Author Topic: Labyrinth of Touhou 2 -13F  (Read 184201 times)

Re: Labyrinth of Touhou 2 -13F
« Reply #870 on: October 18, 2014, 02:05:33 AM »
@Charagraph: I also like the artwork of Labyrinth of Touhou 2 quite a bit. Though, the drawing of some character's breasts are exaggerated, making it look weird.

Tries to come up with an argument to defend meiling proportions on this game* Nope, I got nothing

I got this nutsy idea on my head of the last floor enemies on the bonus disk being the V2 version of touhou bosses, but instead of a rehash battle like in LoT1 they come randomized in teams of 3 max

Example: you can encounter Remilia,Yukari,Iku V2 on a random encounter, any combination of 1,2 or 3 touhou bosses, imagine the whackyness possibilities and the BS they could pull off with difficult combinations

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -13F
« Reply #871 on: October 18, 2014, 06:15:07 AM »

I also like the artwork of Labyrinth of Touhou 2 quite a bit. Though, the drawing of some character's breasts are exaggerated, making it look weird.

You don't know how much I agree with this comment. Sanae is the 'biggest' offender. There's also Meiling too, and Yuuka, Yukari, and Keine aren't excused either. Funny though, I would expect Komachi and Yuugi to be like this as well, but they're actually not. They're within reasonable proportions. It still isn't bad art though, pretty good.

@DarkAtma
That would be evil. You would pretty much never be prepared. Oh god, the chaos. Mirror + Blue Oni + Knowledge.

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -13F
« Reply #872 on: October 18, 2014, 06:51:44 AM »
I'm glad people are complaining that the breast sizes are "too big" rather than too small. Some people never understand that bigger isn't always better.

Re: Labyrinth of Touhou 2 -13F
« Reply #873 on: October 18, 2014, 01:51:51 PM »
You don't know how much I agree with this comment. Sanae is the 'biggest' offender. There's also Meiling too, and Yuuka, Yukari, and Keine aren't excused either. Funny though, I would expect Komachi and Yuugi to be like this as well, but they're actually not. They're within reasonable proportions. It still isn't bad art though, pretty good.

@DarkAtma
That would be evil. You would pretty much never be prepared. Oh god, the chaos. Mirror + Blue Oni + Knowledge.

I only had touhou bosses in mind, a mix of other ones would be overkill in some cases

I'm glad people are complaining that the breast sizes are "too big" rather than too small. Some people never understand that bigger isn't always better.

My only complaint is sanae, Looks like they did fanon levels of size >_>

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 -13F
« Reply #874 on: October 18, 2014, 06:10:45 PM »
I'm glad people are complaining that the breast sizes are "too big" rather than too small. Some people never understand that bigger isn't always better.

On an average, I adore the artwork of LoT2. There's just one of them that has always bugged me, so I'm jumping on the complain-about-busts-train: Iku's

It's not that hers is objectively too big, it's just that the rest of her upper body is extremely thin in relation. The angle of her portrait is different from most characters in that it is turned more sideways. That somehow didn't work out for the artist.
Poor Iku's lower back must give her terrible agony...  :(

Yookie

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Re: Labyrinth of Touhou 2 -13F
« Reply #875 on: October 18, 2014, 06:24:27 PM »
It works on some characters and doesn't look all out of place on them but on the majority of the ones with that kinda portrait it looks rather phoned in.
Kanako's aren't really smaller than Sanae's but Kanako's build makes them look less oversized for example.
Some just feel kinda awkward to look at.

Something else that always looked odd to me though is the apparent lack of noses on some characters. It's most noticeable on Sanae and no matter the way I look at her she just doesn't have one. (Neither does Yuyuko and some others)

But yeah, artworks are mostly really nice to look at.

Re: Labyrinth of Touhou 2 -13F
« Reply #876 on: October 18, 2014, 06:58:23 PM »
Quote
Something else that always looked odd to me though is the apparent lack of noses on some characters.

I noticed this as well and went through the character portraits to see the big picture across the roster. Only clear noses are on portraits where the head is viewed from the side, otherwise it's nothing or just a pixel you might as well consider a stain on your monitor. Well, this type of "anime" style art doesn't really focus much on noses anyway, but in this game the lack of them is more apparent.

