Author Topic: Crawl Relay Revival, 0.14 Edition  (Read 61185 times)

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #120 on: May 23, 2014, 07:45:41 PM »
Sign me up.

Got it! I'll append you to the waiting list.


Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Crawl Relay Revival, 0.14 Edition
« Reply #121 on: May 23, 2014, 08:02:19 PM »
I wanna give this a try! :3

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #122 on: May 23, 2014, 09:03:11 PM »
I wanna give this a try! :3

All right, noted.


Raitaki

  • 雷滝
Re: Crawl Relay Revival, 0.14 Edition
« Reply #123 on: May 23, 2014, 09:50:42 PM »

Coming soon to a Suika Fortress near you

I kinda regret the fact I cleared all of Lair with just 3 I'd have had so many op suikas by now
Something like half a dozen named suikas in there atm, plus a unique (Nergalle) who has Summon Spectral Suikas and Haste Other (which the jerk never used on me ; v;)

Will this suikaball start drowning left and right the moment I enter Shoals
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: Crawl Relay Revival, 0.14 Edition
« Reply #124 on: May 23, 2014, 09:54:18 PM »

Coming soon to a Suika Fortress near you

I kinda regret the fact I cleared all of Lair with just 3 I'd have had so many op suikas by now
Something like half a dozen named suikas in there atm, plus a unique (Nergalle) who has Summon Spectral Suikas and Haste Other (which the jerk never used on me ; v;)

Will this suikaball start drowning left and right the moment I enter Shoals
Shoals is an allykiller, as is other common Lair branches.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #125 on: May 23, 2014, 10:09:07 PM »
Why do spiny frogs do so much damage even if I cure the poison ;_; (I should have zapped it with the wand of teleport faster) At least I can feel good for having a nice run. Goodbye, +6 ring of int and innate rF/rC/Clarity. I'm even comfortable with the hunger system now! Well, I should be capable of playing better next time it's my turn, which is good since I'll probably have to actually do a hard branch by then D:
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

NekoNekoRex

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Re: Crawl Relay Revival, 0.14 Edition
« Reply #126 on: May 24, 2014, 07:00:47 AM »
Why do spiny frogs do so much damage even if I cure the poison ;_; (I should have zapped it with the wand of teleport faster) At least I can feel good for having a nice run. Goodbye, +6 ring of int and innate rF/rC/Clarity. I'm even comfortable with the hunger system now! Well, I should be capable of playing better next time it's my turn, which is good since I'll probably have to actually do a hard branch by then D:
>Zapping anything other then yourself with /Tele
I hope nobody else here actually does this.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #127 on: May 24, 2014, 01:09:59 PM »
I was really close to the stairs and wanted to go up them so I could safely rest. (I's Mystic Blast + I's Battlesphere from full hp/mp should have made me able to handle the frog) Figured teleporting myself would be more likely to not give me enough time to rest before getting in danger, since I still had a large amount of unexplored floor.

I actually had already teleported it once but even though it was offscreen it came back after I got several steps closer to stairs :T I think most of the reason I didn't rezap is because I didn't realize just how fast it'd catch up. Does it move faster on water than on land or something? (-I- was moving on land, but...)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

NekoNekoRex

  • Catgirls are Charming!
  • *
  • Catgirl Enthusiast
Re: Crawl Relay Revival, 0.14 Edition
« Reply #128 on: May 24, 2014, 04:08:49 PM »
I was really close to the stairs and wanted to go up them so I could safely rest. (I's Mystic Blast + I's Battlesphere from full hp/mp should have made me able to handle the frog) Figured teleporting myself would be more likely to not give me enough time to rest before getting in danger, since I still had a large amount of unexplored floor.

I actually had already teleported it once but even though it was offscreen it came back after I got several steps closer to stairs :T I think most of the reason I didn't rezap is because I didn't realize just how fast it'd catch up. Does it move faster on water than on land or something? (-I- was moving on land, but...)
Frogs have, like, speed 15, whereas you have speed 10. They move even faster in water.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Crawl Relay Revival, 0.14 Edition
« Reply #129 on: May 26, 2014, 10:25:21 AM »
Memorial Day Weekend really took it toll on me. Because of that, I have been unable to really work on this report till now. My apaologize to everyone for the big delay. orz

But without further ado, let me continue Wakasagihime's adventure!


When we last left off the adventure, Wakasagihime has just finshed clearing out Floor 6 of the dangerous Lair of Beasts! She felt as if things would only get worse the deeper she went. And with some of her more valuable supplies being exhausted.... would she be able to survive the test of time as she battled against the odds that would come against her? So she decided to take the stairs and continue on her way down...

Lair Floor 7: The Ghostly Encounter

As Wakasagihime made her down to next floor things were running smoothly, but that all came to a short end real fast. As she encountered a ghostly figure that came before her....

The ghost had noted appearance that looked simlar to that of a Hell Raven. The Hell Ghost turned and Wakasagihime and pointed to her she unto her.

".....how dare try to.....venture into these dungeons..... to seek what I....was after....I shall burn you.... alive and you.... shall walk.... with among.... the dead...for eternity!"

The ghostly raven would begin flinging balls of fire at the mermaid and she attempted to summon her ice bros to protect her from the raven's onslaught. However the ice bros would prove to now be effeivent at protecting as the fireballs would melt the  icebros into water before Wakasagihime. None the less she continue to summon them and make sure the stayed in front of her as she jabbed her bradrich at the ghost. Her gamble would eventually pay off as she managed to strike down from a distance.

