Author Topic: Puzzle and Dragon Ball Z - Episode 10  (Read 105793 times)

Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #720 on: July 15, 2014, 01:03:17 AM »
Re: double team system, I guess all you can do right now is just try to grind to 120 (This should not take very long if you just do OOH, trust me). I tend to have Bastet up as my Team 1 lead slot for when her team is ready, so you probably couldn't see her since I don't use that team.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #721 on: July 15, 2014, 01:15:34 AM »
I just watched somebody get five gold eggs in a row, which makes me really want to try again, but... Yeah, still nothing I really want. And I know I would just get another Dark Golem anyway.
I made a PADHerder. It's probably out of date though.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #722 on: July 15, 2014, 03:11:15 AM »
5 gold could be 5 evolved golems.

hyorinryu

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #723 on: July 15, 2014, 01:38:53 PM »
Awww...I was hoping for BATTLE FREYJA and attacker Loki. They both got balanced :( Toydragon buffs though. Cool.

*currently under repair*
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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #724 on: July 15, 2014, 01:43:25 PM »
Indian 2.0 gods are crazy.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #725 on: July 15, 2014, 02:26:41 PM »
Indian 2.0 gods are crazy.

hahaha holy shit

this really is the two-prong pantheon

rest in fucking pieces bad indians BV

actually i think they might be okay but don't quote me on this

Mr. Sacchi

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #726 on: July 15, 2014, 02:29:41 PM »
So Zaerog went from the Dragon Lord to the Pirate Lord. Why GungHo, why.

Still, not like I should be caring much considering that this uvo seriously doesn't impress me, the lower cooldown and x2 atk on the active might be it's only saving grace but I don't think it's worth losing the unconditional x3,5 atk + x1,35HP and a 35% gravity for it. Especially when you consider that Zaerog's stats just aren't worth it to put him as a sub (Who the fuck thought it would be a good idea to give the game's Final Boss a measly 423 weighted on a 5mil exp curve? ._. )

Plus it just looks silly.

Still, I'm glad GungHo is at least trying to remember that this game is called puzzles & DRAGONS.
« Last Edit: July 15, 2014, 02:42:38 PM by Sacchi Kuroi »

Chaore

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #727 on: July 15, 2014, 03:02:41 PM »
DragoFreyr is actually really legit.

Freyja balance is kinda iffy but totally legit too, btw.

Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #728 on: July 15, 2014, 03:06:07 PM »
Quote
Sarasvati
Active: Increase water orb skyfall chance for 3 turns
LS: 3 water combo = 5x ATK
wat

Chaore

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #729 on: July 15, 2014, 03:13:25 PM »
wat

ACTIVATE THREE TWO-PRONGS DO IT NERD DO IT

Edible

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #730 on: July 15, 2014, 03:18:20 PM »


My new phone wallpaper I think <_<

Mr. Sacchi

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #731 on: July 15, 2014, 03:32:19 PM »
Well, I got through the Vesta Cave, it's... sad that the game is pushing me more and more to use my R/D Shiva friends instead of my Ares friends. >_>''

Does the game really slow down this much after a while? Because I somehow don't feel like doing technicals and Normals are starting to kick my ass.

Chaore

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #732 on: July 15, 2014, 04:54:57 PM »
final analysis: two-prong can get fucked krishna and sara have high enough multipliers to not care about it

vishnu can uh

hope he gets attacker

also durga for new best monster???? i'm not sold to be honest

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #733 on: July 15, 2014, 05:45:08 PM »
ASTAROTH GOT A HEALER TYPE ULTIMATE OH MY GOSH

MY DREAM WOOD HEALER TEAM IS COMPLETE YESSSSSSSSS
I'VE BEEN WAITING FOR COMPETENT WOOD HEALERS FOR SO LONG ;w;

6 Row Enhances (7 if I use Bastet for friend leader), 6 Skill Boosts
and also Sun Quan's OP healer enhance skill

I know avalondrake isn't a healer but can't pass up that amazing skill and awakenings...



