~Hakurei Shrine~ > Alice's Art Atelier

[Music] Pushing some buttons

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Sapz:

The Endless Road.

I took a very methodical approach with this; planned out the structure from start to finish before doing anything, and then starting right in the middle where the music was to kick in. It seemed to work a lot better than the old 'start at the intro and Frankenstein stuff together as you go'. Funny, that. :V

Enjoy! Feedback greatly appreciated, as always.

Sapz:

Wormhole.
Something new, short and snappy compared to previous stuff. I feel like trimming the fat and really focusing on the lesser amount of individual sections helped a lot, and I think this one turned out pretty lean and tight compared to the tracks I made previously.

Hopefully someone enjoys, and as always feedback is greatly appreciated!

Sapz:

Dreamscape.

Something different once again - I'm not sure what genre this actually comes under. Electronica? Ambient? Trance? Who knows. You decide!

As always, hope someone enjoys, and any feedback is of course appreciated.

Yakikaze:


--- Quote from: Sapz on May 04, 2015, 07:55:21 PM ---Dreamscape.

Something different once again - I'm not sure what genre this actually comes under. Electronica? Ambient? Trance? Who knows. You decide!

As always, hope someone enjoys, and any feedback is of course appreciated.

--- End quote ---

Wow! Nice one! :)
It remind me of a BGM of some puzzle game I've played.
Maybe you can play a bit with panning on some effect and (in my opinion), there's some overused looped part on the end of the music.
However, it's just my opinion anyway, everyone's taste might be different. :3
Cheers!

Sapz:

Haha, thank you. Re: the ending, I was considering ending it 16 bars earlier, but I guess I'm just a sucker for this kind of extended ending - it always feels a bit frustrating to me when I'm enjoying a melody and it gets cut off 'early', so I had it go on until I was satisfied. :V Re: panning - yeah, that's something I need to give more thought to in the future for sure to give it a little more depth. I had a couple of thoughts on how it could have been made more interesting at any rate, food for thought for the next track I guess.

Thanks for the input at any rate, really nice to hear what works and what doesn't. :D

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