The ghostly hell raven let out a wail as she disappeared into nothingness...

"Whew! What kind of spirit was that?" The mermaid questioned herself. "I had no idea that they were filled with anger down here."

Needless to say... the mermaid to ponder on this matter as a poisonous frog leaped torwards Wakasagihime.

While poisonous frogs are nothing too new for the mermaid this one however was very resilient and was determined to make her life miserable.

Even though the Mermaid was victorious against the frog... The frog managed to severely poison Wakasaghime. And as a result: she was losing her strength rapidly and was on the verge of dying.

"Nooo!!!! It can't end like this!!!" the Mermaid screamed as the poison ran through her system.

"I must treat this immediately!"

Wakasagihime took out her wand of healing and attempted to heal herself... but when she tried the wand fizzled out and became useless!

"NOO!!!" The mermaid screamed as she was continuing to suffer the effects of the poison.

"I don't have a choice! It's either I drink this potion of curing, or I die here!"

She quickly gulped down her last potion of curing. Which removed the poison from her body.

"I need to be careful," the mermaid said cautiously. "If I get into a situation like this again, I will have no to survive it, I can't let myself get poisoned that badly again."

Thankfully almost everything about floor 7 of the Lair presented no threat to Waksagihime thanks to the power of her icicles and ice bros that could protect her.

But there was one odd thing on that floor.

As she passed by a flight of said going up, she ignored them until she heard a snarl come from the stairs. As she turned to look at the stairs she noticed the stairs had open it mouth and attempted to try to bite the mermaid.



"Whao!" The mermaid jumped back before the stiars could clamp it's jaws onto her tender flesh. "The stairs are alive?! How can this be?!!"

It was a stair mimic. Unlike inept mimics, regular mimics are much harder and have a tendency to poison you when they bite you.

So as usual, Wakasagihime deicded to freeze the stiars as she pleted it with Icicles and let her Ice Bros do the job of biting the stiars back. Before she knew it, the stair mimic crumbled away to nothingness!

"Whew, I never knew that things could bite back in here. I need to keep moving!."

And thus the mermaid princess ventured down a flight of stairs as she entered the final floor of the Lair...

Lair Floor 8: Pachyderms and Catobleps



Just as the mermaid entered into the final floor, she was faced with something that never expected to find down here..

ELEPHANTS!!!

Elephants are relatively dangerous in crawl because they much like yaks except they come in larger numbers and have a tendency to trample you and knock you back a square when hit you. This can be very bad if you are trying to get away from them while climbing stairs.

"This is just rediculous! I need to get out of here!" And so Wakasagihime ran up stairs before the elephant heard could get her and decided to return down another flight of stairs.
(I'm am sorry, I forgot that Wakasagihime could have jumped in the water to save herself


So as she continued down in the final floor, she attempted to fight through many obsticals which included snakes, Sukusuku Hakutakus and so forth. She did manage to find the Slime Pits.

Note: The Slime Pits is a very difficult branch that I would not recommend going into for quite a while. As you will suffer from corrosion in all shapes and forms. Get a resist corrosion amulet can help. But consider going there only after you've explored most of the dungeon and the depths.

Eventually Wakasagihime managed to find a stray Elephant from the herd which she managed to kill without issue and it left it's corpse behind.

"This looks like a wonderful opprotunity to try my new magic the mermaid cheered with happiness."

She mermaid casted the spells to make elephants skeleton come to life leaving it's flesh on the floor.

"Now I need to gather the flesh up and try this out."

She gathers the elephant flesh and hold in her hand as shes a cast a spell on the flesh...

Soon the flesh took on the frozen icy form simlar that of an elephant. She managed to make several icy clones of the same elephant with this!

"I think I just managed to perfect Ice Bros. V.2.0!! This will be exciting!" The mermaid cheered!

And thus Wakasagihime now only could now animate skeletons but also create icy zombiefied copies of the creature she killed as long as she had a chunk of its flesh she could use to create it.

So with her new found ice bros she was able to slaughter the elephants without the Lair with little difficulty except when she reached a whole different area.


The area was filled with statues which was odd considering the lair was mainly filled with trees, plants and grass. But it wouldn't take long for the mermaid to find out that this place was not made by normal means...


A Catobleps was responsible for this!
Catobleps are bull like creatures that are capable of breathing out petrifying fumes that can cause anything that is caught in it to turn into stone.

As expected the bull would turn some of the ice creatures and skeletons into stone very easily. But what it could turn into stone, it still could not fight the sheer numbers that were against him. And thus the bull fell with ease.

Wakasagihime decided that before she continue further within she would explore the rest of the place first.

Most of it was uneventful since she was able to gain the upper hand easily with her undead helpers.

But she did find another spell book.

Heading inside the petrified area she came across a batch of Sukusuku Hakutakus which proved to be a bit of a challenge since they came in regular and death flavor. She was force to tepeport out of there, but later came back after recovering to finish them off using her icicles and Ice Bros 2.0.

Eventually she fought one more Cataboleps and beat it down and finally came to the end of the Lair where she found her prizes.

Some gold and two special rare spell books!
One of the spell books focused on poisons I think, but other one was important.

