Author Topic: Danmaku!! Let me AX you a question  (Read 228817 times)

NekoNekoRex

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #750 on: May 08, 2016, 06:29:23 PM »
Quote from: Starlighthawk
and shipping to Brazil is wonky to say the least from what i heard from my geography teacher.
Have you met "I get my secret santa presents in May" HakureiSM? He's also brazillian.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Monarda

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #751 on: May 08, 2016, 06:43:26 PM »
Have you met "I get my secret santa presents in May" HakureiSM? He's also brazillian.

Yea i have (Not personally of course), however he lives in Espirito Santo, which is located at the Southeast Region, the richest one here and where Rio and S?o Paulo are located in, i live in Paraiba, on the Northeast Region, the region with the most social and economical problems here, and besides, he`s 23, i`m just 16, but i get the point.

The Greatest Dog

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #752 on: May 09, 2016, 05:12:11 PM »


I'm a happy dog today, no matter how badly finals went

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #753 on: May 10, 2016, 03:20:49 PM »
So this is happening


ShadowNCS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #754 on: May 10, 2016, 03:33:31 PM »
Oh, nice! Congratulations on being interviewed (and getting more publicity  :D )!
Studying for exams be damned, I'll definitely tune in!

Monarda

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #755 on: May 10, 2016, 04:56:30 PM »
Seeing Moogs faring so well... it fills me with a mix of joy and pleasure ! ^^

NekoNekoRex

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #756 on: May 11, 2016, 01:57:13 AM »
Cripes, I'll have to see if I can get a recording of that lol
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #757 on: May 11, 2016, 02:38:45 AM »
They keep a backlog on their site so even if you're in the wrong timezone to catch it or normally asleep at that time like Carrot WILL NOT be then you can catch it later.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #758 on: May 13, 2016, 04:55:45 PM »
Did one of you do this?  It's a French unboxing video.

https://www.youtube.com/watch?v=vY7Pz64AnqY&feature=youtu.be

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #759 on: May 15, 2016, 10:02:31 PM »
I have created a new Table Top Simulator save file for those of you who play there, this version includes chibi art for all characters as well as art previews for all other cards.

TTS Version 1.0 Save File
http://danmaku.mysteryparfait.com/download/danmakutts1.0.zip

Steam Community Group
http://steamcommunity.com/groups/DanmakuTTS

A full 25% of our orders are outside the US! I?m working on getting those shipping costs down, I will publish a questionnaire soon for those of you who are turned off by the high international shipping cost. Please wait warmly.

commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #760 on: May 15, 2016, 10:31:19 PM »
Still haven't had a chance to play with my copies. Big chunks of my board game group have been conspicuously missing for the last couple of weeks. I had five people over last night, but two of them were very casual board game players so we just played Forbidden Desert. Maybe next time I'll make them try Danmaku anyway. It's not excessively complicated or anything, but I can see the theme confounding them.
I made a PADHerder. It's probably out of date though.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #761 on: May 15, 2016, 11:57:02 PM »
From the radio show when asked about getting people into the game.

"On selling the setting, this is what I told someone who knows nothing about anime or manga or whatever.  In a nature preserve for forgotten gods, heroes, and monsters; everyone decides that instead of killing each other they will play magical dodgeball.  They may or may not all be drunk."

commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #762 on: May 16, 2016, 12:15:19 AM »
That is an amazing summary of Touhou. I may try to use that. :V
I made a PADHerder. It's probably out of date though.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #763 on: May 16, 2016, 05:08:55 AM »
From the radio show when asked about getting people into the game.

"On selling the setting, this is what I told someone who knows nothing about anime or manga or whatever.  In a nature preserve for forgotten gods, heroes, and monsters; everyone decides that instead of killing each other they will play magical dodgeball.  They may or may not all be drunk."

This is an excellent selling point.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #764 on: May 16, 2016, 07:35:14 AM »
Mod note: This post has been merged because it subject is Danmaku!! -Helepolis

(Weird, I could have sworn I had an account here already. Granted, I haven't been here in quite some time, but I digress...)

I Just got back from a weekend of hanging out with tabletop friends up in the mountains, and we gave Danmaku!, the card game by Mystery Parfait, a few whirls at the table. It's great, a very worthwhile and fun game. Being loudly drunk and blasting the game soundtracks helped a lot.

