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Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams

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Nikkanoffun:

This will definitely take a lot of time, since they need to redraw all attack animations, as the game will a widescreen format.

seki108:

It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

Nikkanoffun:


--- Quote from: seki108 on February 09, 2019, 09:13:33 PM ---It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

--- End quote ---

I didn?t understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.

seki108:


--- Quote from: Nikkanoffun on February 10, 2019, 01:46:18 AM ---I didn?t understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.

--- End quote ---


Starting at only a certain percentage of SP certainly would take the bite out of SP regen's OP-ness, especially only a 5 SP per turn regen.  Even Extend Lv 2 only restores a third of a unit's total, so it can't be easily recovered that way.........assuming they keep the Extend skill unchanged from Dream.   

I've read some of the newer games also use some kind of 'Tension' mechanic for SP restoration, but I haven't looked into it further than a thread or two on gamefqs from Z3.  I think it's been tweaked since then, since some PVs of newer games mentioned it, iirc.......or maybe I'm recalling wrong.


Having OG's twin seishins may be interesting, though personally I've never been much of a fan.  To me, it would also be interesting, if they re-balance the game so that enemies will spawn in two person teams as well,  at least on higher difficulties.

RegalStar:

All four characters shown in the screenshot have exactly 50%+10 SP, so that's probably the amount of SP regeneration per turn - if such a thing exists

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