Author Topic: Yukari Quest V - A Z-Machine Adventure  (Read 42971 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #210 on: April 05, 2014, 01:18:19 PM »
> Try again with our eyes closed, drag our fingers across the wall a little and open them up again, see if the sigil has moved.

>You do so, feeling the sensation of the sigil on your fingers vanish instantly when you close your eyes. Opening them again, you see that it has moved a little from its original position

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #211 on: April 06, 2014, 01:01:00 AM »
> Hass the sigil moved to the same place that we moved our fingers to?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #212 on: April 06, 2014, 01:20:53 AM »
> Hass the sigil moved to the same place that we moved our fingers to?

>It has not. It has moved in the direction that you moved your fingers, as though you lead it for a short time and then it lost hold.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #213 on: April 06, 2014, 01:09:13 PM »
> Pick up our blanket
> Hold it up in a relatively clean part of the wall that's close to the sigil, if that doesn't exist, then do the whole touch-the-sigil-close-our-eyes-move-sigil-open-eyes thing until it is relatively close to a cleaner part of the wall.
> Once that's done, with our right hand (we are right-handed right?) hold up the blanket on the wall, try to keep it as close to the wall as possible, with our left hand, touch the sigil, close our eyes and try to drag it on top of the blanket.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #214 on: April 06, 2014, 01:19:06 PM »
> Pick up our blanket
> Hold it up in a relatively clean part of the wall that's close to the sigil, if that doesn't exist, then do the whole touch-the-sigil-close-our-eyes-move-sigil-open-eyes thing until it is relatively close to a cleaner part of the wall.
> Once that's done, with our right hand (we are right-handed right?) hold up the blanket on the wall, try to keep it as close to the wall as possible, with our left hand, touch the sigil, close our eyes and try to drag it on top of the blanket.

>You hold your blanket up to the wall, pinning it in place with your arm, close your eyes, and try to guide the sigil onto it.
>When you open then, you don't see anything. The sigil is not visible. However, you can still feel its sense of power in the air, that has not changed.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #215 on: April 06, 2014, 01:44:30 PM »
> Take the blanket off the wall, is the Sigil on the other side of it? If not, is it on the wall?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #216 on: April 06, 2014, 01:51:28 PM »
> Take the blanket off the wall, is the Sigil on the other side of it? If not, is it on the wall?

>You lift the blanket from the wall, and find that the sigil has impressed itself on the other side of the blanket, and is now reversed.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #217 on: April 06, 2014, 01:57:37 PM »
>SUCCESS
>Go back through the gap and to the other sigil.
>"Do you remember how the other sigil followed us? I managed to get it to follow onto this sheet." Grin with satisfaction as you display the sigil-sheet to Maribel.
>Place the sigil-sheet against the wall sigil.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #218 on: April 06, 2014, 02:03:45 PM »
>SUCCESS
>Go back through the gap and to the other sigil.
>"Do you remember how the other sigil followed us? I managed to get it to follow onto this sheet." Grin with satisfaction as you display the sigil-sheet to Maribel.
>Place the sigil-sheet against the wall sigil.

>You head back to the tunnel and show off the sheet to Maribel, who had been leaning against the wall, the disk set on the ground nearby.
>"Oh, good job!" she says.
>You press the sheet against the wall. Nothing seems to happen.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #219 on: April 06, 2014, 02:42:17 PM »
> Check the sheet for the sigil.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #220 on: April 06, 2014, 02:45:32 PM »
> Check the sheet for the sigil.

>You check the sheet, and find the sigil is still there.

>_


Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #221 on: April 06, 2014, 03:23:13 PM »
Okay, step two is getting the sigil to follow back onto -this- wall from the sheet.

>Frown. "...I think I'll have to get it to move back onto the wall from the sheet. But, that shouldn't be problematic. It doesn't move if you're watching it, though, so close your eyes for a moment, alright dearie?"
>Move a short distance away from the wall-sigil to some clear wall space, assuming there's some to be found, and press the sigil-side of the sheet against it, closing our eyes. Then, with our other hand, try to drag it back out with the same method we used to try to get it on the sheet in the first place.
>Open eyes, remove sheet, view results.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #222 on: April 06, 2014, 03:32:36 PM »
>Frown. "...I think I'll have to get it to move back onto the wall from the sheet. But, that shouldn't be problematic. It doesn't move if you're watching it, though, so close your eyes for a moment, alright dearie?"
>Move a short distance away from the wall-sigil to some clear wall space, assuming there's some to be found, and press the sigil-side of the sheet against it, closing our eyes. Then, with our other hand, try to drag it back out with the same method we used to try to get it on the sheet in the first place.
>Open eyes, remove sheet, view results.