However, once the booze wore off, being a group of both aspiring and junior game designers (two of whom, myself included, were fresh off of hosting the Gensokyo Survival Guide panel at Touhoucon 2015 where we debuted our Touhou pen-and-paper RPG) started doing that thing we do... you know... "how do we take fun and make more fun?"

What we propose is a Co-Op format for Danmaku!.

Being a group who gets together to play pen-and-paper tabletops, the competitive element really turned off my peers in the long run. In addition, the "minimum 4 players" stipulation somewhat restricts when we can casually start up a game. Since it's not everyday one can get four friends into Touhou together, when we discussed when we could next play Danmaku! we found ourselves saying "well, we can either play Pathfinder set in Gensokyo as usual, or we can play Danmaku..." Game day shouldn't be about reminding us how limited our free time is.

Even if it becomes just a set of casual houserules and fancards, I intend to make a players vs board "fan expansion" for this game. Alternate formats worked for MTG, and new ways to play and increased accessibility  are fun for everyone!

In the spirit of doujin, I want to make this a group effort. When I posted this at Mystery Parfait's Facebook, they pointed me here as a good place to start. I need ideas to play with, and other creative minds to help me chew over my own.

Ideas so Far
*Superincidents. Obviously, something bigger than the usual incidents would draw all the frenemies in Gensokyo to stop playing magical dodgeball and start playing magical dodgeball in (coordinated) teams. Whether it's the appearance of a huge labyrinthine dungeon, an invasion by a parallel Bizzaro Gensokyo, or even World War III, superincidents should feel grander in scale and require more to solve than simply a byproduct of fighting each other. These should set the mood and goal for the game, which we'll call a "Co-op Campaign." A Co-op Campaign can be won by solving either the, or a set number of, superincident(s). A game should be described in hindsight as "Reimu, Patchouli, Utsuho, and Cirno teamed up to [Stop the Concealed Conclusion]. Next game, they set out to [Quell the Lunar Invasion], but sadly in the third game the team of Nitori, Aya, and Youmu fell during a [Zombie Outbreak]."

*United we Stand... Obviously, there are no roles. It's the players against the board. Perhaps instead of role cards with game goals, Everyone plays as if they were a combination of the Heroine and the Partner and instead gain cards that modify their role in the "party," granting a new passive or spellcard. For example, a "healer/medic" role might have a passive that lets her use cards on behalf of her allies, similar to (perhaps broader than? narrower than?) Eirin's ability.

*No, Miss Hakurei, I expect you to DIE. So who do the players fight? There's still magical energy and far too many girls with itchy trigger fingers. You gotta shoot at bad guys. This could be fulfilled by Mini-Characters who pop up in a similar vein to how the old incidents did, and have a set amount of health that one can keep track of with counters, a range and distance, and a hand size of (typically) one. On their turn, they play their hand and attack a (randomly determined?) player(s), with danmaku cards having their usual effect and decisions being made by the player(s) affected (For example, if Sealed Away is played on a player with an item, they choose one of their items to be discarded)


Let's get brainstorming!
« Last Edit: May 16, 2016, 07:46:00 AM by Helepolis »

commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #765 on: May 16, 2016, 01:56:41 PM »
Regarding co-op Danmaku!!, I'm envisioning it working best as a game that's still partially competitive. I think it would be to the gameplay's benefit if players still had an incentive to keep their hands secret.

Co-op games with open information can often devolve into just a clear series of optimal plays, often steered by the best player at the table with little real input from everyone else.

If it's a PvE game that still has roles and still has one single winner then players have to work together to win, but they'll each be making their own decisions because everyone will be working toward their own ends as well as the collective goal of beating the incident or whatever.
I made a PADHerder. It's probably out of date though.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #766 on: May 16, 2016, 02:11:19 PM »
Maaaybe my imagination is lacking...

but I really can't imagine Danmaku!! as coop game. The whole premise is backstabby competition, not unlike Munchkin.
The most important thing however, is, as commandercool said, for Danmaku!! to stay what it is.