Re: Labyrinth of Touhou 2 -13F
« Reply #877 on: October 18, 2014, 08:28:11 PM »
So, I came back to playing this after a break, when I got stuck at the shadow bosses.

And decided to look at their stats.

How am I supposed to win against enemies with 200,000 def and mnd (blue orchid)? Or 300,000 def and 200,000 mnd, and 900 speed (Mirror)?

I'm barely able to damage the poisonous wasp, which has a mere 88,000 def, 44,000 mnd. And 1,600 speed (Character-speed. LoT2 does do the same adjustment as LoT1). Kasen is hitting for 0, Sakuya's piercing lets her do an incredible 8k damage with misdirection (and that's on a weakness).

Is the only way to just grind up to 200-something and curbstomp these guys? I barely managed to take out demonic eye and kraken. Malignut was a piece of cake, since he's vulnerable to dth. I'm at average level 135, and orchid's challenge level is 122.

Yookie

  • Blue flower
  • Green
Re: Labyrinth of Touhou 2 -13F
« Reply #878 on: October 18, 2014, 08:37:15 PM »
Orchid
Spoiler:
drops its defensive stats as it uses "Shell Melter" over and over again over the course of the fight. Just set yourself up until that happens
otherwise, use characters with complete pierce.
Rumia, Eiki, someone I forgot, Kaguya work rather well.

Re: Labyrinth of Touhou 2 -13F
« Reply #879 on: October 18, 2014, 09:06:17 PM »
Huh. Did not know that. I figured it was just an anti-debuff thing.

Anyway, one more down. Got a genji glove too.

Re: Labyrinth of Touhou 2 -13F
« Reply #880 on: October 18, 2014, 11:32:47 PM »
I have always wondered, there is nothing like hidden character values right? For example

Patchouli with 1000 DEF
Tenshi With 1000 DEF

Both should take the same amount of damage from the same enemy, right?

Re: Labyrinth of Touhou 2 -13F
« Reply #881 on: October 19, 2014, 12:01:52 AM »
Well, as long as their affinities are the same too.

It's hard to test, though, since there is a bit of variance built in.

Re: Labyrinth of Touhou 2 -13F
« Reply #882 on: October 19, 2014, 01:50:04 AM »
There are also their skills which you have to remember what is in effect. Patchouli has some skill that lowers the damage of whatever element she has used. Tenshi has some physical damage reduction skills.

Kirin no Sora

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Re: Labyrinth of Touhou 2 -13F
« Reply #883 on: October 19, 2014, 07:08:45 AM »
Not too sure if Sheer Force would make her broken. Doesn't Sheer Force just mean you can hit resistant enemies easier? You would normally just rather hit weakness anyway, especially with her skill that increases weakness damage.

Well, when you think about spells like Narrow Confines of Avici and Gathering and Dissipating as face melting nukes, why wouldn't you want a way to make it so that they can't be resisted by affinity? Plus, if you consider the fact that both spells do inflicts debuffs and status ailments too, you can easily see why I asked if it was broken or not, since Satori could theoretically have access to any spell, and if they can inflict debuffs or status ailments(Comet on Earth, Discarder, and of course Narrow Confines of Avici come to mind), well...
 
As for Thousand Year Exile, I guess that could help, but she already has the skill to recover 25% MP on switch out.

I thought of that skill due to the fact that she'll be in the back due to being somewhat slow and fragile. Thousand Year Exile speeds up the process of recovery while in the back, so I thought that it would be useful without being broken.

Still if it's unneeded, maybe she could have Final Blow instead? She does have a spell that inflicts Silence, after all, and she can copy spells that can inflict ailments as well, so it should be a good fit...

On a separate note, I had thought of something for Sanae: a skill to replace her "Youkai Buster" skill, since Reimu already has it...

Ability to create miracles
Skill cost: 8
Max Lv: 2
Effect: While Sanae is on the frontline, there is a (SLv * 10)% chance of any spellcard cast to cost no MP.

