~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
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SasaMisa:
Oh, still no progress then... I know you said it was going to be slow, but Cirno could have built a glacier or two by now. :P

Seriously though, watching your latest Team Fortress 2 animation, it never even occured to me that the original was actually an arcade game (I happened to come across a playthrough today on YouTube). It certainly sheds some light on where all those quotes in the walfas animations come from now anyway.
SasaMisa:
Naz, you mentioned a while back about carrying on with your Mima comic. Do you still plan on doing that? Actually, is there any way to download all of it... come to think of it, where exactly is it again, as I can't recall how I got to it the first time (I did read it all, I remember that).

Seeing as they're not encrypted, I've been listening to all the tunes you used in T9MQ as well. Really great choices all round, much like with Estheone and Wandering Souls (his efforts got me into Touhou, not to mention its music, big time). In fact, given how well put together this little adventure is, I'm rather sorry now that I didn't download it the first time I came across those Makaian Fairies on your YouTube channel. A bit conceited perhaps, but if I'd got involved sooner, it might have added a little more incentive for you to carry on at the time. :)

ETA: I just totalled all the tunes up and it comes to around 210 minutes so far, or 3.5 hours. You realize that's almost as long as Final Fantasy VII and it isn't even finished yet - it doesn't include the ones you used for Sigma, Kaguya, Yamame, Orin & Oku for one thing.
SasaMisa:
I can't believe no-one else wants to add to my interest in seeing this great game finished, you know, especially considering the interest in it not even a year ago now. ???

Oh well, I've written the lists out, so I might as well post them, starting with Chapter 3:-


1) When asked about summons, Cirno clearly forgets about the Rafflesia one they got off Yuuka.

2) Speaking of which, the Chen summon is pitifully weak and next to useless for much the same reason as all the others, a lack of TP and the ability to hit the entire enemy party 100% of the time.

3) Normal Flandre's speech is a bit off now perhaps, seeing as it doesn't actually require that much effort to beat her, particularly after you return from Makai.

4) Alice should not still be by her house talking about Shinki since you left her moments ago at the Hakurei Shrine with Reimu and the others.

5) Aya should be resistant or even immune to wind given that she is 'The Wind God Girl'. She's also a bit pathetic next to Momiji, being ridiculously slow and using only the weakest of wind spells.

6) It's a well known bug now, but participating in Suika's Arena breaks the way experience is gained rendering any item you get from winning kind of a moot point at present (not fixing this early on probably cost you more than a few fans I would say).

7) In relation to the above, there are a lot of nice items to be found during Chapter 3, except the restriction of only allowing a single accessory renders most of them surplus to requirement, and poor old Rumia can't even equip one to begin with.

8} Nitori doesn't tell you exactly which items she requires for the creation of a new weapon from the Wonder Glass.

9) Rumia's MAT stat probably needs nerfing a little since she's clearly overpowered next to the other characters, even more so if you give her Lavaeteinn and a dozen or so bombs. She is only a Stage 1 boss after all and probably shouldn't be quite so powerful, particularly given that her element, dark, is easily the most versatile in the game.

10) Sanae should be resistant to wind and put up much more of a fight, at least as much as Reimu.

11) Kanako actually has less health and worse resistance than Sanae, which makes no sense really given the former is a goddess and the latter a mere human.

12) Suwako is an Earth Goddess, so she should be near immune to water & earth rather than air or lightning, not that it matters because no-one in your party can cast spells of those elements.

13) Some of the bridge encounters feel like padding, especially the ones with multiple waves of celestial troopers. Having the fairies last is fine though, as it implies they are down to the reserve troops.

14) The Celestial Commander should have the ability to render her troopers immune to magic or even reflect it back right from the start, forcing the party to attack her first and make the battle more interesting.

15) Tenshi's attacks are all far too weak for her to ever be a threat to the party. I would personally allow her to attack twice to spice things up, or maybe stun characters with her keystones.

16) Also, although her Gigavolt counter is awesome, the rest of Iku's attacks are pretty feeble, especially her physical, which she probably shouldn't even be using in the first place.

17) Namazu is much the same, his attacks could be stronger to make him more of a threat. A good example is his Earthquake spell, which should also have a random chance of stunning characters.

