| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| The Outsider Who Loved Gensokyo - A RPG/Visual Novel Project |
| << < (5/7) > >> |
| Colticide:
I hear ya, I'm currently using VX ace myself. Do you know where to find the images in the RPGM folder? If so then you could find the Window.png and edit that and re-upload it to RPGM. But that is to say if it's similar to VX anyway, I can find mine in the rtp/Graphics/system folders. But I'm with you on the limited knowledge thing, I've worked on UI's before but never tried to make my own, with limited space on the sprite sheet and knows how to give it good "theme" is challenging, no idea how to make a "Japanese style" UI myself. |
| Colticide:
Alright I've put a good bit of hours into the demo so far (14 I believe.) and there is a lot I need to talk about. 1. My biggest issue is how long it takes to get to places. This could be resolved by making a world map for the bland and simple areas and make mini dungeons for others. I.E: Misty lake, forest of magic, and a few others. Either that or have some way of allowing me to get from point a to point b quickly. 2. Ties into my first reason but having only 3 characters join you and once they are let go and re joined and are permanently seems like a hassle that doesn't need to be there. If I have all three slots filled and lets say I unlock Chen to use, well if I want to get rid of Alice I have to walk all the way back through the forest of magic just to taker her out of my party and then walk all the way back to Chen again. And lets say later down the line I would like to use Alice again, well I'd really have to think about it because she would then become a permanent member of my team. I do have another issue but it is more related the the next one. 3. Boss battles. I like the challenge but I'm stuck on a few gauntlets where I just use up a huge amount of my MP or run out of healing items when I get to the final fight. I'm currently stuck on the Aya and Momii gauntlet and the Mystia - Moku fight, and I stand no chance, I've grinded to reach a level where the area enemies are no problem but the bosses in said area are still a tough fight. You said how you have it made where the fights are easier solo but there are a few issues I see with this and feel it's needs some re-balancing. Making the boss fights easy solo would mean that to progress better you would always want to travel alone, which make random encounters harder, and there would be no need of wanting partners. The other issue is that since after the second recruitment the characters are permanently on your team then if you are having issues with boss fights you can't get rid of your allies and the only way to beat them is to grind for a long time to get strong enough. Its seems counter intuitive really. Those are my 3 biggest issues. I love what I've played so far and the story have me very interested but when the mechanics are like this... well I work a full time job and I just don't have the time to be grinding for a few hours a day before continuing the story. Egoraptor said it best: it's like walking back and fourth 3 times in your house before turning a page in a book. I feel these mechanics can be improved upon and the game will really shine. Also just a nip pick really but the path to the Hakurei Shrine has three screens for it, well the one with the stairs seems fine until you reach the second screen and the grass is vastly different, also you start on a pathway when the screen before had no indication of a pathway, then finally the last screen has the Hakurei Shrine in it it's self but the grass returns to the first screens pallet. Also I found that I cannot progress Yuuka's and Patchouli's plots even though I have the Bamboo for Pache and the gem for Yuuka, I feel I can only get through this if I can beat those bosses I mentioned above. I went to Pache about three times after continuing the story a bit in other areas and having to walk all the way up to the SDM really made me wish for a fast travel or something. |
| Jeremie:
Thanks for the post. This "nitpicking" is highly appreciated since it gives me an idea of flaws that needs to be fixed so I appreciate you being forward about it. 1. Travel is a serious issue I've noticed while playing the game to test it. Just finding Chen's cat and walking back to her to get her to join is a pain but Yuuka's quests are a nightmare of endless backtracking especially considering she has more quests coming up. I was thinking of adding something like an item early in the game that unlocks warp zones or something to enable easier access as you travel further like let's say you reach Marisa's house and then you get access to a new warp area that allows you to go to previous area you explored. Eitherway, I fully agree. 2. The party member issue is more in term of my own limitations so far at the moment unfortunately. I'd be more than happy to have a system that makes it much easier to deal with party member recruitment. Someone suggested having Suika's ability to gather people or do something like Final Fantasy VI which I'd love to do but again, I'd need to figure out how to pull it off. 3. In term of boss battles, do you have a general idea of what level you have when you reach them? I'd like to know so I can get a general idea of what level you are when you reach Momiji/Aya or Mystia/Mokou (the latter were designed to be harder). I admit the fact that Mokou having no weakness due to "Immortal Flame" gimmick might make the fight way too tedious. What did you think of Sakuya by the way? Was her spell OverDrive too powerful in your opinion? Did you feel that certain specific bosses were too hard or cheap aside for those you mentioned? As for solo vs. party, using a party in most boss battles usually "rewards" via more plot and relationship events compared to the easier fights on solo but solo fights sometimes demand more preparation via equipment. They events are not all there yet but they'll be added later. The next update will also bring stronger abilities to each party members while giving a full skill set for Sakuya and Patchouli along some characters like Murasa and Keine will be balanced to be stronger. When it comes to Reimu's shrine, it's because the tilesets that have a more eastern feel clash with the ones from RPG Maker XP. On top of that, some of them lack basic stuff like ground details, little in term of ground you walk on variety (grass, road, etc.). I've been searching high and low for good quality stuff but much to my surprise, it seems to be a bit hard to even find new content for maps. Still, I'll try to fix that in some way because it does stick out. The road after the stairs has been added. As for Yuuka and Patchouli, do you mean you literally can't complete their quest after finding the requested item? The gem might be due to the fact that at the end of the third official update, Aya and Momiji had to be defeated before having a final boss fight with Yuuka (exclusive to version 3) but if that's still here, I'll fix it to make it possible to complete as soon as you get it. Patchouli should also be possible to unlock immediately once you get the bamboo piece. I'll also look into it. Granted, it also depends on which version you downloaded since I've made some modifications since then to fix some content. Thanks for your post. I highly appreciate your help and I'm more than open to suggestions or to be told about mistakes or issues in the game. |
