chosen candidate for upgrading.

Also while we're at it, Shirayuki and Hatsuyuki are going to get some new voices next update...
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter