Author Topic: Crawl Relay Revival, 0.14 Edition  (Read 61190 times)

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #150 on: May 30, 2014, 04:19:58 PM »
Aaaah, I see. 35762.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

NekoNekoRex

  • Catgirls are Charming!
  • *
  • Catgirl Enthusiast
Re: Crawl Relay Revival, 0.14 Edition
« Reply #151 on: May 30, 2014, 04:48:23 PM »
It was Throw Frost tat I amnesia'd, you big dolt.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Raitaki

  • 雷滝
Re: Crawl Relay Revival, 0.14 Edition
« Reply #152 on: May 30, 2014, 04:55:01 PM »
Btw, skeletons, zombies and simulacra lose max HP instead of taking damage, so their health always looks full to you. You'd have to look at the combat log to know if you've damaged them or not.

I'm pretty sure at this point we can easily wipe any skeleton and zombie we come across. Other undead might be another matter though.

Kobolds can be demonologists, interesting. I've never seen any before.

Edit: the scroll of noise is good for shoals, since I'm pretty sure it breaks you out of siren trance at least until she uses it again. Doing Shoals isn't as simple as getting rC+++, there's a lot of physical damage and drowning damage involved as well. Shoals is kind of full of ranged nasties and doesn't have a lot of chokepoints while having little space to run around in at the same time, so I'm not comfortable with attempting it when we don't have Deflect Missiles yet.
« Last Edit: May 30, 2014, 05:06:05 PM by Raitaki »
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #153 on: June 01, 2014, 08:23:53 PM »
I admit I really don?t actually feel like doing this so I?m probably not going to roleplay this one so much as just trip report a reasonably uneventful adventure involving fulminant prism and simulacrum.



So first off, Simulacrum is an amazing spell, as has been demonstrated amply. I finally get a corpse to animate and simulcreate with, and the necromancy adventure begins. So, here?s the thing about necromancers. They?re pretty much at their weakest when they go down stairs. If I have close calls that require consumable use, it?s almost always on stairs. Once you start getting a few bros, you can take down a lot of stuff.  Kiku actually mitigates even the stair issue, but since simulacrum takes a bit of prep, you have to be more clever than I was to properly use it.



The other thing you will see me do a lot is lay prisms. Probably excessively, I?m often out of MP for that reason. Now, here?s the funny thing about prism. It?s so strong I spent almost the entirety of this run thinking we had much better conjurations than we did. Even at friggen 4 Conjurations, I was annihilating packs with the help of my undead minions.





A better view of prism?s help on what was basically popcorn at this point, but still fun to see.
So, all that said, D: 11 was a boring ass floor. It had a lot of trolls, a bunch of orcs, and a cyclops or two.



Oh, and this, which could have been a pain, but since prism doesn?t require LOS once it?s placed, wasn?t. Not to mention the undead army following me around.



We find this along the way, and I think Summon Mana Viper might be worth investing in, in the distant future, but we have a /lot/ of directions to go and uses for our spell levels already. I?ve been training Charms, Fighting, and Dodging to get our defenses up a bit, once I got Necro to 10, but more powerful prisms and OoDs would come of Conjurations and maybe slight hex investment. In the end, I drop the book where I found it because stashing is silly.



Continuing on, we finally hit 6 star piety with Kiku. If we find a decent weapon early enough *cough demon trident cough*, we can enchant it with a pain brand. Alternatively, we can get the Necronomicon which basically is the book of the best spells in the game. It tends to generate by mid to late game when you can actually use those spells, though.



I clear that floor without breaking a sweat, and get greeted, naturally, by a pile of mini Suikas (slime creatures) and a koakuma which doesn?t even register as a thing anymore. I draw the mini Suikas up to my undead horde on the stairs above and enjoy the massacre.



Not sure if anyone?s pointed out yet that Kiku can block curses for you, and it happens REALLY FREQUENTLY at 6 star piety. This is basically why Kikubaaqudgha makes a cake walk of Tomb, to the point we could probably grab Tomb as our second or third rune (it?s no longer possible to get Tomb first because Vaults is rune locked, and the Crypt is in the Vaults, and the Tomb is in the Crypt). Still, it?s nice and saves us a lot of trouble.



First thing that actually gives me pause shows up. This is really where more conj would have helped, because prism kiting a manticore can backfire quite roughly. And it does here.



That barbs status effect there means when I move, I take damage. Can be a little, can be a lot. It means at this point I?ve basically stuck standing and fighting with the polearm. Fortunately we are not too bad with it and prevail. I wait out the barbs and then immediately run into something else that makes me panic briefly before I realize A) We have rPois, and B) We actually have HP.



Prism and polearms annihilate them, and I continue on, to where I actually had to wake up and think.



Just kidding, I Oczubu?d and Condensation?d, stood firm, and started dropping prisms like it was my job and tanked hits from that yak in front. Slowly?



But surely?





The pack dies, letting my simulacra and skeletons clean up that pathetic giant.



Another pack of yaks appears in the open and also get annihilated in a similar manner, with simulacrums providing much better back up due to the open area.



We then proceed to run into Patchy (Psyche) with an orc pack. She?s scary because she has a dagger of chaos. But, that isn?t actually all that helpful when you never get to be in melee with the people you?re trying to kill. She, naturally, didn?t get to be in melee between prisms and undead, and goes down fast.



Turns out she was carrying some really nice stuff, which is ours now. Killing Uniques is fun :). Alas, she didn?t leave a body, so we don?t have a Psyche skeleton/simulacrum.



I begin to get the impression the theme of this floor is packs as I run into and prism kite these guys. Unfortunately, they keep destroying the prisms before they can blow for massive effect because A) they?re fast, and B) I was terrible at placing them anyway. I?m out of chunks and while I could corpse drop (and should remember to do that more often), I opt to rely on an old friend.



That?s right, I actually bother summoning Ice Bros rather than relying on the undead hordes, and they winnow the pack a bit so I can finish them off without losing too much stuff to melee item destruction (a thing blissfully taken out in the current Trunk build of 0.15!). A potion of Flight does end up a casualty to the pack, though. Not much of that floor remains, and I clear it without trouble, going down to what seems to be a tame D: 13?



Which quickly gets out of hand because A)Prism is loud, and B)This is a really small, monster dense floor. Further, I was unable to use the stairs effectively because of Eiren (centaur) shooting some fucking arrows of dispersal at me.



This situation isn?t really survivable, so I read tele and get the hell out. I could have read fear as well but we had less of that.



The tele works out fine and I fight a bit of popcorn before things start catching up again, but I use the safety of this area to drop some corpses and get some simulacra going.



I return to the stairs I came in on, far more prepared and tear through the concentration with more prisms. Ugly things and a Tewi (deep elf mage) join the party, and die like the rest. Since I was able to meet pretty much the entire floor of monsters there in that center area, the rest of the floor is just clean up, and we get a wand of digging out the deal, which will be extremely useful in bad situations as well as extended.





With that floor cleared, we bravely continue down and start tame once again, with a pack of ugly things. I draw it up as is my usual strategy and let it get murdered by undead. I clear through a bit of chaff, and then I run into something that firmly convinces me I will die because Crawl is cruel.



That is a fire dragon. Fire dragons are usually at least slightly deeper, or in the Depths entrance vault. D: 14 isn?t horribly early for them, but it?s early enough so I don?t really care to rush in. I draw back a bit, throwing prisms (and forgetting throw icicle would have done me much more good), and letting simulacrums die, to little effect. I eventually close the door and retreat, recovering my magic. I come back in with a corpse drop worth of simulacra, and prevail over the dragon, though not without risk. Taking a breather, I find an interesting staff and wield ID it?



And find that, which is an ok swap if we desperately need rC+, but not super useful with our polearms being so much better.



I wander a bit more and find the Vaults entrance vault, and run into a bunch of dangerous humans like that wizard there, and risk getting LCS?d in the face for all my efforts. Fortunately, I don?t and it dies easy.



Getting close to the actual entrance, I run into a few more guards, who hit annoyingly hard if you let them. Between prism and simulacra, I do barely manage to take them out without dying in the process.



The final challenge of the run ends up being a centaur warrior with centaurs behind it, but with clever use of tactics (read, cooridor and damage races), I take them all out, and since I?m getting over my 5,000 turns, head back to the vaults entrance for the next person





Things to note!
1. I learned us OoD because OoD is so good?and then I promptly discovered we have like 5 conj. Fuck you guys. Also keep conjurations on forever. Our dodging is getting to OK, you can probably turn it off at 10, and I want to get fighting to 10 before we switch back to Necro and polearms (and, of course, Conj). We can ignore Ice, and probably Charms once haste is castable (and we have spell levels for it).

