Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 97413 times)

Raitaki

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #840 on: July 11, 2014, 01:02:07 AM »


What?
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #841 on: July 11, 2014, 02:31:21 AM »
it's either a mistake or a hotfix coming

Iryan

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #842 on: July 11, 2014, 06:57:30 PM »
Considering that I haven't really been watching tournament games since the Season 2 finals... have there been any recent big tournament games that would be particularly worth watching?  :V
Old Danmakufu stuff can be found here!

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hyorinryu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #843 on: July 11, 2014, 07:12:13 PM »
Considering that I haven't really been watching tournament games since the Season 2 finals... have there been any recent big tournament games that would be particularly worth watching?  :V

I don't know too many games overall, but I seem to recall xPeke's Kass shenanigans and Meteos backdooring coast pretty funny. There's probably a ton of stuff over there in the OGN though.

*currently under repair*
Puzzle Dragon stuff


hyorinryu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #845 on: July 11, 2014, 08:19:24 PM »
Hmmm...what are the factors that affect load time? I used to have a decent load time, but these past few months I've been taking a lot longer. I'm not sure if it's just LoL getting bigger, or if something happened to my computer.

*currently under repair*
Puzzle Dragon stuff

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #846 on: July 11, 2014, 09:10:32 PM »
I don't know too many games overall, but I seem to recall xPeke's Kass shenanigans and Meteos backdooring coast pretty funny. There's probably a ton of stuff over there in the OGN though.
These, Shiphtur pulling an xPeke on TSM (Spring 2014 NALCS), anytime COL wins (Summer 2014 NALCS), SKT K vs Samsung Blue (Summer 2014 OGN Groups), and most of Najin White Shield's games (Spring 2014 OGN)


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triangles

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #847 on: July 12, 2014, 12:43:04 AM »
I know it's ARAM so it doesn't count but babby's first pentakill  :3
The online match history is pretty cool. I like the heat map of deaths, though in ARAM it doesn't mean an awful lot  :V

Iryan

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #848 on: July 12, 2014, 06:35:07 AM »
Since Season 2 you say?
You probably have a different idea of "worth watching" than I but......
I was thinking more of Season 4 matches, but yes, this was indeed very worthwhile; first half because of the game itself, second because of the commentary. Muchas gracias.   :3

(though seeing everyone cheer about the soraka pic made me a bit sad, considering recent circumstances)

Also, gratz on the penta. I still haven't gotten one, not even in an ARAM.  :V
« Last Edit: July 12, 2014, 06:41:50 AM by Iryan »
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #849 on: July 12, 2014, 12:57:44 PM »
I know it's ARAM so it doesn't count but babby's first pentakill  :3
The online match history is pretty cool. I like the heat map of deaths, though in ARAM it doesn't mean an awful lot  :V
As far as I'm concerned it still completely counts unless you're using, like, Katarina or something where the 'enemy team can't go back and heal' kind of basically sets her up for them.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #850 on: July 12, 2014, 01:49:14 PM »
Turns out a Tryndamere under the effects of a Sivir Ultimate is pretty darn scary.

Also apparently IE+Shiv+Ghostblade on Sivir is pretty effective; what with that 60% crit chance and all those movespeed steroids. Especially with Lucidity Boots and a CDR mastery giving me 30% CDR total so I can spam Richochet and have Spell Shield up often.

I mean; it's like your Ulti and W steroids wear off; you pop Ghostblade and get a second wind; and by then your W is back up so you have a third wind and suddenly Sivir's bad sustained damage due to her bad base AS is no longer relevant because 12 seconds is more than enough to murder everything. [Usually if Sivir gets two; or even three full Ricochets off in a fight you've lost it] Not to mention during this time you are running around at silly speeds thanks to your passive; On the Hunt and Ghostblade/Shiv.

Sadly I kinda unwittingly stole a Pentakill; but the guy I killed was killed by a Ricochet Bounce that followed him over the wall he flashed over. So I don't feel too bad. [And it was a Katarina so it dosen't even count; especially with a Sivir AoE'ing everyone with 60% crit rate]
« Last Edit: July 12, 2014, 01:56:27 PM by Raikaria »


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Sahgren

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #851 on: July 12, 2014, 04:25:20 PM »
The two URF mode matches, All-Stars and TSM vs C9, are both worth watching. The TSM vs C9 one in particular is them taking the joke and running with it.

theshirn

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #852 on: July 13, 2014, 02:17:08 AM »
Considering that I haven't really been watching tournament games since the Season 2 finals... have there been any recent big tournament games that would be particularly worth watching?  :V
C9 vs Coast, one of the best endings of an LCS game since the immortal xPeke moment.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #853 on: July 13, 2014, 07:22:55 AM »
Apparently if Maokai has 270+ armor you shouldn't spam Hecarim's Q against him; even if said Mao is on 5% HP. You wind up healing him.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #854 on: July 15, 2014, 11:28:21 PM »
Let me just say I dig the ability commentary on the patch notes nowadays.
Also Quinn bugfixes hooray!  Now I don't have to play "is my Vault going to rescue me or send me careening further into danger this time??" anymore (unless I'm an idiot and misclick)

Mr. Sacchi

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #855 on: July 16, 2014, 04:49:47 AM »
Personally I think the Lucian range nerf was a bit too harsh and it should be changed to 525, but maybe that's just the Diana player in me speaking.

Overall I quite like this patch, actually.

And yes, Pwyff for best rioter on these patch notes, I just about lost it on the "Psychic Bullets" part, I just wish they did one change to Rengar - any at all, really - and put it as "junglekitty", then Pwyff would get best rioter status forever.

