~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
PhantomSong:
--- Quote from: Evil_Nazgul0616 on July 14, 2014, 10:21:54 PM ---I think I'll actually put this in! (If it's alright with you.) :P XD
--- End quote ---
Sure. I don't mind.
Evil_Nazgul0616:
A small update:
Chapter 1 is nearing completion and should have a playable demo up within the next week or so.
EDIT: Progress on Chapter 1 is ahead of schedule, expect a demo within the next three days!!
So to celebrate I'm uploading one last preview before the demo is complete:
This is going to be the penultimate boss of Chapter 1, so definite spoilers ahead.
I'm also planning on adding in a Bestiary when Chapter 1 comes out. Tell me what you think of this idea!
Evil_Nazgul0616:
Chapter 1 is complete!! :D
Download: Alpha v.2 Chapter 1
Changes:
-Chapter one of the storyline is finished (Duh!)
-First Meiling cutscene was tweaked.
-The frequency of randomly encountering the formation of 2 Petit Kedamas with a Flower Fairy was decreased in Youkai Forest.
-Rinnosuke bug fixed.
-Fadeout transitions were added for when Rumia and Wriggle join the party, in the previous version there was an abrupt jumping of the character's sprite to a new location.
-Two optional bosses have been added. You get nice stuff if you beat them! Try to find them!
-Most of southern Gensokyo is now accessible. (Youkai Mountain, Sanzu River, Eientei, the underground, and Higan are still inaccessible)
-The game has a bestiary now!
-Lets you look at stats, weaknesses, and possible drops of enemies and bosses.
-Entries 35 - 148 are unused and are only there to prevent crashes for when I add new enemies and bosses in later versions.
-fill entries 1 - 34 to complete chapter 1's bestiary!
-The "Formation" option in the menu has been disabled. It is now impossible to have anyone but Cirno be the party leader.
-Star Sapphire was made harder (higher chance of casting both "heal" and "anticipate".), as a consequence,the battle against the 3 fairies has also increased in difficulty.
-Four combination attacks were added! The combos are learned when the component skills of the combo are learned by the participants
-two optional spells were added, taught by the same NPC.
Notes:
-Dialogue may sound weird/out of character in some areas, Sorry! :(
-All human NPC's that aren't named Touhou characters use stock RPG Maker characters as placeholders. Thus, they look quite weird compared to the Touhou characters. The same is true of Daisanji, the antagonist.
-The inn in Mayohiga is a parody of the traditional inns in RPG games. The only real purpose of the structure is to house a save point and recovery spring.
Tips/Secrets (Read at own risk):
Spoiler: -Upon returning to the SDM after Mayohiga, if you learned heal from Koakuma, you can talk to her again to learn Fire. This is your only opportunity to learn it.
-Relating to the above, you can one-hit Raging Goliath with Fire. Be aware that this will still set off the Kaizo Trap, so make sure you have lots of hp left.
Known Bugs:
-Spoiler: Goliath Doll 2.0's Bestiary entry states that you killed 0. (According to the game, this is technically true, since Spoiler: Raging Goliath is a separate entity.)
-Combo attacks only show one character performing the casting animation. (Will be fixed as soon as I figure out how to combine the combo attack script with Lune without screwing both of them up.)
-The "Insect Lullaby" combo only shows half of its cost (it costs 30 MP and TP, not just 30 TP)
-If you somehow manage to defeat Meiling at the first encounter (or defeat the second encounter with an incomplete party), the game proceeds as if you have all four party members, despite missing members being absent.
-returning to the SDM after the Yukari battle makes it so that you can no longer access the Road of Liminality and Mayohiga.
Please let me know if you encounter any of the following:
-An undiscovered bug or glitch.
-spelling/grammar errors. (Tell me which cutscene/NPC and what line.)
-cutscene flaws. (There's a couple in this version I already found and are going to be fixed in the next)
-Out of character dialogue. (Tell me which cutscene/NPC and what line. If you can suggest an improvement that would be helpful and I will credit you if I use it.)
-Dialogue that does not flow well. (See above)
-Redundant Dialogue. (See above)
-Exploits.
-Game breakers.
Searinox119:
Well, here is something that is not on the list.
Can you find two unusual things depicted here?
Well, yeah. You can beat Meiling with just Cirno and Rumia. It's not even that hard if Rumia is level 4 (for the Blind spell... and yes, that requires a bit of grinding) and you have enough Potions. And since, according to the plot, Team ⑨ lost to Meiling during their first encounter, you can beat Meiling twice. And since the plot dictates you'll enter the mansion after beating Meiling during the second encounter, you can sequence-break and enter the mansion with just two members.
But that's not the problem - on the contrary, I praise the sequence-breaks and similar stuff. The worse thing is, every following cutscene(and some other things) will unfold as if there are 4 members. Meaning - Wriggle and Mystia will say their lines even though they are far-far-away, they will appear during some cutscenes only to disappear right after them, they can learn the spells Koakuma gives you despite not being there...
Oh, and there's this line in the "after defeating Ran" cutscene - "Sound's good to me! What about you guys.". As far as I know, it should be "Sounds good to me! What about you guys?"
Evil_Nazgul0616:
Thank you for pointing out the Meiling problem. I'll probably upload a bugfix to remove the sequence break as soon as RPG maker stops giving me issues.
I'll also correct that punctuation error.
EDIT:
Alpha v.2.1 Chapter 1
Changes:
-Removed Meiling sequence-break. It's now impossible to defeat Meiling unless you have a full party. (Do not attempt to defeat Meiling by level grinding Cirno and Rumia, as this will just lead to a waste of potions... It won't work anyways.)
-Fixed Road of Liminality bug.
-corrected a small punctuation error
Save files from Alpha v.2 appear to be compatible with the new version.
Just copy your save files from the old version and paste them into the new folder and you're good to go!