Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 97412 times)

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #180 on: March 28, 2014, 12:53:09 AM »
Gangplank Pentakill and Fiora Quadrakill.

Thank you based Korea.

Edit: Game 2 is worth a look too by the way, if only because JUNGLE LULU.

Also Madlife gets... Madlifed.
« Last Edit: March 28, 2014, 01:12:23 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Fuyuumi

  • A fairy pichuu'ed me.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #181 on: March 28, 2014, 03:29:25 AM »
I've recently came back to League (mostly due to upcoming update for Wriggle) and somehow my ARAM matches I do with my friends end up with a lot of quadras on both teams...

Is building anything AP related to MF a good thing? I like her W passive effect, it's like having that Spellblade mastery on.


And I might buy Zilean just for the sake of his famous animation...

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #182 on: March 28, 2014, 03:33:07 AM »
Is building anything AP related to MF a good thing? I like her W passive effect, it's like having that Spellblade mastery on.

You mean spellfisting MF?

Fuyuumi

  • A fairy pichuu'ed me.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #183 on: March 28, 2014, 04:15:36 AM »
You mean spellfisting MF?
Thanks for reminding me of that video. Still I'm thinking about building AD MF with some AP... propably gonna stick to Triforce/Nashor's Tooth

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #184 on: March 28, 2014, 10:55:25 AM »
Is building anything AP related to MF a good thing? I like her W passive effect, it's like having that Spellblade mastery on.

Not after she gets her minor rework which basically makes her AD only. But for now it's workable.

Edit:

So I just had an AD Ezreal who thought it was a good idea to rush Lichbane. Then I explained it scaled from BASE AD and even if it was total AD it would be worse than Triforce or IBG. He then sold his Blasting Wand and went Triforce instead.

That was better, but the idea against a team which was full Ad would have been IBG so the fed Rengar didn't twoshot him.

We still won regardless, when the team finally listened to me and built armor. [Seriously, Gragas Jungle, why do you rush a SPIRIT VISAGE against a FULL AD TEAM?! You could have gotten FH for more CDR!] And then my net decided to make things difficult and spike to the degree everything was jumping around and I was literally just fireing Q's in the general direction of where I thought people were based on their last poisitions. And somehow not dying. My Thornmail might have been a factor in that.

I guess what I'm trying to say is, doesn't it suck when people can't adapt their builds based on the situations?
« Last Edit: March 28, 2014, 04:10:34 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #185 on: March 28, 2014, 05:11:12 PM »
I guess what I'm trying to say is, doesn't it suck when people can't adapt their builds based on the situations?
This is on a list of things that you learn playing a lot of ARAMs.

Speaking of which I spontaneously ended up with Triple Bows Miss Fortune in an ARAM this morning [lightbringer, last whisper, runaan's] after someone noticed I had the first two and was like "BUILD ALL THE BOWS".  If the match had've gone on I totally would've added Sword of the Divine and Wit's End, since they build from bows.

please note that this is a technically terrible build you should only ever be able to get away with on ARAM.

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #186 on: March 28, 2014, 08:34:06 PM »
So I'm toying with the idea of picking up another top laner now that we have Team Builder and want someone a little tankier than my bby Quinn (or in the off chance she's taken in ranked) but hate melee...  talk to me about Swain?  He seems to fit that niche but he's rare on the free rotation so I don't know when I'd be able to take him for a spin.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #187 on: March 29, 2014, 12:04:31 AM »
So I'm toying with the idea of picking up another top laner now that we have Team Builder and want someone a little tankier than my bby Quinn (or in the off chance she's taken in ranked) but hate melee...  talk to me about Swain?  He seems to fit that niche but he's rare on the free rotation so I don't know when I'd be able to take him for a spin.

He's a decent lane bully and acts as an ap bruiser? Idk, Kennen is my goto when I want a ranged top. Vlad is an option too.

*currently under repair*
Puzzle Dragon stuff

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #188 on: March 29, 2014, 12:06:33 AM »
...well this was a game. 4-man premade. Naturally, the fifth flames throughout the whole game and tries to surrender a dozen times.

[attach=1]

BUT WE PERSEVERED!


