Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 97409 times)

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #930 on: July 30, 2014, 05:31:50 AM »
so theorycrafters (IM GLARING AT YOU RYUU) what the fuck do you build on Gnar

BECAUSE I HAVE LITERALLY NO IDEA HOW TO BUILD HIM, WHAT THE FUCK SKILL TO SKILL FIRST AND AJKLADFJKL;AJKL;ASDFJKL;ASDFJKL

seriously. also:
Lilo and stitch skin where

please riot


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #931 on: July 30, 2014, 07:28:53 AM »
so theorycrafters (IM GLARING AT YOU RYUU) what the fuck do you build on Gnar

BECAUSE I HAVE LITERALLY NO IDEA HOW TO BUILD HIM, WHAT THE FUCK SKILL TO SKILL FIRST AND AJKLADFJKL;AJKL;ASDFJKL;ASDFJKL

seriously. also:
please riot

Triforce seems decent because manaless and rather spammy Q if he catches it. Sure mana is wasted but that's one of like 15 stats.

Also Q first.

Also these were big patchnotes. To summise my opinion:

Carries - Well; I'll be spamming Sivir down here. Not like I didn't anyway. Varus buffs are appreciated.

Supports - While I've sen people calling Rito out for no Morg nerfs; thing is; Morg was a hard counter to Thresh and Braum; both of whom have frankly been broken since release. With those two nerfed pretty hard; it remains to be seen if Morg will stay popular or not. Considering you can actually play other supports; including those with good matchups against Morg; like... uh... Sona who actually wrecks Morg pretty hard; or Janna; who just gives her carry AD and laughs at Black Shield doing nothing.

That and Vel'Koz. I'll be using Vel'Koz still. Less Thresh and Braum also makes me more inclined to play Zyra because of no more '1 skillshot = you ded'.

Jungle - R.I.P Lee Sanger invades where you cannot run or fight. Now if Lee Sin tries to kil me at my 2nd buff I can actually RUN AWAY instead of being outmatched in both a fight and running. Pony buffs make me a happy Hecarim. Elise nerfs I don't even care because I don't rate Elise well because of her pants late. Eve changes are ok I guess.

Toplane - Oh wait nothing really changed except Lulu is less toxic. But she's still Teemo V4.20. LIKE I'VE BEEN SAYING SINCE HER RELEASE. Seriously; how did it take people so long to figure out how stupid and anti-fun Lulu is toplane?

Oh; and Gragas no longer instantly clears the wave and gets perfect CS while doing so.

Midlane - I hardly play here but pumping up Liss's utility and peel; making her Q more spammy [Which means more passive]; while sacrificing a little bit of AP ratio on her snare? Fine by me; Liss should be built more disruptive and tanky anyway; not burst since she is an initiator. I'm happy she has better sustained damage now too.
« Last Edit: July 30, 2014, 08:02:34 AM by Raikaria »


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #932 on: July 30, 2014, 10:35:11 AM »
Lissy hasn't been considered a mid laner in a while afaik, she's more of a top laner right now.

It's how I've been using her anyway, to great effect even.

More spammy Q is also fine by me though, I care not for W's damage, more Q'ing means more harrassing and more waveclearing and less getting-destroyed-by-pantheons-in-toplane-ing.

Can't really summarize my opinion other than "YES VAYNE BUFFS". I remember being pretty pissed when Ashe's and Tristana's Atkspd buff went to live back in Season 3 but Vayne's did not. It's not as big of a buff as it was back then but I'm taking what I can get.

As for how do you build Gnar? I'd wager "Trinity + Botrk + Full tank" is a good place to start since he scales off of pretty much everything.

Personally I'm just gonna copy a jax build and go from there.
« Last Edit: July 30, 2014, 10:37:45 AM by Silver Sacchi »

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #933 on: July 30, 2014, 10:56:27 AM »
Lissy hasn't been considered a mid laner in a while afaik, she's more of a top laner right now.

I still play her mid. On the very rare occasion I get to play mid.


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #934 on: July 30, 2014, 12:10:51 PM »
Okay so I tested Gnar out on the PBE a little bit, for the record, my build was Trinity Force -> Botrk -> Ninja Tabi -> Spirit Visage -> Warmog's -> Bloodthirster

He's pretty stupid when you consider how much stuff he gets for free (and the fact that he's manaless) however he build rage REALLY QUICKLY while in combat, as in REALLY QUICKLY and the loss of range and movement speed is a massive detriment to the point that you, most of the time, want to keep yourself in small form for as long as possible.

