Author Topic: Danmaku!! Let me AX you a question  (Read 228825 times)

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #630 on: December 15, 2015, 05:18:38 PM »


Due to ZUN's rules you'll be able to buy it at http://danmaku.party or at any convention we show up at.  Touhoucon is a good bet for the latter, the bigger cons consider us small potatoes so yeah

Since people are actually still watching this thread, more photos here: http://imgur.com/a/93L5n
Can't wait for the release. Any tips on international shipping? This is an instabuy for me!

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #631 on: December 16, 2015, 07:22:53 AM »
When do you think you'll have the game up for purchase on danmaku.party?
I'm so excited for an actual copy of the game :D

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #632 on: December 16, 2015, 03:43:48 PM »
The game should be available late January or early February.

International shipping shouldn't be too much of a problem.  I see from your profile that you're in the EU which could subject you to extra taxes.  I believe I can get a crate to originate from an EU warehouse and save you some money there.   I understand other groups do that.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #633 on: December 17, 2015, 12:21:27 AM »
The game should be available late January or early February.

International shipping shouldn't be too much of a problem.  I see from your profile that you're in the EU which could subject you to extra taxes.  I believe I can get a crate to originate from an EU warehouse and save you some money there.   I understand other groups do that.
That would be fantastic. I'll make sure to spread the word. There's definitely a big fanbase here and many of my friends would be delighted to know about this.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #634 on: December 29, 2015, 03:14:24 PM »
Merry Xmas to Moogs, all developers and players of this wonderful game

We regulary play in danmaku and have soooo many silly questions.

1) Can Miko use her spellcard on other player turn (not on Miko turn), if her hand is empty?

2) Can Nitori discard her item card what she has in play (not in hand) to draw a card?
2a) Can Nitori discard items in play of other players to draw a card?

3) Can players use master plan card and/or true phantom boss ability, if no incident in play?
(Like if incident was Crossing to Higan, player was defeted and incident is over, but still my turn and i have master plan card. Can i use master plan to look 3 cards of any deck)

And where we can find new rulebook? Or this rulebook is new and will be stable?

Can we buy danmaku!! on steam and will you update TTS save file on steam?

That all so far, thank you for this super game

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #635 on: December 29, 2015, 03:47:48 PM »
Thank you very much! Merry Christmas to you too!

1. Yes, but only once per round still, her hand being empty does not get around this restriction

2. Yes
2a. No, only Item cards she controls

3. Yes

You've got the up to date rulebook link.

I will update the PnP and the rulebook with the final version when the game is available to purchase.

ZUN does not allow Touhou fanworks to be published through any publisher besides Sony, and to do the latter you have to work out a deal with him.  So no it won't be on Steam.

You'll be able to buy a physical copy on our website when the time comes.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #636 on: December 30, 2015, 06:01:36 PM »
Hello Moogs and fellow Danmaku! players.

During our games several important issues and questions arose and we would like to have developers explain their position on those.


1) In rules it is stated that announcing your role directly counts as "bad manners". Then does allowing players to pledge team allegiance (for example stating that your are red/green/blue) count as "going against spirit of the game and bad manners" or not?
  1a) Are intimidation tactics within the boundaries of the "spirit of the game"? Recently dominant strategy for Heroine players was establishing ironclad regime and monitoring actions of all players to the point of explicitly deciding where, when and how everyone is supposed to attack and even if they are allowed to defend themselves. Anyone who does not comply is eradicated. Several players are dissatisfied with that and question if it is even allowed.

2) Marisa with 1 Power card in play uses her SpellCard on Meiling, which responds with her own spellcard. Both doesn't have any dodge cards in their hands. Which attack resolves first - Marisa's or Meiling's?
  2a) If meiling's card resolves first then how much damage is dealt by Master Spark - 1 or 2?
  2b) If meiling's card resolves first then can China draw into Dodge cards and actually dodge master spark?
  2b.1) What about drawing into Bomb? Can she cancel Marisa's spellcard in that case?