Note that I started the game as support teemo but had so much gold that I sold my FQC for the abyssal later on. I also sold my sightstone for a BV after my final death, but Draven and Fiora cleaned up the fight and managed to push through both nexus turrets straight to win.

I guess Kassadin is the new Ryze now. Except he is less tanky due to lack of spellvamp, yet still harder to kill because mobility. Normally he wouldn't get that far, but this was, naturally, far from a normal game.  :V
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Raitaki

  • 雷滝
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #189 on: March 29, 2014, 12:10:52 AM »
Urgot is also a possible choice, he can build quite some damage and still stay somewhat tanky, thanks to his shield and the brief resist boost on his ult. You can sort of get away with building only manamune for damage and then grabbing FH instead of Randuin's for the CDR, then building tanky too. He can both push lane and harass decently, though his low-cc kit kinda means your opponent has to overextend or you have to land a good ult to get a kill against any top without the help of your jungler. The 15% damage reduction is awesome, has gotten me out of many ganks alive after doing quite a lot of damage to both jungler and top to boot, as long as neither land a hard cc and I remember to keep the passive on both of them. Unfortunately his ult doesn't go that well with the rest of his kit, if you swap and end up between the enemy team without a chance to stick your passive on all of them you'd get focused fast even with the resist boost.

Ryze also kind of works, and there are a bunch of items that can give him both mana for more damage and health/armor. The snare is also pretty good for disengaging from not-Riven. He can also harass pretty hard, and against farmy melee champs with subpar engage like Garen and Nasus it's really hard to die, but unless you invest in a Void Staff or Abyssal Ryze's late game potential falls off as his damage gets less significant and you start to suffer from not having a full tanky build.

Edit: <3 Xerath. Played with MJP and triangles and StrawberryDragon in Teambuilder, went 19/5/12 then everyone camped bot. The stun being a skillshot is just perfect for defensive kills. When we were pushing their base, 3 champs put me under 100 HP 3 different times, and I survived them all :V
I sure can use some practice with the ult, though. I'm too used to aiming the slow-ass Kog ult and keep overshooting this one, then go "oh right" then aim right on top of them and miss again ;_;
« Last Edit: March 29, 2014, 01:22:35 AM by Raitaki »
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #190 on: March 29, 2014, 01:23:04 AM »
On the topic of Swain, he's actually one of the harder champions to play, since he needs SO MANY STATS. He wants AP, he wants mana, he wants HP, he wants mana regen, he wants CDR, he wants armor, he wants MR, he wants magic pen...

Not to mention you have to decide what order to use your skills. Torment first is the most damage, but least reliable. Snare first guarantees your whole combo, but is hard to land. Slow first is shorter range and is lower damage, and has some of the same issues as snare against mobile targets.

Combined this with his frankly ATROCIOUS farming skills, which are probobly the worst in the entire game [Especially after they changed Morgana's puddle to help her score lasthits with it later in the game instead of being doomed to be stuck at whatever CS she came out of lane with], and you have to play Swain really well to do well.

Luckily, his Level 3 and 4 is probobly the strongest in the entire game as well, and he can snowball off that.

I'd actually call Swain as 'Feast or Famine' as LeBlanc, if not more. Except he can come back somewhat with assists in teamfights by simply pressing R and dying. He's mostly a non-issue if not fed, but at least does SOMETHING.

But likewise a fed Swain is an unstoppable rampageing beast, or takes so much focus you win anyway.

I'd like to see some minor changes to Swain to make him actually be able to farm without having to blow his long C/D snare [And level it up first!]. IDK, make his Ultimate deal extra damage to low HP creeps [But have that extra damage be ignored for HP restore purposes] or something.
« Last Edit: March 29, 2014, 01:26:36 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #191 on: March 29, 2014, 01:32:21 AM »
So I'm toying with the idea of picking up another top laner now that we have Team Builder and want someone a little tankier than my bby Quinn (or in the off chance she's taken in ranked) but hate melee...  talk to me about Swain?  He seems to fit that niche but he's rare on the free rotation so I don't know when I'd be able to take him for a spin.