The Inmaculburam of  Tailsmans and Feathers.

This one has one impotant spell worth learning in the long run: Haste!

Haste is a good spell to have in the long run because it'll allow you to escape from serious trouble. Just abuse the spell too much or you'll suffer dire consequences from it.

So with that Wakasagihime took leave from the Lair and returned to her stash pile.

"Now that I have dealt with the Lair, I can now go and organize my collect of things I found!"
she hums a certain copyrighted song about whatchamacallits and doohickies and being "part of that world." as she fixes her stash.


"There we go!" The mermaid said with cheerfulness, "I can now see everything clearly without having to dig around in one spot."

Wakasaghime thinks about her situation.

"So at this point, I can go venture into the shoals, but it be dangerous there so I'm unsure... and the snake pits is asking me simply to die there which I refuse to do right now.... so the only option I have is to simply go back to the dungeon and hopfully I will find something that will help me."

And so Wakasagihime took what belongs she through she would need and returned to the dungeon of ZUN once more...

Upon arriving there she descended deeper into the dungeon...


Dungeon of ZUN - Floor 10: Winter is Back in Full Force



Wakasagihime took a moment to read through the book of power to understand Fuliment Prism since it would likely come to use later on.

As Wakasagihime traveled deeper into the Dungeon of ZUN she noticed stange things afoot.

The first thing she noticed was a trail of cherry blossom in the dungeon.

" I never knew spring time could happen indoor?" Yet as she continued to look around the situation grew worse.


First it was sharks and bees.

Bees are annoying and dangerous because are fast and they can poison you with thier stings. Sharks are simply really strong fish, nothing too difficult about them.

She used the assistance of ice bros and icicles to help her out of this situations. But before she could relax, she saw two unsual beings before her...

Elrocha and Letty Whiterock

Elrocha is an ogre mage who knows some pretty powerful spells that include fireball, invisibilty and mystic blast, plus she can hit hard to boot!

Letty on the other hand is obvious, being the Embodiment of Winter, she has ice elemental attacks written all over her.

Only Elrocha took notice of the mermaid as she charged at her.

Wakasagihime attempted to try to fight her, but it proved to be harder than expected. Because she turned herself invisible before the Ice Bros could hit her thus they couldn't find her. This resulted in ther mermaid forcing to retreat a few times, before she was eventually successfully took down the ogre.

She continue the exploe the dungeon as she came across two rings which she gathered and put on. But she couldn't tell what they were and couldn't identify them either.

Unsure, she continued onward till she confronted a troll!

Trolls are ugly hairy brutes who will rip and tear you while healing at a fast rate. You need to him them hard and fast in order to win.

Thankfully the wonders of Ice bros 2.0 does wonders and the troll died quicly leaving it's body.

Wakasagihime took the body and butchered it and it left it's hide intact. Wakasagihime had a scroll of enchant armor on her and used it on the hide.

The hide would transform into a Troll Leather Armor.

Troll leather armor has the properties of leather armor but at the same time can also make your health regenerate slightly faster under normal means.


She also encounter Wyvern which are just really fast dragons that only bite. Nothing too dangerous with ice bros.

But then she ran into Letty....

"So the lakes haven't frozen over yet in this dungeon and before my eyes I see what looks like a mermaid before me?"

Wakasaghime looks at the yuki-onna with a complex look.

"We're you expecting me to stay under water for the whole winter season? I had important things to do then stay in the water. Just what are you doing down here? Shouldn't you be hiding away in someplace cold till the winter returns?"

Letty laughs at the mermaid's question.

"Silly fish, do you think I would miss such a wonderful opportunity to come to this dungeon to seek out the beer to be able to allow winter a little longer? I think not."

"So we both have the same goal in mind?"

"Of course,"the Yuki-onna laugh, but only one can earn the wish and I will make it'll be me."

Letty readies her ice magic...

"I am Letty Whiterock, Yuki-Onna of the Winter Season! If fish like you won't stay under the water, then perhaps I should preserver your body under ice for the next meal!

"Go ahead and try!"The mermaid said with confidence, "I think we all know that rules of Gensokyo don't apply here."

Letty attempted to try to freeze Wakasagihime, but something prevented this...

"What's going on here?" Letty questioned, "You should of been frozen by now!"

Wakasagihime realized one of her rings prevented her from being frozen solid. "So... this ring just save me!" the mermaid said with surprise.

"It doesn't matter," the yuki-onna scowled " I shall tear you apart!"

Wakasagihime fled to a more open area.

And summoned her ice bros, her ice bros 2.0s and prepared her bradrich to attack Letty from the distances.

Letty was unable to fight back properly because she was stuck at a chock point and was torn apart by Wakasagihime's Bradrich and the jaws of the ice bros.

"NOOOOOOO"

Letty screamed as she fell to the might of the ice bros and Wagasagihime.

"I'm sorry, but winter's canceled for the dungeon!"

"So.... what are you going to do now....." Letty said as she stuggled to breath

"I think you might be of some to me." said the mermaid with a cheerful smile. "You're on the verge of death so I will be able to make use of you real quickly.

With a wave of her hand, Wakasagihime casted a spell on Letty.

Just then, the skeleton that made up Letty's body bursted out of her dying corpse leaving behind a mound of flesh in which Wakasagihime picked.

"There you go! Now you can help me as I travel further in the dungeon."

