Author Topic: Yukari Quest V - A Z-Machine Adventure  (Read 42971 times)

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #840 on: June 16, 2014, 04:14:13 AM »
> Could we do that without risking damage?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #841 on: June 16, 2014, 12:47:27 PM »
> Could we do that without risking damage?

>In theory, at least. It depends on how you try to approach the problem.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #842 on: June 17, 2014, 02:36:01 PM »
> Would we be able to store it if we made it long and thin?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #843 on: June 17, 2014, 02:45:56 PM »
> Would we be able to store it if we made it long and thin?

>That depends on how long you made it, as you can only sustain a storage gap of a few cubic yards in these conditions with the tools you have, but thin should definitely help with fitting it in.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #844 on: June 17, 2014, 02:53:31 PM »
> Would such a transformation harm it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #845 on: June 17, 2014, 03:02:54 PM »
> Would such a transformation harm it?

>Not as long as you do it correctly.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #846 on: June 17, 2014, 03:51:11 PM »
> How would such a transformation be done?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #847 on: June 17, 2014, 04:06:38 PM »
> How would such a transformation be done?

>There's a few ways you can go about it. Given the general instability, you would need to rely heavily upon your tools to do so.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #848 on: June 17, 2014, 04:32:45 PM »
> List of said ways.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #849 on: June 17, 2014, 04:45:46 PM »
> List of said ways.

>Your tools are:
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.
>Yukari's Wrench
>A simple-looking wrench with an adjustable head. This aids you in moving a gap from one place to another while preserving it.

>_

O4rfish

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #850 on: June 17, 2014, 08:01:01 PM »
>Examine music box with magnifying lens.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #851 on: June 17, 2014, 08:42:38 PM »
>Examine music box with magnifying lens.

>There is no music box here. Please stop drinking, your family is worried about you.
>However, there is disembodied music! Taking a closer look at it, find that you still cannot see any particularly cause for this border. It's rather like seeing a second story of a house without there being a foundation or a first story under it, but you can find no cause for it. The state within it is particularly calm when compared to that of the outside, it resembles slipshod but somewhat passable work in the the world you know outside. The structure of it is reasonably understandable and stable, it should react as you expect to any of your tools, as long as you are not careless or in a hurry.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #852 on: June 17, 2014, 09:38:25 PM »
> Let's say we make the border long and thin, as previously desired. Could we then safely bend it back and forth, as in a repeated S pattern?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #853 on: June 17, 2014, 09:40:40 PM »
> Let's say we make the border long and thin, as previously desired. Could we then safely bend it back and forth, as in a repeated S pattern?

>You suspect so, with proper tool application, given the surrounding circumstances.

>_

O4rfish

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #854 on: June 17, 2014, 10:13:00 PM »
>"Probably."
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #855 on: June 17, 2014, 10:34:11 PM »
>Maribel nods. "That what I'd do."

O4rfish

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #856 on: June 19, 2014, 10:46:31 AM »
>Which would be more helpful: having all but one or two of our tools in our inventory, or one of them being used by Maribel?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #857 on: June 19, 2014, 02:25:10 PM »
>Which would be more helpful: having all but one or two of our tools in our inventory, or one of them being used by Maribel?

>You wouldn't trust an amateur with these right now, given the circumstances.

>_

O4rfish

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #858 on: June 19, 2014, 05:43:42 PM »
I'm kind of wondering why Maribel is here, both in-game and out of game. Out of game, she might a device for Purvis to funnel clues and reality checks to us. In game, her presence must have something to do with whatever got Yukari here.

Edit: oh, good catch.
« Last Edit: June 19, 2014, 06:45:13 PM by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Mr. Sacchi

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #859 on: June 19, 2014, 06:04:57 PM »
Out-Of-Game, I'm pretty sure it's also Purvis's way of making us not be completely bored with a foreign world without anybody to interact with. I mean, one of the biggest parts of the Z-Machine is the character interaction.
« Last Edit: June 19, 2014, 06:07:24 PM by Sacchi Kuroi »

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #860 on: June 19, 2014, 06:50:09 PM »
>Would we be able to use the pliers to alter the shape of the music bubble?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #861 on: June 19, 2014, 08:50:19 PM »
>Would we be able to use the pliers to alter the shape of the music bubble?

>You believe so.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #862 on: June 21, 2014, 01:16:05 AM »
>Could we compress it with the pliers?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #863 on: June 21, 2014, 01:46:11 AM »
>Could we compress it with the pliers?

>You could indirectly. Your tools don't meddle with borders directly so much a create gaps between between them in various ways and manipulate them. But through proper manipulation of those gaps, you can easily affect the borders around them.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #864 on: June 21, 2014, 03:51:18 PM »
>Attempt to make the music bubble small enough to fit in a storage gap using the pliers.

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #865 on: June 21, 2014, 05:01:51 PM »
>Attempt to make the music bubble small enough to fit in a storage gap using the pliers.

>You set to work opening some small gaps along the edges of the disembodied music and drawing them together. Placing them carefully, the music itself reshapes as you do so. The stability of the music works to your advantage, as it is strong enough to be reshaped without too much worry of disrupting it. Soon enough, you've compacted it to the point that you should be easily about to store it in a gap.
>You obtain: Disembodied Music (Lyre, Shamisen, Drums)

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #866 on: June 21, 2014, 05:49:16 PM »
>Stow music.
>"There we go, now we won't have to come back here every time. Let's investigate that gap on the floating island shall we?"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #867 on: June 21, 2014, 05:52:50 PM »
>Stow music.
>"There we go, now we won't have to come back here every time. Let's investigate that gap on the floating island shall we?"

>You stow the music away, and then suggest it's time to move on.
>"I'm kind surprised you left it here to start with," Maribel says. "And yeah, I'm ready to move on if you are."

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #868 on: June 21, 2014, 07:16:27 PM »
>Travel to the floating islands.
>Gap to where we remember detecting the gap.

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #869 on: June 21, 2014, 07:21:39 PM »
>Travel to the floating islands.
>Gap to where we remember detecting the gap.

>You make your way back up to the gateway to the floating islands, Maribel close behind you, and then step through to reappear in the forest. Maribel seems to avoid stepping on anything unpleasant this time.
>Which gap are you seeking?

>_