However, there are three very important (and very stupid) things you can do with his E:

- Both activations of his E can go over walls so if you do it right you can go over one of Blue's walls with the first jump and over the second with the second one.
- If you activate his E with at 100 rage, you WILL STILL do the second jump if you land on top on an enemy.
- You can't activate Gnar's ultimate during the first activation of the jump, but you can do it during the second, so his "ideal" usage would be  Get 100 Rage -> Jump on top of enemy -> Knock them back while goomba stomping them.

That last part is particularly dumb, as not only does it slow/stun and knocks back an enemy, it puts you behind them which makes it that much harder for them to flee.

Plus, you can actually proc the third stack of his W like this, so not only do you put yourself behind a knocked back and slowed/stunned opponent, you also apply some deliciously huge burst.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #935 on: July 30, 2014, 03:05:59 PM »
So, any opinions on the new Sona so far?
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #936 on: July 30, 2014, 06:24:04 PM »
He's gonna get through pbe no problem like Braum and riot ignoring people that went "hey this guy is op"

maybe if the pbe players weren't 90% in bronze v

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #937 on: July 30, 2014, 09:18:29 PM »
So, any opinions on the new Sona so far?
tons of damage, tons of fun, but depends very heavily on your adc reading the goddamn patch notes knowing what the fuck she does in the first place

also, ardent censer is absolutely core on her now


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #938 on: July 31, 2014, 11:15:59 AM »
tons of damage, tons of fun, but depends very heavily on your adc reading the goddamn patch notes knowing what the fuck she does in the first place

also, ardent censer is absolutely core on her now
Which means Zeke's is also core, then? Because the two items synergize so well together... which again leads to cdr overflow if you want to buy a crucible too. Dang.

Honestly I would appreciate it if they reduced the cdr on zeke's to 10% and either reduced the price or added some more hp in return...
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #939 on: July 31, 2014, 11:21:13 AM »
I think the new Sona is... alright.

Only game with her so far featured an allied MF who rushed BT; a Rengar who towerdived a Thresh twice and died horribly screwing our lane; and a Yorick who rushed Hextech Gunblade and ulted me every teamfight however.

So my view might be a little jaded.

Kinda on a losing streak partially due to me and partially due to idiots like the Sona game.
« Last Edit: July 31, 2014, 11:22:55 AM by Raikaria »


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #940 on: July 31, 2014, 12:02:43 PM »
In every game that I've played so far, both with and against a sona, the sona did extremely well. Level 1 sona with just a dorans ring with at least 9 in offense hurts like a truck. Just tossing in my experiences here.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #941 on: July 31, 2014, 04:54:48 PM »
In every game that I've played so far, both with and against a sona, the sona did extremely well. Level 1 sona with just a dorans ring with at least 9 in offense hurts like a truck. Just tossing in my experiences here.
This. Hell, I got paired with an Ez and only bought Spellthief's Edge, and we chunked the enemy Sona so hard in the first wave that we got the fb the next, because new Sona early on just hits so bloody hard.


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #942 on: August 01, 2014, 06:48:29 PM »
If you watch no other game of league this season, please watch this one

Alliance vs Millenium; final match of the split.  The results of the match literally couldn't change their placement and were irrelevant.  So they... did some things.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #943 on: August 01, 2014, 07:07:56 PM »
They are finally nerfing Orianna!

-6 base AD.

That's it.

Wrist successfully slapped. Real issues with Oriana completely avoided as per usual.
« Last Edit: August 01, 2014, 07:11:38 PM by Raikaria »


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #944 on: August 01, 2014, 07:20:03 PM »
PBE, they may hit her with more nerfs until we actually see worlds. Just as much as this nerf might not even hit live.

Besides, -6 AD gives her the lowest AD in the game I believe, which also means that her AA harrass will be weaker and early farming will be far harder, which also means that it's harder for her to get to her blow-people-up-by-throwing-balls-at-them lategame.

Not the most massive nerf but it's a nerf nonetheless, one that may have a big impact overall.

Besides, what would be "fixing" her problems, exactly? I doubt she'll stop being a competitive pick until she gets a rework (which doesn't seem to be happening any time soon) or her numbers get absolutely gutted (Which again, doesn't look like is happening any time soon)
« Last Edit: August 01, 2014, 07:23:06 PM by Silver Sacchi »

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #945 on: August 01, 2014, 07:59:49 PM »
Honestly?

Tune down the slow on her Command: Dissonance to hit her utility a little. Or take down the AP ratio on Shockwave a bit [0.1?]

Because her AA harass is stupid; her range is stupid; her mobility is pretty good; her utility is extreme; her waveclear is alright; her burst is high; her AoE is strong, and Shockwave is one of the best ultimates in the entire game. And she can even scout brushes.