Wakasagihime read through the scroll of identify she found on the floor and identified one of her rings.

It was the ring of poison resistance!

"All right!" Wakasagihime said with a cheer, now I can be protected from the poison! But should I really go back now?"

At this point Wakasagihime was unsure what to do so she took a brake for a short bit....

And that ends my turn....

Here's an important note for you all:

1. We still do not have any potions of curing and our wands of healing are used up. So we are limited on what can do.
2. Consider training conjuration since I learned Fuliment prism for that purpose.
3. We got a ring of poison resistance! We can be protect from poison somewhat, but remember, it's not 100% garunteed.
4. If we go deeper we might find the orc mines, which might be important  for getting the a shop that contains potions or scrolls of recharging. We REALLY NEED THESE!
5. One mistake could end it for us if we get Wakasagihime too poisoned. So use caution.
6. That stair case over there seem supicious... it might be a mimic. A very badly disguised one. lololol

That's about it.

We are currently at turn 27740

I will be signing up again!

File is the bottom as usual Raitaki.

Sorry  I haven't had time to work on the mod thanks to Memorial Day Family gatherings. I will try to make up for this soon.

- Totaku

« Last Edit: May 26, 2014, 10:59:00 AM by Totaku »
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Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #130 on: May 26, 2014, 02:01:18 PM »
Mmmm. We're getting pretty close to to point where we can get either the Pain brand or the Necronomicon. Would it even be worth pumping up polearms in comparison to concentrating on our magic? I suppose we only have so much mp and we can stab from behind our summons...

For that matter, wouldn't most conjurations be awkward considering we're mostly going to be covering ourselves with summons? I'm not too familiar with how many are safe, admittedly, although it'd be cool to find Freezing Cloud since most of our summons resist it. Actually I think I saw Poisonous Cloud in our list of spellbooks, which all of our undead also resist (and so can we with our ring, now) but it's a lot of magic schools away so i'unno if that's worth it? At least poison magic has a positive aptitude for us unlike conjurations

Does Simulacrum's spell power do anything other than extend the duration?
« Last Edit: May 26, 2014, 02:03:10 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #131 on: May 26, 2014, 03:52:36 PM »
Conjurations and zombies work /fine/ together. We're already hybridized, so we /definitely/ want to go the distance with that. Running out of MP is a terrifying thing to do if you can't whack things with a stick as well. Freezing Cloud would be good to grab, I'm glad we have Prism, and I hope we get OoD soon, though simulacra /will/ get in the way of that. It's still a useful tool.

We're going to want a pain brand given how you will generally find a necronomicon, especially in an extended run. We do not want to brand the bardiche, even at mindelay it'll be a bit too slow. We'll probably want to pain brand the first demon trident we see, and keep the bardiche around for later when the pain brand is doing nothing for us.

Oh, also, Raitaki, you have until Thursday, May 29th, 2014, 12:00 PM EDT to post an update.


Raitaki

  • 雷滝
Re: Crawl Relay Revival, 0.14 Edition
« Reply #132 on: May 26, 2014, 05:59:13 PM »
Fulminant Prism is smite-targeted IIRC, so we can place down the prism then tell our summons to get the heck away from it. Also I think Conjurations would be a decent back-up plan in case we run into anything that is resistant/immune to cold and has high AC.

Anyway, gonna start my turn!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

NekoNekoRex

  • Catgirls are Charming!
  • *
  • Catgirl Enthusiast
Re: Crawl Relay Revival, 0.14 Edition
« Reply #133 on: May 26, 2014, 06:26:07 PM »
The pain brand won't be as useful as having the Necrocomicon if we're keeping the bardiche. Pain is best with a low-delay weapon, like a demon whip, and Pain is not very good in the lategame anyway. I think our current weapon is decently strong (and can be buffed well with more Enchant and Brand scrolls.

I for one think we should stick with Necromancy for now. Conjurations doesn't mince well with Necromancy, and there's powerful defensive abilities to be learned that won't get in the way of our summons.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #134 on: May 26, 2014, 06:42:26 PM »
The pain brand won't be as useful as having the Necrocomicon if we're keeping the bardiche. Pain is best with a low-delay weapon, like a demon whip, and Pain is not very good in the lategame anyway. I think our current weapon is decently strong (and can be buffed well with more Enchant and Brand scrolls.

I for one think we should stick with Necromancy for now. Conjurations doesn't mince well with Necromancy, and there's powerful defensive abilities to be learned that won't get in the way of our summons.

Either way, it's not really an end all be all gift. And I think you have no idea how good conjurations and necro are together. My 11 rune felid was a conjurer that went into necromancy :|. You just have to, you know, actually think for two seconds as opposed to just blithely rinse and repeating the same tactics.


Raitaki

  • 雷滝
Re: Crawl Relay Revival, 0.14 Edition
« Reply #135 on: May 27, 2014, 12:57:35 AM »
Hello again! Your local electricity enthusiast is back again, and this time hopefully we won?t die horribly trying to fisticuff some dangerous beefy thing, especially since we now have plenty of good summons!

Let?s see, we?re burdened, and I don?t appreciate the slower speed, so I?ll be dropping some stuff. Why do we need berserk rage and might potions anyhow? We?re also past the point for the blowgun and javelins to be relevant, so dropping those, and the leather armour.


