Author Topic: Danmaku!! Let me AX you a question  (Read 228825 times)

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #600 on: August 16, 2015, 06:38:38 PM »
Umm, can this game be downloaded? If so, could you link me?

By the wall texts of comments and the amount of pages on this thread, I suppose it's really good.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #601 on: August 16, 2015, 08:43:34 PM »
Here's a download link:

http://danmaku.mysteryparfait.com/danmaku-pnp-6-5-15-released/

Note that this comes with some updates, including a rule change that when you're hit by an attack you lose a power up card, not when you lose a life.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #602 on: August 17, 2015, 05:19:16 AM »
Good news everyone!  We have a small Learn Danmaku!! workshop at Touhoucon.

We're also trying to get an exhibitor booth!  I'll keep you updated.

Cool! I will be visiting you when I am free from artist alley :D

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #603 on: August 18, 2015, 04:39:56 PM »
Oh, it's a cards game...well, though it's fun, I don't have a printer. :V

Though, is there any prevision to make it a PC / Windows game? Or it'll never happen?

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #604 on: August 18, 2015, 06:22:49 PM »
You can play using Table Top Simulator, there is a Steam community here that plays most often on Wednesdays and Sundays.

http://steamcommunity.com/groups/DanmakuTTS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #605 on: August 23, 2015, 01:06:23 AM »
Cool! I will be visiting you when I am free from artist alley :D

I keep forgetting to reply to this.  Anyway cool see you there.

Update: Our workshop is at 4:20 pm Friday

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #606 on: August 29, 2015, 08:37:50 PM »
I know you guys supply TTS files for people to import into the Tabletop Sim, but do you think you could create a private mod on the Steam workshop? And then just update the mod whenever you have an official update to Danmaku?

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #607 on: August 29, 2015, 10:05:48 PM »
Publishing via Steam Workshop is publishing on Steam, thus violating ZUN's rules.  So no, we can't do that.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #608 on: September 06, 2015, 05:23:16 AM »
:L

Oh, that makes sense now.
Do you have a download link to the currently updated version of the game?

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #609 on: September 07, 2015, 01:51:50 AM »
Dark Kijin:  I'll post it soon, currently we just got our last minute confirmation for our booth at Touhoucon so we're panicing a bit.
« Last Edit: September 07, 2015, 01:57:14 AM by Moogs Parfait »

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #610 on: September 07, 2015, 11:03:18 PM »
Sorry for offtop, b-b-but! :ohdear:
I wanna say big thanks to all creators of that game! We played and it was very enjoyable. So again, thank you for this amazing game, ZE!

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #611 on: September 19, 2015, 02:46:14 AM »
That's awesome Algo! Thanks for sharing!  I'm currently running myself to exhaustion at touhoucon. I'll try to get this thread updated soon

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #612 on: September 26, 2015, 03:20:36 AM »
EDIT: Managed to get together with someone who went to Touhoucon and played a few rounds with them. It was interesting hearing some of the changes to the rules compared to what I read from the PDF rulebook. I would like  give some questions/feedback. I don't know where else to put this so I will do it here since this is where I first heard about this game.

FEEDBACK:

---For picking a character, I like it much more with three cards instead of just two. I feel like I have a bit more options without completely giving myself away of what my role is. Plus it gives slightly more chances to pick a favorite.
---When picking characters, are the unused ones discarded face up or face down? Face up tells everyone what characters are not in play before they pick their own character.

---Most of the rules are pretty straight forward. But, things can get very confusing when several Reaction cards/spellcards are used in quick succession. A number of Reaction type Spellcards need some clarification.
---For example, if Reisen attacks someone and Sakuya does The World, does she still get to do her Passive attack?
---How does Reisen's Lunatic Red Eyes work with something like The World? Can she copy it even if it is a Reaction? What if you Lunatic Red Eyes The World and then someone copies Lunatic Red Eyes and Lunatic Red Eyes the Lunatic Red Eyes? (Yes, this happened)

---Satori's passive allows her to avoid attacks by flipping a Winter card while Supernatural Border avoids attacks by flipping Spring or Summer cards. I always treated these as separate effects (they are from two different abilities) so I always flip one card for Satori's passive THEN flip a card for Supernatural Border. It makes the most sense to me. But, the person I played with said that she had the effects stack (flipping only one card and checking for Spring, Summer, or Winter). This definitely requires clarification.