Moogs, thanks for getting into that shipping stuff. Maybe getting the game shipped to Poland won't be so FREAKIN EXPENSIVE (the game itself is rather expensive - goddamned exchange ratios and low salaries - but with shipping it gets almost doubled. Over 200 PLN, while most people earn circa 1500 is almost crazy for "a bit of cardboard")

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #767 on: May 16, 2016, 02:37:29 PM »
@Commandercool

Hey, maybe the points values on the cards finally matter in some way XD

One way to accomplish that might be to count "points" as defeated enemies or milestones in the superincidents- that way, true to the spirit of Gensokyo you'd have to balance your own personal gloryhounding with getting things done!

NekoNekoRex

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #768 on: May 17, 2016, 12:38:25 PM »
From the radio show when asked about getting people into the game.

"On selling the setting, this is what I told someone who knows nothing about anime or manga or whatever.  In a nature preserve for forgotten gods, heroes, and monsters; everyone decides that instead of killing each other they will play magical dodgeball.  They may or may not all be drunk."
Frag!! I missed the show entirely :/

And there's no upload yet on it either...

In another note: I may be able to test out the game this Thursday, I have the day off and there's a weekly boardgaming night at the local hobby shop.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #769 on: May 18, 2016, 03:01:05 AM »
I'm trying to get shipping costs down and as part of that; here's a Google Form for Non-US people who would order but can't swallow the shipping costs, I need to know how many of you there are and where you live.

http://goo.gl/forms/rxsO55XLMMQkqt9T2

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #770 on: May 18, 2016, 07:40:51 AM »
Good to know it seems to be going somewhere.

Not wanting to pry too much, but is this game printed on demand?

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #771 on: May 18, 2016, 09:25:55 AM »
No we did a for-real print run. Print on demand is very expensive and lower quality

NekoNekoRex

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #772 on: May 18, 2016, 09:51:50 AM »
How many units do you have, moogs? Any sales numbers you can reveal?
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #773 on: May 18, 2016, 02:08:03 PM »
Not really gonna reveal numbers surrounding sales and money, sorry.

I will say that if all the people who are filling out this form eventually order, the number of international orders will jump to 40-50%

NekoNekoRex

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #774 on: May 19, 2016, 09:59:38 AM »
dumb post
« Last Edit: May 30, 2016, 06:54:21 PM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

XvSpitFirevX

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #775 on: May 30, 2016, 06:52:06 PM »
I might try to get my local card shop in on this game. They might enjoy it.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #776 on: May 30, 2016, 09:41:02 PM »
dumb post

Your post wasn't dumb, I do have a pyramid of Danmaku!! in my house but all the shipping boxes have personal info on them and they're really heavy to move. =(

I also kinda overdid it shortly after release and suffered for it, then we got confirmed for AX and I've got a bunch of paperwork deadlines coming soon, sorry =(

commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #777 on: May 30, 2016, 11:29:03 PM »
I've been having a hard time getting random board game people to look past the anime theme.  When we've got a selection of games to choose from a lot of people tend to lean toward games with generic themes.  I'll rope people in eventually, there's always a copy in my game bag,  but it seems to be a hard sell a lot of the time.
I made a PADHerder. It's probably out of date though.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #778 on: May 31, 2016, 03:00:55 AM »
Getting 200lb of Danmaku!! to AX

Official AX Freight: $700
USPS to Hotel w/hotel fees: $380
USPS to Airbnb: $180
Moogs Hulks Out and Carries 100lb around with him: $60  (Also not going to happen)

Flat Rate Boxes are OP

james7132

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #779 on: June 01, 2016, 07:55:45 AM »
Big big question/clarification here.

We were playing a game with a Reisen. Someone spell carded. The target of that spell card used Capture Spell Card to copy Reisen's spell card to cancel it and redirect, but Reisen herself spell carded to cancel the Capture Spell Card. What can Reisen do in this case? Does Reisen cancel Capture Spell Card or the copied spell card? As in, can Reisen copy the entirety of Capture Spell Card and choose another player's spell card to copy? or is it only copy the previously copied spell card? or does it copy Reisen's copied spell card? In that last case, what does that spell card do? Since Reisen is copying her own spell card at that point, which does nothing without a different spell card to copy.

To add to this, what happens if someone bombs/Keine spell cards Reisen's spell card?
« Last Edit: June 01, 2016, 07:59:45 AM by james7132 »