Author Topic: Should this game be made? Cirno RPG Fangame  (Read 2693 times)

Should this game be made? Cirno RPG Fangame
« on: February 06, 2014, 09:50:57 PM »
Hello everyone! ^^ I'm in the process of writing the story of a a Cirno fangame (that part could take a while) that I'd like to make someday. I need help writing it (or more like a push to get work on it done), but I already asked help for that elsewhere in this forum. (Here to be exact: http://www.shrinemaiden.org/forum/index.php/topic,6591.390.html ). So I should get to the point, right? I'd like to know how many people would be interested in playing such a fangame and who'd be interested in helping make such a fangame. I have only thought out a rough idea of the gameplay though since I don't plan at the moment to be the one programming it (though with game making software that's out now (Like RPG Maker), programming probably isn't even the word I should be using). >< Anyways, the game would be like a Final Fantasy or a Dragon Quest game. Exploring the world map and dungeons, leveling up by fighting monsters, getting equipment, etc. If I get some help, the ones helping can choose to add some cool gameplay mechanics if they want to as well. The graphics would be 2D something like one of those games, but not exactly. Maybe more cartoony-looking? Or even in 8-bits would be cool, but I'd decide that with the spriter if one decides to help (when the story is finished, of course). The ones helping would obviously get a lot of influence in making choices in the parts they work on since, well, they're the ones putting in the effort in what they're working on. The basic story would be as so (like I wrote in that Topic I linked) :

One day, Cirno manages to find a Super Nitori Entertainment System (that's an obvious reference, right?) in the Kourindou. Not knowing how to pay for things, she just takes it and goes play its games at her home. Eventually after days of playing, she somehow gets sucked in by her TV and into the world of her game. It turns out other residents of Gensokyo were transported into the game's world as well. None of them can use their usual abilities though, so they have to fight per the game world's rules. She first encounters Akyuu, who tells her she has a plan to get home but she needs the power of the world's Crystals, so she asks Cirno for help. Yukari's forces also seem to be after the Crystals to take over the game world, so Cirno eventually recruits Hong Meiling, Patchouli and Daiyousei to help her fight Yukari and her minions while gathering all the Crystals.

So what do you all think? Is anyone interested in helping when the story is done? Heck, should a game like this even be made in the first place? Also, I'm sorry in advance for being new here and basically skipping to ask about this. ><;;

Helepolis

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Re: Should this game be made? Cirno RPG Fangame
« Reply #1 on: February 08, 2014, 09:09:44 AM »
I dislike lecturing people because personally I think it is their own responsibility, although I feel something should be said:
... I need help writing it (or more like a push to get work on it done),...since I don't plan at the moment to be the one programming it....If I get some help, the ones helping can choose to add some cool gameplay mechanics if they want to as well.....
I am not quite sure if people really appreciate it when you're writing: "I want to make this game, but I don't want to do anything" because you're claiming that the persons 'helping' get to decide. So what is your role in this? Practically nothing if you ask me.

The ones helping would obviously get a lot of influence in making choices in the parts they work on since, well, they're the ones putting in the effort in what they're working on.
What makes those people not just work on their own personal fanwork, because after all they are the ones doing everything. Again I don't really see your added value/role in this. In my opinion, any fan-game or work which doesn't have the leader efforting, is in my eyes being lazy and disrespectful.

I don't think you'll get much things going on like that and your game will go down the drain very fast. Especially as you're planning on making a non-danmakufu game but not bothering to actually work on it yourself. Better start learning in my opinion.

Bio

  • resident walker
Re: Should this game be made? Cirno RPG Fangame
« Reply #2 on: February 08, 2014, 01:22:11 PM »
I can't help but notice that game ideas without some technical progress already don't go anywhere around here.

Kimidori

  • Undefined Fantastic Girl, Nue
Re: Should this game be made? Cirno RPG Fangame
« Reply #3 on: February 08, 2014, 01:27:39 PM »
I do think that the story sound interesting though, might support this programming-wise if what happens after the intro written there is interesting enough.


"No matter what, cute is justice. If you're watching shows without moe, you should really be questioning your life decisions. The creation of 2D anime girls is the pinnacle of human achievement." -Logan M

Re: Should this game be made? Cirno RPG Fangame
« Reply #4 on: February 10, 2014, 04:55:44 PM »
So you're basically asking someone to make the game for you?

Re: Should this game be made? Cirno RPG Fangame
« Reply #5 on: February 14, 2014, 08:22:33 PM »
Lol You should never write an idea for a game that you can't program or even animate... It will ruin your reputation.
However lucky for you I'm working on an RPG FF1-like engine so if your idea is a: Top down, Big Overworld, Turn based, Level based, Tile based, Old-school RPG then I'll give you first dibs on using it for your idea.
If your interested then just E-Mail me and we can discuss it more detail.