| Colticide:
1. It could be as simple as say a scroll that allows the use of a yukari gap for fast travel. A great example I can think of is the Gap world used in Touhou Mother, where the warp points are visible on what could look like a mini map of the world. 2. I loved how the party system worked in FF6, or I guess a closer example could be the genius of sappheiros, where everyone is present but you only use so many during battle. Another way I can think of is either having everyone gather at the Hakurei Shrine once done with their story arc or somewhere. (not to sure on this one.) 3. The protagonist is currently lvl 28. The way those two boss fights felt it did seem like Mystia/Moku was harder and I felt like I should finish the Aya fight first. The Aya fight wasn't so bad but once I got to the third boss fight I was just running out of stuff or wasn't able to heal enough from the damage I was taking. (I still enjoyed the challenge but just felt irritated that I'd have to grind some more even though the enemies in the area pose no problem.) To be fair it is Moku, those who know what Touhou is would see it as a Immortal EX boss, I'd expect her to be hard. I'm sorry but you'll have to remind me what over drive did again, I did that fight a few weeks ago. I enjoyed that fight really, the sudden stop followed up by the dialog and the new fight really gave the battle a "this is it!" feel to it, she got me once but after that I managed to defeat her, it was a very balanced challenge I feel. Off the top of my head I can't think of any, the fights felt balanced in that if I'm still having trouble with the random encounters then I'm not ready for the boss yet. What I will say is a very good design is the fact that all the boss fights happened on for after the one tile path, which made me cautious and saved a lot. OK, that would explain why Marisa and Alice talked with each other before Alice's fight, if I didn't have Marisa then that dialog would never had happened. The relationship points is something I have yet to experience after a battle, it could be that I hadn't used the right character for the fight to meet those conditions yet. Awesome, sorry about asking something small like that. I downloaded the file that was in the OP at the time, but I have no idea what version I'm using. The title and the Read me file don't say anything on what version I'm using. The moment I picked up the Bamboo shoot I went straight to Patchouli but nothing happened. I might as well ask this here too but how can I recruit Reimu? I assumed it had to do with her donation box so I've been donating every time I visit her (which is like a quarter of my total earnings.), it could be that I'm on a older version where I can't get Reimu but I'm not very sure. |
| Jeremie:
1. I really like that idea. It would make all of this so much easier and straightforward. I was considering the gaps too but because of the nature of the story and the character, perhaps an item that allows that to work could excuse using gaps? 2. I'll try to see if I can make something to allow it to work out. I'll also make a bit of research if I can find scripts or anything 3. 28? Ouch, I guess I need to rebalance some of them then. The fight with Aya/Momiji was set for around level 20ish (the idea is to focus one of them at once) while Mystia/Mokou would be at 25. I did them all at these level after testing them a few times but it's true that items are an issue. Is Rinnosuke working properly too? If you trigger certain events, the item rank goes up and I believe that Momiji/Aya indeed grants one point which unlocks Maple Melonpan that grants 400 HP if you visited. It'll be possible to get more points differently such as meeting the Eientei cast or reaching Muenzuka. As for OverDrive, it's that spell Sakuya cast when her HP gets low and everyone is stopped (ignores resistances) for 5 turns so she attacks consecutively during those turns. Mysteriously, Reimu seems to be stopped for a whopping 6 turns instead of 5. I might make some guide at some point but if you're interested, these events happens if you have the characters in your party or if you performed certain actions. - Reimu joins the conversation during the first fight with Mystia - Marisa joins the conversation during the fight with Alice - Beating Alice with Ran in the party initiates a conversation with her after the talk with Alice. It's possible to gain relationship points here - Ran will pop up before the fight with the Wendigo - Meeting Meiling with Marisa in the party has her join in the conversation. It's possible to get relationship points with Marisa here. - Meeting Sakuya with Reimu in the party has her join in the conversation. It's possible to get relationship points after the fight - Meeting Remilia with Reimu, Marisa or both will affect the event - If you give the mineral to Patchouli in the cave, the bamboo quest is skipped. If you meet Patchouli without meeting her earlier, both she and the mineral vanishes. Giving the mineral later will affect other events later - Daiyousei shows up later at the entrance of Misty Lake and gives you a quest to find Cirno - Talking with Remilia several times after meeting her enables a bit that allows you to increase or decrease your relationship with her. One of the two opens a gag sequence. - Bringing the journal to Patchouli and then bringing it to Remilia allows a chance to increase or decrease the relationship with her. - If you bring the pocket watch to Sakuya and you increase Remilia's relationship in the journal event, she'll offer to join you. If you upset Remilia, she sends you on another quest forcing you to recruit her much later (having to go past Yuuka and reach Nameless Hill). - Meeting Yorihime on the lower portion of Youkai Mountain slightly affects an event at Eientei - Meeting Aya at the waterfall allows you to increase relationship with a character (It'll be updated to change a few names) - Mokou appears after Remilia is met. If Keine is in the party, she shows up after you go past the blocked section of the Bamboo Forest and it's possible to gain or seriously lower your relationship points with her - Keine will join the conversation when Mokou and Mystia are met - Mokou joins the conversation at the entrance of Eientei and the events that happens changes quite a bit Right now it costs 10k in donation to have Reimu join the party but I'm thinking of lowering it down to 5k. |
| Navigation |
| Message Index |
| Next page |
| Previous page |