Author Topic: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.  (Read 124814 times)

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #870 on: September 02, 2014, 04:02:08 AM »
For what it's worth if I had my pick it would have been I&I. :V

But I'll gladly take the Raphael.

hyorinryu

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #871 on: September 02, 2014, 04:19:04 AM »
Everyone but me.
I'll take my new I&I and cry to myself.

Really, what's so good about Raph. I'm not impressed by him tbh. I'll ult him for an easy mode hera farm team but that's it. maybe get rid of extra evolution material too.

*currently under repair*
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Jq1790

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #872 on: September 02, 2014, 06:04:38 AM »
Really, what's so good about Raph. I'm not impressed by him tbh. I'll ult him for an easy mode hera farm team but that's it. maybe get rid of extra evolution material too.
A full board of hearts is just begging to be turned into light orbs by Valk or someone.  I'd say that's reason enough, no?
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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #873 on: September 02, 2014, 06:06:48 AM »
Really, what's so good about Raph.

Raph + Valk + Unicorn/Regulus + as many light rows as you can stuff in = gg

Mr. Sacchi

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #874 on: September 02, 2014, 06:13:47 AM »
The only problem being that Light Valk is the only one that doesn't have rows and is technically the one that needs it the most.

Still, yeah, having a controllable burst in the name of a full enhanced light board is a big deal, and only Raphael (+valk) can do that.

@Edit

In other news...


The benefits of having four red trifruits just laying around.

I actually don't have enough cost to use him yet, though that matters little - I'll have enough at rank 132 and by the time I'm done evolving and getting rouge to max level, I'll probably be at or very close to that rank.

It's kind of a bummer that I couldn't get that second Horus skillup though, it would've been so nice to get Horus and Uriel up on the same turn.
« Last Edit: September 02, 2014, 10:04:51 AM by Silver Sacchi »

trancehime

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #875 on: September 02, 2014, 10:06:11 AM »
Really, what's so good about Raph. I'm not impressed by him tbh. I'll ult him for an easy mode hera farm team but that's it. maybe get rid of extra evolution material too.

>Healer subtype so he can work with LMeta/Light Zhuge Liang/Valk
>Allows a full board Light enhance with Valk + Unicorn(or Light Zhuge Liang)
>Has at least one row on his own
>Increases the damage potential if you activate King Shynee

basically, he is another exceptional addition for Healer type offensive teams. Of course the 2 Bind Recovery awakenings are suboptimal because he has 0 bind resistance, but I don't know why you are talking as if he is not impressive. The UEVO does a lot of work in making him quite solid

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MatsuriSakuragi

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #876 on: September 02, 2014, 11:31:59 AM »
Really, what's so good about Raph. I'm not impressed by him tbh. I'll ult him for an easy mode hera farm team but that's it. maybe get rid of extra evolution material too.

really getting tired of having to relink this.

Raph was always good, it's just that people spend too much time whining about him and not enough time actually considering the potential he has. And his ult evo just made him all that much better.

Mr. Sacchi

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #877 on: September 02, 2014, 12:16:07 PM »
Some descended dungeons will be taken off the rotation list due to huge amount of descends, they'll become regular Normal/Technical Dungeons instead.

That's fine and all since they'll probably do that to the easier descends (2 heroes, Hera and Goddess, probably) unfortunately I'm getting some reports (sources are essentially word-of-mouth so take this with a grain of salt) that these descends will only come after Starlight Sanctuary which is stupid because Starlight Sanctuary is harder than a lot of the earlier descends (which is proven if you simply compare Hera's numbers in Queen of the Gods and Hera Descended).

Which means you'll either have to beat a tougher dungeon to have access to an easier dungeon.

Or they'll make the entry-level descends harder.

Either option is worrying.

MatsuriSakuragi

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #878 on: September 02, 2014, 12:39:10 PM »
I'm already past Starlight Sanctuary so this is nothing but good news for me either way!