Explanation: This is essentially the "20% chance of casting for free" skill, but for the entire frontline. This skill alone would make Sanae truly stand out among her peers, as no other character can grant such an effect to everyone at the same time. Of course, I would still want her to possess the skill "Grand Incantation" as well, since it would be most helpful in strengthening her ability to heal, as it's the only heal spell outside of Eirin's "Hourai Elixir" to be capable of curing all status ailments, and unless I'm remembering it wrong, debuffs as well.

What do you think?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 -13F
« Reply #884 on: October 19, 2014, 11:01:35 AM »
Hmmm I don't know, it doesn't seem like Sanae's character to make skills cost zero. Maybe a skill with chance to cause her spell to be stronger. Or chance to cause her single target spells to become area spells. Or chance to recover MP for front line at the start of her action if she is in front line.

Quote
Well, when you think about spells like Narrow Confines of Avici and Gathering and Dissipating as face melting nukes, why wouldn't you want a way to make it so that they can't be resisted by affinity?

I thought Sheer Force does not completely negate affinity resistance? I thought it was just partial negation. The stats thing may make it overpowered though. Hard to say, how successful is a Sheer Force user at using Status Ailments?

Serela

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  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 -13F
« Reply #885 on: October 19, 2014, 02:24:57 PM »
I thought Sheer Force does not completely negate affinity resistance? I thought it was just partial negation. The stats thing may make it overpowered though. Hard to say, how successful is a Sheer Force user at using Status Ailments?
It can be hard to tell since individual moves have different status hit rates, but Kogasa's powerful MND debuff pretty much never seems to miss on anything, and she'll land Terror a decent amount of the time even on normally-nigh-immune bosses (albeit it doesn't last all that long)

Satori is already a pretty good character IMO (especially with the avici nuke that was just publicized), she just doesn't see a whole lot of use due to being gimmicky.

Sanae is also a VERY potent party member until Byakuren mostly obsoletes buffing characters. Miracle Fruits is amazing and her heal is already fine imo, especially if she miracle fruits herself (which is a good idea because spd/def/mnd) And she already recovers party TP at the end of battle sometimes, even without being in the front four. Recovering front line MP is Reimu's passive and Sanae doesn't even have a single target skill normally?

<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -13F
« Reply #886 on: October 19, 2014, 03:39:17 PM »
@ Kirin no Sora
Well Satori does have a buttload of HP, so she's not 'quite' fragile. And if you're using her as a gambler, you don't have to use the 'take more damage, deal more damage' skill.

Re: Labyrinth of Touhou 2 -13F
« Reply #887 on: October 19, 2014, 08:52:03 PM »
Quote
Recovering front line MP is Reimu's passive and Sanae doesn't even have a single target skill normally?

Yeah, but it makes more sense to me for the other suggestion, chance to have MP cost = 0.

Both her heal and buff are single target. I was mainly referring to those skills.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -13F
« Reply #888 on: October 20, 2014, 02:45:01 AM »
Will someone mind telling me where the last post game tome of awakenings are? I forgot where they were.

Re: Labyrinth of Touhou 2 -13F
« Reply #889 on: October 20, 2014, 10:25:12 PM »
ok, I'm down to 3 shadow bosses left.

How do I beat
Spoiler:
Mirror of Darkness
? I'm about 13 levels over the challenge, and I'm completely stuck. As I said before, 300k def, 200k mnd. I'm trying to use defense piercing attacks;; Sakuya does 8k, Utsuho ~30k, Eiki ~50k, Rumia ~25k, and this is with close to 100% buffs. The 200 affinity to those elements doesn't help. Only 150 phys affinity, but I think 300k def is too much for Nitori to pierce, even with a -50% def debuff. Even if it works, super scope is not going to do spectacular damage, and it's not a spammable attack.

Then there's the attacks, which hit really hard. The cold and fire nukes especially have a tendency to oneshot people through full buffs, and stacking affinity items prevents me from getting good damage on my attackers.

I seriously have no idea how to fight this guy. My best attempt has probably been like 200k damage total. And he has 1,488,000 HP.

He's critically vulnerable to SIL, but does that even do anything significant?

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -13F
« Reply #890 on: October 20, 2014, 10:49:46 PM »


He's critically vulnerable to SIL, but does that even do anything significant?