Ryze does what Swain does overall but easier and more effectively.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #192 on: March 29, 2014, 01:42:47 AM »
On the topic of Swain, he's actually one of the harder champions to play, since he needs SO MANY STATS. He wants AP, he wants mana, he wants HP, he wants mana regen, he wants CDR, he wants armor, he wants MR, he wants magic pen...

Not to mention you have to decide what order to use your skills. Torment first is the most damage, but least reliable. Snare first guarantees your whole combo, but is hard to land. Slow first is shorter range and is lower damage, and has some of the same issues as snare against mobile targets.

Combined this with his frankly ATROCIOUS farming skills, which are probobly the worst in the entire game [Especially after they changed Morgana's puddle to help her score lasthits with it later in the game instead of being doomed to be stuck at whatever CS she came out of lane with], and you have to play Swain really well to do well.

Luckily, his Level 3 and 4 is probobly the strongest in the entire game as well, and he can snowball off that.

I'd actually call Swain as 'Feast or Famine' as LeBlanc, if not more. Except he can come back somewhat with assists in teamfights by simply pressing R and dying. He's mostly a non-issue if not fed, but at least does SOMETHING.

But likewise a fed Swain is an unstoppable rampageing beast, or takes so much focus you win anyway.

I'd like to see some minor changes to Swain to make him actually be able to farm without having to blow his long C/D snare [And level it up first!]. IDK, make his Ultimate deal extra damage to low HP creeps [But have that extra damage be ignored for HP restore purposes] or something.

I thought Torment + auto attack was pretty mana efficient for the damage it does. Morgana's always been good at farming though. A puddle would clear the wave at rank 3.

*currently under repair*
Puzzle Dragon stuff

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #193 on: March 29, 2014, 01:59:41 AM »
Alright so since Ryze is really cheap I'll just grab him since psh 450 IP whatever and cross my fingers for Swain freeweek.  Thematically Swain seems really cool so I hope I do like him for that reason alone (this however failed miserably with me and Leona)  MJP plays both Urgot and Vlad so I can just bop on his account and give them a spin, he'd be proud to know I'm trying them  :V

gametime
You were fine with the ults :D  Sure beats me and my ults "oh yeah I can totally  swoop in and assassinate Trynda- HOLY FUCK HIS PASSIVEULT NOOOOO"
...twice.
.......or maybe three times I don't recall that game was not one of my brighter moments I can't even remember what champions have buttons that do what  :derp:
« Last Edit: March 29, 2014, 02:26:33 AM by more than one triangle »

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #194 on: March 29, 2014, 02:28:12 AM »
I thought Torment + auto attack was pretty mana efficient for the damage it does. Morgana's always been good at farming though. A puddle would clear the wave at rank 3.

Morgana has always been good at farming when alone.

Once people group up? HA! She puts down her puddle and then someone just AoE's all the creeps and kills them with burst and she gets nothing at all.

Hence why I said 'doomed to whatever CS she left lane with'.

The excecute damage at least gives her a chance of getting some lasthits later in the game if she puts a puddle down.

As for Swain, OK, you Torment + Auto the creep. Now your most reliable source of damage in trades is gone, you lost mana, and there's still 5 creeps in the wave you have to lasthit somehow with a very low AD and no skills that are really good at waveclear. If you use your snare for waveclear you're leveling it early, which leaves you wide open to being killed as soon as you use the snare to waveclear, since your Q/E are weak.

All the while you probobly have to lasthit under tower as well because the enemy will push you when you have bad counterpush, even with R.
« Last Edit: March 29, 2014, 02:29:56 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #195 on: March 29, 2014, 02:59:29 AM »
why the fuck would you e aa the creep when you can do that to your opponent everytime they lasthit?  I don't think he meant he was e ing creeps.  You always max e.
If you are under tower you can alternate between setting cs up to last hit with 2 aas, q aaing and e aaing. 

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #196 on: March 29, 2014, 01:31:11 PM »
why the fuck would you e aa the creep when you can do that to your opponent everytime they lasthit?  I don't think he meant he was e ing creeps.  You always max e.
If you are under tower you can alternate between setting cs up to last hit with 2 aas, q aaing and e aaing.