For a moment, I was so freakin worried they're give her Physical for GuanYu.

Now... gotta raise that Avalondrake freshly drawn from godfes that overlapped with wood carnival. Skill ups gonna be annoying, I can already foresee the blue mask dropping 100% more frequently than the green one.



New Indian Series seems interesting but they seem to suffer from the same problem as Heroes? They seem like they'd have trouble with longer dungeons since they'll run out of orbs at some point and can't activate their leader skills (water indo in particular needs 9 water orbs for her leader skill). We'll have to see how effective their active skills are though, I doubt they'd make it rain the corresponding colour orbs for infinite skyfall combos like that dragon in Fire Zeus, as that'd make them the best sub for Anubis ever. :V
« Last Edit: July 15, 2014, 05:47:53 PM by Thaws »

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #734 on: July 15, 2014, 07:44:17 PM »
Well, I got through the Vesta Cave, it's... sad that the game is pushing me more and more to use my R/D Shiva friends instead of my Ares friends. >_>''

Does the game really slow down this much after a while? Because I somehow don't feel like doing technicals and Normals are starting to kick my ass.

Really? Personally, I find Ares friends to be much safer. Sure Shiva gives a higher attack multiplier, but Ares givles a double orb change, which provides a much larger burst than Shiva's orb enchance. Of course, I'm assuming that you're using your tyrannos and and you're not row spamming.

Also, I
So Zaerog went from the Dragon Lord to the Pirate Lord. Why GungHo, why.

Still, not like I should be caring much considering that this uvo seriously doesn't impress me, the lower cooldown and x2 atk on the active might be it's only saving grace but I don't think it's worth losing the unconditional x3,5 atk + x1,35HP and a 35% gravity for it. Especially when you consider that Zaerog's stats just aren't worth it to put him as a sub (Who the fuck thought it would be a good idea to give the game's Final Boss a measly 423 weighted on a 5mil exp curve? ._. )

Plus it just looks silly.


That cooldown reduction is MASSIVE though. 35 ->22. You actually stand a chance of actually using it in harder dungeons. As someone who uses Hera-Is in Kirin, stalling is not fun. It doesn't exist for me most of the time. It also provides an on color draggie with better stats and a mini gravity tacked on for free.  For most dungeons(the ones that don't have huge tanks like Zeus), it'll do more damage than the gravaties. My main disappoint is the loss of the row boost and the fact the cooldown is still pretty big. I hope he gets buffed.

*currently under repair*
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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #735 on: July 15, 2014, 09:47:55 PM »
Shiva is for those random defence bosses though.
Also Dark/Fire/Wood/Water is the best 4 colour. Shame about the 1 hp on the God enhance.
« Last Edit: July 15, 2014, 09:51:37 PM by Bio »

Mr. Sacchi

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #736 on: July 15, 2014, 10:34:06 PM »
Really? Personally, I find Ares friends to be much safer. Sure Shiva gives a higher attack multiplier, but Ares givles a double orb change, which provides a much larger burst than Shiva's orb enchance. Of course, I'm assuming that you're using your tyrannos and and you're not row spamming.

Oh no, don't get me wrong, I'm still using my Ares Friends quite a bit, it's just the more I play, the more Ifrits and Ifrit-Like-Monsters I have to deal with and since I have to save my big burst for the boss (but can't go through the monster's defense without it) I'm pushed to Shiva.

I don't really use Shiva for the Orb Enhance myself, I have Horus for that.

That cooldown reduction is MASSIVE though. 35 ->22. You actually stand a chance of actually using it in harder dungeons. As someone who uses Hera-Is in Kirin, stalling is not fun. It doesn't exist for me most of the time. It also provides an on color draggie with better stats and a mini gravity tacked on for free.  For most dungeons(the ones that don't have huge tanks like Zeus), it'll do more damage than the gravaties. My main disappoint is the loss of the row boost and the fact the cooldown is still pretty big. I hope he gets buffed.

