EDIT: Managed to get together with someone who went to Touhoucon and played a few rounds with them. It was interesting hearing some of the changes to the rules compared to what I read from the PDF rulebook. I would like give some questions/feedback. I don't know where else to put this so I will do it here since this is where I first heard about this game.
FEEDBACK:
---For picking a character, I like it much more with three cards instead of just two. I feel like I have a bit more options without completely giving myself away of what my role is. Plus it gives slightly more chances to pick a favorite.
---When picking characters, are the unused ones discarded face up or face down? Face up tells everyone what characters are not in play before they pick their own character.
---Most of the rules are pretty straight forward. But, things can get very confusing when several Reaction cards/spellcards are used in quick succession. A number of Reaction type Spellcards need some clarification.
---For example, if Reisen attacks someone and Sakuya does The World, does she still get to do her Passive attack?
---How does Reisen's Lunatic Red Eyes work with something like The World? Can she copy it even if it is a Reaction? What if you Lunatic Red Eyes The World and then someone copies Lunatic Red Eyes and Lunatic Red Eyes the Lunatic Red Eyes? (Yes, this happened)
---Satori's passive allows her to avoid attacks by flipping a Winter card while Supernatural Border avoids attacks by flipping Spring or Summer cards. I always treated these as separate effects (they are from two different abilities) so I always flip one card for Satori's passive THEN flip a card for Supernatural Border. It makes the most sense to me. But, the person I played with said that she had the effects stack (flipping only one card and checking for Spring, Summer, or Winter). This definitely requires clarification.
---Another rule not mentioned in the PDF but was being done in Touhoucon was drawing a card every time you are hit with an attack. I see why this was done (sucks being attacked multiple times when you have no cards or no grazes in hand). Just make sure this is included in the rules. I almost want to suggest applying this to all damage such as losing life from Incident cards but that may require some testing.
---Speaking of Incidents, are there any you feel the players should ignore if it is the first round of the game? If so, they probably need to be mentioned on the card. For some reason, some people did not like starting with Lily White or Crisis of Faith. Personally, I think all are fine for first round and create some unique effects in the game.
---For Crisis of Faith, there is a rule about Table Talk where you should not be just telling people your roles. But with Crisis of Faith, the new Heroine knows the former Heroine's new role is. Should he/she be able to say this aloud?
---For the Great Fairy Wars, if the person who drew the Incident has no cards or no danmaku cards in hand, does this mean they lose 2 life (lose one life for the incident coming to play AND lose one life for the incident phase itself)? If this is true, I may suggest being able to draw a card whenever you lose life at all, not just from attacks. Having no cards in hand and immediately losing 2 life because of this incident is pretty rough (at least Lily White is only a 25% chance of triggering in theory).
---For Masterful Plan, do all three cards have to go together to the top or bottom of the deck or can you split them (put one on top and two on bottom for example)?
Hopefully this helps you and points out where there is some confusion. I will be making a video of the games I played soon and perhaps more people will see this great game. Thanks!