Oh yeah, here?s something we didn?t take care off. Ballistomycetes can make Lily Whites (!?) every few hundred turns if they?re active, and Lily White will fly around randomly (or at you if you?re spotted) then explode upon taking damage, reaching you or after some time, dealing moderate damage, confusing you and possibly destroying some food items in your inventory. If left alone, they can fill the floor with a lot of Lily Whites, so best to take care of them asap.
Oh, apparently it was a small fungal colony, consisting of just that one.
I also doubled up to D:9 and picked up the Book of Tempest!



"Hey, hey, since there are some orcs here, why don?t I try out that new blasty spell I just learned?"

Great idea!


Hey that looks prett-

"Say, is it just me, or did I just hear something that sounds suspiciously like my Ice Bros 2.0 being melted?"


Oh.
Curse my tendency to go through combat quickly and in several turns at once!



"Come on, you scary Western-looking fire-breathing reptile-thing! Take one more step, I dare yooouu!"

...Huh, are hippogriff simulacra supposed to look that...humanoid?

"Not the time for that!"


Bam, arcane fireworks!
In any case, our simulacra finished off the dragon. Shame it didn?t leave a body, though.

Downwards!

===============================================


A Suika Fortress Orcish Mines found! And I was wondering what was up with all those orcs on this floor, too.
I really don?t want to go down there as a mage without minions, so I?ll poke around this floor for chunks first.


A book of Enchantments! Nothing too special, Cause Fear could be a decent panic button, but with all our summons it?d be hard to attack anything that?s running away until they stop freaking out. Another Haste. Deflect Missiles is a decent defensive spell, but it?s waaay beyond our ability to cast at the moment, and also has none of the schools we're training in, so I?ll hold off on that.

After rummaging around some more, I get some hippogriff chunks and more orc chunks, so I leave some things I don?t really need (the books of Enchantment and Tempests), then onwards to Orcish Mines!


Oh, no welcoming party? That?s rare, usually there is a whole crowd of orcs waiting near the stairs when I enter Orcish Mines. Whatever, time to ransack the place!



"Huh, what?s a human doing down here?"

Uh oh, that?s Maurice! He?s a fairly troublesome thief who likes to steal your stuff, then turn invisible and run away. Basically a sneakier and more cowardly Marisa, if you will. Best deal with him fast!
Anyway, let?s toss down a few prisms and...



"Got him..?"

Not yet! The prism hit, but he turned invisible! Keep going with the scorched earth treatment!


Victory! It took a while and he took a few things, but surprisingly our simulacra were able to find and kill him. Lucky for us he didn?t teleport away, the loss of the wand of teleport and the ring would have really hurt.



"Hey, doesn?t that orc sorceress over there look somehow more evil and threatening than the rest?"

You?re right! That?s Nergalle, a nasty unique orc necromancer. She can summon Spectral Orcs which can drain, cast Bolt of Draining which also drain, and cast Death?s Door to delay her demise! Luckily we have a ring of sustain abilities (thank gods for dead Maurice), so let?s put that on and challenge her!


She wasted a turn daydreaming and was swiftly overwhelmed by our minions, so she of course stood no chance.
Also, with her down, now we have 3 branded robes: +2 of rCold, +2 of MR, and +1 of positive energy. I think they?re worth keeping except for rM, but I?ll let you guys decide that so I?ll hold on to all 3 until we return to Lair.



"Fireworks! Pretty pink fireworks for everyone!"

Unfortunately, our fireworks attracted quite a bunch of nasties, including one orc high priest who started summoning demons left and right. I think some orc had ice spells and froze some of our potions too. Almost died once to an orc warrior who somehow tanked and killed 2 of our ice bros before trying to kill me, but all is stiiill fiiine. I remembered Corpse Rot was a thing, and thanks to it the orc high priest went down just as we ran out of mana.



?...A giant slug with a wizard hat??

Oh crap, that?s Gastronok! He?s a dangerous caster, and though slow, his spells can hit hard and he might as well be immune to debuffs. Time to rely on our ice bros!


Blocking clear shots does wonders. Victory~
He dropped a +0 hat of see invis. Not bad, though it could use some enchant armour scrolls.


Found entrance to Eientei. I really don?t know why it would be in a place like this every time, but either way since Eientei has both strong and fast physical fighters and good mages and summoners I don?t think we?re ready for it just yet.



?Uh....that?s a lot of fatties.?

I WHAT.
Immediately zapped the wand of invis and backpedalbackpedalbackpedal

Ending my turn right here would be tempting, but I still have like 1000 turns left, so I think I?ll give it a shot. And since we?re invis and have ~*~a certain means of disposing of this lot quickly~*~...

?Wait...You can?t mean...?

It?s exactly what you think it is!



?I don?t want to die a horrible nuclear death!?


I had to back off a bit and quaffed a potion of resistance for safety but, IT BEGINS


BWAHAHAHA! IT?S WORKING! IT?S WOOOORKING!



?Reckless nutter....?

Corpses litter the battlefield!


Sweet spoils of war! We now have an army! Time to slaughter the survivors!

?...Sweet! I?ll forgive you this time!?


One scroll of remove curse was destroyed in the process, but victory! Let?s hit the shops!