2.5) How exactly play order works? I expected that there is "declaration phase" during which it can be canceled, then "resolution phase" during which attacks occur. But rules contradict that by stating that you can bomb after checking for Supernatural Border. That brings question about about Aya's innate, Reisen's and Keine's spellcards - can I use them after checking for Supernatural Border?

3) Are players obliged to declare all targets for their spell cards immediately when they play it, or can they wait until they resolve first step (Aya's draw, Futo's hand swap, other effects like this) to declare targets for their attack?
  3a) If former, is Alice forced to declare only targets in her current range? Or can she declare farther targets in hope of drawing Power? If she can, will her attack fail if she doesn't get range? Also, does this opens an opportunity to discard Shoots by declaring them against far targets?
  3b) If latter, then how exactly do Bombs work? For example in case of Aya, imagine that she first draws her cards, then declares an attack, and then attacked player (for example) wants to bomb this. Is he allowed to use Bomb, and will bomb only cancel attack part of Spell Card (since draw part was already resolved)?

4) Is it possible to target yourself with danmaku? If it is, then
  4a) What is the distance to yourself?
  4a.1) Can it be changed with Focus and Stopwatch? What about Suika's Spellcard?

5) Additional question about victory conditions. By RAW dead players can "share" victory with those who are actually left alive, which leads to strange situations. For example in our games Partners willingly committed suicide several times to share victory with One True Partner. Is that intended?
 
Again, thanks for making this game, it is great fun.
« Last Edit: December 30, 2015, 08:01:03 PM by Adepht »

ShadowNCS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #637 on: December 30, 2015, 07:36:59 PM »
Hey there! Nice to see a new face around.
Regular player here, so allow me to answer some of your questions. ^^

1) In rules it is stated that announcing your role directly counts as "bad manners". Then does allowing players to pledge team allegiance (for example stating that your are red/green/blue) count as "going against spirit of the game and bad manners" or not?
  1a) Are intimidation tactics within the boundaries of the "spirit of the game"? Recently dominant strategy for Heroine players was establishing ironclad regime and monitoring actions of all players to the point of explicitly deciding where, when and how everyone is supposed to attack and even if they are allowed to defend themselves. Anyone who does not comply is eradicated. Several players are dissatisfied with that and question if it is even allowed.
Talk about your rule as little as possible, even if it's "just" your color. However, pretty much anything else is allowed. For example, you can tell a person that attacking you is a pretty bad idea, hinting at that you're in the same team as them; e.g. if the heroine is considering attacking you, you can tell them that they probably shouldn't do that if they don't want to lose all their items (as that's what happens if the partner dies). However, the thing is, you might as well be pretending to be the partner and just bluffing your way out of harm.
On the other side, you might as well form alliances with other players until you know whether you're on the same side as them or not. For example, A Challenger Miko might give the heroine cards for free with her ability until her other goal is finished, in the hopes of the heroine thinking Miko is the partner until Miko can actually start finishing the heroine off.

The ironclad regime is technically allowed, but using this strategy is just being "that player", AKA the player nobody wants to play with because they're rude, to put it nicely.
If your players are unsatisfied by it (which I can't blame them for), then tell the heroine that this kind of play is ruining everyone's fun, and, if needed, just ignore your roles and join forces with the enemies to destroy the heroine and consider that the group's collective win condition. (The ironclad regime only works as long as people are willing to cooperate with the heroine.)
After all, having fun is the most important rule of Danmaku!!, or pretty much any game.
We had situations as well (involving Crisis of Faith) where we ignored our (new) roles because the game up until that point was too epic to suddenly switch sides because of an incident. xD

Long story short, don't state your role, but feel free to form alliances and bluff your way to victory... or get killed trying.
2) Marisa with 1 Power card in play uses her SpellCard on Meiling, which responds with her own spellcard. Both doesn't have any dodge cards in their hands. Which attack resolves first - Marisa's or Meiling's?
Reactions always go first. That means, Graze goes before attacking, Countering goes before any attack, even Byakuren's passive ability of firing Danmaku at a person who attacks goes before the initial attack (though the attack still is active, even if its initial user dies).