Silence lowers a good portion mind, so that will be a huge help.

Re: Labyrinth of Touhou 2 -13F
« Reply #891 on: October 21, 2014, 01:04:12 AM »
ok, I'm down to 3 shadow bosses left.

How do I beat
Spoiler:
Mirror of Darkness
? I'm about 13 levels over the challenge, and I'm completely stuck. As I said before, 300k def, 200k mnd. I'm trying to use defense piercing attacks;; Sakuya does 8k, Utsuho ~30k, Eiki ~50k, Rumia ~25k, and this is with close to 100% buffs. The 200 affinity to those elements doesn't help. Only 150 phys affinity, but I think 300k def is too much for Nitori to pierce, even with a -50% def debuff. Even if it works, super scope is not going to do spectacular damage, and it's not a spammable attack.

Then there's the attacks, which hit really hard. The cold and fire nukes especially have a tendency to oneshot people through full buffs, and stacking affinity items prevents me from getting good damage on my attackers.

I seriously have no idea how to fight this guy. My best attempt has probably been like 200k damage total. And he has 1,488,000 HP.

He's critically vulnerable to SIL, but does that even do anything significant?

What are your stat levels at? I pretty much just used Eiki to pierce and that was around 100k -150k depending on her buffs.
I had the level stats all into attack for Eiki and Speed for Byakuren and Reisen, then had all my extra stats around 130 with +20-30 in elements on challenge level for everyone.

It took a while, but with the mirror massively debuffed, between Hina and Reisen, all the time and all my characters with 80%+ stats with Byakuren, I took less damage than the guy in the youtube video doing the enhanced boss rush.  I still don't know how that guy has that much health and deals that much damage though... he had to have been insanely overleveled.

With that being said, I had a much harder time with the Mirror and Magatama, any version of them really, than the other end game bosses because of their absurd defenses and resistances.

Re: Labyrinth of Touhou 2 -13F
« Reply #892 on: October 21, 2014, 02:13:31 AM »
Here's Eiki.

http://i.imgur.com/FolkQdS.png

I just did some more grinding out of necessity, so I don't know her damage output yet. Or if she can even survive long enough for me to find out.

Re: Labyrinth of Touhou 2 -13F
« Reply #893 on: October 21, 2014, 02:39:05 AM »
You should at least get her HP, ATK, and Speed to be at least the same as her actual level, I tried to keep everything even though.
Speed is one of the best things you can increase with your money or levels for anyone. My Byakuren was almost as fast as Aya, but could give better buffs.
Giving some elemental resistance wouldn't hurt either. I think this is ignored by a good many people.
Getting some resistances up to around level 20 doesn't hurt the bank too much and helps a great deal with survival.

I had my stats at half of my level for the main game, but that just didn't cut it for post game.
I had to cheese the first 3 shadows  :3 and I did close to 0 damage on the Shadow Kraken at first with my other characters.

My Eiki was a Transcendant and I made Byakuren a Strategist so she could keep 100% buffs on her self, copy them over to anyone and give the extra passives to the party.
I don't recall making anyone a Monk either, though that might have been good on Aya.

After you do all that, giving her more ATK items will be great.  3 of the items you have on her aren't too hot.
Of course, getting the rest of your party set up is going to make a difference as well.

What other post game bosses have you defeated?

PS
On a side note, has anyone gotten the treasure in the middle of Extra Floor 9 next to the original floor? I don't see any way to get to it....
Here is the SS  http://i.imgur.com/VqctHE9.jpg
« Last Edit: October 21, 2014, 02:40:41 AM by Spiffspoo »

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -13F
« Reply #894 on: October 21, 2014, 04:12:09 AM »
The main thing would be getting your characters' status levels closer to their actual level.

Next would be to fix your itemization on Eiki (and probably some of your other attackers as well) because they are NOT supposed to take hits (except maybe Utsuho, since you could make an argument for the Overheating skill and Nitori for the same reason as well as Maintenance). If you're going to use Nitori and Utsuho with that in mind, it might be worth it to give them a sub class with a cheap low delay spell. They can quickly build up stacks of Overheating in theory and unleash their nuke before retreating. I say in theory since I doubt you have the items to make Nitori broken and Utsuho is much squishier than Nitori since she lacks Maintenance.