2. Simulacra and animate skeleton is your main offense. Use it excessively. Prism is good support if you can position it right. Once we have OoD, things will really get rolling.

3. There?s only one floor of dungeon left after you clear the one we?re on. After that, the choices are Elf, Shoals, Snake, or Depths. Elf 1 or 2 might be manageable because of the ring of the mage. Shoals and Snake should be doable, if difficult by this point. Depths will murder you, your children, and everyone you love. Do NOT go into depths if you value your part of the run.

4. We?re going to want to make the Kiku choice sooner rather than later, because Pain falls off fast, about at the same time that the Necronomicon starts becoming really good. If you find a demon trident, pain brand it for fucks sake.

5. Turns Taken: 5,838 (cut it close there!)
Current Turn: 38,286.3


Pirate, you have until Wednesday, June 4th, 2014, 4:00 PM EDT to post your update!

Don't mind the filename, it's what I named Neko's save file so I could keep track. It's the latest save courtesy of me.


Re: Crawl Relay Revival, 0.14 Edition
« Reply #154 on: June 03, 2014, 11:32:34 AM »
Welcome back!

It was lonely in the dungeon, Wakasagihime thought. Kill things, loot bodies, and not a single person to talk to. Any attempts at conversation were rebuffed with snarls, roars,  threats of vicious dismemberment, or all three at the same time. At one point she decided to have a jackal simulacrum as a pet, but no sooner had she taught it to sit did it promptly melt, leaving her with a mere puddle of water.

It was at this lonely juncture that she found herself wishing for the return of a certain companion and suprisingly...


"You're back!" The mermaid cheered, "you missed a lot of things! I killed a dragon! I'm real strong now!"

"Yes, yes," the spirit bobbed up and down, a note of anticipation in its voice, "do tell, do tell."





Spells and skills were demonstrated, and the backpack emptied. No comment was made on the chunks of rotting human flesh that tumbled from the pile of potions and scrolls, even as their smell began to permeate throughout the dungeon floor.

"You certainly have changed," the spirit bobbed agreeably, "let us put those conjurations to use; that orb will be useful."

"Mhmm!"

They began to scour the dungeon once more, starting with the fifteenth and final level.



Wakasagihime shivered for a brief moment, "it's rather cold."

"Indeed. Best we find where that is...quickly."



"...or perhaps not."

There was a yelp and some scrambling as Wakasagihime did heel turn towards the safety of the corridors. No doubt everyone in the vicinity had been alerted to her presence...



"Kill them faster!" The spirit urged.

"That's...I don't know how to do that!" Wakasagihime replied, almost panicking at the situation.



Of course, she won. With prejudicial use of fulminant prism and body blocking, her enemies had been turned into fried flesh.



...but worse was to come.



"Ooooh this was a bad idea...!" Wakasagihime complained, having depleted all her magic from failed prisms.



But luck was a harsh mistress. None of the teleports worked, and her wand of heal wounds fizzled without a use. A centuar warrior put an end to her, and that was the last she was seen.

Turn Count: 37385

« Last Edit: June 03, 2014, 11:59:10 AM by NotaPirate »

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #155 on: June 03, 2014, 03:36:04 PM »
...harsh.

Wait, why is your turncount lower than the one I stopped on?

ALSO: Raikaria, you have until Friday, June 6th, 2014, at 11:30 AM EDT to post your update!
« Last Edit: June 03, 2014, 03:39:50 PM by UncertainJakutten »


Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #156 on: June 03, 2014, 03:59:56 PM »
Wait, why is your turncount lower than the one I stopped on?
The one in the morgue is lower than the one you see on the screen, for whatever reason, I'm pretty sure.

My morgue was like a thousand turns lower than what I -knew- I died around in the game. so I guessed the last two digits
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #157 on: June 03, 2014, 04:08:49 PM »
The one in the morgue is lower than the one you see on the screen, for whatever reason, I'm pretty sure.

My morgue was like a thousand turns lower than what I -knew- I died around in the game. so I guessed the last two digits

Yeah, I do know that which is why originally we were supposed to use the "E" or "%" screen, but since no one was...ah well, intrinsic fudge factor.


Raikaria

  • Do Tank Girls Dream...
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  • Of Floating Eyeballs?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #158 on: June 03, 2014, 08:07:42 PM »
ALSO: Raikaria, you have until Friday, June 6th, 2014, at 11:30 AM EDT to post your update!

