I've realized what to do with the extra turns Sun Quan give you.
You arrange your board in prepare for the next turn when you'll use your orb changers. :3

That moment when everything goes according to plan.

HELL YEAH FIRE ZEUS 0 STONES CLEAR
I knew it'd take a miracle to do this with Bastet so I waited till I rolled an I&I before I attempted this.
Artemis gave me the most trouble. She binds my I&I 2/3 of the turns and my water team with 3x atk can't touch her.
If I use any skills I can't deal with the Fire Hera next turn. If I use Sun Quan I can't stall for another 14 turns before Fire Zeus.
In the end I just had to grind it out, enduring 8k~12k per turn from Artemis (15k per turn after 50% hp) though she does give you a break with a 5k+bind leader attack every third turn.
I brought Amaterasu for Fire Hera's water bind but ended up using it to save my life on Artemis (then proceeded to kill Fire Hera in one hit.)
Again, couldn't use skills at Ares because I need them for Fire Zeus, but that wasn't a problem because Sun Quan's sunglasses blocked the Board Darkening
TWICE IN A ROW. I wish I had this kind of luck when I do skill ups. 20% chance per block only seriously...
This would've been much easier if I had a Hatsume because I always couldn't spare using my blue valk for a wave because I need it more for the next wave. ;-;
Anyways, to celebrate, lets roll Muracore!
>Gets Fire Toy Dragon.
ouch
Game "Here have this fire dragon to use with your fire zeus team *trollface*"
(It's my first Fire Toy Dragon rofl)