Cinderforge Sword on Eiki is fine but Regeneradors Heart and Divine Barrier need to go. Itemize your Tanks/ Healers/ Supports for SPD and defenses with SPD given more emphasis, while you itemize your attackers for damage and SPD.

I honestly think the best way to deal with the Mirror is to use hit and run tactics with Glass Cannon characters that have defense piercing attacks. You're not going to out heal the damage if your attackers are taking hits too and dealing such low amounts of damage is demoralizing, which could potentially affect your decision making as the fight drags on.

This is of course assuming you can get your SPD high enough to match it though. I haven't fought the boss in awhile and thus don't remember how fast it moves so take this with a grain of salt.
« Last Edit: October 21, 2014, 04:14:04 AM by jaxter0987 »

Re: Labyrinth of Touhou 2 -13F
« Reply #895 on: October 21, 2014, 01:53:18 PM »
The main thing would be getting your characters' status levels closer to their actual level.

Next would be to fix your itemization on Eiki (and probably some of your other attackers as well) because they are NOT supposed to take hits (except maybe Utsuho, since you could make an argument for the Overheating skill and Nitori for the same reason as well as Maintenance). If you're going to use Nitori and Utsuho with that in mind, it might be worth it to give them a sub class with a cheap low delay spell. They can quickly build up stacks of Overheating in theory and unleash their nuke before retreating. I say in theory since I doubt you have the items to make Nitori broken and Utsuho is much squishier than Nitori since she lacks Maintenance.

Cinderforge Sword on Eiki is fine but Regeneradors Heart and Divine Barrier need to go. Itemize your Tanks/ Healers/ Supports for SPD and defenses with SPD given more emphasis, while you itemize your attackers for damage and SPD.

I honestly think the best way to deal with the Mirror is to use hit and run tactics with Glass Cannon characters that have defense piercing attacks. You're not going to out heal the damage if your attackers are taking hits too and dealing such low amounts of damage is demoralizing, which could potentially affect your decision making as the fight drags on.

This is of course assuming you can get your SPD high enough to match it though. I haven't fought the boss in awhile and thus don't remember how fast it moves so take this with a grain of salt.

I've already spent about 500k money raising people's stat levels, so actually getting people to match their actual level really isn't an option.

Having my attackers not get hit would be ideal, but it's really not an option. Furthermore, the problem isn't that I'm not doing enough damage. It's that I'm not able to attack in the first place. He drains everyone's MP at the start, and I spend several minutes just trying to get Byakuren to buff everyone (the spd buff enhances their MP regeneration above all, and the def/mnd makes it slightly safer to switch them around) and switching healers around because he hits so damn hard. That's why Eiki (and everyone else) has divine barriers and regenerador hearts - stacking HP and defenses (fir and cld for his nukes, drk, mys, phy for his more common attacks).

I really don't have any opportunity to switch people in without risking them getting hit by a nuke. He outspeeds everyone except Aya with a 50% speed buff. His lowest delay is 7500, highest (excluding djinn storm) is 2500. Except I can't switch an attacker in after the 2500-delay nukes, since I need to switch healers in/wounded out, since no one is strong enough to withstand two consecutive nukes, even with the defensive setup I have.

His stats, from memory:
1,488,000 HP
300,000 def
200,000 mnd
900 speed (This is the same as character speed, and uses the same diminishing returns formula)
300 fir/cld/ntr/wnd
200 drk/mys/spi
150 phy

200 dth, 0 sil, I think 64 dbf, and 100 everything else (Although Kasen somehow managed to land trr, thanks to Reisen's presence).

SIL does greatly reduce his mnd, but even with sil and a 50% debuff, it's still insane. Yuuka was able to use flower shoot for about 10k damage or so. With extra attack factored in, that's about as good as the defense ignorers. And without SIL, no one is able to touch him without defense-ignoring attacks. Yuuka has 18k mag; with a 100% buff and 50% debuff, he still has almost 3x as much defense as her attack stat. Even then, he resists everything, so the damage is terrible.