>"Sure thing," says Maribel. "Just tell me when I can open them again." She closes her eyes.
>You attempt to repeat the process of moving the sigil. Upon opening your eyes, you do not see it upon the wall. You can still feel it.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #223 on: April 06, 2014, 04:03:45 PM »
>Check sheet.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #224 on: April 06, 2014, 11:12:25 PM »
>Check sheet.

>Checking the back of the sheet, you find that the sigil is on the edge of it.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #225 on: April 07, 2014, 01:02:11 AM »
> Put sheet on wall, close eyes, wait for a few more moments and see if the sigil has left the sheet.

> If not... Do we think we could manipulate the uh... border between the sheet and the wall or something?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #226 on: April 07, 2014, 01:17:59 AM »
> Put sheet on wall, close eyes, wait for a few more moments and see if the sigil has left the sheet.

> If not... Do we think we could manipulate the uh... border between the sheet and the wall or something?

>You try the process again, with no more success than before.
>You may be able to do this with proper use of your tools.

>_

日巫子

  • It's a cheer up charm!
  • *
  • ふそそそそそ
    • Hydrangeamaiden
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #227 on: April 08, 2014, 04:54:18 PM »
> What tools would we need to manipulate the border between the sheet and the wall?

☆ Check my profile for links to my sites! ☆
[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #228 on: April 09, 2014, 12:30:48 AM »
> What tools would we need to manipulate the border between the sheet and the wall?

>That depends on how you intend to approach the problem. You suspect your screwdriver and pliers may play a role, though.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #229 on: April 10, 2014, 04:22:50 AM »
>List of acquired tools and their uses please.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #230 on: April 10, 2014, 04:29:59 AM »
>List of acquired tools and their uses please.

>Your current tools are:
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #231 on: April 11, 2014, 05:34:43 PM »
>So, uh, the goal seems to be to get these sigils to fit together neatly, right? We've been clever and gotten the sigil onto a bed sheet, and we're able to at least touch them, right?
>What sort of feeling do we get from the sigils besides it being one of our tools?


Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #232 on: April 11, 2014, 05:46:11 PM »
>So, uh, the goal seems to be to get these sigils to fit together neatly, right? We've been clever and gotten the sigil onto a bed sheet, and we're able to at least touch them, right?
>What sort of feeling do we get from the sigils besides it being one of our tools?

>That is an accurate assessment.
>Really, they don't give off a feeling that they are your tools at the moment, you didn't determine that until your applied your magnifying glass to the humanoid sigil. The humanoid sigil gives off a strong feeling of power and motion-based forces, the squared spiral sigil gives off feelings of power and control, and a sense of rigidity. The sandstorm nature of the borders in this world do not allow you to get a more clear reading on them; otherwise you'd like to think you would have recognized your own work instantly.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #233 on: April 11, 2014, 05:55:10 PM »
>Use the pliers to bring the power aspects into union (I think that would be pliers?)


Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #234 on: April 11, 2014, 06:10:10 PM »
>Use the pliers to bring the power aspects into union (I think that would be pliers?)

>You will have to separate the humanoid sigil from the blanket first; otherwise it will get messy.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #235 on: April 11, 2014, 06:29:41 PM »
>Oh...
>Um, for the plier thing to work, does the humanoid sigil need to touch the other sigil?


Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #236 on: April 11, 2014, 06:49:27 PM »
>Oh...
>Um, for the plier thing to work, does the humanoid sigil need to touch the other sigil?

>It would help. You aren't sure how well you can transfer it through air.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #237 on: April 13, 2014, 01:33:30 PM »
>Press the side of the sheet that doesn't have the sigil on it against the wall.
>Attempt to drag the sigil off the sheet onto the wall.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #238 on: April 13, 2014, 01:43:40 PM »
>Press the side of the sheet that doesn't have the sigil on it against the wall.
>Attempt to drag the sigil off the sheet onto the wall.

>You attempt this, closing your and and such. Upon opening them, you find that it the sigil is currently on the edge of the sheet.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #239 on: April 13, 2014, 03:52:01 PM »
Ok mr. sigil, I'm done playing nice.
>Hold the sigil side of the blanket up against the wall.
>Carefully screwdriver the sigil off the blanket and then quickly attempt to stick it to the wall.