Technicals, on the other hand. :ohdear:

Either way I like this news because you are now able to work for and farm some stuff better, and there will be less days dedicated to re-doing the same old, same old that they can start bringing the less common descends in again. Maybe even cycle through the trophy dragons a little more often! :v

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #879 on: September 02, 2014, 12:53:14 PM »
For having to get past bullshit sanctuary, the drops still better be 100% - 50 stamina per run is still a pretty hefty cost if you're running them solely to skillup those dudes, and this means people can't get Hera as gravity before that point anymore, or Sieg/Chu as solid additions to their team.

trancehime

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #880 on: September 02, 2014, 01:01:04 PM »
For having to get past bullshit sanctuary, the drops still better be 100% - 50 stamina per run is still a pretty hefty cost if you're running them solely to skillup those dudes, and this means people can't get Hera as gravity before that point anymore, or Sieg/Chu as solid additions to their team.

i tweeted about this in response to the announcement let's hope he gets the hint

EDIT:

21:01:24  Chirei: Better try to snag Hera before she gets locked behind more doors ;V
21:02:26  trancehime: i hate everything

yamap you fucking bastard
« Last Edit: September 02, 2014, 01:03:05 PM by trancehime »

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hyorinryu

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #881 on: September 02, 2014, 06:05:40 PM »
really getting tired of having to relink this.

Raph was always good, it's just that people spend too much time whining about him and not enough time actually considering the potential he has. And his ult evo just made him all that much better.

But those teams aren't that great. With 4 rows, you're barely breaking even, and that multiplier only applies to 2/3 of your guys(1/2 if you're going Chu because Griffin stays attacker.) Not to mention if you're going through a dungeon with a relevant miniboss that'll force actives, you're not going to have a whole lot for the boss him/herself. Most of those teams would be better off with their Greek 2.0 God, a Chinese God or even a sticker girl because they'll have relevant row boosts and won't make you want 16-25 turns to unleash your combo.

Even with a light row healer team(those are hard to do, since all of them sans Sandalphone are REM, I'd rather throw in Fuu because she can allow both combos and more than one row, while not taking an eternity to do it.

*currently under repair*
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MatsuriSakuragi

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #882 on: September 02, 2014, 06:09:40 PM »
Yes, but you're implying that people can just go out and GET all those better REM gods when all people have to work with is... Well, what they have. What I laid out there is a solid team that is entirely farmable, which is especially good for non-IAP players.

By the way, Fuu is REM too :V

« Last Edit: September 02, 2014, 06:11:31 PM by Matsurara Kasugano »

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #883 on: September 02, 2014, 06:18:59 PM »
Man, wtf is the droprate on cattleya?  I've run this dungeon 5 times so far with no luck

Thaws

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #884 on: September 02, 2014, 06:27:32 PM »
i tweeted about this in response to the announcement let's hope he gets the hint

EDIT:

21:01:24  Chirei: Better try to snag Hera before she gets locked behind more doors ;V
21:02:26  trancehime: i hate everything

yamap you fucking bastard

Hey, at least you'll have a easier time farming for skill-ups when you need to.
You get rank ups pretty quick from Hera too, the exp is pretty good.

Well it's all just rumours now though so I wouldn't worry too much about it. (Probably based on the trend that all newly added normal dungeons are unlocked after starlight.)
Hopefully gungho isn't dumb enough to do this but they've done lots of dumb stuff recently.

Woot got another Fire Jewel from 2 runs of sandalphon yesterday! 2 down 1 more to go! Used a weird blue/green hybrid Bastet/I&I healer team and it worked surprisingly well. lols

Everyone but me.
I'll take my new I&I and cry to myself.
I didn't realize Raphael is pretty popular in this board (?). I personally was never a fan of *Turn whole board to one colour* skills. :/
Even if you don't have enough blue healers I&I is still terrific mono-blue leader/sub though.

hyorinryu

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #885 on: September 02, 2014, 07:24:40 PM »
Yes, but you're implying that people can just go out and GET all those better REM gods when all people have to work with is... Well, what they have. What I laid out there is a solid team that is entirely farmable, which is especially good for non-IAP players.

By the way, Fuu is REM too :V

If they don't have REM there's always Zeus, Satan, and Hera. If you want a row team, you can play with late bloomer lead teams. The blue and green synch well with the heartbreakers, so you can can copy your team on to them.

*currently under repair*
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commandercool

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #886 on: September 02, 2014, 07:34:04 PM »
My skullups have been amazing today. I disposed of a lot of my duplicates to make room for more Cockatices and got skillups on Echidna, most of my Eva monsters, some golems, Lilith, and three today on Nebradisk. I haven't tried Gabe again yet today, but that's either a good sign or a bad sign. :V
I made a PADHerder. It's probably out of date though.