  2a) If meiling's card resolves first then how much damage is dealt by Master Spark - 1 or 2?
  2b) If meiling's card resolves first then can China draw into Dodge cards and actually dodge master spark?
  2b.1) What about drawing into Bomb? Can she cancel Marisa's spellcard in that case?
That's a good question. I'd say Master Spark only deals 1 damage then, as by the point of its effect being used, Marisa has no Powers anymore.
And yes, since the card draw is part of her Spell Card's effect, if you get a dodge card, feel free to use it!
Regarding the Bomb, I would say no, as Meiling's Spell Card requires an attack; if the initial attack is made void, there is nothing to Counter anymore. At least that's how we handle Bombs targeting the initial attack being played after someone plays a Counter Spell Card (like Reisen's).

3) Are players obliged to declare all targets for their spell cards immediately when they play it, or can they wait until they resolve first step (Aya's draw, Futo's hand swap, other effects like this) to declare targets for their attack?
TECHNICALLY you perform your actions in the order they're written down in, so if it says "Draw 2 cards. You may attack a player in range.", you first draw 2 cards, then you declare who to attack.
However, often times, people want to save their bombs for until they are attacked, which causes the problem that, in the aforementioned example, you'd have to put the cards drawn back into the draw pile, which is just inconvenient. So we tend to just declare our targets, and then, if nobody chimes in to play a bomb, we do the action and then perform the actual attack part of the Spell Card.

This is also (probably) why Futo is (one of) the only character who attacks before her special part of her Spell Card goes of. Because otherwise, the targeted player might get a Bomb from the hand swap, with which they would want to stop the attack, which would also negate the hand swap and create a black hole in the process.

But, uh, yeah, the most convenient thing is to just declare your target, if nobody Bombs, follow the rest of the Spell Card's effect in order.

  3a) If former, is Alice forced to declare only targets in her current range? Or can she declare farther targets in hope of drawing Power? If she can, will her attack fail if she doesn't get range? Also, does this opens an opportunity to discard Shoots by declaring them against far targets?
You can say "I'm going to attack X, but if I get a power, I'll attack Y" if you want to declare targets first, but that'll create lots of enemies. ^^;
So it's probably best in Alice's case to wait with declaring targets until after the draw, but people can still bomb and cancel your obtained Item. Alice has probably the most inconvenient Spell Card in that regard.

  3b) If latter, then how exactly do Bombs work? For example in case of Aya, imagine that she first draws her cards, then declares an attack, and then attacked player (for example) wants to bomb this. Is he allowed to use Bomb, and will bomb only cancel attack part of Spell Card (since draw part was already resolved)?
And that's exactly why we tend to ignore the order of the actions and declare first. xD
But if you declared afterwards, the Bomb would cancel the drawn Danmaku cards. But since it's messy, we declare and Bomb first.

4) Is it possible to target yourself with danmaku? If it is, then
  4a) What is the distance to yourself?
  4a.1) Can it be changed with Focus and Stopwatch? What about Suika's Spellcard?
We had this question come up during play as well, and the answer is no, you cannot target yourself, as funny as it would be. xD

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #638 on: December 31, 2015, 06:42:28 PM »
Hello Moogs and fellow Danmaku! players.

During our games several important issues and questions arose and we would like to have developers explain their position on those.

1) In rules it is stated that announcing your role directly counts as "bad manners". Then does allowing players to pledge team allegiance (for example stating that your are red/green/blue) count as "going against spirit of the game and bad manners" or not?
  1a) Are intimidation tactics within the boundaries of the "spirit of the game"? Recently dominant strategy for Heroine players was establishing ironclad regime and monitoring actions of all players to the point of explicitly deciding where, when and how everyone is supposed to attack and even if they are allowed to defend themselves. Anyone who does not comply is eradicated. Several players are dissatisfied with that and question if it is even allowed.