---Another rule not mentioned in the PDF but was being done in Touhoucon was drawing a card every time you are hit with an attack. I see why this was done (sucks being attacked multiple times when you have no cards or no grazes in hand). Just make sure this is included in the rules. I almost want to suggest applying this to all damage such as losing life from Incident cards but that may require some testing.

---Speaking of Incidents, are there any you feel the players should ignore if it is the first round of the game? If so, they probably need to be mentioned on the card. For some reason, some people did not like starting with Lily White or Crisis of Faith. Personally, I think all are fine for first round and create some unique effects in the game.

---For Crisis of Faith, there is a rule about Table Talk where you should not be just telling people your roles. But with Crisis of Faith, the new Heroine knows the former Heroine's new role is. Should he/she be able to say this aloud?

---For the Great Fairy Wars, if the person who drew the Incident has no cards or no danmaku cards in hand, does this mean they lose 2 life (lose one life for the incident coming to play AND lose one life for the incident phase itself)? If this is true, I may suggest being able to draw a card whenever you lose life at all, not just from attacks. Having no cards in hand and immediately losing 2 life because of this incident is pretty rough (at least Lily White is only a 25% chance of triggering in theory).

---For Masterful Plan, do all three cards have to go together to the top or bottom of the deck or can you split them (put one on top and two on bottom for example)?


Hopefully this helps you and points out where there is some confusion. I will be making a video of the games I played soon and perhaps more people will see this great game. Thanks!
« Last Edit: September 27, 2015, 06:34:17 PM by Kanoe »

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #613 on: September 27, 2015, 06:33:09 PM »
Edit: Oops, meant to modify, not quote. T.T

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #614 on: September 27, 2015, 06:51:30 PM »
Not sure how old your copy of the rules is.  Current rulebook is here: https://docs.google.com/document/d/13HsO97-Nk6HHRNuOrySJyE0m97hVLwHd3KeKaqZC1mc/edit#

Picking Characters
With 3 characters you eventually run into the problem of people picking their favorites over and over.  If your group is fine with it, go ahead and pick from 3.  Also unpicked characters remain hidden.

Lunatic Red Eyes/The World
LRE works with The World and other reaction spell cards, keep in mind that ending the turn with The World does not stop attacks and other effects.

LRE can be canceled by itself, there usually isn't a reason to then copy it, but you could have something like
Oku Bombs
Sakuya Bombs
Reisen Bombs Sakuya's
Satori Bombs Reisen with Reisen's own spell, then copies it and Cancel's Oku's

Satori's Passive & Supernatural Border
Satori's passive doesn't merge with SB, flip for each individually.

Swing Draw
Your rulebook must be very old indeed.  All characters draw 1 card when they lose a life for any reason.

Incident Houserules
Like picking characters, you can pretty much do what you want with the Incident Deck, I've told people to just remove ones they don't like in the past. 

Table Talk
The thing about TT is that it can be part of the game.  There are groups who play their roles straight, and groups who will lie their pants off.  If your group is the former, I suggest no Table Talk, which includes revealing the swapped roles on CoF.  If your group likes subterfuge, talk all you want to whoever will believe you.

Great Fairy Wars
The Swing Draw rule exists so if you draw this Incident when your hand is empty you do have a chance to topdeck.

Master Plan
Choose what happens to each card individually.

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #615 on: September 27, 2015, 07:03:19 PM »
Thanks for responding! Umm that is the rulebook I was referring to. I only now noticed the draw rule for loss of life (It was under the Life section, I was looking in Draw or Attack T.T)

Only reason I mentioned the 3 characters was because the person I played with did that when playing over at Touhoucon. Not sure if that was just a con thing or what. So got it, I'll stick with the two then.

And thank you for the clarifications! With how some cards are worded, it can be hard to understand the intent. Seems I was mostly on the right idea for them.

Can't wait to see more of this game. ^.^

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #616 on: September 27, 2015, 11:45:45 PM »
Sorry for double post. Would you prefer questions be submitted here, the Steam group, or the email listed in the rulebook?

Played a few more sessions and we ran into a few more questions.


