Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 97413 times)

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #810 on: June 29, 2014, 02:57:30 AM »
i hear bork yoomoos is all the rage
SOUNDS LIKE IT'S QUINN O'CLOCK THEN HUH
probably not
Surprise! It is!

It is hilarious how much damage I could pump out once I got both, I still won't take her bot lane but it was pretty sweet let me tell you once I started getting scary.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #811 on: June 29, 2014, 08:52:21 AM »
riot logic:
buff imb, nerf omich.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #812 on: June 29, 2014, 12:36:25 PM »


Janna Janna Janna.

I had more assists than their entire team had KILLS.

I force-fed Tristana; including baiting the enemy in for a double-kill when I juked Braum's ult [They were focusing me] with my speed; went into the brush; looped behind them and ulted both of them into the tower. This was a general play I repeated a few times in lane chases; using my raw speed and Howling Gale to overtake someone and ult them backwards for Trist to finish off.

I also kinda got Tristana a Pentakill. Call it a Penta-Assist if you may.

So; yeah; Janna carry.

Also I think I made Yasuo; Jax and Nasus cry with Monsoon.

Also only 9 CS.
« Last Edit: June 29, 2014, 12:40:18 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #813 on: June 29, 2014, 04:26:47 PM »
It's down to a 3v3 as we're defending a mid siege straight into our base.  Their nexus is exposed.  Nami had the foresight to throw a ward where their inhibitor used to be.  I run to the fountain to heal up, wait for their Karthus to float out of sight of it on his way back to the fight and then hit D and pop my ult.....

TELEPORT
THE SUMMONER SPELL OF CHAMPIONS
(my ending moment of glory makes up for me hitting my 123 buttons instead of qwe and dying in the most stupid of manners during that match on more occasions than I care to admit  :blush:)

Widermelonz

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #814 on: June 29, 2014, 05:37:15 PM »
got drop-hacked twice in ranked today :(

Raikaria

  • Do Tank Girls Dream...
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  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #815 on: June 30, 2014, 08:19:19 PM »
I'm just gonna bring this up:

Spirit of the Ancient Golem

    New recipe: Quill Coat + Kindlegem + 450 gold
    Now gives additional 25% of Bonus Health
    Now gives 200 Health (down from 350)
    Now gives 20 Armor
    New UNIQUE Passive - Sapping Barbs:
    "+60 Health Regen per 5 and +45 Mana Regen per 5 upon taking damage from monsters.Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195)."
    New UNIQUE Active - Hunter's Ward:
    "Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)"
    UNIQUE Passive - Conservation - Now says:
    "Store 1 stack of Gold per 1.5 seconds (Max 80 stacks). Kill a large or epic monster to cash in up to 40 stacks." from
    "Upon killing a large or epic monster, grants up to 40 bonus Gold, based on the last time Conservation triggered (Max 80 stacks of Conservation)."


Notice the bolded?

Firstly I like the fact it gives Armor and HP now and not just HP [250 HP + 20 Armor is tanker to physical than 350+0 Armor]. But the Bonus HP amplifier? Well; aren't Dr.Mundo and Sejuani just drooling?

Like I need an excuse to play Sejuani. [I say as I realise I've not played Sejuani in ages because I've been too busy playing the rest of my large pool]

I think you're outright tankier after a Giant's Belt follow-up. I might be wrong.

OFC BotRK is going to love this change too.

But hey; 5000~6000 HP Mundos. You thought 4000HP was bad?

Also there is the question of how this interacts with Vladimir. Especially a Vladimir who has a Deathcap as well. Because unless I'm mistaken this is how Vlad's passive works with deathcap:

Vladimir has his HP and AP
Passive activates
Combined AP gets magnified by Deathcap
HP bonus adjusts to adjusted HP from Deathcap; but since the passive's bonuses are ignored for the passive; AP stays level.

But with Golem:

Vlad's AP rises due to Deathcap
This adjusts Vlad's HP
This gives Vlad bonus HP not from his passive; but from Golem
This triggers Vlad's passive for AP
This means he gets AP from Detahcap
This triggers his passive on the HP side.

And so on for infinity. While the passive is self-exclusive; it doesn't exclude bonuses from items.

I will be experimenting this when it goes live.
« Last Edit: June 30, 2014, 08:26:19 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Aba Matindesu!

