Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 97409 times)

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #90 on: March 20, 2014, 10:16:40 PM »
If you can use those to get out of it you weren't in a dominating position in the lane anyway and were playing farm fest.

If you use Tumble to get out you're not in a dominating position? With it's cooldown?

If you use Caitlyn net you're not in a dominateing position? When Caitlyn net is usually an escape?

And as I said, if you are in a dominateing position and pushed up when you know Pantheon is nearing Lv 6, and he's ulting to cut off your escape, just kill the people in front of you if you are 'dominateing' that hard. If you're not, you shouldn't be pushed up that far Lv 6 against a Pantheon, and Pantheon is hardly the only champion you shouldn't be doing this against. Thresh, Elise, Lee Sin, Nocturne, Twisted Fate, Shen anyone with Teleport, Vi... do I need to go on?
« Last Edit: March 20, 2014, 10:19:02 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
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Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #91 on: March 20, 2014, 10:24:04 PM »
sucks I can ward against the rest of them.

Their escapes don't go from their turret to your turret.
I agree that you shouldn't push up like you have to to win the lane against pantheon.  That also means you aren't going to be carrying from botlane.
« Last Edit: March 20, 2014, 10:26:07 PM by Schezo »

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #92 on: March 20, 2014, 10:32:36 PM »
I wasn't under the impression that someone such as Vayne, Jinx or Caitlyn needed to completely crush their lanes and permapush to the turret by level 6 to carry the lategame.

Wards don't help that much against a Vi's QR.
Wards don't help when a Lee Sin Safeguards into the fight.
Wards don't help too much against cocoon when you're at the enemy turret
Against a Thresh's lanturn ganks wards don't help.
If you're able to ward deep enough to stop Nocturne, you're able to ward deep enough to stop Pantheon.
Twisted Fate ganks from midlane
You don't ward against Teleport Ganks, you de-ward.
« Last Edit: March 20, 2014, 10:34:22 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #93 on: March 20, 2014, 10:33:56 PM »
Well have fun relying on your mid and jungle to carry the mid game and not losing in that time while you wait for lategame then.

Ryuu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #94 on: March 20, 2014, 10:34:30 PM »
blah blah blah blah wah wah wah wah

paranoia doesn't come with a lane-wide targeted stun lol. it doesn't matter if skyfall is channeled, if they were anywhere near the centerISH area of the target, pantheon had a guaranteed stun as you literally cannot walk out of the range fast enough to avoid it. this would near guarantee a flash or kill, or possibly even a flash and ult to get away depending on who he attacked. nocturne also doesn't do anywhere near as much damage and doesn't get guaranteed crits if you get low

as it turns out, riskless champions that reduce interaction in the entire match, who's counterplay basically amounts to "better have flash!" are unhealthy for the game and get gutted. who knew?

> Points at the Teleport/Distortion buff.

You have more to worry about than a mandrop.

i do believe i said this earlier, but buying distortion boots means that you're losing out in combat stats and can set your lane way behind. teleport ganking is basically a laning phase only thing, but if you spend ~1.4-1.8k of your laning gold on just boots, while the opponent buys something like a brutalizer or sheen or phage or glacial shroud or kindlegem, you're going to be getting your ass slammed in lane because you invested over a thousand gold for something you can use only once every 300 seconds. this will basically only be a tactic that works when the teleport laner is already monstrously ahead in lane and can afford the early boot enchantment on top of their items, and can afford to give up the reduced cooldown of teleport as well as pressuring top lane enough to not lose the turret while they're gone.

additionally, if you buy distortion boots specifically for teleport ganking, you HAVE to get two kills out of it to make it worth it for yourself. or like, a kill, an assist and dragon/bot turret. but if you stay long enough to take an objective too, you're likely losing your own turret making it far less worth it. honestly i don't really see distortion being bought for teleport, i see it being bought for the increased flash range

Sivir has spellsheild and ultimate to get out.

laffo, why would pantheon attack the sivir when there'd also be a juicy free kill on the support? also spell shield is really easy to bait out.

Quote
Vayne has her ultimate, Tumble and Condemn.

so he presses one button and forces vayne to use her ult, and then he just kills her support.

Quote
Caitlyn has her range in the first place, can plonk down a trap and use her net to get back.

too bad pantheon's stun will cast before the snare applies to him. what happens is mandrop damage -> pantheon stun -> root applies -> root doesn't matter because pantheon already stunned.

Quote
Lucian can dash out of the ring and R as he backs up.

i can speak from extensive personal experience that lucian's dash is nowhere near long enough to escape mandrop unless he was already at the rim of the ring

Quote
Jinx can put down chompers and run, and has zap.

see: caitlyn

Quote
Grand Skyfall has a 150 second cooldown. All of those abilities have far shorter.

why are you thinking of this in a pantheon vs laner sense? that's entirely the wrong way to think about it. in a scenario where pantheon blows his ult and the only result is that the bot lane adc used their ultimate to escape, then that means their ultimate and the pressure created by its potential is gone.  vayne ults to stealth and escape? well now vayne's level 6 trading potential is severely diminished and her opponents have a large window to counter engage and win the lane.
 