Oh god this is gonna be a trainwreck I've not even got past D:7 yet.

I'll probobly use the whole time to try and not die horribly viva prep.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: Crawl Relay Revival, 0.14 Edition
« Reply #159 on: June 03, 2014, 08:18:24 PM »
Btw, skeletons, zombies and simulacra lose max HP instead of taking damage, so their health always looks full to you. You'd have to look at the combat log to know if you've damaged them or not.

I'm pretty sure at this point we can easily wipe any skeleton and zombie we come across. Other undead might be another matter though.

Kobolds can be demonologists, interesting. I've never seen any before.

Edit: the scroll of noise is good for shoals, since I'm pretty sure it breaks you out of siren trance at least until she uses it again. Doing Shoals isn't as simple as getting rC+++, there's a lot of physical damage and drowning damage involved as well. Shoals is kind of full of ranged nasties and doesn't have a lot of chokepoints while having little space to run around in at the same time, so I'm not comfortable with attempting it when we don't have Deflect Missiles yet.
Shoals is actually for water magic, so no amount of rC will help us survive there.
Kobold demonologists were made more common for .14, they used to be pretty rare, mostly found only in certain vaults.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #160 on: June 03, 2014, 08:54:26 PM »
I've not even got past D:7 yet.
Speaking of not being able to play the game by ourselves, I learned how to start with the Wizard backround properly (oh my god so much int wizard is the best) so you can reliably not Get Fucked right away, and I finally hit d:13 or so before a mob of ugly things was like, holy crap what I didn't think it was -that- scary

Maybe now I should start trying to use a species that doesn't have horrible aptitudes like Mummy, so that I can actually be able to use lv6~7 spells by the time I need them. I'm just too tempted by lack of food clock, even though I did really well the one time I used a High Elf and hunger really wasn't a big deal.
« Last Edit: June 03, 2014, 09:03:50 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #161 on: June 05, 2014, 09:43:28 AM »
Turns out it dosen't let me screenshot crawl. Apparently there are sometimes issues with Win7.

I'm gonna have to pass.

Although you can record my death at 38373 to a Tengu with a Runed Mace [Was waiting for me almost instantly on the next floor and he was too fast to escape from]
« Last Edit: June 05, 2014, 09:51:10 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #162 on: June 05, 2014, 01:21:29 PM »
...we're going to see a lot of this, aren't we? :V

Speaking of Tengu, my TenguWz run went really well with an amulet of gourmand on D:1, Ecu Temple on d:4, and a fuggin book of annihilations on d:5 or so (they have amazing conjuration aptitude, so) and I had like 6 scrolls of blink and 5 teleportations. Of course, I didn't remember them when some wargs on d:7 or d:8 were a lot scarier than I thought they'd be and resisted all my wands and mephitic cloud and oneshotted my imps >_>; Goodbye, book of annihilations that I was about to be able to read.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Raitaki

  • 雷滝
Re: Crawl Relay Revival, 0.14 Edition
« Reply #163 on: June 05, 2014, 02:10:34 PM »
Turns out it dosen't let me screenshot crawl. Apparently there are sometimes issues with Win7.
Huh, that's odd. I'm on Win 7, and screenshotting by print screening works normally for me.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #164 on: June 05, 2014, 02:21:58 PM »
Huh, that's odd. I'm on Win 7, and screenshotting by print screening works normally for me.

Don't for me. I just get a white screenshot.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Crawl Relay Revival, 0.14 Edition
« Reply #165 on: June 05, 2014, 07:18:10 PM »
Since UK isn't here, I'm going to fill in for her...

So once again....Wakasagihime has died.... can we managed to avert the current Crisis at hand?

SeianVerian It's your turn to Crawl with Wakasagihime! You will have till Sunday, June 8 at 3 PM EST to complete your task and write up the report!
That's one small step for man, one giant leap for Otaku Kind.
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UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #166 on: June 05, 2014, 09:15:54 PM »
Really Raikaria <.<? And you couldn't find a screenshotting tool like gyazo or puu.sh or whatever? I mean, fuck, I use Irfanview.

And yes, what Totaku said.

EDIT: Also, Tengu what, and can you at least write up a log? That was an option!


Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Crawl Relay Revival, 0.14 Edition
« Reply #167 on: June 06, 2014, 01:25:01 AM »
Um. Problem. My Crawl 0.14 copy is out of date and the library has sourceforge blocked for some ridiculous reason. I don't know if I'm going to be able to do this

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #168 on: June 06, 2014, 02:13:08 AM »
Um. Problem. My Crawl 0.14 copy is out of date and the library has sourceforge blocked for some ridiculous reason. I don't know if I'm going to be able to do this

Is there any file transfer site that isn't blocked for you?


Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #169 on: June 06, 2014, 11:41:11 AM »
Really Raikaria <.<? And you couldn't find a screenshotting tool like gyazo or puu.sh or whatever? I mean, fuck, I use Irfanview.

And yes, what Totaku said.

EDIT: Also, Tengu what, and can you at least write up a log? That was an option!

I walked down some steps and died to a Tengu with a runed mace and his crow buddies almost instantly on D:15 at turn 38373.

Not much to say.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #170 on: June 06, 2014, 04:51:40 PM »
I walked down some steps and died to a Tengu with a runed mace and his crow buddies almost instantly on D:15 at turn 38373.

Not much to say.

Um...oh, there are regular unclassed tengu enemies, aren't there? I thought it was only Reaver/Conjurer/Warrior.


Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Crawl Relay Revival, 0.14 Edition
« Reply #171 on: June 06, 2014, 04:57:47 PM »
Is there any file transfer site that isn't blocked for you?

Dropbox seems to be okay

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #172 on: June 06, 2014, 05:09:37 PM »
Um...oh, there are regular unclassed tengu enemies, aren't there? I thought it was only Reaver/Conjurer/Warrior.

Yes, in fact, Warrior is disabled in this version apparently.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #173 on: June 06, 2014, 07:39:58 PM »
o.O...must have been a very last minute change. I was playing 0.14 Trunk for awhile!

Also, I am getting SeianVarian Crawl now through the magic of DropBox, so his turn is still on. In consideration of his circumstances, SeianVarian, you now have until Monday, June 9th, 2014, 4:00 PM EDT to post your update.

Raikaria: Are you going to sign up again, preferably actually having a screenshot program?
« Last Edit: June 06, 2014, 07:42:08 PM by UncertainJakutten »


Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #174 on: June 06, 2014, 08:14:25 PM »
Nope, I didn't ask to be re-signed up because of my screenshoting problems. Also I'm completely inept this deep.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Crawl Relay Revival, 0.14 Edition
« Reply #175 on: June 08, 2014, 08:39:30 PM »
Yeah I'm having screenshot problems too, even with a screenshot program. It simply won't recognize the Crawl window, it tries to screenshot everything underneath it.

There's probably a solution, but at this point I don't want to deal with it or delay the next person's turn any further. I'm gonna ask for my turn to be skipped right now. If it's okay, I'll sign up again AFTER I've figured out a way around this problem.

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #176 on: June 08, 2014, 09:37:12 PM »
Fair enough, I'll wait for you to figure it out (Hrm, it's strange that everyone is having trouble with it...)

Totaku, you have until Wednesday, June 11th, 2014, 6:00 PM EDT to post an update!
« Last Edit: June 08, 2014, 09:39:37 PM by UncertainJakutten »


NekoNekoRex

  • Catgirls are Charming!
  • *
  • Catgirl Enthusiast
Re: Crawl Relay Revival, 0.14 Edition
« Reply #177 on: June 09, 2014, 06:50:43 PM »
I had a bit of trouble with it using Greenshot, mostly that when I was in a menu it would undo sometimes when I pressed prntscrn, but I still got it to work.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Totaku

  • The Traveling Otaku of Gensokyo
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Re: Crawl Relay Revival, 0.14 Edition
« Reply #178 on: June 11, 2014, 03:22:14 PM »
Alright guys! It's time for me to give you my report on the mermaid's journey within the DUNGEON OF ZUN!

When we last left off, Wakasagihime was finishing exploring floor 14. She didn't find much left after all she went through other than a orb of energy. Which may or may not be useful, needless to say she ignored it for the time being and proceeded to the next floor!

Dungeon Floor 15: The Unimaginable Horrors

As Wakasagihime entered the floor, all seemed well at the moment. She managed to cover some ground and discovered a batch of Kedamas which she managed to kill. Some of them managed to leave thier corpses behind!