  • keep it gwiyoming
  • DASEU RAESISSEU
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #816 on: June 30, 2014, 09:22:13 PM »
Remember when Riot nerfed jungle items to keep laners from abusing them?

Well...


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Raitaki

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #817 on: June 30, 2014, 09:25:40 PM »
Someone told me the +25% bonus health wasn't a unique passive
How true is this
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #818 on: June 30, 2014, 10:51:05 PM »
It is not - it's a normal stat.

And Raikaria, I don't see why it would work any differently than deathcap tbh.

Ryuu

  • time for kittyrina lessons
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #819 on: July 01, 2014, 12:51:19 AM »
yeah there's a vlad skin in development so i highly doubt that an infinite health bug for vlad would even make it to their internal alpha let alone pbe

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Garlyle

  • I can't brain today
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #820 on: July 01, 2014, 04:24:21 AM »
I highly doubt they'd set themselves up for an infinite loop through recursive checks for stat calculation.  It might slightly vary the resulting stats depending on when exactly in the stat calculation the game factors the passives into the calculations, but it won't do it infinitely.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #821 on: July 01, 2014, 07:03:39 AM »
Someone told me the +25% bonus health wasn't a unique passive
How true is this

100%. It's in the base stats of the item.

And the thing is bonuses provided as a side-effect of Crimson Pact that are not from Crimson Pact itself do count. It's been tested with the Juggernaught mastery; although the effect of that is so small it hardly counts. It appears once the numbers get small enough it just stops counting; so it's not infinite; but 25% bonus HP is a lot larger than 3%.
« Last Edit: July 01, 2014, 07:05:23 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #822 on: July 01, 2014, 08:20:05 AM »
Same thing with deathcap - after you apply the math enough the bonuses just get so ridiculously small it stops counting.

So no, it won't be a problem at all.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #823 on: July 01, 2014, 10:26:06 AM »
Someone told me the +25% bonus health wasn't a unique passive
How true is this
won't matter it's a GP10, so can't buy 2 of them.

Raikaria

  • Do Tank Girls Dream...
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  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #824 on: July 01, 2014, 06:16:32 PM »
That Roccat v CW final teamfight.

Lucian lost over half his HP from a Corki crit. He was just deleted.

===

Edit:

Apparently new Maokai wins 1v1 against a Vi at Level 7 really; really hard. As in; I had over 60% HP left levels of hard; although she did spend most of the fight trying to run away.
And apparently 15% [+0.04% AP] max HP damage with a gapcloser with no evasion on a 6 second cooldown is pretty good.

Also apparently Rito don't know how to update tooltips; SotAG still has it's old one.

Sadly lost the game because Lucian went full glass cannon against a fed Zed; our Lulu was not that good and we lost a baserace in the end.

Now excuse me while I try Sejuani; who has AoE damage that scales off max HP; with the new shiny item that gives... an amplifier of max HP.

Sejuani:
Well; that went well; the enemy team surrended pretty early [Though not at 20] and I was basically the wrecking ball. Seju's midgame damage was always pretty insane with Flail+Sunfire combined with her sheer C.C; but now it's just that bit sillier.

===

Vladimir with 20 AP from runes; 9/21/0 masteries and the following build:
SotAG
Deathcap
Hourglass
Liandry's
RCS
Lucidity Boots

Reaches 606 AP; and 4293 HP. Less AP than a pure AP build but a heck of a lot more HP than said build would have.
« Last Edit: July 02, 2014, 03:57:46 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #825 on: July 04, 2014, 04:51:30 PM »

Next featured game mode: "DOOM BOTS OF DOOM".  Literally cheating bots with absurd abilities.  There's three difficulties: Normal ('just' upgraded bots with the new abilities), Bonus Doom (Bots get new passive abilities whenever they die including
Spoiler:
the ability to have phantom Garens pop out of any nearby bush
), and, uh, "Good Luck"

I'm so excited
« Last Edit: July 04, 2014, 04:57:44 PM by Garlyle »

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #826 on: July 04, 2014, 05:31:21 PM »
(Bots get new passive abilities whenever they die including
Spoiler:
the ability to have phantom Garens pop out of any nearby bush
)

Let's not forget the fact that
Spoiler:
every single one of them can become an Anivia egg upon death. Every single one.

Karthus is among the bots, no? I wonder how that and his passive interact :V

Raikaria

  • Do Tank Girls Dream...
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #827 on: July 04, 2014, 07:56:41 PM »
Let's not forget the fact that
Spoiler:
every single one of them can become an Anivia egg upon death. Every single one.

