~Hakurei Shrine~ > Help Me, Eirin!

東方幕華祭 ~ Fantastic Danmaku Festival (steam release)

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rsy_type1:


--- Quote from: Mesarthim on March 12, 2014, 10:06:24 AM ---Well this is definitely more intense than the main games in terms of difficulty. Flashy stuff.

Took a bit just to get the stage down (mostly). The extra boss however is another matter entirely. Wouldn't mind having that OST, has some nice remixes in it.

Edit: Just bit the dust to said survival on attempt 3. It's hard to wrap my head around some of these attacks. I now have the stage down almost entirely minus the first spell first boss and second boss both attacks (and that golem statue thing). Provided I don't screw up which is common I can get to the extra boss with... 4 lives 0-1 bombs?

--- End quote ---

 :ohdear: It takes much time for me to understand...

In fact, I think this game isn't as good as it looks. The bullet pattern looks like fireworks rather than danmaku.
You see nothing and have no space to dodge. The only thing you can do is to cast bombs regarding those rediculous danmaku patterns.

A Chinese saying goes: Bomb up!No hesitating!

Btw, ost will be released in summer ;)



Szayelaporro Granz:

Does this game work on Win8? I've downloaded .xna and it still crashes everytime I open it :ohdear:

Mesarthim:


--- Quote from: rsy_type1 on March 12, 2014, 01:18:18 PM ---A Chinese saying goes: Bomb up!No hesitating!

--- End quote ---

Yeah, no kidding.

Jesus some of these patterns are hell. It's like my dodge "button" is X, rather than dodging at all. That first coffin spell is like Murasa's Phantom Ship Harbor from UFO on crack.

fsvgm777:

The game crashes on me when I try to start the game after selecting the difficulty and the character.

First, I get this error message:

(translation: System.FormatException: The entry format chain is incorrect.)
(the game still "runs" in the background)

Then, after clicking OK, the game closes, and I get the following error (copied from Error.txt):

--- Quote ---System.NullReferenceException: La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
   ? #=q$phU1_EHBi30lHgKO8Ll0Q==.#=qMDMqksjSsEe8Dot0K9uQAQ==(#=qIf2GaF27u$bAVxXUH12jbrv1_y85R_QeC4Xcat1PaOI= #=qZdLKazu8G96FMRhPh_bpMQ==)
   ? #=qhSTxjDUS$y24IFOzUpE8cA==.Draw(GameTime #=qK5eoDmQUW19qylO2VDYsBg==)
   ? Microsoft.Xna.Framework.Game.DrawFrame()
   ? Microsoft.Xna.Framework.Game.Tick()
   ? Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ? Microsoft.Xna.Framework.GameHost.OnIdle()
   ? Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ? System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ? System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   ? System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ? System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ? System.Windows.Forms.Application.Run(Form mainForm)
   ? Microsoft.Xna.Framework.WindowsGameHost.Run()
   ? Microsoft.Xna.Framework.Game.Run()
   ? #=qbyo2tFD73FGBbafPbiMaLA==.#=qCBBGjLd4ZLdD0ul_IJg0kQ==(String[] #=qv73A1oNPTznbbPCc4E4WBw==)
--- End quote ---
(translation: System.NullReferenceException: The object reference is not defined to an instance of an object.)

Running in Simplified Chinese locale (with Applocale) doesn't help either, nor does messing around with the config.
I'm on Windows 7 x64, by the way.

chirpy13:

I got a similar error and I'm not sure what causes it exactly.  I think it may have something to do with the config though, since it only happened after I opened the config and I had to do a fresh unrar to make it work again.  I just changed the settings through the ini instead to be safe.

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