> (Continue.)Unfortunately, the tengu have initiative, as they have not bothered with pre-fight banter this time around.

TENGU A hits you with GETA RAID, but her thirst for violence is not nearly quenched.

TENGU B nails you with SPECIAL DELIVERY!

Fortunately, thanks to your PANDORA'S LOCKS passive, you have the strength of will to not open the package out of curiousity, preventing it from unleashing whatever nasty surprise is inside.
> Nazrin: Shield.This is, once again, a bad situation.
First things first. It's going to take at least two turns to deal with the ward and then SUBTERRANEANIZE, and there's a good chance they're going to unload their strongest attacks to take you out before you get the chance. You need to mitigate that. This is still a gamble, but it's a better gamble than relying on AUTO-JERRY alone.

NAZRIN PENDULUM will automatically protect you from the first attack next round, and about half of all subsequent attacks for the next few turns thereafter. (The exact formula is kind of complicated. It has something to do with the amount of magnetite nearby and the phase of the moon. It's not that important, though.)
Now, the tengu attack once more...!







Well.
It appears they did not bother to check what your shield does. And since that was a double tech, they lost both their turns. Rookie mistake.
While it is fortuitous that the enemy tengu failed to check the tooltip (you ALWAYS check the tooltip) you aren't out of the woods yet. That ward still needs to go down.

If you recall correctly, wards in the current patch take five physical hits to destroy. The most you can put out in one turn is four (because you are dual-wielding double-ended weapons). You need to squeeze out just one extra hit this turn, no matter how weak, to escape next round. You go over your options in your head.
Well, you could always...no, that's too risky...

However, LIEUTENANT WHISKERS, who is assigned to basket duty today, seems to have had the same idea. If he took to the field, his attack would be enough to break the ward.
You warn him it's unlikely he'll survive the round.


That wine and cheese cellar isn't going to pay for itself, he says.

Lt. Whiskers is deployed.
> Nazrin: Smack.
You use BUSY ROD, which removes all the penalties for attacking with all four ends of your weapons. The ward is reduced to 1 HP.

Whiskers uses SAND ATTACK on TENGU B! Breaking the ward is no use if you don't survive the turn.

The next round ticks over, and before TENGU A can make her move, Lt. Whiskers uses QUICK ATTACK, destroying the ward!

TENGU A switches things up and uses a magic attack, casting MAGARUDYNE! Both you and Whiskers are hit! You barely hang on, but what about...

Lt. Whiskers's FOCUS SASH breaks.

TENGU B uses GALEBLAZER (which you recall is her stun move), but the SAND ATTACK seems to have done the trick.
That's it! Having miraculously survived the round, and with their detection gone, you're free to go.
> Nazrin: Subterraneanize.
You enter stealth mode as you go underground, and expect Lieutenant Whiskers to follow, but...that's right. He already used his action for this turn with his QUICK ATTACK...

He tells you to go ahead. He says he has one more thing he needs to do.
As you escape, you see him eating his BACKUP CANDY, a KEEBLER? CHEESE & PEANUT BUTTER SANDWICH CRACKER. You're not sure what its effect is.


You don't know how many rounds Lt. Whiskers held out after that.
But the sound of angry Tengus lasted for what seemed like an eternity.
> ACT 1 PART 3> Be Letty.
You are LETTY WHITEROCK and you are going to die.

It is hot. It is unbearably hot. Why is it so hot? How can it be this hot? No creature of this world, or any other aside from the depths of hell, could possibly survive this heat.

This is the end. The cruel, unblinking gaze of the loathesome sun looks upon all creation and watches as it bakes in the merciless heat. Soon, only a charred husk will remain. Everything you know and love will become as ash; the earth, a blasted, howling wasteland of scorching sand and salt. No future. No hope.
Seriously though, you might be getting a little overdramatic. You really don't handle the heat well at all. You should probably try to distract yourself somehow.

You are LETTY WHITEROCK, WHAT WINTER LEFT BEHIND. You are a yuki-onna, ill-suited for anything but the winter cold, and if it was up to you, you'd be hibernating right now.
A couple years ago, after reliable electricity became available, you gave up your pricey ice cave apartment in the underground to move into a much more conveniently located air-conditioned den under the Forest of Magic. It had worked well until this year, when the record temperatures put too much strain on your A/C and put it out of commission. The kappa repairman had already been out three times to fix it, until you decided the thing was a lemon and gave up on it.
Cirno tried freezing the place for you, but it melted after about three days. Now there's puddles on the floor and the place is like a sauna.
Fortunately, you discovered the Kourindou catalog features an industrial-strength air conditioner! But it's been on backorder for weeks - supposedly, it's being delivered today, but until then, you can only suffer.
> _