yeah in my first playthru I tried reaching 1m moneyses (before it was partially changed to yen =P) before the final boss or so since like.... floor 15 or something? I forget, quite far in advance in any case. I think I had like 500k by the final floor and was like "I'm only half way there? and the stuff is super hard now cuz my skill levels are gimp? eff this", and spend them all...This time I didn't make that mistake again...I've been saving money since floor 1! (kidding), nah haven't been saving at all. That being said I just did the 19-20 find the save point thing grind and first... I don't know how someone can say lot1's 10-12f lock thing is game-breakingly bad and that lot 2's 19-20f is acceptable.. 2nd, even though it was worse than 10-12f imo, It still wasn't half as bad as lot2 13-15f IMO..
What's worse is I'm now 5 levels under the challenge level for the first sigil boss (and I explored absolutely everything except behind stones involving said sigil, and that 88 achievement stone).. 13-15f? I was TEN effing levels behind the challenge levels when I bumped into yuyu and fully explored everything possible (so 12 behind azure giant). I think that's actually more grinding required than maribel in lot1, which is the only part in all of lot1 that I admit requires grinding other than the 30f, which I don't even consider bad since the 20f grinding in lot1 is like 3x faster than lot2, and the loot they drop is far more drooly too
this whole post sounds lot1>lot2, which isn't my intention... I admit I actually think lot1 was a far more refined game than lot2 (lot2 has better dev-made music than lot1's special disc, though I prefer the public music in base lot1 more still, but lot2 looks way better, customization is more fun, respeccing is a must, achievements that matter are always super cool.... lot2 improves on 1 in many many ways...but I think 1 was still better at the very core in terms of boss balance, enemy balance, just...how much fun you had progressing thru new stuff. Skillpoints also seemed alot more fun to use... in lot2 they seem to matter a bit less, and increase in cost a LOT more... basically making it so you feel forced to spend them pretty darn evenly across all characters (minus atk for patchy, mag for marisa, def/mnd for flan, etc)... I felt like lot1 made skillpoint spending a LOT more flexable, while remaining viable.
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ok so it still sounds like I prefer lot1, and I do, but not because I think it's objectively BETTER per say, in fact I think lot2 is in a measureable sense. I just think lot1 was better at the aspects that made dungeon crawler rpg fans attracted to such a game. Lot2 is still good in that regard, but it focuses more on the aspects that are kinda universal to every genre. Lot2 also adds some things that I was really drooling at, but their implimentation kinda left me disappointed.
Hard mode for example is a sham, it doesn't do anything to the game's difficulty except prevent you from doing things that you can prevent yourself from doing (which I DO do) anyway, so...yay? Now I can BRAG that I set it to hard knowing it didn't do anything at all? uhh...sigh. Accuracy/evasion mechanics did NOT have the mechanics I said would make it good, nor did they have mechanics that convinced me were as good or better than my suggestions (I know that sounds super stuck-up but...well...just read all my lot posts I made over the last 2 years!.... ok I know nobody will, I wouldn't myself even...Basically I admit there may be other mechanics which would be good but I just don't know what and the ones in this game didn't really give me the "YES" sense I was hoping that lot2 COULD...THAT doesn't sound stuckup I hope). Some things were rebalanced too... like most underpowered characters were buffed, and most OP characters were nerfed...minus nitori...not sure why one of if not the most op damage dealer got buffed to potentially be op in EVERY aspect, bwuh? But yeah, China isn't as definitively the only true ultimate 1st slot tank... remiu isn't as derp to not take too, rumia is far more than a demarcation bot, aya is now more than a hits for 0 unless weak to wind otherwise speedbuff bot, though I think she got buffed too much into op.
Basically I just think lot 2 had many things going for it that made it look better...But somehow the fine tune balancing and number crunching in lot1 felt alot more important than I anticipated. It's hard to say what makes it better in an objective sense, I know lot2 is in that regard, but... =/. This isn't blind fanboism either. I was really drooling at lot2, and I DO love lot2...Hopefully the expansion in lot2 is better, cuz I admit that the expansion in 1 was kinda weak in the sense that it had half the floors, the 30f was stupid in terms of grind requirements, all the floor music was re-used, character per floor ratio nosedived (though not surprising since the base game had a good amount total), story per floor also was noticeably less. Not complaining, it was worth every penny of the import costs, but I think lot2's expansion just may even the gap, especially knowing it has a core-gameplay change announced like endless mode.. eeek.
omg if there was an lot endless length dungeon roguelike I'd...I'd...eeeek... nerdgasm.. accck.