Author Topic: Yukari Quest V - A Z-Machine Adventure  (Read 42968 times)

Serela

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #180 on: April 01, 2014, 04:58:36 AM »
Okay, we're going to become huge again, physically remove the wall with the sigil from the shrine, drop it in the mountaintop cave thing, then come back while smaller and hope we can manage to get it in the tunnel with this sigil. Good plan y/y?

Spoiler:
I'm mostly kidding yet it sounds like it might be crazy enough to work but I know there's no way that's any of the possible intended solutions... ergo surely there's a much easier way that isn't incredibly reckless.

Edit:Actually, the shrine is tiny, isn't it? This plan might not be as stupid as I thought, and we probably don't even have to be huge to do it.

>How big is the shrine compared to our normal size? (also I'm sorry for editing commands in after posting but doubleposting is heresy)
« Last Edit: April 01, 2014, 05:09:49 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #181 on: April 01, 2014, 05:12:07 AM »
>How big is the shrine compared to our normal size?

>The shrine itself is about waist high to you at your normal high. It is set on a pavilion that is a few yards wide, and some feet deep.

>_

Serela

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #182 on: April 01, 2014, 05:14:19 AM »
TINY SHRINE RIP AND TEAR someone please tell me this isn't what we're really going to do (I'm going to bed now, in any case)

>Does it seem like we should be able to dismantle it without too much effort whilst at our normal size?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #183 on: April 01, 2014, 05:24:43 AM »
>Does it seem like we should be able to dismantle it without too much effort whilst at our normal size?

>Tearing apart the shrine itself wouldn't be hard. Tearing part the pavilion and such, where the basement and tunnel are, would be a bit more difficult.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #184 on: April 01, 2014, 07:17:58 AM »
>Could we use our power to seperate the sigils from the wall?

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #185 on: April 01, 2014, 07:26:05 AM »
>Could we use our power to seperate the sigils from the wall?

>You might, but you aren't sure what effect this may have on them. The sigils may separate cleanly, the may dissolve entirely, or they may crumble into dust. It is hard to predict with mystical things.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #186 on: April 01, 2014, 11:15:38 AM »
> Given we're now aware that these sigils comprise our wrench, do the patterns mean anything to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #187 on: April 01, 2014, 11:44:18 AM »
> Given we're now aware that these sigils comprise our wrench, do the patterns mean anything to us?

>Not really. They like they should have something, but you don't quite recognize what.  Thinking on it, the spirals do seem to have some familiarity, but you can't quite place what they would be.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #188 on: April 01, 2014, 02:10:14 PM »
> Are they all spiraling in the same direction?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #189 on: April 01, 2014, 08:56:03 PM »
> Are they all spiraling in the same direction?

>They are, though they terminate in different directions.

>_

日巫子

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #190 on: April 03, 2014, 02:41:50 AM »
> How fast are the spirals moving?

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #191 on: April 03, 2014, 02:49:59 AM »
> How fast are the spirals moving?

>They are not moving. Rather, they are just glyphs on the wall.

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #192 on: April 03, 2014, 08:47:05 PM »
>Open a gap to the shrine perpendicular to, but right up against, the wall.
>Travel through it and try to get the sigil there to follow us like before.
>If successful return through the gap.

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #193 on: April 03, 2014, 10:08:30 PM »
>Open a gap to the shrine perpendicular to, but right up against, the wall.
>Travel through it and try to get the sigil there to follow us like before.
>If successful return through the gap.

>You open a gap along the wall and travel through it, where you find the humanoid sigil resting on the wall like always, apparently unharmed from your earlier experiments.
>How you do you intend to get it to follow you through the gap?

>_

Re: Yukari Quest V - A Z-Machine Adventure
« Reply #194 on: April 05, 2014, 12:51:25 AM »
>Ask it nicely.
>Walk around the shrine a bit, and if it looks like it's started following us then walk through the gap.

It's a long shot, but why not.

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #195 on: April 05, 2014, 01:34:28 AM »
Hold up, I have another idea.

>Walk around the shrine a bit, and if it looks like it's started following us then walk through the gap.

> Don't do this just yet.
> Do we still have our bed sheet?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #196 on: April 05, 2014, 01:52:05 AM »
> Do we still have our bed sheet?

>You do.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #197 on: April 05, 2014, 01:56:09 AM »
> Take it out and lay it on the ground.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #198 on: April 05, 2014, 02:06:47 AM »
> Take it out and lay it on the ground.

>After finding a spot that is not too dirty, you spread your bed sheet on the ground.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #199 on: April 05, 2014, 02:14:14 AM »
> Look away from both the sigil and the bedsheet for about thirty seconds, then look back at where the sigil currently is.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #200 on: April 05, 2014, 03:04:50 AM »
> Look away from both the sigil and the bedsheet for about thirty seconds, then look back at where the sigil currently is.

>Looking away from the sigil for a few moments, you look back and see it has crept up from where it was to just a yard behind you, keeping at the same height on the wall.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #201 on: April 05, 2014, 03:50:29 AM »
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #202 on: April 05, 2014, 04:03:44 AM »
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.

>You look away again, and look back to see the sigil has not moved.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #203 on: April 05, 2014, 04:32:01 AM »
> Move so our sheet is between us and the sigil, about a yard away from us.
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #204 on: April 05, 2014, 05:04:46 AM »
> Move so our sheet is between us and the sigil, about a yard away from us.
> Look away from the sigil and the bedsheet for thirty seconds, then look around for the sigil again.

>You move a bit, then look away. Upon looking back, you see the sigil has moved only slightly so that it is about a yard away from you still, maintaining the same height.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #205 on: April 05, 2014, 05:14:05 AM »
> Have we ever seen the sigil on the ceiling or ground?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #206 on: April 05, 2014, 05:21:46 AM »
> Have we ever seen the sigil on the ceiling or ground?

>You don't remember it being on either. Thinking back, the only time it has not stayed on the same level was when you were climbing stairs or the like.

>_

Mr. Sacchi

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #207 on: April 05, 2014, 10:43:10 AM »
You wanna try to get the sigil on the blanket, right? Lemme try something.

> Have we ever tried "dragging" the sigil before? Only do the following if we haven't:
>> Approach sigil, touch it, embrace for feeling of being scanned.
>> Slowly drag our finger accross the wall, see if the sigil follows.
« Last Edit: April 05, 2014, 10:56:38 AM by Sacchi Hikaru »

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #208 on: April 05, 2014, 11:21:59 AM »
> Have we ever tried "dragging" the sigil before? Only do the following if we haven't:
>> Approach sigil, touch it, embrace for feeling of being scanned.
>> Slowly drag our finger accross the wall, see if the sigil follows.

>You have not.
>Attempting to drag it, it does not move nor does it react unusually. This isn't terribly surprising, given what you found when you looked at it with you magnifying glass and found that it's movement seems to only happen when you are not viewing it. Looking toward it seems to be what forces it into place.

>_

Mr. Sacchi

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  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #209 on: April 05, 2014, 11:25:20 AM »
> Try again with our eyes closed, drag our fingers across the wall a little and open them up again, see if the sigil has moved.