Author Topic: Yukari Quest V - A Z-Machine Adventure  (Read 42980 times)

Suwako Moriya

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #360 on: April 23, 2014, 09:01:02 PM »
> "I would rather not take any steps if I can avoid it, given the circumstances. Let us try this."
> Bend our legs to squat down a bit. Avoid squatting down so far that our chest would crush the large island we just noticed if such is a danger, however.
> Once we've lowered ourselves a little bit, look at the spot Mary pointed at, turning our head a little bit more if we can and it is needed.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #361 on: April 23, 2014, 09:44:34 PM »
> "I would rather not take any steps if I can avoid it, given the circumstances. Let us try this."
> Bend our legs to squat down a bit. Avoid squatting down so far that our chest would crush the large island we just noticed if such is a danger, however.
> Once we've lowered ourselves a little bit, look at the spot Mary pointed at, turning our head a little bit more if we can and it is needed.

>"Yeah," says Maribel.
>You squat down a bit, and you can see it right in front of your face. "It's right there," Maribel says, regardless. The island isn't very large, you could probably circle your thumb and forefinger around it easily enough. You can see some tiny ruins on it, covering a lot of its surface; if you just squint, you can almost pick out minuscule column among them. As well, you can sense that the borders around this island are very disturbed; you don't think you would even be able to open a gap to this place, normally. It might even be difficult to access the gap that you have been using to carrying things.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #362 on: April 23, 2014, 09:53:57 PM »
> Examine it further with the Magnifying Glass.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #363 on: April 23, 2014, 10:14:47 PM »
> Examine it further with the Magnifying Glass.

>Withdrawing your magnifying glass, you can make out many individual columns, many of them toppled or broken. There is a main building near the center, which is mostly intact, and some outer buildings that have largely fallen apart. You can't really tell, but you get the feeling little if any of that is your fault. As for the unstable borders, there is not much else to see. The island is simply highly unstable and unsuitable for sustaining any gaps you could create. You suppose you could try to repair it, but it would take you some hours, and you doubt you could even get it up to snuff with the general instability of the rest of this place. You also note that it doesn't seem to have any light bridges connecting to it; you recall Maribel said that she couldn't figure out how to get to it when she saw it originally.

>_
« Last Edit: April 23, 2014, 10:31:59 PM by Chaos Purvis »

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #364 on: April 23, 2014, 10:16:49 PM »
> Could we possibly move this island close enough to another so that, at normal size, we could walk between them?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #365 on: April 23, 2014, 10:31:19 PM »
> Could we possibly move this island close enough to another so that, at normal size, we could walk between them?

>You haven't actually tried to move them, but you suppose that you could.

>_

O4rfish

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #366 on: April 23, 2014, 11:21:38 PM »
>Attempt to, but cease if the island seems like it's taking damage.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #367 on: April 23, 2014, 11:54:23 PM »
>Attempt to, but cease if the island seems like it's taking damage.

>You gently cup your fingers under the floating island, and take it in hand easily enough. It feels something like a reasonably solid sandstone in your hands. You could probably destroy it with some effort, but it doesn't seem like it should take any damage as long as you are careful with it.
>"What're you going to do with it?" says Maribel.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #368 on: April 24, 2014, 02:24:49 AM »
> "It is in a strange state that makes it impossible to travel to via my normal means. I believe it would be best placed next to an island without such prohibitants, so we can travel to that one as we like and proceed to this one on foot."
> We spotted earlier the now-tiny gap that we first used to get here. Is that affixed in space where it is, or could we move it around?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #369 on: April 24, 2014, 02:33:19 AM »
> "It is in a strange state that makes it impossible to travel to via my normal means. I believe it would be best placed next to an island without such prohibitants, so we can travel to that one as we like and proceed to this one on foot."
> We spotted earlier the now-tiny gap that we first used to get here. Is that affixed in space where it is, or could we move it around?

>"Okay," says Maribel.
>Now that you have your wrench, you ought to be able to move the gap around to some degree. It may take time or care, though, given how relatively tiny it is, and the general instability. What do you plan to do with it?

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #370 on: April 24, 2014, 02:44:06 AM »
> Let's say we wanted to move the island the gap is "on" a bit, though keeping it within the same world (and not crossing over into the forest's world). How much time and delicacy would that take?
> How long would it take for us to make the pseudogap between the two worlds a real gap, given we're currently standing in it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #371 on: April 24, 2014, 03:31:38 AM »
> Let's say we wanted to move the island the gap is "on" a bit, though keeping it within the same world (and not crossing over into the forest's world). How much time and delicacy would that take?
> How long would it take for us to make the pseudogap between the two worlds a real gap, given we're currently standing in it?

>If you move the island, it should not be difficult to move the gap along with it. Depending on how strongly rooted it is to the island, you may not need to do anything at all to preserve it.
>Trying to make a permanent gap between the two worlds on that scale will be difficult to predict, especially if the two of you are still waist deep in the hole that you've made. You suspect it would take you a few minutes at best.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #372 on: April 24, 2014, 03:51:50 AM »
> What would be necessary to make such a gap?
> Would we be able to traverse such a gap when normal-sized?