*spittakes*
Holy damn, those are some decent randarts! None of them is a polearm, though...
4 shops in total, the other 3 were one armor shop and 2 general stores. Aside from a much-appreciated potion of heal wounds and another two of curing that I bought, nothing jumps out much, though there?s a lantern of shadows we might want in case we want to run away. There are some blue armours in the armor shop too, though since they were pretty cheap I figured they can?t be much better than our troll hide armour. Still, I buy the blue leather armour and try it on.
Eh...+1 of rCold. Same AC as our rCold robe, though leather can be enchanted more than robes so I?m dropping the robe for now.

Rummaging around the floor some more...Huh. Nothing else is there, and no downstairs ever. So I?ve cleared Orcish Mines, then? That?s weird, there was no big room with a ton of high-rank orcs like I usually see. I feel like my wallet isn?t satisfied with just 2229 gold somehow ; v;


Anyway, that?s about 5000 turns, so I?m done! This turn was surprisingly easy (even for orcish mines; there were a lot less casters than I feel I usually run into), and that scroll of immolation really cut my work short for me on the last floor. I left all our branded armour at the Orcish Mines entrance if you guys want to keep any/bring any back to our Lair stash, and put all the non-shitty randarts on our shopping list if you guys want to buy any for whatever reason. So that?s that, good luck NekoRex, and sign me up again!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

NekoNekoRex

  • Catgirls are Charming!
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Re: Crawl Relay Revival, 0.14 Edition
« Reply #136 on: May 27, 2014, 01:51:38 AM »
Recap Episode!

When we last left off with Waggy Saggy, she was in the middle of Orc 4! Let's see how far she's progressed this game1

Here's an overview of the character!
We have... basically no resistances. That's no good. See Invis is great, though.
Well, actually we have a ring of rPois, and some Leather Armor of rC. Let's switch to those when we can.


Ah, here's how we're standing with our god. We can invoke torment on a corpse! That'll hurt us a lot, but it will also hurt everyone not in our undead army, which is very powerful when we're in view of a lot of foes. Thankfully, should we use it, our wall of Ice Bros should help finish our weakened foes off. And Kiku lets us resist torment.


Our spells! A pretty decent list. We can probably do away with Throw Frost. We could use some more Charms, actually. Charms are always good.


Ah, skills. This is what the next 5000 turns is going to be training. We have plenty of good offense, so it would be a good idea to get us some bulk so we're not constantly nearly dead.


Finally, our Dungeon progress! Look how far we've come! We made it all the way to D11 in fact! Lower Dungeon is actually pretty scary, so today we're gonna focus on one of the Lair branches. In fact, it's the easiest one for us, Shoals! Shoals is a cinch since we are super fast in the water!

So are you guys ready to go?! Let's go kill some merfolk!
« Last Edit: May 27, 2014, 02:09:57 AM by NekoNekoFever »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Re: Crawl Relay Revival, 0.14 Edition
« Reply #137 on: May 27, 2014, 07:13:28 AM »
I know people's heads must be rolling at this point, but with kiku's pizza delivery we should be fine. I recommend getting that necromancy to 10 just so we have that slight boost for delivery efficiency.

UncertainJakutten

  • Then you should get out of the way when I tell you
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Re: Crawl Relay Revival, 0.14 Edition
« Reply #138 on: May 27, 2014, 03:42:43 PM »
I'm pretty sure NNR is going to get his ass killed unless he's only intending to do floors 1 through 4. In fact, I'm pretty sure he'll still get himself killed because dungeon to 15 really isn't that hard at all, but hey, dying is funny.

Oh, uh, also, NekoNekoRex, you have until Thursday, May 29th, 2014, 10:00 PM EDT to post your update


Serela

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Re: Crawl Relay Revival, 0.14 Edition
« Reply #139 on: May 27, 2014, 03:58:36 PM »
Now that we've gotten the ball really rolling, a dangerous update will be exciting :9
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Raikaria

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Re: Crawl Relay Revival, 0.14 Edition
« Reply #140 on: May 28, 2014, 11:01:09 AM »
Now that we've gotten the ball really rolling, a dangerous update will be exciting :9

The deepest I have ever got is Dungeon : 7

I will be the trainwreck.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

NekoNekoRex

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Re: Crawl Relay Revival, 0.14 Edition
« Reply #141 on: May 29, 2014, 10:57:52 PM »
Well let's start this trainwreck.

Waggy Saggy decided to start off her amazing journey by cleaning up a bunch of bloody messes that other people had recently left behind. Like  this nice cache of armor and potions.


She also decided to get some important shopping done.


Finally, she decided to finish up by organizing a bunch of randomly strewn about crap and casting NekoRex's Organized Piles, after she put her Leather Armor and new gear on, forgetting a useless spell, and recharging her Wand of Healing.

Not long after that she decided to learn Haste, because she'd definitely need it later.

Now onto the perilous branches of the Lair! Of course we're starting with Sho-

wait, Shoals? Did I say Shoals?


Hahahaha, of course I meant the Snake Pit.
Unbeknownst to Waggy Saggy, the Snake Pit is a poisonous part of the dungeon, filled with all sorts of deadly snakes and nagas, half-human-half-snakes.

After quickly taking out a moccassin in the way, she decided to explore a small bit.


On the way, she spotted something REALLY odd. IT appeared to be a trap, but not just any trap, it was the dreaded Zot trap! These things are some of the worst things to step on, but thankfully Waggy Saggy has pretty sharp eyes. Although not as sharp as what she encountered next.