Her utility is far too high for the amount of damage; burst and sustained; that she has IMO.


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #946 on: August 02, 2014, 01:44:44 AM »
Because her AA harass is stupid;

almost in the same breath you say that nerfing her base AD is stupid, and then say her AA harass is too good

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her utility is extreme;

yeah which is why she's so good when played as a pure support rite

[quote[her waveclear is alright; her burst is high;[/quote]

"orianna is op because she can do things every other meta mid can do right now"

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her AoE is strong, and Shockwave is one of the best ultimates in the entire game.

wow it's almost like orianna has a defined niche in aoe damage and playmaking ultimate. it's almost like they designed orianna to be good at those things specifically and those things are why players like to play her

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Her utility is far too high for the amount of damage; burst and sustained; that she has IMO.

laffo. the real reasons orianna is seeing a lot of play right now is because the popularity of banshee's veil(which she has an easier time popping than some other picks for mid), because 5v5 teamfights are the in thing, and because assassins(aka the class that keeps low mobility high utility champions in check) are weak again.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #947 on: August 02, 2014, 04:05:54 AM »
^Even when Assassins were in, didn't Orianna still see play?

I'm probably a little biased because Orianna is one of my favorite champions. She's like my Lee Sin.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #948 on: August 02, 2014, 04:31:51 AM »
She may have seen play in S3's assassin meta because people were still used to her even after she was nerfed post-S2WC. She probably wasn't picked when Zed, Ahri, Fizz or Kass were left open, either.

Personally, I like how the FQC line and support changes in general have impacted Orianna's support game. The only hindrances to her proliferation as support were Morgana's superior utility and her identity being set in midlane, so it didn't quite catch on as quickly as it should have. Now it's not quite as optimal because tanky tops aren't the in thing anymore, unless Irelia counts, but even then Orianna would be better off mid for the roaming capability.

The way I play Orianna right now depends more heavily on AA harass than most are comfortable with, so -6 could be a significant hit. Guess we'll see what happens in future patches, eh?


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #949 on: August 02, 2014, 10:29:53 AM »
^Even when Assassins were in, didn't Orianna still see play?

I'm probably a little biased because Orianna is one of my favorite champions. She's like my Lee Sin.

Yep; S3 world finals were assassins mid and Orianna was still first pick or banned every game. Which says a lot when she managed to be first pick or ban when the meta was what is supposed to counter her.

And yes; you can arue against each individual point Ryuu.

But you're not fixing the fact she has ALL OF THOSE. She has high burst; high sustained damage; strong AoE; one of the best ultimates in the game that outright wins teamfights alone; pushes hard; has little issue lasthitting/AA harassing in the earlygame thanks to windup; has a slow and a haste and a shield and an armor/mr buff.

Oh and she can scout brush; and she's a lane bully; and she's really strong both midgame and lategame as well.

Orianna's kit is overloaded as all hell, and she does all of it WELL. And taking off 6 AD is probobly the least effective change they could have done. Other than 5AD and so on.

And before someone starts saying 'l2p against Ori' I can beat Ori. I beat Ori a few days ago with Lissandra. Dosen't change the fact that I think Orianna is completely broken, and the competitive scene keeps proving me right every WC. Which means every region fears Orianna.

And with her being 100% pick/ban in the LCS in the 4.12 patch so far, I think we're probobly gonna be seeing a 3rd encore.

Orianna has literally one weakness; and that is she dosen't have a dash; but if someone jumps on her she just Protects herself giving herself armor; mr and a big sheild, and Dissonences; slowing her pursuers and speeding herself up anyway and kites them laughing.
« Last Edit: August 02, 2014, 10:33:46 AM by Raikaria »


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Those two facts sum me up pretty well.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #950 on: August 02, 2014, 02:41:43 PM »
Yep; S3 world finals were assassins mid and Orianna was still first pick or banned every game. Which says a lot when she managed to be first pick or ban when the meta was what is supposed to counter her.

And yes; you can arue against each individual point Ryuu.

But you're not fixing the fact she has ALL OF THOSE. She has high burst; high sustained damage; strong AoE; one of the best ultimates in the game that outright wins teamfights alone; pushes hard; has little issue lasthitting/AA harassing in the earlygame thanks to windup; has a slow and a haste and a shield and an armor/mr buff.

Oh and she can scout brush; and she's a lane bully; and she's really strong both midgame and lategame as well.

Orianna's kit is overloaded as all hell, and she does all of it WELL. And taking off 6 AD is probobly the least effective change they could have done. Other than 5AD and so on.