Cirno
So her gimmick is that she cannot attack characters that are 1 Distance away unless she loops around the table the long way. But, can she still do this when under Suika's "Gathering and Dissipating" and everyone is set to 1 Distance with no modifiers? We assumed no (Suika does do weird things with space) but then that means Cirno is completely locked down by Suika's spellcard.

Also, can Cirno still use Laser Beam since it ignores distance?

Last Word
So originally, I thought this just hits all characters like it says on the card. But, most cards usually say if it ignores distance so I got a bit confused. So does Last Word hit everyone regardless of distance or only those within range?

Nitori's Kappa's  Flash Flood
So this disables all items. Does this include the card draw for playing Sorcerer's Sutra Scroll? I am assuming it did but, the question did come up.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #617 on: September 28, 2015, 12:56:27 AM »
Yes, Suika can shut down Cirno with her spell card.

Also, Cirno can attack at distance 1 with Laser Shot, since she can curvy laser all the way around the circle.  (Real lasers have curves)

Last Word attacks all other players regardless of range.  Typically we say "in range" when we want to specify it, though we also tend to say "regardless of range" when we want it to be explicit.

Kappa's Flash Flood does disable Sutra Scroll's draw.  I'm curious why someone thought it would be exempt.


If you email questions or ask them on our Facebook page that's the quickest way to get ahold of us, you can quickly get me or Carrot answering with those methods.  If it's night time in N America it's probably Carrot you'll talk to.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #618 on: October 11, 2015, 09:02:53 PM »
Not much to update, Touhoucon went well for us.  Game should be ready by the end of the year.

Girls are printing, please wait warming.


Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #619 on: October 16, 2015, 12:34:02 PM »
Um. Sorry, but we have a few questions. Sorry about my bad english and i hope you understand me

1) Can i resurrect myself (on my turn) with 1UP, if i die? (Like incident step, i die from Saigyou Ayakashi, but have 1UP in my hand. Can i resurrect myself?)

2) Can Utsuho use her spellcard in Overdrive, if she have 2 life? (Like Utsuho cannot use spellcard, if she die from it, but in Overdrive you can suicide)

3) If incedent is Endless party and deck end, but not all players draw card (because deck is end), they need pick card from new reshuffle deck or incident is over?

4) What Satori with supernatural border check first? Her ability or supernatural border?

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #620 on: October 17, 2015, 02:22:41 AM »
1. Yes

2. Yes Oku can use her bomb to suicide strike.  Death is checked for once all effects are resolved. (Which is against what I previously said where the game ends immediately once a victory is declared)  This can result in a draw

3.  If Endless Party empties the deck, go ahead and shuffle and everyone gets their cards, but the incident does end.

4. For Satori, or any similar effects, you can do them in any order. Just make sure you say which you are using before the check

Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #621 on: October 17, 2015, 12:42:39 PM »
Thank you for answer, Moogs! Thank you all for this wonderful game again, we enjoyed playing danmaku!!

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #622 on: October 19, 2015, 03:26:00 AM »
I'm debugging!  Look what quick and dirty code of mine looks like!

http://pastebin.com/NPFRBUXC

Pastebin'd because scroll bar dies. -Helepolis
« Last Edit: November 21, 2015, 01:24:22 PM by Helepolis »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #623 on: November 05, 2015, 03:07:12 PM »
A certain Danmaku!! modder also sent me this today.