True, the lower cooldown is going to be the biggest factor (though skilling it up will be even more impossible than Zaerog's 35% gravity). Though if you're using Zaerog as a sub you'll have to deal with his pitifully low stats (unless this uvo gets a massive stat boost, which probably won't happen since that already kind of happened with D/D Zaerog) and amazingly huge exp curve (How many more monsters have a 5mil exp curve, again?). What's even more egregious is that Draggie gives a bigger boost at a slightly lower cooldown (which can get much lower) for what will probably be only slightly worse Weighted Stats and less than 1,3mil exp to max. I mean, sure, Draggie's off-color, but it's still pretty stupid.

As far as using him as a leader goes, you're essentially better off using regular Zaerog since he gets a conditional x3,5, instead of an unconditional one, and unlike D/D Zaerog he doesn't give x1,35HP either.

Which reminds me, when are the Zaerog buffs coming to NA?

« Last Edit: July 15, 2014, 10:38:24 PM by Sacchi Kuroi »

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #737 on: July 16, 2014, 12:24:30 AM »
I'll be able to ultimate evolve at least two of my healer girls, if not all of them, in the next week. As a result I ran Keeper Of The Rainbow earlier and will probably do at least one more before bed, and I still used green Odin to do it. My team can put a noticeable dent in the Keeper at the end with King Shynee on, which makes me wonder if I could actually just kill one with brute force if I also had a x3 attack leader. I think I can do it, but I don't want to try because 25 stamina is a lot to potentially waste.
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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #738 on: July 16, 2014, 01:26:41 AM »
I can burst down RK now with 12.25x (3.5x lead in both slots) and no king slime boosts or anything. Valk is 3.5x, right? So you should be able to do it, though I dunno how many times you can drop "bombs" (Leilan and the chinese girls have specific tricolor full-board change actives, which can get really devastating), and how your attack stats look compared to mine. Though I think using rdj's Valk (Just Lv99, full team not even Healer), I did beat him once like that.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #739 on: July 16, 2014, 01:29:01 AM »
I'll be able to ultimate evolve at least two of my healer girls, if not all of them, in the next week. As a result I ran Keeper Of The Rainbow earlier and will probably do at least one more before bed, and I still used green Odin to do it. My team can put a noticeable dent in the Keeper at the end with King Shynee on, which makes me wonder if I could actually just kill one with brute force if I also had a x3 attack leader. I think I can do it, but I don't want to try because 25 stamina is a lot to potentially waste.

I still haven't ulted my healer girls, and my Echidna's maxed.

*currently under repair*
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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #740 on: July 16, 2014, 01:29:45 AM »
I can burst down RK now with 12.25x (3.5x lead in both slots) and no king slime boosts or anything. Valk is 3.5x, right? So you should be able to do it, though I dunno how many times you can drop "bombs" (Leilan and the chinese girls have specific tricolor full-board change actives, which can get really devastating), and how your attack stats look compared to mine. Though I think using rdj's Valk (Just Lv99, full team not even Healer), I did beat him once like that.
valk is only 3x

Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #741 on: July 16, 2014, 01:31:10 AM »
Valk is 3.5x, right?

Just 3x.

I'm still at the point where I'm not too confident in tackling the harder dungeons, though, since 9x (two Valks) or 10.5x (Valk + LMeta) isn't quite enough when King Shynee's still on cooldown, is it? So if I can't take it with 10.5x I try to find stall options if possible, and if not I just don't run. Hopefully that'll change in the future.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #742 on: July 16, 2014, 02:30:56 AM »
I still haven't ulted my healer girls, and my Echidna's maxed.
On the flip side, I ulted all my healer girls (and any other monster that lands in my box) and I don't even use them regularly.