18) Iku probably shouldn't allow you to take the key to the Dragon Tower at this point of the game because the encounters found there not only seriously unbalance everything, particularly if abusing the power of Reaver, the Kaiser Dragon is practically undefeatable this early on anyway.

19) If Daisanji receives enough damage during his first two phases, made a lot easier with the Reaver sword for sure, he will simply stop attacking during his last phase.


Niggles aside, a nice chapter overall with a good mix of interesting characters from the later Touhou games, not to mention arguably the best tune in the game (Battle at the Big Bridge). Oh, and good call on making Excalipoor that much harder to obtain since, much like with Reaver for the first two chapters, it rendered the rest of Chapter 3 and most of Chapter 4 a complete cakewalk. ::)
RAMMAR:
Some little [offtopic/]???: It's my first time posting here. Nazgul, thanks for the game, but I've found it (this game) by your videos (as for the (SFM) - those are funny) on YouTube, so I've thought that it's play through, then I found that you are creator of this game. [/offtopic]
Anyway, today I've finished it. Also I've found those bugs in some places (there were talk about it before here), but I thought about them as those were just Easter eggs (Nameless Mountain is like a big Easter egg, so shortcuts IMHO are OK, as you will be level grinding with the chests, to get bombs). There was one place that a monster!!! has showed it to me, it has used that bug by itself (look for that on the first screenshot). Yes, those flowers and a small point of grass on the upper part cliff that is close to its edge gives that ability to climb up or get down through the wall, but it seems that there are some places that doesn't require that thing to work by the same way (I've decided to show all places that I've found as extra (Graveyard is mentioned, but you still can run from the battles, so it doesn't really matter), most of them all of you are aware of, but still some of them could be just missed). BTW, new bug found (Green colored box, you can start battle with the monster that is located on the other level of the terrain, the red colored box it the passable place, hence the other tile (portal), that isn't that usual hill border with the needed flowers/grass).
Road to the Gensokyo North
https://ibb.co/ipRHmy
Graveyard
https://ibb.co/er1iRy
Flower/grass sprites are making collision with the wall, so the game engine has a rule that grass and flowers are passable, so the wall should become also passable as those flowers/grass are counted as above those walls, that means that the sprites that are above ground are the only ones which are counted as the main source for the passability rules.
As for the Reaver sword, IMHO it's good thing to have at start as it helps level grinding and with some bosses (normal Flandre is normally beatable with out it - level 14 is OK for that, with the sword it's just faster and I've not used Haste for the battle.) As for the Lunatic Flan, I still had that sword at that time as I wanted to use shields (they were totally useless, are those working as those should??? or rather Raining from the Heaven is not the fire elemental), but Mystia were casting magic and were not using sword (she had the most HP), also Cirno and Rumia had 220 MAT as Mystia, so the sword became much useless quickly before that. BTW, her the most useful song for 60 TP points helped a lot with Flan. That Dragon was a fun battle, but it died in the first attempt after Flan (so I've done those during Chapter 3). I'd level 52 at that time. As for the Makai optional bosses - after that Hell's Moon the dialogue is kind of strange (IMHO). Those passwords things: in the google I've just found only a normal password, so EX version was a problem to find (then I've read the whole topic, where I got the answer finally, thank for that, as I couldn't have guessed that for sure by myself). Forest was kind easy with out message help, as there a many games that had the same kind of puzzle (with out this code it took only 5 minutes for me to get the right combination). So I will back to the sword, it becomes useless quickly enough as the MAT bonus becomes more important then those crits (and those are not 100 percent), so after Flan I've traded for Prism (I should have done it before Flan as I thought that shields (Red, Black and Sap) would be helpful in some way, as Prism have bigger MAT bonus, then the Reaver and it can crit sometimes (rarely) even with the bigger elemental damage near the game ending, so that it isn't the game breaker also). Other EX or Special bosses were fun also, even with my overpowered team (haste just made battles faster, but I've beat them with out using it also, so it doesn't really matter). The only things that were annoying (one of them are bug, which is hard to repeat), are those random battles (WTF with the random battles in the final tower? Even if you just run from them, you'll have a lot of time wasted only by that). There should be automatic run from low level battles (as those are becoming really annoying very soon). BTW, I've found a way to sprint in this game after a lot of just walking slowly, it helps a lot inside maps (sometimes its "lower" quantity of random battles and it helps a little in the tower). As for the annoying bug - sometimes it happens that you had an arrow key stuck in the game, so you can't save (as you can't get to the save point if you doesn't run into that by the chance) and so on (I'd to replay one hour of this game). As I've got, that thing has something to do with the menu and pressing arrow keys during the entry to the menu or when you exiting from it, so one of the arrow keys becomes stuck by the game itself (and not by the keyboard itself) (so those chars just running in that direction). That not happens if you stand still then enter the menu and return with out more moving, but if not then, that can happen, rarely, but can... I think that is all for now (that was important).
P.S. Can't use spoiler class in the message, why???