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #887 on: September 02, 2014, 08:51:46 PM »
Man, wtf is the droprate on cattleya?  I've run this dungeon 5 times so far with no luck

I think 15~20% or some mess. I wish I could throw y'all the 6 or so I had, all I want are gold pirates. Instead the game decides I need a billion skillups for a mon I probably won't ever have or use.

Chaore

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #888 on: September 03, 2014, 12:25:06 AM »
I didn't realize Raphael is pretty popular in this board (?). I personally was never a fan of *Turn whole board to one colour* skills. :/
Even if you don't have enough blue healers I&I is still terrific mono-blue leader/sub though.

Someone said there were big numbers and numbers were wanted.

Edible

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #889 on: September 03, 2014, 12:40:49 AM »
So in about 200 stamina worth of this dungeon, I have received a black fairy twice

And across all of the miscellaneous other drops, I didn't even get enough fodder to get one of them to max level to evolve

This game is horseshit.

MatsuriSakuragi

Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #890 on: September 03, 2014, 12:45:01 AM »
I'm not even doing Cattleya dungeon unless I have ABSOLUTELY nothing else to do. As much as I'd love to skill up pandora, the drop rate is just disgusting and I'd rather not bother. I'll do them on x2 drop days too, I guess.

I'm actually taking this time to work my way through conditionals instead. Up to the water dungeons now! \o/

Edible

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #891 on: September 03, 2014, 12:52:38 AM »
I just noticed there are some 1.5x and 2x days

I think I'm just going to wait until then, and run fucking...  dungeon of darkness all day.  woo.

Chaore

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #892 on: September 03, 2014, 01:35:43 AM »
I have a lot of downtime between classes thanks to bus schedules sucking, so guess what I'm doing forever!

It's being kind of nice though, i've got three already. I just need...more...and then flowers, and amelits...

Edit: DUB EME CONFIRMED FOR MINE

DEVILBU RIDESSSSSS
« Last Edit: September 03, 2014, 01:59:04 AM by Chaore »

Edible

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #893 on: September 03, 2014, 02:25:23 AM »
wat

trancehime

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #894 on: September 03, 2014, 02:38:03 AM »
Hey, at least you'll have a easier time farming for skill-ups when you need to.
You get rank ups pretty quick from Hera too, the exp is pretty good.

Well it's all just rumours now though so I wouldn't worry too much about it. (Probably based on the trend that all newly added normal dungeons are unlocked after starlight.)
Hopefully gungho isn't dumb enough to do this but they've done lots of dumb stuff recently.

My main issue is that this move benefits long-time players, both non-IAP and IAP, who have already completed the old and "obsoleted" descends many times because they started from the beginning, allowing more flexibility to introduce additional descends into the rotation, but all it does is lock newer players behind further walls because the Normal dungeons experience difficulty spikes much like you climb Mount Everest. I personally just hit the T5 Normal dungeons and now I get walled more often than not.

I'm not happy about the move all in all but only because I'm looking at it selfishly with only my own interests in mind.

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hyorinryu

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #895 on: September 03, 2014, 02:43:26 AM »
I don't think it would be too bad if they came out at the same time as Starlight Sanctuary. The bosses in normals are pretty manageable until Goddess of War if you ask me.


My main issue is that this move benefits long-time players, both non-IAP and IAP, who have already completed the old and "obsoleted" descends many times because they started from the beginning, allowing more flexibility to introduce additional descends into the rotation, but all it does is lock newer players behind further walls because the Normal dungeons experience difficulty spikes much like you climb Mount Everest. I personally just hit the T5 Normal dungeons and now I get walled more often than not.

I'm not happy about the move all in all but only because I'm looking at it selfishly with only my own interests in mind.


Eh, I think the game's become easier for new players as time went on. Then again, maybe I'm misunderstanding you.

*currently under repair*
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Mr. Sacchi

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #896 on: September 03, 2014, 03:03:53 AM »
My main issue is that this move benefits long-time players, both non-IAP and IAP, who have already completed the old and "obsoleted" descends many times because they started from the beginning, allowing more flexibility to introduce additional descends into the rotation, but all it does is lock newer players behind further walls because the Normal dungeons experience difficulty spikes much like you climb Mount Everest. I personally just hit the T5 Normal dungeons and now I get walled more often than not.