Quote
Not xactly many other AD's were played before Pantheon, or now. Even the lesser played ones that are played, Ezreal, Corki and Tristana, can easily get out. All of the common AD's can easily escape Grand Skyfall, and this is before accounting for things such as a Thresh' Dark Passage, or a Morgana's Black Shield.

except bot lane skyfalls don't work like that. your bot lane engages them and then you ult slightly behind the fight. they no longer have any sort of escape possible and are forced to commit to the fight that they are horridly disadvantaged in. it's real easy to be like "wah wah wah all these abilities beat mandrop" if you just talk like pantheon is trying to target them with it.

Quote
If the ring is placed significantly behind you, it's usually a reactionary ultimate and you are already fighting a winning battle. Finish it and you can probobly run past Pantheon with the other two too weak. If you're shoving that hard and you are not ahead in the first place against a Pantheon, you deserve to be ganked like that, because you are being dumb.

this statement is just factually incorrect. this is the 2+2=3 of mandrop theory.

If you use Tumble to get out you're not in a dominating position? With it's cooldown?

tumble is nowhere near long enough to escape skyfall

Quote
If you use Caitlyn net you're not in a dominateing position? When Caitlyn net is usually an escape?

neither is caitlyn's net, but she has a larger safety area than others at least

Quote
And as I said, if you are in a dominateing position and pushed up when you know Pantheon is nearing Lv 6, and he's ulting to cut off your escape, just kill the people in front of you if you are 'dominateing' that hard. If you're not, you shouldn't be pushed up that far Lv 6 against a Pantheon, and Pantheon is hardly the only champion you shouldn't be doing this against. Thresh, Elise, Lee Sin, Nocturne, Twisted Fate, Shen anyone with Teleport, Vi... do I need to go on?

the problem is that if you are dominating bot lane, you die to panth ult

if you are losing bot lane, you die to panth ult turret dive because he blocks two turret shots

additionally "not pushing up" is a bad excuse. "not pushing up" implies lack of interaction and gameplay. it's the same problem caused by stealth and old evelynn and shaco when he was good. the mere picking of pantheon reduces the amount of player to player interaction in the game, because the pantheonless team does not feel safe making plays while he is on the map

I wasn't under the impression that someone such as Vayne, Jinx or Caitlyn needed to completely crush their lanes and permapush to the turret by level 6 to carry the lategame.

oh look, completely ridiculous hyperbole

Well have fun relying on your mid and jungle to carry the mid game and not losing in that time while you wait for lategame then.

GUYS STOP POSTING SO I CAN POST THIS POST ALREADY JEEZ

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #95 on: March 20, 2014, 10:35:53 PM »
paranoia doesn't come with a lane-wide targeted stun lol. it doesn't matter if skyfall is channeled, if they were anywhere near the centerISH area of the target, pantheon had a guaranteed stun as you literally cannot walk out of the range fast enough to avoid it

Which is being nerfed to 0.5 seconds as well.

See the issue here? Pantheon's ultimate is being completely gutted while his stun is also getting completely gutted at the same time.

And yes, Tumble/Relentless are not enough to get out of the ring on their own. But they give you the boost needed to walk out.

And all of the other things I listed give the same amount of pressure. Teleports, Vi, Thresh Lanturns. Twisted Fate. Lee Sin safeguaring in. Elise coming from behind with Rappel and Cocoon ready. Even things like a Rammus rolling in. Pushing up constantly is NEVER a good idea unless you are confident that you can handle or escape a 3v2.

Grand Skyfall is hardly the only thing that creates this pressure. This pressure is something that the jungle role in general creates. Any jungler, even ones like Fiora and Master Yi, can create this pressure and discourage pushing when their presence is not known. It dosen't matter if I am playing Udyr or Maokai, a bot lane who shoves all the way to the enemy tower constantly is an easy gank.
« Last Edit: March 20, 2014, 10:42:19 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Ryuu

  • time for kittyrina lessons
  • time to press r again
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #96 on: March 20, 2014, 10:42:06 PM »
Which is being nerfed to 0.5 seconds as well.

See the issue here? Pantheon's ultimate is being completely gutted while his stun is also getting completely gutted at the same time.

And yes, Tumble/Relentless are not enough to get out of the ring on their own. But they give you the boost needed to walk out.

barely tbh. i played a bunch of pantheon a couple of weeks ago and basically nothing but flash was good enough to get out unless i horridly misplaced the target

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #97 on: March 20, 2014, 10:46:37 PM »
Quote
Teleports, Vi, Thresh Lanturns. Twisted Fate. Lee Sin safeguaring in. Elise coming from behind with Rappel and Cocoon ready. Even things like a Rammus rolling in. Pushing up constantly is NEVER a good idea unless you are confident that you can handle or escape a 3v2.
Except you can ward and use disengage spells on laneganks.  Lee and Elise make it harder but it's not like the "peace out bitch" levels Pantheon brings.