Oh no! It's a naga! Nagas are slow and easy to run from, but not these nagas. They are Naga Sharpshooters, which are the worse distant cousins of centuars. Much slower, but their arrows REALLY hurt. If we can just summon enough Ice Bros...


Oh. He brought friends. Um... time to head over... somewhere else...


And that, my friends, was the Snake Pit. I'm glad we were able to conquer such a deadly place.
"But wait, we weren't even in there 100 tur-"

BACK TO FLOOR 11!!!

Wow, so much better.


The main dungeon is rather boring when you've already mentioned most of the stuff in it. The worse Waggy Saggy could see was this drake, who somehow killed her entire undead army before she put it down.


There was also a Book of Beasts but that's not useful.


Anyway Waggy Saggy moved onto Floor 12.


Centuars, zombies, etc, oh, there's something new. I think.
Kendamas (or Ugly Things) are annoying little pests who mutate a bunch to change colors to gain different flavors of annoying. Some corrode your gear. That one deals sickness. Others do elemental damage. They all come in packs.

After Waggy Saggy destroyed them all though, she moved on.

Or not.


Oooh! It's Patchouli! My least favorite touhou! Patchy can throw some medium-level spells, but her worst feature is that dagger she has. It can banish you or deal other unsavory effects.
Thankfully Ice Bros managed to clean everything up.


Then we run into Urug, because Uniques ahoy! Urug is a decently strong orc who hurls javelins and that's about it. He died pretty uick.


Finally on this floor we run into a mini-suika. Thankfully it's only one. When mini-suikas combine, they can become Big Suikas, and those hit about as hard as the real Suika Ibuki. So they one-shot us.
But we killed the lone mini-suika and headed down to floor 13


The best floor is always one where some killer monster is waiting right by the stairs.

Moving on we find that this floor has shops.

There's a shop.


There's a ring.



There's another shop.



And another



Annnd another.


And there's an experienced centuarkurri. Highly dangerous. tends to be found with other centuars.


And a rankurri for good measure.


Floor, uh, 14.


IT wasn't long before Waggy Saggy encountered some humans, meaning this was obviously a Vaults vault. Well, that should be fun.


Ah, well, Louise is here. Lovely. Louise can banish people to the terrible Abyss and is generally pretty strong. Not strong enough for large amounts of Ice Bros, but still quite tough.


Finally, because the ride never ends, Waggy Saggy runs into Roxanne, a unique who turned into a statue in a terrible magic accident. She then proceeded to 1-shot us because I hate waiting around to heal and Crawl hates me and is a terrible game.

Well, that wasn't fun.

Uh, I was actually expecting to die though, so I went ahead and prepared a save in advance to where I was sitting by NekoRex's Organized Piles in Lair. To save you schmucks the trouble of running around. This is after I took amnesia'd Throw Frost but before I memorized Haste, just in case people had  other idea. I also forgot to set the skills because Crawl crashed after that update post.

Also press Ctrl-G and then 1 to travel straight to the Piles in Lair. That's kinda handy.

Take it or leave it, I don't really care. But it'll be handy, maybe.
« Last Edit: May 29, 2014, 11:09:02 PM by NekoNekoFever »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #142 on: May 29, 2014, 11:05:37 PM »
Uh...well then. OK! Validon, you have until June 1, 2014, 7:00 PM EDT to post an update


Validon98

  • Deathguard Night Sparrow
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  • Harbingers, yo.
Re: Crawl Relay Revival, 0.14 Edition
« Reply #143 on: May 29, 2014, 11:22:48 PM »
Wow, I have not in the slightest been paying attention to this since my turn.
Uh... how angry would you be if I said between my last turn and now I lost my motivation to take another turn? Because that's unfortunately how I feel right now.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #144 on: May 29, 2014, 11:25:17 PM »
SOMEWHAT IRRITATED! But at least you told me now rather than, you know, letting the time run out. So, shall I remove you from the list?


Serela

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Re: Crawl Relay Revival, 0.14 Edition
« Reply #145 on: May 29, 2014, 11:32:03 PM »
Oh wow that means my turn came early! We'll see whether I feel up to it tonight, otherwise it should be done tomorrow morning. Time to get used to spamming summons.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #146 on: May 29, 2014, 11:33:21 PM »
Ah, yes, just to have the announcement proper. Serela, you have until June 1, 2014, 7:00 PM EDT to post an update.

EDIT: All right Validon, OP updated.


Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Crawl Relay Revival, 0.14 Edition
« Reply #147 on: May 29, 2014, 11:33:43 PM »
Yes, I'm sorry, but I'd rather not waste people's time when I'm not feeling it.

On that note, good luck, Serela!
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Crawl Relay Revival, 0.14 Edition
« Reply #148 on: May 30, 2014, 03:40:03 PM »
Oh boy let's go! I'll be using NNR's save since I don't want to even bother with organizing stashes.