I'm not happy about the move all in all but only because I'm looking at it selfishly with only my own interests in mind.

The problem with this move is that newer players are the ones that will eventually become long-timers as well, then you consider that I'm pretty sure there are many players like me who have simply decided to make a goal and go for it really hard (hello healer team)  the amount of goals a player has is decreased substantially before they beat starlight sanctuary, since they'll be forced to either invest painfully heavily in their teams and make specific teams to tackle these dungeons or get extremely lucky (or just whale really hard) at the REM to cheese them with Ronia or something.

I mean, I think everyone here has an idea of just how much I've invested in my monored and even Vesta Cave is giving me problems - let alone starlight sanctuary, I doubt too many players are different in that regard.

(If you don't know about my monored just click my padherder in the sig, you'll spot it pretty quick)

hyorinryu

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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #897 on: September 03, 2014, 03:41:27 AM »
The problem with this move is that newer players are the ones that will eventually become long-timers as well, then you consider that I'm pretty sure there are many players like me who have simply decided to make a goal and go for it really hard (hello healer team)  the amount of goals a player has is decreased substantially before they beat starlight sanctuary, since they'll be forced to either invest painfully heavily in their teams and make specific teams to tackle these dungeons or get extremely lucky (or just whale really hard) at the REM to cheese them with Ronia or something.

I mean, I think everyone here has an idea of just how much I've invested in my monored and even Vesta Cave is giving me problems - let alone starlight sanctuary, I doubt too many players are different in that regard.

(If you don't know about my monored just click my padherder in the sig, you'll spot it pretty quick)

What part of Vesta Cave is giving you problems? I noticed that you don't have a lot of recovery. Maybe try replacing something with Uriel. You can also try looking in to Goemon. Goemon + Horus+ should hit pretty hard. You can also try teaming up with a Freyr. 4x Recovery should be enough. I noticed you don't have a Homura. He's pretty useful too.

*currently under repair*
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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #898 on: September 03, 2014, 03:59:38 AM »
Are they saying the Descend dungeons would be removed from the rotation and unlocked only after Starlight Sanctuary?

Seems stupid because I can only imagine how long it would have taken for me to beat most of Starlight Sanctuary without Gravity. I'd rather wait a month+ for 100% drop instead of slapping my head over drop rates, also.


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Re: Puzzles and Dragons 11- This is Ridiculous. It's not even funny.
« Reply #899 on: September 03, 2014, 04:03:24 AM »
What part of Vesta Cave is giving you problems? I noticed that you don't have a lot of recovery. Maybe try replacing something with Uriel. You can also try looking in to Goemon. Goemon + Horus+ should hit pretty hard. You can also try teaming up with a Freyr. 4x Recovery should be enough. I noticed you don't have a Homura. He's pretty useful too.

As soon as Uriel is on a respectable enough level (and I'm rank 132) I'll put him in place of MVD, he's essentially a better version of MVD anyway, though I didn't really have that option until very recently.

Vesta Cave gives me problems because it forces me to use a shiva friend (goddamn you ifrit and your stupid high defense) and that leaves me rather vulnerable especially because I have to lose Ares's orbchange for it, the RCV is a massive problem yes (my own fault for going F/L on horus, really)  but tyrannos's x2 rcv mitigates that enough that I can make do when you take echidna's delay into account, I mean, assuming I don't get completely and utterly orbtrolled several times in a row, which unfortunately seems to happen often enough for it to be a problem.

Are they saying the Descend dungeons would be removed from the rotation and unlocked only after Starlight Sanctuary?

Seems stupid because I can only imagine how long it would have taken for me to beat most of Starlight Sanctuary without Gravity. I'd rather wait a month+ for 100% drop instead of slapping my head over drop rates, also.

For now it's just a rumour floating around, though GungHo has made very stupid decisions in the past, and apparently every "new" normal/technical dungeon is being placed after Starlight Sanctuary/Hill of Iris's Rainbow so people are wary - and rightly so since it would screw a LOT of people over.

Would be a lot more reasonable if they made them unlock after you finish OoH and whatever the technical equivalent is - by then most people should actually have a possibility of beating it, without GungHo expecting them to do starlight sanctuary or hill of iris's rainbow.
« Last Edit: September 03, 2014, 09:55:36 AM by Silver Sacchi »