Karthus is among the bots, no? I wonder how that and his passive interact :V

Doom Karthus randomly enters his passive as it is....

Mercifully bots get items at time periods; you don't 'feed' them. Unless it's different in this mode; but bot AI dosen't seem much different now. [From videos I've seen they still do the old U-Turn things and their map positioning is based on what's being pushed. 1 guy pushing a T2 will draw the entire team there while 4 pushing a T1 won't; which results in the bots being on the wrong side of the map]


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Aba Matindesu!

  • keep it gwiyoming
  • DASEU RAESISSEU
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #828 on: July 05, 2014, 11:56:39 AM »
> Google "League of Legends Doom Bots of Doom"
> did you mean "Touhou"?


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #829 on: July 05, 2014, 12:34:08 PM »
> Google "League of Legends Doom Bots of Doom"
> did you mean "Touhou"?

Well, playing against Ezreal and Lux on that mode is pretty much like playing danmaku. Especially once they ult. Especially Ezreal.

I'm finding the mode stupidly fun on Level 1 but insanely frustrating on anything higher, but I'll give it a try once the PBE stabilizes so I can try to play a game without bug splat interfering.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #830 on: July 05, 2014, 10:15:08 PM »
I kinda sorta won a 1v1 tournerment at my anime convention.

I was in the upper bracket [Gold+] and being Gold V; I was at the bottom of the bracket.

Stomped the other Golds; beat a Plat 1 player; and then beat a Diamond 1 player who's trying out for an organized team with a manager and everything and was serious enough that he brought his own mouse and keyboard [No-one else did that].

And I did this playing a mixture of Swain; Rumble [Notice me Eym-senpai I out 1v1'ed people in Plat and Diamond with my Rumble] and Olaf.

Loot for victory was some sweet ?90 gaming headphones.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #831 on: July 07, 2014, 04:58:39 AM »
And I did this playing a mixture of Swain; Rumble [Notice me Eym-senpai I out 1v1'ed people in Plat and Diamond with my Rumble] and Olaf.

Did you ue ex/ign or nah?

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #832 on: July 07, 2014, 08:26:01 AM »
Did you ue ex/ign or nah?

Ignite; I was against someone I was confident I could stick to anyway with just the Harpoons.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #833 on: July 07, 2014, 12:53:20 PM »
Well, playing against Ezreal and Lux on that mode is pretty much like playing danmaku. Especially once they ult. Especially Ezreal.

I'm finding the mode stupidly fun on Level 1 but insanely frustrating on anything higher, but I'll give it a try once the PBE stabilizes so I can try to play a game without bug splat interfering.

Certain bots just freeze my screen, usually whoever has Viktor lasers.

*currently under repair*
Puzzle Dragon stuff

Aba Matindesu!

  • keep it gwiyoming
  • DASEU RAESISSEU
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #834 on: July 07, 2014, 08:12:14 PM »
Ignite; I was against someone I was confident I could stick to anyway with just the Harpoons.
eww so you had flash anyway what a casual


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #835 on: July 07, 2014, 08:21:49 PM »
I wish I could get a pbe account. Can I do anything other than apply each month or is that it?

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #836 on: July 08, 2014, 12:22:45 AM »
It's now an opt-in selection somewhere on the main site - I got in via that when they were testing Team Builder BUT the email got caught in my social media/retail spam folder so I almost missed it.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #837 on: July 09, 2014, 04:12:45 AM »
League keeps crashing for me. I'm not sure why that is.

*currently under repair*
Puzzle Dragon stuff

Aba Matindesu!

  • keep it gwiyoming
  • DASEU RAESISSEU
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #838 on: July 09, 2014, 05:32:17 AM »
This Sona rework though.

I kind of like the idea (and I'm pretty sure this was partly inspired by someone else's Soraka rework idea), but the numbers (read: range range RANGE, also cooldowns) are pretty iffy. Any thoughts?


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #839 on: July 09, 2014, 03:02:19 PM »
the aura range is actually okay because the original effects still have the same ranges as before (q beams, w heal, and e speed) but you get an additional effect by touching someone with an aura which is no longer just a small stat boost (q mini sheen, w shield, e uh more speed) so it's not like people have to cluster around you but rather sona has to run around giving everyone on her team a little tap with her aura which is kinda cute :3

also new Q auto hits pretty hard