Game Clear! :getdown: , only challenge left are the 60 foes kill/Have no FOE symbols on map, will do those someday, Here is my opinion compared to LoT 1 difficulty:
Mirror of the high god/darkness: Biggest son of a gun i could face, Not only it has stupid high resistance to everything, It can also nuke your fragile attackers with either CLD/FIRE Nukes, possibly that boss that gave me the biggest headache
The Great "C": You dont know how nerve-wrecking was to get all of them to low hp via poison and getting a window of oppurtiny to sneak an attacker and kill all at once, otherwise they would just all resurrect again
Blue Orchid: My attackers could not pierce its defense, i dont know if it was just me, But it lowers it defense/buffs speed after some turns? Otherwise for what was shell dissolve for?
Desire Eater: Not only it can use scourge anytime, It also has stupid high defense,its appearance is frightening like serpent of chaos
Bosses with HP regeneration: Some were tolerable like the black goddess because it had low defense, But Higher magatama/Ame no murakumo? Made it more fun actually
Time warp gimmick: I totally didnt expected that kind of attack, makes you test your luck :3
Summons:Unlike LoT1 (Only reisen i believe), I didnt expected bosses to summon stuff, made battles really exciting Like Alice/Ran/Murakumo/Tentacle monster
All in All i still dont know wich was harder in difficulty, LoT1 difficulty was about Stats,Damage Races And "Kill it before it unleashes its concentrate move and wipe your party" (I Am looking at you Mannnosuke/Yuuka/Utsuho/Eiki/Beast of centaureas, I Cheesed out Winner with renko PAR) The only bosses that didnt took damage were the Physical/Magical Invulnerable hibachi
In LoT2 the Bosses cheapness varies from Stupid high defense, to regeneration,Physical attacks that cut your hp until out of battle,Random row switch and summons
Overall i Enjoyed LoT2 more,Class customization,Varied tactics dealing with bosses Leavetin the cheap bastard ones and the navigation interface showing where events/items/unexplored close tiles are makes it better, However i still think LoT1 boss music was way better, also youmu And manly alice theme
Godly No murakumo provides 160% to all stats, not 128% like the wiki states
Shredding Amnesiari is hands down, the worse boss fight for me. Even with Eiki and Kaguya, I could not for the longest time, figure out a way to beat it.
Uh, you forgot about Alice and Maribel as far as summon bosses in LoT1 go. I also feel like there's one more boss that summons things that I'm forgetting about (not necessarily a Touhou boss).
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I'd say LoT2 is a lot less difficult than LoT1, partially because of the wide variety of tactics we can bring into a fight. But I honestly think that its less difficult because its not "Oh crap, the boss focused. I have to throw everything I can at it now unless I want to start the fight all over" like LoT1 was.
The "cheapness" of LoT2 you mentioned was difficulty that was spread over the course of the entire battle. It wasn't about having a single defining point in the battle where if I screwed up, I'd lose.
"Oh the boss has really high defenses? I just have to take my time whittling it down or bring in defense ignoring characters / abilities."
"The boss regenerates? I just have to spend the early part of the battle buffing my attackers up for consistent damage output."
"The boss damages my max HP? Okay I have this many turns before the max HP reduction ends up killing me. How efficient can I be with my turns?"
"The boss switches up the front line randomly? Then I can't rely on glass cannons to do the job. Maybe I should respec some characters or bring in certain other ones."
And this might be just me, but I felt like the boss fights in LoT2 could be beaten on the first try blind (though I think the Desire Eating Demon fight might be an exception to this). In LoT1 however, there were some bosses where you absolutely had to go in with a strategy, or at least go in knowing what the boss was capable of already.
The Hibachi Twins (and Bloody Papa while we're at it) weren't invulnerable to Physical / Magical attacks. They just had sky high stats for Defense and Mind respectively. Eiki and Kaguya didn't care at all about their "invulnerability".
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This is obviously just my opinion but I definitely don't agree that LoT1 boss music was better. Aside from the Bloodstained Seal boss fights, Rinnosuke's fight, and Maribel's fight, the music was far too action oriented for what was supposed to be a strategic game in my opinion. Not that I minded though because the music was still good. I just don't feel like it fit what the game was supposed to be which is why I feel LoT2 boss music is better.
Now I could go run around the Tree for the remaining 300 battles in search of the enemy I don't have in my bestiary. Any idea on how to check which one I could possibly be missing? Or even the floor I'm missing it on?
I don't really have a good idea on how you can check this, other than having someone with a completed bestiary compare theirs with yours to see what you're missing. Since writing it out would be a pain, just take multiple screen shots of your bestiary and upload them and I'll offer to tell you at the very least what stratum the enemy is on. I likely won't be able to remember which specific floor the enemy was on though.