What other post game bosses have you defeated?

The first 9 shadow bosses. I might be able to take out Amnesiary at this point, but I haven't tried since I first entered the post game.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 -13F
« Reply #896 on: October 21, 2014, 03:05:16 PM »
The first 9 shadow bosses. I might be able to take out Amnesiary at this point, but I haven't tried since I first entered the post game.
Amnesiary is harder than the two bosses that follow it IMO, so it's worth a try, especially if you have any interest in Mari/Renko.The Mirror and Magatama are awful, and seem like you need a heavy debuff team -and- def piercing attacks to get through without going like 30 levels over... (Although I'm curious which boss you haven't beaten other than those two, assuming magatama is one of the other unbeaten, I think there was 12 shadow bosses right?)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -13F
« Reply #897 on: October 21, 2014, 03:16:57 PM »
Mirror, Magatama, and 3 orbs. I haven't touched Magatama, and the 3 orbs hit hard enough that I wanted to put them off for a while. Mirror doesn't hit quite as hard, but the huge defenses and calamity really mess up any chance of attacking.

Wiki says I can't get the sealing club without all 12 shadow bosses defeated. I could beat the first two, but it looks like they don't drop anything, so I'm not really inclined to try.

also, debuffing Mirror doesn't work too well. His resistance is high enough that no one can reliably land anything unless Reisen is out. She has good enough survivability, but the whole MP drainage thing means she runs out quickly, so I can't keep him debuffed.

...also, apparently I completely forgot about 9F extra entirely. I activated the waypoint and went back to 10F to finish exploring it, and never remembered to come back. Whoops. Maybe I can find some useful items down here. And more levels.
« Last Edit: October 21, 2014, 03:19:32 PM by qazmlpok »

Re: Labyrinth of Touhou 2 -13F
« Reply #898 on: October 21, 2014, 04:33:56 PM »
Quote
I seriously have no idea how to fight this guy.

The other people gave quite good advice already, I'll just add a bit to that.
In all simplicity for that fight you will need someone to 1) buff, 2) heal, 3) debuff and 4) damage. For me the most efficient party was Byakuren, Reimu, Reisen and Eiki. For main equips you should have those MP recovery boosting items so you can spend less turns charging up. Since only Eiki needs attacks stats, you can focus your equips on the other 3 to just be able to take hits and move fast, while you give Eiki those big all-boosters (Great Question's Mask etc.) to get her some damage without sacrificing too much damage. Eiki as transcendant also helps in keeping her alive while being a damage dealer. After that I'd suggest raising MND and SPD Voile stats as close to challenge level as you can afford for those 4. With this setup I didn't have to change front line party at all, most attacks didn't do damage at all and even the biggest attack of the boss only took ~50% health from the weakest character (Reisen).

Re: Labyrinth of Touhou 2 -13F
« Reply #899 on: October 21, 2014, 06:29:43 PM »
With full attack gear (including exp mirv), all level-up bonuses in atk, and 100 voile levelups, Eiki has 27878 atk at level 152.

Doing a quick test run, with an 87-89% atk buff, she did just under 80k damage a hit. Which is, admittedly, a lot more than I expected. Her speed is 252, compared to his 900. She probably is my best bet (although I just noticed Rumia has piercing attack, so she might be able to double as a weak attacker and healer), but that's still almost 20 switch-in-attack-out combos to pull off.

I can dump my 480k money into her attack stat, and get 41k (although I'd put plenty in speed too). Not even double, and since she ignores defenses it will only do proportionate damage.

I guess if I use every other character for support, it should be possible, but man is this going to be ugly.


aaaaand got him.

Although I think average level of 160 after exploring the rest of the Extra areas is the real reason I won. Eiki was able to hit for 100k, plus a small chance of 200 from the Genji glove. And Rumia indeed was a good secondary attacker; 35k-50k per Moonlight, and was actually study enough to take a hit, unlike Eiki. No one died until the very end, after the second great calamity, when Aya got hit. I'm pretty sure he got a huge damage boost at that phase, since he certainly wasn't hitting that hard earlier.
« Last Edit: October 21, 2014, 10:49:04 PM by qazmlpok »