Howdy! (I have no Clue Where to post this so I'm trying it here.)
I'm making a Touhou Bullet Hell game with Unreal Engine 4 while Streaming on twitch.
Right now I'm building a prototype using Zun's Sprites assets temporary and the Unreal Engine content Example for the game.
I have no plans on giving demos yet. I'm just want to show the Prototype in Development.
Come if you want to see the Development of it.
http://www.twitch.tv/jvthewandererI can tell ya'll about what I have done and what I have in the Game.
-I have Enemies moving around in a set movement
-Enemy spawns When the Stage Platform Hits the Trigger
-I have a stage That can Switch from Orthographic to Perseptive view
The One with the Cone Shapes and the placed texture is the Stage

Orthographic View

Perspective View

- Power up Spawn when the enemy is destoyed, Follows him when He gets close to it, explode when touched, and give player PP.
- I added a level where the Stage is Not Moving just to figure out on where to go with this game.
That's about it.
I will be streaming the development of the game soon, but just for a while. I will not be available to work on the game for july 4-6 because I'll be at RTX convention.