Re: Should this game be made? Cirno RPG Fangame
« Reply #6 on: February 18, 2014, 11:47:06 PM »
@Helepolis
So basically, simply writing the story still counts as too lazy? Having an additional post would be less disrespectful then? I guess I could do the programming part depending on the program... I'd have to use something that focuses on eventing or the like and take my sweet time while doing it though. I'm not exactly the best programming language student nor is my computer at %100 right now... ^^; But either way, that would solve the problem you're pointing out, right?

@Bio
Hmm... I personally can see why. ^^;

@Kimidori
Nice to hear there's potential interest! The story would be more light comedy focused at the beginning parts and then kind of develop to be a little bit more serious toned (compared to the beginning), so I hope it's still interesting for you when I'm done writing it. I guess that's my current challenge as an hobbyist author then.

@Luizsan
Not exactly... At least, I hope not. Does it look that way? Because I'm just trying to be part of the group I understands that goes in game development but just in the position that is my forte, which is coming up with the story and designing gameplay. The rest I couldn't do well at all on my own. For example, I can't Level Design well if my life depended on it... ^^;

@AshyPie
Ouch. Right in the self confidence. ^^; But I get your point... Anyways, I'm interested. I guess it couldn't hurt to check out what you're offering. o:

Kimidori

  • Undefined Fantastic Girl, Nue
Re: Should this game be made? Cirno RPG Fangame
« Reply #7 on: February 20, 2014, 02:27:54 AM »
@Helepolis
So basically, simply writing the story still counts as too lazy? Having an additional post would be less disrespectful then? I guess I could do the programming part depending on the program... I'd have to use something that focuses on eventing or the like and take my sweet time while doing it though. I'm not exactly the best programming language student nor is my computer at %100 right now... ^^; But either way, that would solve the problem you're pointing out, right?

I don't think that he meant to say you are lazy.

A game, as you obviously know need to have much more than just the story, if you been in this subforum enough and in the indie-game making scene in general, many game which the creator have idea for a good story, solid gameplay, do the programming and even some of the art him/herself, end up abandoned because the creator either lose interest in it due to creativity wall and various problems or it just much harder and takes longer to make a good game than what he/she originally thought.

the only thing your game have so far is a incomplete story, with gameplay up to the designer or programmer to decide and your seemingly inability to contribute to anything but the story. with that, most people will be skeptical and think the game is just something you thought out of impulse and would abandon the thing after sometimes as problem (will) comes up, you don't have to look anywhere else but this very forum, couple of pages and you will see a lot of abandoned game with significant progress with gameplay and concept mostly finalized and demo released, simply because the creator lose interest as problems comes up. with that, people will be skeptical of game that already have demo and concept finished let alone something that have none of those even thought up yet.

programming and spriting is hard works, most of programmer and spriter usually caught up in their own works already to make something for someone else, especially something uncertain, as no one want to have their hours of works become useless as the project change/abandoned.

What I have written so far might sound discouraging, but I'm not writing this to discourage you, but to help you reaffirm your determination and commitment to this project if you really desire to see this one day completed as I honestly think the story have potential.

here is a helpful article that you should read, also, try to avoid pitfalls that got the very promising Megamari X abandoned.
« Last Edit: February 20, 2014, 02:32:50 AM by Kimidori »


"No matter what, cute is justice. If you're watching shows without moe, you should really be questioning your life decisions. The creation of 2D anime girls is the pinnacle of human achievement." -Logan M

98digger

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Re: Should this game be made? Cirno RPG Fangame
« Reply #8 on: February 22, 2014, 05:20:33 PM »
Hi,

I'm glad to help a fellow newbie on something like this, considering I'm a newbie myself  :D(I don't post here often).

First off, I reccommend you use RPG Maker XP for this game. Judging from your previous posts, I can see that you know little about actual programming, so RPG Maker might be easier for you to use given it is event based and simplistic. You can buy it for $30 as a digital download off the official site. It runs on my Windows 2000 PC just fine, so I assume it will work for you on your not-100% Windows 7 computer.

I do reccommend that you make the game in an 8-bit style, because it would be easier to do than a 16-bit RPG. You could use MS-Paint for the graphics. Given that your story revolves around a get-and-retrieve-item system, it should take little effort to get it working. I would strongly recommend making the game similar to the Dragon Warrior/Quest games on the NES, and have bosses guarding the Crystals.

For the music, you can use FamiTracker, which is GPL and simple to use. It can do the 8-bit NES music, and 16-bit expansion chip music.

I'll tell you, however, that if you truly want this game to happen, then you will have to do most of the work yourself. Many people here are probably willing to help you out a little, but in the end you probably would have done most of the work yourself anyways.

If you want, I can provide you with some of the measurements within MS-Paint for RPG Maker sprites and tile sizes. I myself just started using the RPG Maker for a Yume Nikki-related project, and it took no time at all for me to get development started. For my game in particular, it is taking a long time (months) to make, but judging by your story plot, I could see your game take anywhere from 4 to 6 months to make. I am willing to help play-test the game when it becomes near-complete.

I hope this helps :)!

^Notice: I'm bad at writing replies :)    Also: Check out my personal site here: https://themasterof9801.neocities.org/