5) Additional question about victory conditions. By RAW dead players can "share" victory with those who are actually left alive, which leads to strange situations. For example in our games Partners willingly committed suicide several times to share victory with One True Partner. Is that intended?
 
Again, thanks for making this game, it is great fun.

Adding a bit to what NCS wrote.

1)  Stating your color is almost as good as stating your role, this would fall under "bad manners". 
1a) The ironglad regime is allowed, but like NCS said the most important thing is that everyone have fun.  I'd encourage your group to not fall to such intimidation tactics, as a super aggressive heroine should not be able to back up that kind of attitude for long.

5) In Danmaku!! you can't target yourself so I'm not sure how they are commiting suicide (Attacking each other?)  What are the bosses doing during this time?  If a Partner dies the Heroine loses a lot of her cards, it should be easy to assassinate her then.  It seems like a good time to end the ironclad regime.  People dying for their OTP sounds very internet, BTW

I'm glad new people are finding and enjoying the game
« Last Edit: December 31, 2015, 06:45:47 PM by Moogs Parfait »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #639 on: January 01, 2016, 05:39:44 PM »
More production photos, these are of the sample copy Carrot is reviewing.














Since we don't need to worry about shelf presense, the whole box is slightly larger than the 5"x3.5" character cards.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #640 on: January 05, 2016, 05:53:25 AM »
Confession: 

I get really salty at some of the dumb questions we get on social media, particularly on posts that address those very questions.

No there isn't a kickstarter.
No we aren't like the Touhou Smash guys.
No we aren't the Garden of Souls people.


I don't mind new people not knowing anything but the people who assume something sinister grate on me.

james7132

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #641 on: January 05, 2016, 09:02:03 PM »
Confession: 

I get really salty at some of the dumb questions we get on social media, particularly on posts that address those very questions.

No there isn't a kickstarter.
No we aren't like the Touhou Smash guys.
No we aren't the Garden of Souls people.


I don't mind new people not knowing anything but the people who assume something sinister grate on me.

You and me both. We (me and the rest of Hourai Teahouse) too keep getting flack for something we never did. The very fact that they got so well known for such scandals is incredibly irritating.

On another note, release hype!


commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #642 on: January 05, 2016, 09:50:42 PM »
Any chance of the game being shipped before or during this spring? We have a local anime con here in March (or maybe early April now, I forget) and it would be a great opportunity to play if I can get my hands on a copy before then. Sorry if this has been answered somewhere a million times.
« Last Edit: January 05, 2016, 09:54:49 PM by commandercool »
I made a PADHerder. It's probably out of date though.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #643 on: January 05, 2016, 10:13:08 PM »
james:
We'll just have to replace them as the prominant Western circles


commandercool:
I'd say it's very likely, but I feel like Sagume every time I say that.

commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #644 on: January 05, 2016, 10:36:08 PM »
Well, I'm ready when you are. Fingers crossed, but if it doesn't happen it doesn't happen.

I'm questioning my ability to get my game buddies to play this with me regularly since we have a ton of games already and everybody's real into Magic right now which eats up basically all of our game time. Anime fans at a con seem like easy targets, but I'm also working on indoctrinating some of my buddies into Touhou via the fighting games, so maybe I can get them to play.
I made a PADHerder. It's probably out of date though.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #645 on: January 10, 2016, 12:56:54 PM »
Hype levels are going up with these pictures! It all looks great.
We still play the game quite regularly, and between now and my last post even more people have learned and liked the game. I'd say that 90% or more of the people that have tried it like it a lot, and generally ask me to bring the cards. I don't know if they'd buy the game themselves, but I really hope that Danmaku!! gets the success it deserves once it's out.

On a related note, are we going to be able to purchase the game in Europe?