An octopode with Blade Hands sounds terrifying. And looks, too, I guess, yeah. `-`

I thought NNR said he already forgot Throw Icicle, here? Whatever. I debate learning Haste- but in the end eventually it'll be really good, so I take it. I also thought "Huh, shouldn't we know Blink since it's there?" but I guess we generally have a wall of summons and I'm not as good at crawl as a lot of the other people who've been taking turns. From there I debate picking up a nifty conjuration, but I'm not sure which one we'd want. Anyway, I run through the spell success calculation (ignoring the EVP part as I think that's outdated) and Haste should be alright around Charms 7, and we have +1, so I guess I'll go for that instead of dinky Conjurations -2 (I'm not sure this is a good decision since haste doesn't increase our killing power much due to relying on summons, unlike Conjurations would, but running to live another day is nice so w/e. I should probably be going for conjurations >_>)

OKAY LET'S GET A MOVE ON ALREADY


On D:10 I run into this thing; since everything on these floors has been dead already I don't have any allies with me. It says it should be easy... but Fulminant Prism doesn't scratch it and it's very resistant to cold. I'm still wary about letting it hit me, but I put up our defense buffs and it's slow, so I try to inch away every other turn as I realize I have no options for damage. I probably should have picked up Fireball or Lightning Bolt after all (lightning bolt could help set us up to learn clouds... hm~m.)

Stabbing it with my polearm isn't working very well either, but at least I find out it does no damage to me on hit. Aaaand then I kill it in one hit. I guess I got worried for nuthin'.  It's scary when a summoning-type character is caught without summons D:

I run into d:11 and these are all still here?! How long do these things last?! Oh hey, this is new territory, nice to have buddies around then. ATTACK, MY PRETTIES. Okay nevermind it's killing you from afar in one hit, let's find something else. Maybe I shouldn't have reforgotten Throw Icicle like NNR did without picking up a new conjuration.

The cyclops follows us so I try out fulminant prism. This spell has a learning curve. >_> It works, though, and the cyclops gives me a whopping 7 meat to simulacra into worthy allies, so I guess I can mop up easily from here. That's what I think, until I realize they're all evaporating in no time, so I shouldn't have used all my meat at once ;_; Continuing to train those schools for spell power is still important, then.

Turns out everything else was pathetic stabbable things. I'm assuming I shouldn't bother picking up all the Scrolls of Noise lying around, since autopickup doesn't feel like it either. A +1 Robe of Positive Energy and a +2 Robe of Magic Resistance... wait, didn't NNR sort these things? Uh, whatever, too late to worry about that now... plus I see other things like I have a recharged wand of healing he did. Speaking of too late to worry about, I finally remember about Summon Ice Beast, which doesn't require dead things. Right. WAIT WHAT TURN AM I STARTING FROM AGAIN (I'm looking at the last image on the previous completed relay and assuming I should stop at 37500)

Oh shit it's a mummy. I've heard about mummy death curses. Time to let my summons take the blame for me.

HAVE FUN GUYS ANYTHING LOOK COOLBEANS? I'm partial to the amulet of gourmand but it's mostly only a convenience thing. Actually, since you can just take it off after eating and wear something else, it's nifty... takes 400 turns to start working fully, but that's not a whole lot. Anyway, I'll just keep it in mind for now, but it might be more exciting if we're going to tackle a corpseless branch so we could engorge ourselves first, I guess? In other news we could get cold resist +3 now (Shoals, anyone?) and teleport control may be useful in specific situations, I know double stacking wizardry is less effective though.

Found a ring of flight. Meh? At least rings are light.

Aaaaa bounty hunter guy. Let's be reckless and slaughter him in his sleep. Nevermind, the prism woke him up.

NO I DON'T BUT I DON'T CARE. The fire ring is because he used a bolt of fire on us. He uses a whole lot more, so it's worth it! Stabby victory is achieved without much damage taken. Then I find a... wand of magic dart. Uh. If it's as strong as Magic Dart is... boring. I immediately find a wand of fireball (more exciting!) and accidentally burn ourselves because I'm SMRT, at least I never removed the fire ring >_>;

Scroll of recharging, cool! Near starving, less cool, can something PLEASE actually leave a corpse? I eat some sausage I found lying on the ground. Well when you compare it to raw meat... anyway a soon found iguana takes care of that and gives me something to simulacrum as I walk into d:13. Where I immediately find 2 potions of cure mutation. This would be more exciting if we didn't have Robust, but, we still might need 'em sometime. (This is when I realize we have -no- amulet and I may as well have just bought gourmand...)

An unseen horror! *Gasp* Or it's just Koishi. I actually have summons hanging out other than ice beasts for once, so I just go in to beat it up. Easy.

I round a corner and oh shit what. I take a step and then there's EVEN MORE. I can see I need to take out that demonologist ASAP, but... it's far away.

They're easier than I thought, because things start clearing up pretty well.

I say that, but I should have started summoning prisms at the summoner when I got the chance. Why didn't I learn blink, again?

oops. Prisms help a lot, but HP is getting low.

Welp. I read a scroll of teleportation like 4 turns ago (and summoned another prism the turn after to hopefully kill a large swath of things), but even whilst running the weirdly named demon kept hitting me. I should have started chugging potions of heal wounds, which would have lasted me until the teleport kicked in any turn now. I died on turn... 35700~ish, I forgot to write that down before I went through the death pages.


<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Crawl Relay Revival, 0.14 Edition
« Reply #149 on: May 30, 2014, 04:02:26 PM »
Well, ok then. I guess I have to get us back to not dying. UncertainKitten, you have until June 2nd, 2014, 12:00 PM EDT to post an update.

I'll get right on that! Also, if you can give me an exact turncount by looking at the morgue, I'd appreciate it Serela.