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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #624 on: November 05, 2015, 07:20:54 PM »
Dank Gengetsu memes, m8. i r8 8/8.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #625 on: November 11, 2015, 01:40:38 AM »
EDIT: Thinking and reconsidering what had been said in the other 20 pages, I figured it all out and some, new house-rules and even alt modes.  I just come now to clear since they seem almost obvious and the others must be playing it in some way.[Relatively long writing , please specify if anyone wants a summary or a clarification about some parts]
(Touhou)Danmaku!!  :3 Such a wonderful project for card games, tabletops and tactics ; his own game reminding me partly more of "Samurai swords" and "Samurai" than Bang! yet smoother than first ones and deeper than the last without/with expansions . Naturally come the balance issues but also all your appreciated efforts in overall balancement !
This article and the site are most helpful. And in reference to help, since FAQ is under building,I have a couple clarifications to ask and suggestions to  make. Thanks in advance for reading.
A small doubt on Remilia's spellcard immune to cancel and even by Reisen's but still copyable by her ....Seems clear and I would apply it like that.
 HOWEVER by the off-chance the MTG mechanic is still applied in a tricky way : negating the first effect  of ONE'S PLAYER-INFLICTED ABILITY BY OPPOSING INFLICTED ABILITY AND HIS RIGHT OF CHOICE gives the CHOICE to the INFLICTED to ignore BOTH ITS EFFECTS.
Tricky and remote,although it'd open up a tactical choice: the Scarlet Mistress choosing copyable if supposedly allied [u/],on the contrary she rebukes The Red-eyed Lunar Rabbit.
Moving on, I found out here too that  the alt role "True Phantom Boss" (revealed) ability is "may ignore incident effects" ....But on the site it says "Incident Deck manipulation", a more extensive Touhou atmosphere, gameplay and even balance....So should(suggestion) they have  an alt ability enabling a "switch incident" replacing the current with one in their hand or pulled randomly off the Incident Deck minding that their "ignore incidents" is SWITCHED OFF till their  next turn when they may opt for it OR a re-switch  . Previous incident is not resolved and thus is reshuffled in the pile.
 A suggestion about the 4-format which Carrot is  reworking on it and now alas  is officially suspended. I reckon the solution could either lay in more  roles being Hero(obligatory general redraw if not picked up),2 Bosses,Extra Boss AND Partner AND/OR Ex Midboss/ similar expansion role" " ; next to the 5-format but also test-played with "Hero,2 bosses and partner" by ShadowNCS, as read.       
The vulnerable 3rd player gains social survivability,the gaming group strategy.
Another fix for their delicate could be adding a  one-time ability reflecting their "advanced position".
Before the game starts,the 3rd player must declare that he/she may utilize for once in a match
any of of his card on his turn like a beer,a graze or a spiritual attack(other powerups seemed too great) by choosing and writing it down secretly or by pulling one out of the deck face-down[/b]  ; it is not revealed , so there is a further layer of strategy but not  time-consuming. Hopefully this might be a start.

I would love to talk more about it and have more talk of it in Italy ; while not on a big-scale,in a fair way among the lively,expanding and experimenting tabletop community I frequent.  ;) Cheers and well-wishing !
« Last Edit: November 18, 2015, 12:43:02 AM by Branneg Xy »
^^^^ http://www.miyasuke.net/flash/yuyugohan.html  " 西行寺幽々子の強奪!!隣の晩御飯 " ->>>
" Yuyuko Saigyouji 's "Uslurpation" !! Dinner is Next ".
( Possibilities of ENGrish ) ^^^^ .

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #626 on: November 20, 2015, 06:28:20 PM »
House rules are house rules, I don't have much to say about your Reisen x Remilia interaction.

Posts on the site that are outside of the FAQ section shouldn't be regarded as rules.  The True Phantom Boss has 3 abilities:

1. +1 max life
2. Resolve the current incident and put a new one on top.
3. Skip her incident step.

2 and 3 are the "incident manipulation" the post talks about.  That's just a more casual wording for it.

Mastermind: You have +1 max life.
At the start of your turn you may resolve the current incident. If you do, search the Incident deck for a card, shuffle it, then put the chosen card on top of it.
You may skip your Incident step.


4 Play games ended up being Heroine, Boss x 2 (Stage Boss only), and EX Boss (either one).  This allows you to have a 2 vs 2 match that can become a 1 vs 1 match later.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #627 on: December 03, 2015, 03:09:48 AM »
Let's literally get real.

Our printer sent some (potato quality) photos of the box & manual before the sheets are cut up.




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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #628 on: December 07, 2015, 12:39:46 AM »
Twilight shining through the barrier. It seems your journey is finally over.

You are filled with DETERMINATION.

I'm glad to see it's almost done.
Where can I buy my copy? :D

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #629 on: December 07, 2015, 12:53:24 AM »


Due to ZUN's rules you'll be able to buy it at http://danmaku.party or at any convention we show up at.  Touhoucon is a good bet for the latter, the bigger cons consider us small potatoes so yeah

Since people are actually still watching this thread, more photos here: http://imgur.com/a/93L5n
« Last Edit: December 07, 2015, 01:03:31 AM by Moogs Parfait »