"Oh? Since when did fuzzballs have bodies?" She asked with curiosity. "Perhaps if I raise it from the dead?"

And thus the kedama skeletons bursted out of the corpses, they looked a bit ugly underneath all that fluff.

"How disturbing, they looks kind of terrifying under there, but what's this?"

Wakasagihime found a batch of Kedama flesh.

"I am feeling a bit hungry so why not eat?"

And thus the mermaid ate the kedamas.... suddenly... she felt funny inside...

Her body became weaker....
She became more hungry....
She grew molten scales over part of her body....
And she grew thin metallic scales over part of her body...

So basically now, the mermaid's become a bit hungry and has weird and unusual scales growing over part of her body now.

"I think I shouldn't have eaten that... I looks and feel so funny right now...."

Regardless she continues to explore deeper into the dungeon to see what she can find.


One strange thing she encounter was a worm with an oversized head....it was a brain worm!

Brainworms are not threatening on the most part, but they are infamous for draining your intelligence. While Wakasagihime doesn't need to worry about this on the short run, this in turn can make spell casting harder for her in the long run. So killing it as soon as possible is a must.

The worm didn't put up much of a fight though, so all went well.

She later came across a ring and tried it on.... It was a ring of of Teleport control!

This'll allow the mermaid to teleport to any location and control where she ends up if used by her own magic.

Besides that, she also fought Yukkuri Koishis, which are generally invisible, but thanks to her hat, she can see them.


Cyclopes, which are known for chucking boulders and have lots of strength.

And then she confronted something different...

A Salamander!
Salamanders are large humanoid snake creatures who are capable of shooting fire at you. If you lack in fire protection, it can hurt A LOT!

Thankfully this one didn't decide to breath fire, so he posed very little threat with Wakasagihime's icicles.

However probably the most dangerous thing she had to face among everything she fought down here were the Tengu conjuror!

Tengu conjuoror mainly cast wind and fire spells if I recall correctly, but what makes them hard is that they are ALWAYS accompanied by ravens which will peck at you relentlessly making you loose health quickly. If you're capable of separating them, life will be easier for you. Otherwise, be prepared for tough battles or looking to teleport as an emergency retreat.

Wakasagihime needed to teleport from them at least once or twice, but did manage to beat them all.


There were also freezing wraiths, which basiclly freeze you upon touching you and in the process will drain your vigor, thus slowing you down. More or less, they're like you, except more immune to ice. Still some icebros did the trick allowing the mermaid to hit the ghost from the distance.

There was also a Dire elephant which was a stronger version of the Elephant, but thanfully it was only one, so it posed little threat. Sorry I didn't get a picture....

And with that, Wakasagihime cleared floor 15 which meant she has access to the Depth of the Dungeon of ZUN..... but it seemed too dangerous to venture that deep for now...

"I need to go and try to get the runes first. If I can get them I am one step closer to getting to the beer of ZUN!"

And so Wakasagihime returned to the Lair to begin partaking on her next step of the journey.

I seem to have poison resistant gear, so there's only one logical place to go first.....

And thus she entered....

The Kanako Pits
Floor 1: Scaly Encounters of the Unknown Kind


It wouldn't take long to find out just how dangerous the Kanako Pits were!
There were snakes of every possible kind out there! Ready to try to get a piece of her! All greating her form the entrance. It was one hell of a welcoming party!

So lemme give you a rundown on some of the enemies here:

Naga: Basic snake like creatures with human upper bodies, love to spit poisonous loogies at you, get too close to them and they'll constrict you while attacking you. So be cautious around them however remember, they're slower than you.

Naga SharpShooters: Naga that weild bows and arrows, that attack from the distance, they also know how to use portal projectile allowing them to instantly teleport thier shot to point blank range. Annoying and difficult to deal with.

Salamander Mystics: Tougher spellcasting variation of the Salamander. It uses fire themed spells and usually comes with other Salamanders in tow.

Water Moccaison: tougher variation of the adder, not too hard.

Black Mamba: Very fast and deadly. They are more notorious for tearing apart weaker adventures rather than thier poison.

Anacondas: Non venomous snake, very large, very fast and is very capable of constricting you. They are a bane for mages, try to kill them from a distance!

Wakasagihime was placed in a terrible pinch and as forced on multiple occasions to teleport, flee, and use her healing potions and wands of healing to save herself. (It was THAT dangrous!)