And before someone starts saying 'l2p against Ori' I can beat Ori. I beat Ori a few days ago with Lissandra. Dosen't change the fact that I think Orianna is completely broken, and the competitive scene keeps proving me right every WC. Which means every region fears Orianna.

And with her being 100% pick/ban in the LCS in the 4.12 patch so far, I think we're probobly gonna be seeing a 3rd encore.

Orianna has literally one weakness; and that is she dosen't have a dash; but if someone jumps on her she just Protects herself giving herself armor; mr and a big sheild, and Dissonences; slowing her pursuers and speeding herself up anyway and kites them laughing.

She also has pretty high mana costs. It's easy to run out of mana with her.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #951 on: August 02, 2014, 03:56:58 PM »
It's a shame Athene's Unholy Grail is literally the perfect item for her. She's a great carrier of Tear or even RoA too.

And only her W really has a high mana cost; and that's only at max rank.


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #952 on: August 02, 2014, 06:50:39 PM »
^Even when Assassins were in, didn't Orianna still see play?

yeah because she's still good, but she wasn't anywhere near as popular as she is now iirc. she was a lot more risky to pick because there was the risk that she'd get dominated in lane and then be useless

Yep; S3 world finals were assassins mid and Orianna was still first pick or banned every game. Which says a lot when she managed to be first pick or ban when the meta was what is supposed to counter her.

stop exaggerating

http://lol.gamepedia.com/Season_3_World_Championship/Picks_and_Bans/Bracket_Stage

you can clearly see that through the championship she was only picked or banned a few times and very rarely was it first pick or first ban. during the finals themselves, she was picked/banned in each game, but there's a small issue with using that as a line of debate. one, the world finals are a very small sample size of games. literally three matches(which orianna was picked once and lost once). two, sometimes bans aren't indicative of a champion's power, but of a player's skill. i find it more likely that they were terrified of faker-senpai's ability to pentakill them on orianna. tbh i don't think orianna would have been picked by faker even if he had her open.

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She has high burst;

once again, something AP mids are kind of supposed to have to do their job

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high sustained damage;

her sustained damage is only okay. Q doesn't do all that much damage on it's own. it's really misleading to say that orianna has "high sustained damage" when mids like syndra, karthus, ziggs, etc. exist. all of these champions have a higher sustained aoe damage output than orianna does.

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strong AoE; one of the best ultimates in the game that outright wins teamfights alone;

idk why you keep complaining about the core identity of the champion. "wow this champion that is really good at what she's supposed to do, how op"

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pushes hard;

only if she maxes her mana intensive w

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has little issue lasthitting/AA harassing in the earlygame thanks to windup;

wow it's almost like the nerf is aimed at her easy mode farming in the early game. wow

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has a slow and a haste and a shield and an armor/mr buff.

wow it's almost like low mobility mids typically have a lot of utility too

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Oh and she can scout brush;

why are you even complaining about this?

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and she's a lane bully;

you know those times you read something so factually incorrect that you just have to laugh at it

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and she's really strong both midgame and lategame as well.

only if she has amazing farm. you might not know this since you don't seem to actually *gasp* play a champion before bitching about them, but orianna is weak as balls unless she gets near perfect farm. if she starts losing and ends up an item portion behind then suddenly her damage has dropped off significantly.

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Orianna's kit is overloaded as all hell, and she does all of it WELL.

yeah, orianna is so overloaded because i hear pros and analysts complain about her all the time. lmao oh wait

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And taking off 6 AD is probobly the least effective change they could have done. Other than 5AD and so on.

once again, you only think this because you don't play orianna at all. removing 6 AD weakens her primary form of early game harass and her primary form of early game money gain. like i said above, just falling behind a portion of an item significantly sets back her damage output.

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Dosen't change the fact that I think Orianna is completely broken, and the competitive scene keeps proving me right every WC.

you act like being strong = being broken. like it's impossible for a champion to have a strong niche and not be broken. if you just sit down for two seconds and actually examine orianna instead of flapping your gums with an "i'm-oh-so-right" attitude, you can see exactly why she's picked often in competitive play without being strictly overpowered.

orianna pros: aoe, teamfight presence, teamfight utility, high frontline champion synergy, waveclear
orianna cons: prone to getting jumped on, low mobility without burning her primary damage ability, teamfight reliant, requires near-perfect farm to be effective

if you read those lists, it's easy to see why she's picked in competitive teams. her strengths are very valued in organized play--being able to hit multiple targets(as 5v5 fights are a lot more common in organized play), having a good teamfight presence and utility(once again, valued in competitive 5v5s), and the ability to synergize with a large list of champions ensuring that orianna players can fit into more diverse team comps depending on what kind of dive champion the front line player likes to play.

her weaknesses are also covered by organized play. she is less likely to be alone and get jumped on, her team can protect her from being jumped on in a fight, and high level players generally don't have a problem with her need for high farm.

if she was sooooo overpowered, you'd see her outside of competitive play a lot more.