Meanwhile every other midlaner can just shove up and roam while you do that.

That's the problem with Swain, he lacks a good counterpush [Without leaving himself wide open because he is maxing snare, or going OOM]. He's better toplane, but even then, he has a 50% chance of being on the opposite side of the map to where his much-desired blue buff is, which is even more important since in most toplane matchups a Chalice is wasted gold since many toplaners deal primarily physical damage.

Edit:

You know what I hate?

Arrogant Lee Sins.

Seriously, we were winning a 40 min game. Seigeing their base. Then he literally says 'I'm gonna do something badass!' - Flash Q's into 5 [Hitting Nasus and flashing past him], tried to kick Lucian but fails miserably, fails to do anything, gets us aced 0 for 5 and loses the game right there and then.

And then he had the nerve to insult me for the jibe 'The only badass thing you did was throw the game in the most spectacular way'.
« Last Edit: March 29, 2014, 07:28:16 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #197 on: March 29, 2014, 09:52:06 PM »
Meanwhile every other midlaner can just shove up and roam while you do that.

That's the problem with Swain, he lacks a good counterpush [Without leaving himself wide open because he is maxing snare, or going OOM]. He's better toplane, but even then, he has a 50% chance of being on the opposite side of the map to where his much-desired blue buff is, which is even more important since in most toplane matchups a Chalice is wasted gold since many toplaners deal primarily physical damage.

Edit:

You know what I hate?

Arrogant Lee Sins.

Seriously, we were winning a 40 min game. Seigeing their base. Then he literally says 'I'm gonna do something badass!' - Flash Q's into 5 [Hitting Nasus and flashing past him], tried to kick Lucian but fails miserably, fails to do anything, gets us aced 0 for 5 and loses the game right there and then.

And then he had the nerve to insult me for the jibe 'The only badass thing you did was throw the game in the most spectacular way'.

Everyone wishes they were Insec.

*currently under repair*
Puzzle Dragon stuff

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #198 on: March 29, 2014, 11:44:32 PM »
So. Looking at some guides and comparing with how I tend to do things myself, there seem to be quite a discrepancy in playing Soraka. After completing FQC and Locket, and having sightstone and boots, wouldn't Liandri's be a sensible item choice? You have a decent amount of durability at that point, and it just synergizes so well with Soraka's Q (and E-poke is of course nice too). You will actually deal immense damage in teamfights. And naturally you would pick up some further durability after that, if the game is that long.

Also, why do people pick W first and try to max it quickly (or put a few points into it iemdiately, at least)? It has a high impact on early trades, but a silence is still a form of CC, preventing the use of other champ's CC at long range and summoner spells as well. Considering the mana cost increase, doesn't it make more sense to keep it at lvl 1 and have the AP you are picking up make it increasingly efficient?
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #199 on: March 29, 2014, 11:47:41 PM »
Oh my god.

I think I'm actually good at AP Tristana. HELP.

I played it because I was fed up of dumb/feeding teams that I couldn't carry with support or a tank and frankly wanted to blow stuff up for stress releif, and ended up against a LeBlanc, where I was scared and died twice early. Then I hit 6.

I see LeBlanc moving towards me like she had the last few times to try and Q me.

I see her Q be fired, and press W.

I jump OVER her and past her Distortion, evadeing the silence, R her into my tower, and E her for the kill, and snowball from there.

The Morgana support in the game apparently saw that, because she said:
'Wow.
That was actually godlike.'

I think that might be the single biggest outplay I have ever done. And I've never even played AP Trist before.

One particularly funny thing was where I basically killed Draven 3 times in 90 seconds. [I had Blue and a Nashors]. Also a Fiddlesticks ulted into the middle of our team and I just went 'NOPE' and deleted him.
« Last Edit: March 29, 2014, 11:50:35 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Aba Matindesu!

  • keep it gwiyoming
  • DASEU RAESISSEU
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #200 on: March 30, 2014, 12:20:52 AM »
I tried AP Skarner again today.

