Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 97414 times)

Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #240 on: April 02, 2014, 04:22:01 AM »
Quote
Summoners,

With the introduction of Ultra Rapid Fire mode and our ultra rapid game pacing, the summoner spell Revive was (ironically) killing other summoner spells as the best ultra rapid fire choice of all. Ultimately, for the good of League of Legends and its ultra rapid fire future, we've decided that disabling Revive was the best decision to accelerate your end game fantasies.

No more Telerevive for you

Spoiler though: Guardian Angel is like a 1 minute cooldown 8D

also
[attach=2]
[attach=1]

I was 1v3ing their team regularly


EDIT: All of the Pro URF games from around the world are listed here
« Last Edit: April 02, 2014, 07:31:37 AM by Garlyle »

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #241 on: April 02, 2014, 11:00:36 AM »
Well Revive was supposed to be removed months ago from SR.


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Yookie

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #242 on: April 02, 2014, 11:10:55 AM »
I wonder if the cake guy from the first game (I think) will become a thing. Like the redshirt guy. :V

And Taric is really silly in URF mode.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #243 on: April 02, 2014, 11:11:22 AM »
I thought it was removed, but even so with the right team those revives don't amount to much if you just run back out and blow up instantly.

Mr. Sacchi

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #244 on: April 02, 2014, 02:29:54 PM »
I have decided to let Karma carry me into Gold.

Of course, being a Bronze I game I can't say anything about it since the entire enemy team was absolutely terrible and had less kills than us despite being ridiculously ahead and we being short Olaf.

And Corki raging.

But Nidalee and Garen picked up the slack along with me and we managed to win because they were absolutely horrible.

My only death was when their entire team ambushed us at top lane after picking out Renekton, I was right behind Garen but as soon as the enemy team appeared he bailed and I got bursted by Orianna, but a win's a win. Also, the merc threads were once CDR Boots, I just changed them because of blue elixir giving me max cdr already and needing the tenacity.

Now on to play another 684769516874 games as Karma and not do nearly as well.

Also, isn't it lovely when people don't listen to you? Nidalee calls MIA twice, Orianna roams down bottom, dragon's warded so I can see it, I ping for Corki to GTFO because we're pushed to their turret, he only starts backing off ONCE ORIANNA GETS INTO LANE AND USES HER ENTIRE COMBO ON HIM and I have to pop everything short of flash to save him.

God damn.

@e

KARMA IS CONFIRMED OP

This team was beautiful this Jinx was beautiful everything in the history of ever was beautiful we stomped bottom lane it was beautiful holy shit.
« Last Edit: April 02, 2014, 03:06:06 PM by Sacchi Hikaru »


Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #246 on: April 02, 2014, 04:52:46 PM »
>Me: "Ban Sona"
>Captain: "wtf would I ban Sona"
>Proceed to go Sona and hypercarry the hell out of the game, even outassassinating the Leblanc

Syndra's ability to reduce gravity is confirmed for definitely making it easy to carry though.  She just eats people like holy shit.  A Nocturne jumped on me at one point when I was at <100 HP; I hit Barrier -> Q -> E -> R and he was gone.

Also no, Nidalee isn't really that great in the long run; but constant spear barrage and heals make it an extremely dangerous and rather unfun lane.  Much like how Teemo didn't actually get much of a power spike from URF but does have permablind and shrooms for miles, which are major irritants, some people just don't like dealing with it.
« Last Edit: April 02, 2014, 05:00:29 PM by Garlyle »

Iryan

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #247 on: April 02, 2014, 06:04:07 PM »
Also no, Nidalee isn't really that great in the long run; but constant spear barrage and heals make it an extremely dangerous and rather unfun lane.  Much like how Teemo didn't actually get much of a power spike from URF but does have permablind and shrooms for miles, which are major irritants, some people just don't like dealing with it.
Pretty much. Just like how Kog is not nearly as good as you might expect, since his artillery spam is far too short ranged in this high-mobility mode until your R is rank 3, and sometimes you won't even get to that point. Plus anyone with mobility will jump on to you and melt you.