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Which means every region fears Orianna.

you should really learn the difference between "fear" and "respect"

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And with her being 100% pick/ban in the LCS in the 4.12 patch so far, I think we're probobly gonna be seeing a 3rd encore.

http://lol.gamepedia.com/Riot_League_Championship_Series/North_America/2014_Season/Picks_and_Bans/Summer_Season/Summer_Season/Week_10

oh look, there's totally 4 games on this page that don't have orianna in them at all

please stop talking out of your ass and fact check

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Orianna has literally one weakness; and that is she dosen't have a dash;

a pretty significant weakness tbh. a lack of dash is a reason why tons and tons of older champions aren't played.

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but if someone jumps on her she just Protects herself giving herself armor; mr and a big sheild, and Dissonences;

okay first, learn the proper usage of a semi-colon before spamming it to make yourself look smart

second, you're kind of overlooking a ton of important things. there's a travel time to protect if she's not already holding the ball, meaning high burst assassins can feasibly kill her before it reaches her. also if she uses protect and dissonance to save herself, she's not doing aoe damage to the team and not doing a ball delivery system. both of those spells have a 9 second base CD, meaning if she blows them defensively in a fight, it's unlikely she'll get to use them again.

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slowing her pursuers and speeding herself up anyway and kites them laughing.

you're acting like preventing orianna from doing her combo on your team in exchange for protecting herself is a bad thing. not only that, but a lot of popular champions have multiple dashes, so they can just get out of a dissonance and kill her anyway.

It's a shame Athene's Unholy Grail is literally the perfect item for her.

you mean one of orianna's items is getting nerfed??? so she just got indirectly nerfed?????? against the class that's supposed to keep her in check??????

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She's a great carrier of Tear or even RoA too.

fucking laffo. her CDs are way too high for tear and you could make an argument for RoA if chalice didn't take the same slot except do it better.

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And only her W really has a high mana cost; and that's only at max rank.

yeah, the thing that's the source of most of your bitching(waveclear, aoe, ms speed/slow) costs a ton of mana preventing her from really using it all the time, making it difficult for her to be anywhere near as overpowered as you claim
« Last Edit: August 02, 2014, 10:02:41 PM by Ryuu »

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #953 on: August 02, 2014, 08:00:22 PM »
Old Danmakufu stuff can be found here!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #954 on: August 02, 2014, 09:53:58 PM »
If Orianna sees a lot of plays in worlds it will be because Evelynn and Rengar are big Jungle picks right now, not because she's "absurdly stupidly brokenly good". And heck after the Evelynn nerfs, I suspect if Rengar isn't on the team, orianna won't be either, and she certainly WON'T be on the team if Rengar is on the opposing team.

And heck, thinking on it a little more, the -6AD nerf is actually a really big deal, since it forces her to use windup to cs properly, which means that she has to keep the ball on herself, which means she can't use the ball to effectively harrass and/or farm, which slows down her early game farming considerably, which lowers her presence in lane... Which makes it harder to snowball into her stupid lategame, especially when you consider that establishing mid/bottom lane dominance is a really big deal before going for dragon which is something LCS tends to do a lot.

Widermelonz

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #955 on: August 03, 2014, 06:49:59 AM »
okay first, learn the proper usage of a semi-colon before spamming it to make yourself look smart

I'm gonna assume that he's using semicolons because his comma key is probably busted or something like that.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #956 on: August 03, 2014, 10:11:28 PM »
oh my god the curse 4th place dream is actually happening

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #957 on: August 03, 2014, 10:12:00 PM »
Dear lord all those epically failed Orianna ultimates.


I see why her NA winrate is in the 40%'s if they can't keep track of their ball.


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Ryuu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #958 on: August 03, 2014, 10:19:49 PM »
Dear lord all those epically failed Orianna ultimates.


I see why her NA winrate is in the 40%'s if they can't keep track of their ball.

uh it's at like 47-51% and has been like that for literally years

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

theshirn

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #959 on: August 03, 2014, 11:25:42 PM »
I love how one of the constants of this game is that any time any says "trust me" you are absolutely guaranteed that they will feed, even in their easiest matchup.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson