^Even when Assassins were in, didn't Orianna still see play?
yeah because she's still good, but she wasn't anywhere near as popular as she is now iirc. she was a lot more risky to pick because there was the risk that she'd get dominated in lane and then be useless
Yep; S3 world finals were assassins mid and Orianna was still first pick or banned every game. Which says a lot when she managed to be first pick or ban when the meta was what is supposed to counter her.
stop exaggerating
http://lol.gamepedia.com/Season_3_World_Championship/Picks_and_Bans/Bracket_Stageyou can clearly see that through the championship she was only picked or banned a few times and very rarely was it first pick or first ban. during the finals themselves, she was picked/banned in each game, but there's a small issue with using that as a line of debate. one, the world finals are a very small sample size of games. literally three matches(which orianna was picked once and lost once). two, sometimes bans aren't indicative of a champion's power, but of a player's skill. i find it more likely that they were terrified of faker-senpai's ability to pentakill them on orianna. tbh i don't think orianna would have been picked by faker even if he had her open.
She has high burst;
once again, something AP mids are kind of supposed to have to do their job
high sustained damage;
her sustained damage is only okay. Q doesn't do all that much damage on it's own. it's really misleading to say that orianna has "high sustained damage" when mids like syndra, karthus, ziggs, etc. exist. all of these champions have a higher sustained aoe damage output than orianna does.
strong AoE; one of the best ultimates in the game that outright wins teamfights alone;
idk why you keep complaining about the core identity of the champion. "wow this champion that is really good at what she's supposed to do, how op"
pushes hard;
only if she maxes her mana intensive w
has little issue lasthitting/AA harassing in the earlygame thanks to windup;
wow it's almost like the nerf is aimed at her easy mode farming in the early game. wow
has a slow and a haste and a shield and an armor/mr buff.
wow it's almost like low mobility mids typically have a lot of utility too
Oh and she can scout brush;
why are you even complaining about this?
and she's a lane bully;
you know those times you read something so factually incorrect that you just have to laugh at it
and she's really strong both midgame and lategame as well.
only if she has amazing farm. you might not know this since you don't seem to actually *gasp* play a champion before bitching about them, but orianna is weak as balls unless she gets near perfect farm. if she starts losing and ends up an item portion behind then suddenly her damage has dropped off significantly.
Orianna's kit is overloaded as all hell, and she does all of it WELL.
yeah, orianna is so overloaded because i hear pros and analysts complain about her all the time. lmao oh wait
And taking off 6 AD is probobly the least effective change they could have done. Other than 5AD and so on.
once again, you only think this because you don't play orianna at all. removing 6 AD weakens her primary form of early game harass and her primary form of early game money gain. like i said above, just falling behind a portion of an item significantly sets back her damage output.
Dosen't change the fact that I think Orianna is completely broken, and the competitive scene keeps proving me right every WC.
you act like being strong = being broken. like it's impossible for a champion to have a strong niche and not be broken. if you just sit down for two seconds and actually examine orianna instead of flapping your gums with an "i'm-oh-so-right" attitude, you can see exactly why she's picked often in competitive play without being strictly overpowered.
orianna pros: aoe, teamfight presence, teamfight utility, high frontline champion synergy, waveclear
orianna cons: prone to getting jumped on, low mobility without burning her primary damage ability, teamfight reliant, requires near-perfect farm to be effective
if you read those lists, it's easy to see why she's picked in competitive teams. her strengths are very valued in organized play--being able to hit multiple targets(as 5v5 fights are a lot more common in organized play), having a good teamfight presence and utility(once again, valued in competitive 5v5s), and the ability to synergize with a large list of champions ensuring that orianna players can fit into more diverse team comps depending on what kind of dive champion the front line player likes to play.
her weaknesses are also covered by organized play. she is less likely to be alone and get jumped on, her team can protect her from being jumped on in a fight, and high level players generally don't have a problem with her need for high farm.
if she was sooooo overpowered, you'd see her outside of competitive play a lot more.
Which means every region fears Orianna.
you should really learn the difference between "fear" and "respect"
And with her being 100% pick/ban in the LCS in the 4.12 patch so far, I think we're probobly gonna be seeing a 3rd encore.
http://lol.gamepedia.com/Riot_League_Championship_Series/North_America/2014_Season/Picks_and_Bans/Summer_Season/Summer_Season/Week_10oh look, there's totally 4 games on this page that don't have orianna in them at all
please stop talking out of your ass and fact check
Orianna has literally one weakness; and that is she dosen't have a dash;
a pretty significant weakness tbh. a lack of dash is a reason why tons and tons of older champions aren't played.
but if someone jumps on her she just Protects herself giving herself armor; mr and a big sheild, and Dissonences;
okay first, learn the proper usage of a semi-colon before spamming it to make yourself look smart
second, you're kind of overlooking a ton of important things. there's a travel time to protect if she's not already holding the ball, meaning high burst assassins can feasibly kill her before it reaches her. also if she uses protect and dissonance to save herself, she's not doing aoe damage to the team and not doing a ball delivery system. both of those spells have a 9 second base CD, meaning if she blows them defensively in a fight, it's unlikely she'll get to use them again.
slowing her pursuers and speeding herself up anyway and kites them laughing.
you're acting like preventing orianna from doing her combo on your team in exchange for protecting herself is a bad thing. not only that, but a lot of popular champions have multiple dashes, so they can just get out of a dissonance and kill her anyway.
It's a shame Athene's Unholy Grail is literally the perfect item for her.
you mean one of orianna's items is getting nerfed??? so she just got indirectly nerfed?????? against the class that's supposed to keep her in check??????
She's a great carrier of Tear or even RoA too.
fucking laffo. her CDs are way too high for tear and you could make an argument for RoA if chalice didn't take the same slot except do it better.
And only her W really has a high mana cost; and that's only at max rank.
yeah, the thing that's the source of most of your bitching(waveclear, aoe, ms speed/slow) costs a ton of mana preventing her from really using it all the time, making it difficult for her to be anywhere near as overpowered as you claim