As for things that were suprisingly effective: Warwick. The enemy one built gunblade, Spirit Visage, and other things and ended up so tanky and with so much self-heal that you could not kill him without perma-cc, his ult could take out one of the squishy artillery targets instantly every teamfight, and his aoe AS buff wreaks havoc due to it being doubly effective on his ranged allies.  :V
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Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #248 on: April 02, 2014, 06:30:21 PM »
Also no, Nidalee isn't really that great in the long run; but constant spear barrage and heals make it an extremely dangerous and rather unfun lane.  Much like how Teemo didn't actually get much of a power spike from URF but does have permablind and shrooms for miles, which are major irritants, some people just don't like dealing with it.

Oh no, she's not that great. She just throws spears as fast as most autoattack which twoshot, is almost completely uncatchable unless you're Maokai or Hecarim, heals her entire team to full in 10 seconds and has a spammable AoE and Excecute. She also has a permamaent pretty large AS boost in her human form, is is ranged, so she even pushes like Yi.

Don't kid yourself. Nidalee is easily top 10 or top 5 in absurdity, and EFFORTLESSLY number 1 in terms of poke.

And then you get the smart ones who give their As steroids to other ranged characters, who proceed to hit 2.5 AS.
« Last Edit: April 02, 2014, 06:32:42 PM by Raikaria »


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #249 on: April 02, 2014, 06:36:40 PM »
The key is not ever letting her poke. Mobile champs just run her over even in lane. URF is full of teleporting and split pushing and nidalee can't duel most of the champs when they have no CDs.

Most of the danger comes when entire teams picks nothing but pokers.

Same thing with all the luxs im seeing. Dangerous in a poke comp, dinner in anything else.
« Last Edit: April 02, 2014, 06:38:55 PM by Cadmas »

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #250 on: April 02, 2014, 06:54:38 PM »
I dunno, the one time I tried Syndra I had to go against Jarvan mid (oh, how I miss S2) and he flagdragged me all day :|


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Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #251 on: April 02, 2014, 06:56:10 PM »
Oh yeah Lux is dinner because she's immobile.

Nidalee is not.

Edit:

Suddenly; Twitch VU.

Sneaky Sneaky~
« Last Edit: April 02, 2014, 07:24:37 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #252 on: April 02, 2014, 08:12:59 PM »
Twitch is my favorite hyper carry to play even though I'm god awful with him. This is exciting.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #253 on: April 02, 2014, 10:07:19 PM »
So I played Viktor in U.R.F

The evolution of LoL? More like the GLORIOUS EVOLUTION!



I almost got the Pentakill too, but Tristana literally sold all of her items for AP just to jump off the fountain and burst me, catching me off-guard because she was AD before, before I could finish her.

What a scumbag move. How oftenn do you see a VIKTOR Pentakill?


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Widermelonz

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #254 on: April 03, 2014, 01:41:14 AM »
Oh no, she's not that great. She just throws spears as fast as most autoattack which twoshot, is almost completely uncatchable unless you're Maokai or Hecarim, heals her entire team to full in 10 seconds and has a spammable AoE and Excecute. She also has a permamaent pretty large AS boost in her human form, is is ranged, so she even pushes like Yi.

Don't kid yourself. Nidalee is easily top 10 or top 5 in absurdity, and EFFORTLESSLY number 1 in terms of poke.

And then you get the smart ones who give their As steroids to other ranged characters, who proceed to hit 2.5 AS.

10 champions objectively better than Nid in URF: Hecarim, Sona, Soraka, Malzahar, Lulu, Zyra, Kayle, Lux, Jayce, Urgot.

Nid seemed really good in the first few games of URF, but after you figure it out she's that strong anymore. She's pretty much outclassed by someone like Lux in a lot ways. The only thing Nid's got going for her is her pounce for mobility, but any decent assassin type in URF can catch her no problem. For everything else it looks like Lux can do better.

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #255 on: April 03, 2014, 02:02:40 AM »
IDS HABBIDIG

All these glorious changes, I can't ლ(?ڡ`ლ)


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #256 on: April 03, 2014, 04:42:57 AM »
Bonetooth Necklace
ITEM TYPE Basic item ⇒ Trinket (different versions for Warding Totem, Scrying Orb and Sweeping Lens trinket lines)

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #257 on: April 03, 2014, 05:15:25 AM »
I like the new exhaust more personally

Double exhaust wreck bot incoming.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #258 on: April 03, 2014, 07:18:08 AM »
I like the new exhaust more personally

Double exhaust wreck bot incoming.