Mr. Sacchi

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #98 on: March 21, 2014, 03:58:17 AM »
Hey, you know what's really good in a game that starts out with a borked champion select? (Double Jungle, No ADC, etc?)

You being toplane yi, actually go against a Singed, NOT DIE, HAVE BETTER FARM THAN HIM

And still lose because the entire team comes up top DESPITE YOU TELLING THEM TO FORGET THAT TOP LANE EXISTS and feeds the opposing team.

And still have the most gold in the team despite going 3/3/1

Getting out of Bronze is gonna be hell.

Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #99 on: March 21, 2014, 04:43:03 AM »
Pantheon Stuff
"Because Pantheon's not currently destroyed on live and we're all being hyperbolic. As an FYI, S@20 did not pull the channel reduction we also did where the channel time has gone down by 1.5 seconds."

The range is way down, but it goes off far quicker now.

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #100 on: March 21, 2014, 06:57:54 AM »
Which, come to think of it, makes his mandrop ganks hilariously easy even if he's spotted by, say, a blue side tribush ward.

Now there's the matter of his stun duration...


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Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #101 on: March 21, 2014, 10:19:41 AM »
"Because Pantheon's not currently destroyed on live and we're all being hyperbolic. As an FYI, S@20 did not pull the channel reduction we also did where the channel time has gone down by 1.5 seconds."

The range is way down, but it goes off far quicker now.

Well he still has a single target stun that only lasts as long as Riven's Ki Burst.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr. Sacchi

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #102 on: March 21, 2014, 10:29:15 AM »
Don't forget the mandrop slows too :c

ActionDan

  • Teaching old dogs new tricks
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #103 on: March 21, 2014, 06:11:12 PM »
took a while but finally got to plat

Don't lynch me.

Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #104 on: March 21, 2014, 06:41:53 PM »
took a while but finally got to plat
congartulations

(no really, good job)

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #105 on: March 21, 2014, 06:52:08 PM »
rune changes lomo

I don't get why people are whining about their armor runes becoming useless, they get exactly as much armor as they did before. The difference, however, is that everything else was buffed.

Considering that scaling armor and health seals now even out at 6 (1 and 8 per seal, respectively), and that you can afford to drop pairs of flat armor seals without losing an extra point of armor, what would be the optimal seal setup for the most effective health at X point in the laning phase? Like, versus early monsters like Renekton (although that will change a bit later) or versus passive farmers like Susan?


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #106 on: March 21, 2014, 06:53:52 PM »
DARIEN THE LIZARD WIZARD

soloq ap renekton inc

also finally someone builds the best item in the game: OHMWRECKER

theshirn

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #107 on: March 21, 2014, 07:08:40 PM »
the best was the tweet at the bottom

"something to note: gambit is now running a double ap comp"

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #108 on: March 21, 2014, 08:18:43 PM »


#360blazeityoloswaglordlizardwizard

[Disclaimer: Please shoot me if I ever seriously start to talk like that]


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #109 on: March 21, 2014, 08:22:14 PM »
Here's the match for the confused
it's a thing of beauty

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #110 on: March 21, 2014, 10:17:44 PM »
Oh good.  Feast is still a garbage mastery point as compensation for lifesteal quint nerfs.

hyorinryu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #111 on: March 21, 2014, 11:51:43 PM »


#360blazeityoloswaglordlizardwizard

[Disclaimer: Please shoot me if I ever seriously start to talk like that]

I thought it was supposed to be 420blazeit because weed day. He should have bought frost queen's claim so he could become the blizzard lizzard wizard.

*currently under repair*
Puzzle Dragon stuff

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #112 on: March 22, 2014, 12:09:44 AM »
I said 360 because he was mid Slice and therefor doing a 360.

Also I don't speak '#YoloSwagese'


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #113 on: March 22, 2014, 01:55:05 AM »
tfw helping a beggar to win silv->gold
tfw he's the worst on our team
tfw he's one of those 'elo hell people'
tfw his voice is bad
tfw 30 people watching me look disappointed for a full hour

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #114 on: March 22, 2014, 02:00:41 AM »
go watch the past broadcasts on eyem's stream what

Stuffman

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #115 on: March 22, 2014, 02:01:10 AM »
Why do people think it will get EASIER to win if they move up the ladder ?(?_o)/?

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #116 on: March 22, 2014, 02:29:38 AM »
Why do people think it will get EASIER to win if they move up the ladder ?(?_o)/?

They think other players hold them down. Specifically a level of 'gameplay' like bronze/silv/gold.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #117 on: March 22, 2014, 02:30:23 AM »
Sometimes it's true.

Most of the time it's not, though.

Ryuu

  • time for kittyrina lessons
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #118 on: March 22, 2014, 02:44:38 AM »
Sometimes it's true.

Most of the time it's not, though.

it's occasionally true in individual games but not over a large spread

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #119 on: March 22, 2014, 04:46:22 AM »
so he could become the blizzard lizard wizard.
+1

support renekton inc


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