So what really sucks is that he has absolutely no laning phase anymore. Like, I should say he's even worse than Jax and Nasus now, when before he could go toe to toe vs Renekton unless he gets camped. When you only had to buy blue pots a la Irelia before, now you have to buy both. However, if you manage to survive, his midgame waveclear is off the charts, so he has that going for him. Damage-wise, he hasn't changed much, aside from the fact that he's not really going to get many energized Q procs off until he gets IBG. That being said, what should I rush first, IBG or AA?


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #201 on: March 30, 2014, 12:49:22 AM »
support teemo
you are literally satan

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Widermelonz

  • Delicious
  • Yum
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #202 on: March 30, 2014, 06:09:44 AM »
So. Looking at some guides and comparing with how I tend to do things myself, there seem to be quite a discrepancy in playing Soraka. After completing FQC and Locket, and having sightstone and boots, wouldn't Liandri's be a sensible item choice? You have a decent amount of durability at that point, and it just synergizes so well with Soraka's Q (and E-poke is of course nice too). You will actually deal immense damage in teamfights. And naturally you would pick up some further durability after that, if the game is that long.

Also, why do people pick W first and try to max it quickly (or put a few points into it iemdiately, at least)? It has a high impact on early trades, but a silence is still a form of CC, preventing the use of other champ's CC at long range and summoner spells as well. Considering the mana cost increase, doesn't it make more sense to keep it at lvl 1 and have the AP you are picking up make it increasingly efficient?

Personally, I get rylai's before liandri since i prefer the raw stats that it gives. Also, I usually pick E first and then max W first. But it also depends on the lane matchup i'm against. Do I need heavy wave push and constant harass? Or do I need survivability  and sustain maybe against a heavy AD lane? Or does my AD need a lot of mana or does the enemy cast a lot of abilities in fights (e.g. Ezreal)?

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #203 on: March 31, 2014, 11:11:16 AM »
I am now smoldering with rage over my last game.  Because my teammates surrendered against beginner bots.

Yes, we were behind because they were feeding like they were working at a restaurant, but we actually had tower advantage and would have been easily been able to get an inhib or two. As long as there is one competent player on the team, you essentially cannot lose to beginner bots because their AI is so flawed. Yet they surrendered.

Shim, lend me your powers.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #204 on: April 01, 2014, 06:25:12 AM »
Ultra Rapid Fire (U.R.F.) Mode Is Here

Spoiler:
Yes, it's not just an April Fool's Joke, it's the actual new Featured Game Mode

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #205 on: April 01, 2014, 06:31:14 AM »
Holy shit I thought it was troll with how they announced it and had "patch notes" but this owns.

e:nidalee is horseshit
« Last Edit: April 01, 2014, 06:42:29 AM by Schezo »

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #206 on: April 01, 2014, 07:03:16 AM »
THIS MODE IS THE MOST BEAUTIFUL THING IN THE HISTORY OF EVER

Like holy shit.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #207 on: April 01, 2014, 07:21:59 AM »
hitting 6 first is the most painful thing for the next 10 minutes.

Teleport is broken but man this owns so hard.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #208 on: April 01, 2014, 09:09:27 AM »
Jungle Nasus

pop out, 2v1 enemies because you've stacked your Q like crazy already and wither lasts longer than its cooldown 8D

god this is so stupid fun

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #209 on: April 01, 2014, 09:16:13 AM »
This mode is too fun

Kha'Zix is also kinda broken in this mode thanks to stupid low cd Q, stealth and E, you can deal with the stealth but not with the rest, I literally had to make a build that allowed myself and my teammates to survive (basically be as tanky as possible with as much AP as possible).

Fortunately, not needing boots -at all- helped so much with itemizing, by the end I had 4kHP with 200 armor and nobody in their team could do jack shit to me especially when you consider my massive kiting, and Kha would try to kill someone and I would just be like "LOLSHIELD" and they would try to chase and "LOL PERMASLOW" and this shit is beautiful this mode is beautiful holy shit.

And now I know why Ryze and Kassadin were removed, Kassadin would be unstoppable and Ryze would be too machinegunny.
« Last Edit: April 01, 2014, 09:18:00 AM by Sacchi Hikaru »