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #646 on: January 10, 2016, 11:40:10 PM »
Shipping to the EU will be entirely possible, because of VAT you'll have to pay a little more of course, I'll let you know what that will be when we release

Krompy

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #647 on: January 11, 2016, 03:07:42 AM »
The game looks really nice!
It's a shame that my friends dont like touhou though  :(
Normal 1cc: all clear!
Hard 1cc: IN LLS MS SA DDC
Extra: EoSD PCB(Phantasm) IN MoF TD DDC

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #648 on: January 11, 2016, 10:20:24 AM »
Shipping to the EU will be entirely possible, because of VAT you'll have to pay a little more of course, I'll let you know what that will be when we release
Alright, cool.

The game looks really nice!
It's a shame that my friends dont like touhou though  :(
Unless they actively hate it you could always get the print version and suggest giving it a go, from my experience people who don't know anything about Touhou or don't become fans after playing still enjoy this game a lot.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #649 on: January 20, 2016, 11:37:04 PM »
I'm so ready to get this game.
I just got my mid-January paycheck and have already set aside a bit of money for whenever the game is available for purchase :D

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #650 on: January 21, 2016, 03:11:16 AM »
Latest release estimate is late March.  Silver lining is that with all the horror stories you hear about Chinese businesses, our printer gives its staff Chinese New Year off.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #651 on: January 22, 2016, 12:21:37 AM »
RIP February birthday presents :|

Really, I can only say things like "Take my money" but that's not contributing. How much is it to ship around the US, would you think?

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #652 on: January 22, 2016, 12:45:35 AM »
I don't have the final weight yet for a unit but it will be $4-5 domestic.  If our primary fulfillment service falls through it could be like $8.  I'm frutrated and hesitate to make any promises at this point.

jester147

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #653 on: January 28, 2016, 07:09:43 AM »
Hello there, this is one of the most interesting card game to play. Similar to Bang!, but this seems more complex and feel like a different game.
Some questions:

1. We can freely print the cards for personal use, right?
2. Is the printed version the latest?
3. Can we use other artwork other than the provided?

I hope this game will become a lot more popular.
« Last Edit: January 28, 2016, 07:14:13 AM by jester147 »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #654 on: January 28, 2016, 04:06:45 PM »
Thanks!  We consider it an entirely different game

1. Yes you can

2. The current version will be the latest until release

3. Yes, though we ask that you do not redistribute the game with art you don't own or have permission to use.  If you mod the game, consider changing the set symbol(the yin yang orb) in the lower left.

We hope so too.  Even though we didn't do a kickstarter we still rely on the same word of mouth promotion.  Sharing us on social media helps a lot, particularly Facebook, but I'm about to restart all of the campaigns for release.  I'm going to focus on tumblr and Instagram more this time since I was so bad at them the first time.

Monarda

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #655 on: January 30, 2016, 06:31:51 PM »
I love the concept, my favorite childhood games were card games, but just asking...
 
Is there an online game project going or done?
I`m pretty much the only one at my school who knows about Touhou and so i can`t really play using real cards with a entire group due to lack of people.
But i understand if there isn`t. Best of luck!

Heroines have Plot Armor..... Yup, this is detailed alright.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #656 on: January 31, 2016, 02:47:51 PM »
It's been imported into Table Top Simulator, which is currently $20 on Steam.

There is a steam community, they've added their own art to the cards and there are at least 2 mods for the game.

http://steamcommunity.com/groups/DanmakuTTS


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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #657 on: February 01, 2016, 01:40:52 AM »
Thanks ! Actually here on my Steam it's about 9 Dollars, which is awesome cause 20 dollars would be 80 bucks here, Touhou 6 itself cost 100 bucks. Now all that's left is to learn to play the game well.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #658 on: February 05, 2016, 02:04:07 AM »


The Herald of Danmaku!! flips the top of the deck, and IT?S SPRING!! That?s right, Danmaku!! will be available for purchase very soon.

Now this project likes to make a liar out of me, but this is a generous estimate of late March for the release date. Once I know no more ?Incidents? can happen I?ll give an exact date.


Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #659 on: February 06, 2016, 03:38:17 PM »
Great news indeed!
Waiting with passion~