P.P.S.

--- Quote from: Evil_Nazgul0616 on May 04, 2018, 04:18:26 PM ---You had to have broken a trigger somewhere if tenshi and kogasa are still chasing each other. That should not be happening under normal circumstances.

Were you playing the most recent version the whole time or we're you using save files from old versions?  old files are the easiest way to break some minor event triggers.

--- End quote ---

I'd the same situation. It certainly a bug. When you return to the Abbys Core for the certain thing, I got them there also, it seems that those liked that place, so they've returned (bad joke, should it be an Easter egg???). The game version is also the last one (saves were from the start of that version). It seems that, after completing the Abbys, that location isn't updated for them to disappear from that running place (near that left button tablet). Also, dialogue just repeats once about them, so it doesn't crash the game...

P.P.P.S. Ohhh. Just forgot one more big bug. I'm talking about experience: for some reasons Rumia is getting more behind with each levels that she gets or rather to say, she just need more experience for the same level or she gets it in smaller quantity. Other members gets experience normally. My chars were not dead at the end of battles so they couldn't miss their experience. Also Rumia became almost one level behind at the level 50. The most interesting thing appeared with the level 50 party, as my party got this level two times (so I've started to think that it is the max level which is set to getting it to the loop), but then I've got level 51 normally, next I've got two times levels 52 and 53, then there were not any other two times getting of the same level, but Rumia suddenly becomes the first char to get the next level, so her experience became almost level higher at the level 62 (that is the max level that I've got till the game end). I've not used any exp modificators... 
SasaMisa:
Wow! That's certainly an impressive level you managed to obtain there, RAMMAR... I don't think I got anywhere near level 60 before I finished it. Curious that you didn't realize you could dash from the start though, since I've known about that sort of thing as far back as Sailor Moon: Another Story. ;)

I didn't have any trouble with the direction arrows, but I definitely noticed the same bug on Nameless Hill. Of course, I've yet to compile any sort of list for Chapter 5, plus it has already been mentioned on here anyway. One thing no-one has mentioned, is that seemingly pointless area near the end of Northern Gensokyo on the left-hand side of the map. At first, I thought it might be a shortcut back to avoid all those damn kedama, but it simply leads to a dead end clearing. What's with that, I wonder!?

Oh, and I'd certainly agree that Reaver becomes a lot less useful in the later chapters. It's just that it renders most of the early boss battles a no brainer (I don't think Team 9 should really be doing over 'The Shrine Maiden of Paradise' with a mere couple of hits for example), much like Excalipoor did before Naz sealed off that area on Youkai Mountain until you at least return from The Abyss. I don't have a problem with powerful weapons per se, but they should really be coupled with a much more crippling disadvantage, like cursed weapons do in AD&D. :D

I don't think any of Flan's attacks are elemental based are they? One thing I do know is that EX Flan, the Kaiser Dragon, and Lavos are all ridiculously powerful and really do require Excalipoor to win comfortably, otherwise you end up sitting around for an hour like I did. Then again, I play a lot more like Naz does, as in trying not to grind excessively (did way too much of that back in the days of Dungeon Master & Diablo II).

Heh, and I was sure I was right about Tenshi & Kogasa reappearing on the screen before all the portals - I was playing the latest version too, so there's no way it could be down to faulty save game files. Ironic that you cite Rumia as gaining levels slower than the others girls too, when I made a quip about wanting to nerf her to reduce the effectiveness of Moonlight Ray. :derp:
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