Author Topic: Touhou Smash Bros Project (Development & info thread)  (Read 150492 times)

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #210 on: August 25, 2014, 11:14:34 AM »
The watch animation looked smooth and the speed felt right, good job!

Trying to figure out taunts that fit sakuya is gonna drive me crazy. The only one I keep going back to is Dio Brando's WRYYY pose since that's who she is pretty much based on, but looking at it in my head it just feels out of place. I'll post and ideas I have while at work.
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Yookie

  • Blue flower
  • Green
Re: Touhou Smash Bros Project
« Reply #211 on: August 25, 2014, 12:10:01 PM »
She could do some tricks with her knives, like throwing one into the air and have it reappear in her other hand,
casually shuffle a deck of playing cards, if you plan to have voices then her line from EoSD "You're time is mine" could be used with an animation involving her stopwatch
and that's all I've got right now.

Prime32

  • Munch-Munch Demon
Re: Touhou Smash Bros Project
« Reply #212 on: August 25, 2014, 04:08:09 PM »
Maybe facing the camera and swinging her watch like a pendulum, complete with tick-tock SFX? Or the "Shadow Dio" pose. Or taking out a tea set and tray, and pouring some tea.
« Last Edit: August 25, 2014, 04:19:33 PM by Prime32 »

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #213 on: August 25, 2014, 05:31:45 PM »
This may be a bad suggestion, and it would take a lot of work but one way is make animations of some suggestions and link a poll into a video and the best three win. Issues with that is all the work and there might not be enough people who vote...
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Sagus

  • Spin, Hina, spin
  • Spin like there's no tomorrow
Re: Touhou Smash Bros Project
« Reply #214 on: August 26, 2014, 01:06:16 AM »
Hm, for her taunts I'd suggest drinking a cup of tea,  shuffling cards around and pointing a blade towards the enemy with her eyes glowing red (like they do in her "Eternal Meek", "Incribed Red Soul" and "Soul Sculpture" cards).
Peketo's Drawing Stuffs
Despite the name, it's mostly 3D models.

My fanfics.

Re: Touhou Smash Bros Project
« Reply #215 on: August 26, 2014, 07:08:02 AM »
Not bad ideas...
I was sick today, so no update video, still I was trying to get some stuff done. I'm happy with this N-air, but a little bit less happy with this U-air...



Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #216 on: August 26, 2014, 03:57:19 PM »
The up air could be one knife with a wider swing radius, she doesn't always have to use two.
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #217 on: August 27, 2014, 12:05:21 AM »
Aerials are in! How do you guys feel about L-cancling vs the system provided in today's vid? Or have something better in mind?

https://www.youtube.com/watch?v=-GW7YYDHlVg&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=8

CK Crash

  • boozer
Re: Touhou Smash Bros Project
« Reply #218 on: August 27, 2014, 02:43:57 AM »
Is flight going to have different properties for each character? If everyone's flight is as good as Sakuya's, and everyone can attack freely without losing flight, I can easily see "wall of pain" combos taking the place of traditional edgeguarding. Consider giving the majority of characters unique limits on their flight. For example, Yuugi might have low duration and traction on her flight, meaning she really has to commit to her approach. Cirno might slowly drift downwards during her flight, making it less useful for off-stage and emphasizing air-to-ground combos. That's not too say that good flight shouldn't have a place in the game, but it should be reserved for characters intended to have great air game.

The L-Cancelling change bugs me a bit, since the ability to cancel any aerial's landing lag would mean we wouldn't have powerful but risky moves like Link's dair anymore. You need low landing lag on most attacks, but also a few exceptions where it makes sense.

Re: Touhou Smash Bros Project
« Reply #219 on: August 27, 2014, 07:37:37 AM »
Duration, Speed, and Agility are all things that will vary from one characters flight to another.

Also, even with the way of this NON-L-Cancel system what you are describing is plenty possible, you know, like in SWR I think it was that air attacks either didn't have landing lag or they did, but if they did it was for a reason, like with Suwako or Tenshi.

Likewise, I could easily add exceptions to the rule, heck it is already have it so that each animation can be decidedly cancelable or not on start.

So I made a video that shows just what this system means on a more extreme note:
https://www.youtube.com/watch?v=HE2h0xbGsQw&index=9&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S

The NON-L-cancel makes it so that it is very easy to execute what is classically very easy to get right.

Re: Touhou Smash Bros Project
« Reply #220 on: August 28, 2014, 07:10:55 AM »

Re: Touhou Smash Bros Project
« Reply #221 on: August 29, 2014, 10:57:21 PM »
Hey guys, things are getting exciting! The mechanics of this game are going to make it super easy to string together combos without doing the wrong input. No twitch reflexes required!

https://www.youtube.com/watch?v=p0wDT3E73LY&index=12&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #222 on: August 29, 2014, 11:53:51 PM »
Yeah I'm very much casual then... After watching that I had no idea what anything meant. I'm glad to have easy access to that stuff but even if I don't know how to properly use or know what it makes better, I'm might still gonna use the base game ssb mechanics...
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #223 on: August 29, 2014, 11:56:06 PM »
It's all still based on the SSB mechanics. But things have been made more conventional. Think of it like how in SSBM it is easier to preform a smash attack thanks to the C-stick.

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #224 on: August 30, 2014, 12:37:33 AM »
True, I'm sure once it does come out or even just the demo it will all make sense. Hmm had an idea but as I was typing it just realized that it made no sense, what do you plan to start working on now?
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #225 on: August 30, 2014, 01:22:59 AM »
Smash attacks, then spell cards then special moves.

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #226 on: August 30, 2014, 01:45:49 AM »
I would assume spell cards are gonna be either a new kind of attack or final smashes.
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #227 on: August 30, 2014, 03:54:30 AM »
Yes Spell Cards will take TSSB back to the classic Bullet Hell side of Touhou. Each character has 3 spells, Forward, Up and Down. The input for a spell card is simply to charge up a smash attack all the way. That said, spell cards do not have any kind of ammunition or magic bar, you may use spell cards limitlessness, but they are not spammable because you must find the time and situation to actually manage to fully charge a smash attack.

Prime32

  • Munch-Munch Demon
Re: Touhou Smash Bros Project
« Reply #228 on: August 30, 2014, 04:05:47 PM »
Wouldn't they be really easy to use just by starting to charge as soon as you send your opponent flying off-screen, so they get hit by it as they respawn? :wat:

Re: Touhou Smash Bros Project
« Reply #229 on: August 30, 2014, 09:17:01 PM »
That would not work because you respawn on a platform and choose when to get off of it within a 5 seconds and are invulnerable for 3 seconds later.

Also, Spell cards cannot kill enemies, they are only for territorial control.

Re: Touhou Smash Bros Project
« Reply #230 on: September 02, 2014, 07:05:39 AM »
Multiplayer is a go! Got that wicked SSB camera thing going on too! I bet things will get a ton more interesting after I get them to be able to hurt other players!

https://www.youtube.com/watch?v=eq79dfUZTng&index=15&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S

UnendingEmpire

  • Jack of all trades
  • Cultured Tastes Since 1994
Re: Touhou Smash Bros Project
« Reply #231 on: September 03, 2014, 04:07:48 PM »
It's looking really cool so far :D

I tried for a good twenty minutes to add something more to this post, but failed.

Re: Touhou Smash Bros Project
« Reply #232 on: September 04, 2014, 08:08:57 PM »
Hey guys, I've got some good news!

The folks setting up TouhouCon at California for Sept 20 contacted the FSS face book page and they want to spend some of the time during the event presenting stuff for and promoting TSSB. They are also going to ask me and my brothers questions about it through Skype video as guest speakers. That gives me about 15 more days to make TSSB look as presentable and legit as possible!
« Last Edit: September 05, 2014, 12:41:03 AM by Saijee »

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #233 on: September 05, 2014, 12:01:17 AM »
A big congratulations! That's a pretty big step toward more awareness for the game! I'm rooting for you!
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #234 on: September 05, 2014, 12:31:30 AM »
Thanks, but we decided that we don't want them to skype us. Instead we are going to attend in person.

Blue

  • aaaaaaaaaaaaaa
  • aaaaaaaaaaaa
Re: Touhou Smash Bros Project
« Reply #235 on: September 05, 2014, 04:26:10 AM »
Oh sweet, I'll be there and it would be pretty cool to meet you! I've been lurking the thread for a while, and this looks really great too!

UnendingEmpire

  • Jack of all trades
  • Cultured Tastes Since 1994
Re: Touhou Smash Bros Project
« Reply #236 on: September 06, 2014, 04:25:01 PM »
Awesome!  Like Blue said, it'd be cool to see you at TouhouCon...
Quote from: Saijee
TouhouCon at California
:|
well...looking forward to seeing how your progress goes! ^_^

Re: Touhou Smash Bros Project
« Reply #237 on: September 07, 2014, 06:43:06 AM »
We now have enough done in the dev to present THE FIRST ACTUAL FIGHT! (disclaimer, ssb rules not yet implemented, but they can hit each other!)
https://www.youtube.com/watch?v=-VxmrHD6gpI&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=20


Sagus

  • Spin, Hina, spin
  • Spin like there's no tomorrow
Re: Touhou Smash Bros Project
« Reply #238 on: September 07, 2014, 06:28:41 PM »
Man this is looking really incredible. Even without special moves it's great to watch just to see the smooth animations. This is going to look amazing with sfx, I'm sure.

Also, that stage is huuuge! It looked like a more vertical Temple (from SSBM). Will stages be more or less that big or is this just for testing purposes?
Peketo's Drawing Stuffs
Despite the name, it's mostly 3D models.

My fanfics.

Re: Touhou Smash Bros Project
« Reply #239 on: September 08, 2014, 06:10:07 AM »
Not to forget vfx. Stage is just a test stage.

So I finally spoke about FSS going to TouhouCon on the dev log, also in the background you can see I've got a better combat going on. No launch yet though, but the damage ratio is in!

https://www.youtube.com/watch?v=snLSy866Ypc&index=21&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S