Irelia is better because of it btw.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #259 on: April 03, 2014, 09:47:25 AM »
10 champions objectively better than Nid in URF: Hecarim, Sona, Soraka, Malzahar, Lulu, Zyra, Kayle, Lux, Jayce, Urgot.

Malazahar is short ranged and most of his damage is DoT. He isn't mobile. He'll be better after the crab AI patch, but he's certainly not better than Nidalee. Sure AD Malz splitpushes like a boss with with the cooldown on teleport and his lack of mobility he'll be suicideing to do so most of the time.

Lulu is basically a shorter range much lower damage Nidalee with more C.C in this mode, but she'll get blown up in most cases before she can spam Poly. Also Glitterlance is a lot less impactful when everyone has dashes every 2 seconds.

Kayle's ranges are too short and even with Intervention's cooldown it's not that good. Especially as any C.C at all messes her up, and again, short range.

Lux is worse than Nidalee. Nidalee is hard to catch and kill. Lux is not.

Jayce is basically a less mobile AD Nidalee without a massive heal.

Nidalee is complete hell to play against at every phase of the game and is really, really hard to take down outside of targeted, homing C.C like Twisted Advance. You cannot underestimate her Primal Surge either, she wins battles of attrition with ANYONE. [Except Sona]

Zyra's too hard to compare so I went benefit of the doubt there, and the others probobly are better [Urgot Charge = Dead, Blenderrim and walking fountains]

Now excuse me while I spam Super Galaxy Rumble.
« Last Edit: April 03, 2014, 10:10:42 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #260 on: April 03, 2014, 10:37:55 AM »
Seems like every patch from here on out will be riot nerfing leona's Eclipse.

Iryan

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #261 on: April 03, 2014, 11:10:52 AM »
I don't like the Lulu changes... Why would they cut down on the base damage of higher ranks of pix as a measure against lane-bullying when AP lulu doesn't max pix first? Just seems like a random nerf. While the pix follow duration makes sense as a nerf to that pattern, it affects support lulu exactly the same way, and support lulu tends to get max cdr sooner than mid, and the utility of keeping vision of the enemy (in particular if it is someone like vayne) was always important utility that is now weakened...

Granted, aside from reducing AP ratios on damage (which are already not that amazing on AP lulu to begin with) I am not sure how to make changes that would affect mid-lulu stronger than support lulu... hrm...
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #262 on: April 03, 2014, 11:45:48 AM »
I don't like the Lulu changes... Why would they cut down on the base damage of higher ranks of pix as a measure against lane-bullying when AP lulu doesn't max pix first? Just seems like a random nerf.

Because they are flat-out lying when they say they 'like' AP Mid Lulu. She already has a pretty weak lategame, let's make her offense late even weaker!

Also Support Lulu in a defensive lane sometimes maxes her Sheild first, so it hurts that when she's useing it for aggro [Or a longer range slow]

They also took away her ability to sheild a creep to mess up lasthitting or tank tower shots while pushing.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Iryan

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #263 on: April 03, 2014, 12:00:02 PM »
They also took away her ability to sheild a creep to mess up lasthitting or tank tower shots while pushing.
Oh right, that too. No more E-Q-reverse-last-hitting (in soviet Valoran, creep last-hits you!).

Overall... why? And what would an appropriate Lulu change even look like? Is AP-mid Lulu even too strong? It seems to me like it is annoying to play against but not overpowered, and that description fits plenty other champs like Teemo and Nidalee... am I wrong?  :wat:
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."


Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #265 on: April 03, 2014, 05:28:42 PM »
Gambit lose a ban.

They only use 1 ban anyway.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #266 on: April 03, 2014, 08:11:11 PM »
Rumble is out but so is urf so urf wins out because it's temp,

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #267 on: April 03, 2014, 08:23:23 PM »
Quote
                   Wins    Loses    
   1ST  SK     18    10    
   2ND FN    17    11
   3RD ALL   16    12    
   4TH ROC  15    13    
   5TH GG    14    14    
   6TH CW    13    15
wow

triangles

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #268 on: April 04, 2014, 02:06:28 AM »
Got to play some URF mode.
Made the other team super mad by MJP and I playing Teemo and Nami I call that a success  :V

Twin Shadows is super amazing in URF now with the return ghost changes - if you don't find a dude and the ghosts come back, it's already off cooldown pretty much.  No more stealth jungle ambushes!