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #856 on: July 16, 2014, 05:18:41 AM »
I like how Lucian's dashes don't cost mana but everyone else's do

Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #857 on: July 16, 2014, 06:16:52 AM »
I like how Lucian's dashes don't cost mana but everyone else's do
I guess the idea was that his dash is paid for by the fact that ideally he's supposed to be endangering himself to use it with any frequency, and I think I might be okay with it if not for the whole "oh and it breaks slows too"

I know they want to highlight his mobility as a strength but... well it'll be interesting to see how this all pans out.

(also Doom Bots Of Doom this weekend)

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #858 on: July 16, 2014, 06:29:12 AM »
Like they said in the patch notes, they'll do something about it in case he's too mobile due to the removal of slows.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #859 on: July 16, 2014, 06:50:10 AM »
I like how Lucian's dashes don't cost mana but everyone else's do

Lucian's dash is an strange version Grave's now. Both have the exact same range. [475]. Lucian's gets up to 4 seconds reduction for each passive shot; while Graves' gets 1 second per any autoattack. Lucian removes slows; Graves gains 70% AS [But it does trigger Lightslinger but 1 Lightslinger is nothing compared to 70% AS]

They even both have 500 range and are burst-focused now. Graves is literally an AoE Lucian atm. And Graves easily has the better lategame of the two because AoE is better in teamfights and his DPS is higher too thanks to Quickdraw.

===

Oh god today has just ben toxic game after toxic game.

Losing a 4v5 sucks. Especially when your midlane and toplane feed 10 kills in 30 mins without there even being an enemy jungler. Especially when the toplane is Jax vs Aatrox. JAX HARD COUNTERS AATROX HOW DID YOU FEED HIM 10 KILLS?!

And then the next game I have a Thresh feed botlane; then announce he is going AFK and proceeds to spend the rest of the game danceing between the nexus towers and clicking no on surrender votes.

*Applies head to desk*
« Last Edit: July 16, 2014, 05:47:56 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Garlyle

  • I can't brain today
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #860 on: July 16, 2014, 06:05:08 PM »
Losing a 4v5 sucks. Especially when your midlane and toplane feed 10 kills in 30 mins without there even being an enemy jungler. Especially when the toplane is Jax vs Aatrox. JAX HARD COUNTERS AATROX HOW DID YOU FEED HIM 10 KILLS?!
Matchups in terms of counters always assume that the players involved are playing with full knowledge of both champs and the skills necessary to fully utilize that knowledge that would give them an edge.

This is why you see people who jump into "oh yeah x counters y so I'll play x!" utterly blowing it - because a theoretically advantage means nothing without the practice.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #861 on: July 16, 2014, 06:21:17 PM »
Matchups in terms of counters always assume that the players involved are playing with full knowledge of both champs and the skills necessary to fully utilize that knowledge that would give them an edge.

This is why you see people who jump into "oh yeah x counters y so I'll play x!" utterly blowing it - because a theoretically advantage means nothing without the practice.

Well he didn't counterpick; it was Team Builder.

It's just baffling how he lost that hard when 1: I helped him out and 2: The enemy had no jungler [Their real toplaner as AFK. This Aatrox beat down the Jax with Smite as well. No TP; no Ignite; no Exhaust; Smite.

And combined with the feeding Orianna in the same game and the Thresh in the game after ARRRGH. And it's not like I did badly in either of those games.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #862 on: July 17, 2014, 06:08:17 PM »
doomy doom bots of doomy doomish doom are here

Yookie

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #863 on: July 17, 2014, 07:57:47 PM »
They are really fun.
I've duo'd with someone and it's comfortably doable up to level 2 (even when you have 2 people with absolutely no clue, on on our team seemed to not even know he/she queued for doom bots. :V)

Level 2 is imho the best since level 1 doesn't have the funny random passives. :V
You also get to see who the enemy bots actually are in select screen, which I think is interesting.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #864 on: July 17, 2014, 08:12:00 PM »
Meanwhile my streak of having toxic players continues and a Katarina proceeds to ragequit in Doom Bots and cry all game about surrendering while it quickly becomes evident that the reason we cannot surrender is her and her premade. She also did thins like teleporing in the middle of a creep wave where there were 3 bots alone. [Although bots build items by time it's not the point]

I don't like reporting people in these sorts of modes but someone acting that toxic against bots is probobly even worse against humans.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Esifex

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #865 on: July 17, 2014, 08:27:50 PM »
I always report toxic trolls and whiners in bot games. Seriously, it's bots. Don't take it so seriously, and/or realize that you can't REALLY troll in a bot game - there will ALWAYS be people who are curbstomping them, unless you get a premade of sub-10s who are still learning the game itself queuing for Intermediate bots.

So why troll? Why whine? In the long run, they're... inconsequential.

Raikaria

  • Do Tank Girls Dream...
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #866 on: July 17, 2014, 08:41:41 PM »
I do it on the premise that if they rage like that vs bots they're even worse in real games.

And to be fair; whining in Doom Bots when you're playing Katarina; and thus cannot achieve anything because the bots will literally instantly stun you if you try to do anything is justified. The rest of her behavior was now.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #867 on: July 17, 2014, 11:56:16 PM »
Debonair Ezreal tho

Patorikku

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #868 on: July 18, 2014, 01:35:16 AM »
Debonair Ezreal tho
Damit Rito wai yu do dis to me n mai wallet?

Actually, no, I kinda DO want that skin. And the Vi one, too. They both look shnazzy as hell~  :V

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #869 on: July 18, 2014, 09:16:19 AM »
no they gotta fix his face first and or get an amazing splash and we'll be good 2 go