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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #743 on: July 16, 2014, 03:00:35 AM »
So... How hard are Descends? At what point should I be thinking about trying them? And what's the plan? Seems like just about everything in just about every Descend one-shots me, and I don't think I can burst everything down forever. I guess I've still got the potential for another couple thousand HP once I get everything ultimate evolved and better leveled, so maybe at that point I'll be able to barely survive some stuff, but every single one I've looked at still seems pretty impossible.
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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #744 on: July 16, 2014, 03:08:45 AM »
When I was at that stage with my healer team I did 2 Heroes then Hera.  Then it was whatever descend I could put together a team for.

Right now I primarily have a Healer team and a Ronia Devil team, those two have served me quite well.  I have a physical team that's been super slow building but eventually will become active.

The thing about PAD is that some monsters act as keys to dungeons, but other than that once you have a functioning team you're almost better off farming for +eggs.  Even though GungHo has a steady power creep going on, the chances of getting those key monsters is really slim.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #745 on: July 16, 2014, 03:23:56 AM »
Earlier descends can be beaten by defensive teams while later descends require some combination of high multipliers/enhance/rows. Double Chinese 12.25 is high enough for descends since the rows which the subs provide boost the damage enough so that 2 million hp can easily be bursted down in 2-3 turns.
The entry descends of Hera and Two Heroes,  being non-technical can be waded through with Odin/Auto healer.  Hera especially for most people is overcome with Resist/Odin or if you any spike team really.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #746 on: July 16, 2014, 04:22:24 AM »
My first descended was Two Heroes and I didn't even use resists, I just used my usual 2/4/2 setup of Grand Tyrannos/Ares with Echidna/Horus/meteor Volcano Dragon/Gigas as subs, that gave me about 31k HP and an unconditional x4 ATK multiplier (While also giving me a nice boost in RCV, which this team unfortunately lacks).

My team however was pretty high level (Though I don't remember the actual numbers at the time, Tyrannos was already max Leveled and Echidna and Meteor Volcano Dragon should've been level 65-ish, Horus should've been either 60-ish or 80) and this team not only gives me controllable high burst (Ares + Meteor Volcano Dragon gives me control of 4 orbs, with Horus for the orb enhance, my damage was pretty high), but also a small failsafe in case I ever needed more damage for any situation (Gigas's Heartbreak) and a max-skilled echidna ensured I always had a way out.

I don't know how realistic it is for you to put a team like that up, but if you can you should have no problems doing two heroes, at the very least, since I was able to no-stone it 4 out of the 6 times I ran it (with the other 2 being 1-stones).

I'm gonna try out Goddess Descended myself, she's the only heartbreaker I don't have at this point and since I already have Raphael I might as well get her out.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #747 on: July 16, 2014, 04:53:09 AM »
Enjoy stalling for gravity with Horus.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #748 on: July 16, 2014, 04:58:20 AM »
Thinking about it, balanced Freyja isn't bad. Teaming up with another Freyja gives you 4 row boosts, and in terms of orbchangers, you get Cu Chu, ADK, and the toydragon to play with. Getting those next few extra rows isn't impossible either. If plan came out, that'd be pretty nice too. Then she could play with Zeus-Dios.

Too bad almost everything that works with new I&I requires the REM.

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Re: Puzzle and Dragon Ball Z - Episode 10
« Reply #749 on: July 16, 2014, 05:19:41 AM »
Zeus-Dios has a 30 turn CD. It only becomes a bearable CD after 10 skill ups to reach the other full-board changers of GSonia and Meimei. Generate Earth Dragon replaces the roll of what Hanzo would be in other row teams.  But Freyja/Meimei/GE Dragon/Woodsie/(Artemis?) provides only 4 rows which kind of sucks for making rows. You kind of have to abandon the row ambition or the balanced ambition to make a capable team. 9x Balanced teams and green row teams under higher base multiplier leads (Bastet/Meimei) already exist.