> Slowly and gently, so as to not disturb the contents of the island, bring the temple island over to the large island with the mountain and the lake bed, so that the surfaces of the land masses are touching at point that would be possible to traverse on foot from one to the other at our normal size.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #373 on: April 24, 2014, 11:57:39 AM »
> What would be necessary to make such a gap?
> Would we be able to traverse such a gap when normal-sized?

> Slowly and gently, so as to not disturb the contents of the island, bring the temple island over to the large island with the mountain and the lake bed, so that the surfaces of the land masses are touching at point that would be possible to traverse on foot from one to the other at our normal size.

>Mostly just time and effort at this point.
>Assuming you could reach it, you should have no problem using it.
>Gently as you can, you bring the temple island over to the mountainous one, while Maribel watches over your shoulder. Despite your efforts, you can see a bit of the latter's edge crumble while you try to place the two together, but you feel that it ought to be possible to walk between the two.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #374 on: April 24, 2014, 12:11:17 PM »
> Does the area of gap inaccessibility around the temple island extend all the way around the big island?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #375 on: April 24, 2014, 12:28:13 PM »
> Does the area of gap inaccessibility around the temple island extend all the way around the big island?

>No, it does not seem to have moved from the temple island.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #376 on: April 24, 2014, 01:32:16 PM »
> "Splendid."
> How many other islands are floating around within reach that we could reasonsbly move without causing much damage? Two, twenty, two hundred, two thousand?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #377 on: April 24, 2014, 01:49:41 PM »
> "Splendid."
> How many other islands are floating around within reach that we could reasonsbly move without causing much damage? Two, twenty, two hundred, two thousand?

>"Looks like a good fit," says Maribel.
>At a glance, there seem to be a couple dozen islands, most of them a couple inches to a half foot across from your perspective.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #378 on: April 24, 2014, 04:08:10 PM »
> Slowly, carefully, avoiding crashing into any islands, returns ourselves to our regular standing position.
> "All right. I am going to try to create a permanent passageway between the islands and the forest. This may take a few minutes, at least. Since we are positioned where we are, please try to not move too much."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #379 on: April 24, 2014, 04:41:51 PM »
> Slowly, carefully, avoiding crashing into any islands, returns ourselves to our regular standing position.
> "All right. I am going to try to create a permanent passageway between the islands and the forest. This may take a few minutes, at least. Since we are positioned where we are, please try to not move too much."

>You gingerly stand up, and you don't think that you've hit anything in the process.
>"Got it," says Maribel.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #380 on: April 24, 2014, 07:01:41 PM »
> What do we need to do to begin the process of turning the pseudo-gap into an actual gap? Should we touch it, or just concentrate on it really hard?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #381 on: April 24, 2014, 07:06:11 PM »
> What do we need to do to begin the process of turning the pseudo-gap into an actual gap? Should we touch it, or just concentrate on it really hard?

>Where do you intend to place this gap?

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #382 on: April 24, 2014, 07:10:12 PM »
> Can we place it anywhere we want? Or are there any limitations?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #383 on: April 24, 2014, 07:19:35 PM »
> Can we place it anywhere we want? Or are there any limitations?

>The further away from the disturbances it is, the harder it will be.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #384 on: April 24, 2014, 08:25:16 PM »
> Can we not simply use the existing pseudogap?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #385 on: April 24, 2014, 08:42:46 PM »
> Can we not simply use the existing pseudogap?

>This would be easiest, though also quite difficult to reach and use given it's position.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #386 on: April 24, 2014, 10:01:22 PM »
> So we could create a normal-sized gap in the forest that connects to a normal-sized gap in the floating islands, since we have the giant pseudo-gap currently wedged open with our bodies?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #387 on: April 24, 2014, 10:24:31 PM »
> So we could create a normal-sized gap in the forest that connects to a normal-sized gap in the floating islands, since we have the giant pseudo-gap currently wedged open with our bodies?

>Yes. Though the further from that wedge you make this gap, the harder it will be and the less you'll be able to rely upon it.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #388 on: April 24, 2014, 11:50:37 PM »
> Let's find one of the larger islands within reach and gently take hold of it. Don't grab the mountain or temple or gap ones, though.
> Slowly, gently, bring the island down, through the bottom of the sky of this world into the forest world.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #389 on: April 24, 2014, 11:59:54 PM »
> Let's find one of the larger islands within reach and gently take hold of it. Don't grab the mountain or temple or gap ones, though.
> Slowly, gently, bring the island down, through the bottom of the sky of this world into the forest world.

>You grab a larger island, one about the size of your hand and covered with rough hills, and slowly bring it down to the forest below.
>"Does it still float down there?" Maribel asks, speaking softly in a presumable attempt not to disrupt you.

>_