"This is getting dangerous! I can't find a brake I need to get out of here!"

She looked for the cloest way to escape and went down to Floor 2 to escape!


The Kanako Pits: Floor 2- Dem Dorfs Man....

Wakasagihime has some breathing space, it seem she might make it. She seem to be better of than how she was before hand.

But before she could go any futher she found something strange....

A small and short bearded man weilding a staff

"What do we have here?" The bearded man asked.

"Umm, excuse me?"

The bearded man sniffed..."Mmmm the delicious smell of fish... how I yearn for thee! You shall become my meal for tonight! Come here, I will make sure to rock this world just to get a taste of you!"

The bearded man jams his staff to the ground as the entire floor around Wakasagihime feet shakes with temendous force!

"What on earth is this!?" the mermaid said with shock as she tried to maintain her balance.

"Earth? That's only the beginning my dear fishy friend! I am Jougurn, the dwarven master of Earth! And I shall be sure to BURY YOU DEEP if you presist on being resistanting any further!"

With that the Dwarf blew up a wall beside the mermaid as the fragments hit the mermaid!

"This hurts I need to hide!!!"

She attempt to hide from the dwarf by going behind a wall... but it wouldn't take long for the dwarf to find her because he created a wall through the wall as she screamed in shock as the hole formed. The Dwarf pops out from the hole with a creepy grin as he shouts.....

"HERE'S JOUGRUN!"

"I had enough of this! I rather be up there with the snakes!!!

And thus Wakasagihime dashed up a flight of stairs to escape from insane dwarf.

Upon returning to Floor 1 she ends up fighting a Naga Warrior, a tough as nails version of the regular naga, they are very strong and should be taken with caution. It's best to fighting them from the distance.

And Naga mages, a spell casting variation, capable of casting mystic blast, and venom arrow They are rather dangerous to let run loose since they got several destructive spells. So it's based to take them down quickly if you can.

After lots of teleporting and healing later, the mermaid gained the upper hand.... and she was able to explore the dungeon more freely without fear....


She found a Halberd which she tried out. It tured out it was the +6 +3 Halbred of the Ice Cave (Freeze, rElec, +rC)
She just then fights a shock serpent, a snake capable of shooting eletricity! But thanks to the halberd, she was protected from it's eletricity!

"This might come in handy! I'm keeping this!"


Finally Wakasagihime found an armor shop!

"There better be something good in here!"

She enters the shop to find this....

There seems to be some special armor here, and the runed ring mail caught her interest.

"This might be worth trying...."

So she buys the armor and equips it....

It's the ring mail of fire resistance!
"Just what I need!!"

"Wow, I didn't expect to be so lucky I knew this dungeon was dangerous, but I didn't expcet it to be so hard.... thankfully what I've found here should help me make it through... I hope...."

The Mermaid sighed as she realized she's traveled for a while now.... I need to find a corner to rest in for a bit.... this is getting intense...

And so Wakasagihime settled down and she carefully planned her next move....

And that ends my turn!

I have the entire thing documented on stream to boot!
http://www.livestream.com/totaku/video?clipId=pla_15b0350c-0bad-4a51-bf59-b7a0d751df42&utm_source=lslibrary&utm_medium=ui-thumb

Anyways, Raikatai and everyone else ahead of me, remember the folllwing:

We still have teleport wands and a wand of healing ATM, so we are still good if things get dangerous. So don't be too worried for right now.

Keep in mind Jougurn is on the Second Floor of the Kanako Pits! He's tough as nails and his magic is deadly! But remember he's a Deep Dorf, he can't heal under normal means. The worse case scenario is he may have potions of healing with him, other wise, you can try to slowly take him down or try to ignore him if possible...

The new Halberd I obtained is going to be key to our survival in the Kanako pits, since it's Ice element based, that means anything cold blooded will be slowed down by the effects of this weapon.... And of course everything in snake based, thus they are.... cold blooded! And it's also really good against Shock Serpents!

Anyways here's the file, and good luck to you all!

My run ended in 43512.7.

Also signing up again!
« Last Edit: June 11, 2014, 03:24:16 PM by Totaku »
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Re: Crawl Relay Revival, 0.14 Edition
« Reply #179 on: June 11, 2014, 09:25:18 PM »
Raitaki, you have until Saturday, June 14th, 2014 5:00 PM EDT to post an update

Seems like things are getting hard for poor Wakasagihime D:.