~Hakurei Shrine~ > Help Me, Eirin!

Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams

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Soul Devour:

A couple GST Ei Bonus WPs to be aware of. The Marisa ones I can confirm:

Mission 35: Spoiler: Same as the demo, have Reimu, Cirno and Sakuya attack something after they combine
Mission 36: Spoiler: Also same as the demo, defeat the Three Fairies all in the same turn)
Mission 37 (M): Spoiler: Defeat 10 Enemies while underwater
Mission 37 (R): Spoiler: Complete the mission without bombing
Mission 38 (M): Don't know Spoiler: Something to do with Tei though
Mission 38 (R): Spoiler: Defeat each color of UFO in one turn
Mission 39 (M): Spoiler: Marisa defeats 3 enemies after she reappears. Don't accidentally kill everything before that happens...
Mission 39 (R): Unknown...for now

Mission 40 (R): Spoiler: Defeat 4 units from the other "team." (Reimu vs. Marisa mission). This presumably should be the same on the Marisa side
Mission 41 (R): Spoiler: Empty Mokou's HP bar within 2 turns of her arrival
I'll try to add more that I find out.

Yookie:

So apparently I overlooked that the game is out already. But thanks to some nice people I got it now. :V
I'll start getting the translations and stuff for the character skills/unknown Bonus WP conditions.

It will as always be in the opening post, which I already updated with the information I already had from the demo. Skills will a new graphic since some got changed,
same goes for the character-specific skills as the old one is reaching an impractical size. :V
I will integrate the Waifu Bonus conditions once I checked them myself, they will just be continued in the old list.


I was breathing heavily and freaking out like I was 6 years old at Christmas again upon watching the pictures that came with the game and copying it to my harddrive. So hyped. :getdown:

First translations have been added. This includes Equipment, the learnable skills and some changes to character specific skills.

I wonder if it will bite me one day that I neglect the Palanquin Ship. I just never was a fan of the Battleships in the original games either.

No amount of Geddan smilies could express the amount of hype I felt upon entering mission 37 Marisa route.
Spoiler: Yuuka's Flower Shooting makes flowers grow when attacking grounded enemies. :getdown:Spoiler: I already wanted to take Wriggle into my party 'cause I like her somewhat but she basically cemented her spot with that ultra awesome Wriggle Kick + Theme.Spoiler: Holy crap, Marisa. Like you needed any more upgrades. I guess Reimu gets one as well and maybe becomes useful again for anything besides dodge-baiting. :VIt's really noticable how they got better with the animations over time with how dynamic they look now. It's really nice.
The game throws so many awesome characters at me and I have to pick just some of them. :V
Spoiler: Oh wow they finally unlocked upgrades beyond level 5. Guess I know where my next 600k Points are going then. Sorry Hatatatate, nothing for you.

c l e a r:

Playing slowly while I can, Stage 44 is so awesome.

Mission 39 Reimu: Spoiler: Defeat all scrubs before taking down Reisen, Reisen retreats at 10% HP.
Mission 42: Spoiler: Clear the Map in 12 Turns.
Mission 43: Spoiler: Capture all Spells, there is also one hidden spell after the initial 5.
Mission 44: Spoiler: Convince Flandre with 5 other Characters except for Remillia before Convince with Remi.

Yookie:

I'll be adding the Bonus-point conditions as I go through the game but not each time I finish a stage. Marisa's are tested by me, I'll trust you guys for the time being for Reimu's.

-Heavily updated Item list
 (On the topic of items: From the description of the consumables it seems that they are usable once per Stage, which would make them return afterwards. Don't know for sure though.)

-Added some Waifu-Bonus conditions, up to Stage 42

-Character Skills are being updated regularly, check them often if you're interested.

-Revisited some learnable skills and fixed their description, removed uncertainties (Luck, Equalizer)

c l e a r:

I like to add Spoiler: Kaguya's Spell Special Conditions, since some of them are a little cryptic.

1st Spell: Spoiler: Dragon Necklace Map Attack gained, All Status Down
2nd Spell: Spoiler: Buddhist Diamond gained, Immune to a certain # of Attacks, it is a condition on her, so I just bombed it.
3rd Spell: No Attack gained.  All MP Cost + 33%.  She will not attack during this phase, she will guard until the bar breaks. Gains Spoiler: Robe of the Fire Rat Ability (All Damage -1000), until the end of 5th Spell.
4th Spell: Spoiler: Cowrie Shell gained.  # x 10% is added to her HP Regen at the beginning of Enemy Phase.  # is for every attack hitting Spoiler: Kaguya during the last turn.
5th Spell: Spoiler: Hourai Jewel gained.  All MP Cost + 66%, No Special Conditions

Final Spell: Spoiler: End of the Imperishable Night.  Spell Turn Number based on HP, and advances by the turn also.  1st Phase I did not see, cause all my guys are tapped for the turn.  2nd Phase: Negates own unti's Grit.  3rd Phase, no Special Conditions, severely reduced movement.  She also loses Spoiler: Robe of the Fire Rat, gains an ability in which caps all damage dealt to her at 5000.

Not very hard once you get it, you get two bombs for this stage, which is used for the 2nd Spell and perhaps 5th since at the point you might not be able to avoid that steep MP cost.

Stage 44's Spoiler: Flandre's final spell Spoiler: Maze of Love, is not suppose to be beaten, in fact, if you do, you lose.
The Spell is a 6x6 Map attack that has moderate Damage and accuracy.  It would not surprise if they make her cast Strike on Lunatic Mode.
You are suppose to get Spoiler: Remillia into the spell circle, navigating the openings in the danmaku (it changes every turn), get to her and Convince her.  Once you do, enjoy the sweet cutscene.
The WP is to get 5 other people to convince her before Spoiler: Remi
Stage 48: Oh boy.  I just got to this.  It is Spoiler: YorihimeAt the start of the Stage, you are presented immediately with 2 dialogue choice.
1) We did not come here to fight
2) No, you give her back right now!

If you picked the first, only your side will start with boosted Power.
If you picked the second, you get another dialogue choice. If you pick the first she starts at 130 Power. The second, 150. The third, 170. Her HP is boosted as well. If playing against a 170 power Spoiler: Flandre would tell you, she basically runs you over, especially with superior spell attacks, so don't do it on first playthrough.

Also, the info tells me that her spells are no push power either.  I'll get back to you guys when I beat her.

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