Author Topic: Puzzle and Dragons 6 - Dragon Call Me Maybe  (Read 122401 times)

hyorinryu

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #810 on: February 10, 2014, 02:27:33 AM »
i'm not sure how much i actually like this design

i mean boob window and that face...

Yeah, the proportions seem kinda weird to me...I wanna see the Aurora Dragon ultimate though.

*currently under repair*
Puzzle Dragon stuff

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #811 on: February 10, 2014, 02:36:02 AM »
and I think, with 5 stamina and 9k exp to level, I'm out of HK runs.

Final count: 34 red slimes (evo'd and unevo'd) 31 green slimes.

With strawberry at 2 and melon at 3 already, this puts me far ahead of average towards maxing them.

I'm good (atleast until I get screwed on skill ups)

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #812 on: February 10, 2014, 02:41:31 AM »


so fucking cute :3
« Last Edit: February 10, 2014, 02:43:34 AM by Suikama »

Ghaleon

  • Long twintail-o-holic
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #813 on: February 10, 2014, 03:35:15 AM »
I just hope super reimu will have good stats or something since i have 2 of her.

Chaore

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #814 on: February 10, 2014, 03:43:26 AM »
I just hope super reimu will have good stats or something since i have 2 of her.

She's not bad as is- She's got a low cooldown, a skill up dungeon, and row enhance. The ninjas kind of rock honestly, which is why Hanzo is pretty valued.

She just needs a team and shiva is pretty hotly contested.

Who knows, maybe her ulti will push her into a more popular spot.

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #815 on: February 10, 2014, 04:11:45 AM »
I wonder if they'll be dual mono element like the mystic knights or have some other color like the heartbreakers

Chaore

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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #816 on: February 10, 2014, 04:18:52 AM »
I wonder if they'll be dual mono element like the mystic knights or have some other color like the heartbreakers

my moneys on mono

chiyome doesn't have any indicators of a different element except maybe light but that's what she converts

hyorinryu

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #817 on: February 10, 2014, 04:29:57 AM »
my moneys on mono

chiyome doesn't have any indicators of a different element except maybe light but that's what she converts

Didn't stop toy dragons, though heartmakers can have more of a general use than mystic knights and ninjas.

*currently under repair*
Puzzle Dragon stuff

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #818 on: February 10, 2014, 04:35:30 AM »
Didn't stop toy dragons, though heartmakers can have more of a general use than mystic knights and ninjas.

toy dragons were heavily tied to dual typing by their leader skill, have visible reminders, and do not have their converted color as a subtype

how does that even make sense in context of what i said

hyorinryu

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #819 on: February 10, 2014, 05:02:14 AM »
toy dragons were heavily tied to dual typing by their leader skill, have visible reminders, and do not have their converted color as a subtype

how does that even make sense in context of what i said

Megalo, Drall, and Fort dragon convert their subtype. There's nothing really stopping them from adding random visual reminders a la heartbreakers, though I think they were shoehorned in pretty hard with the toys. As for the resists, you got me there, though.

*currently under repair*
Puzzle Dragon stuff

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #820 on: February 10, 2014, 05:14:19 AM »
Megalo, Drall, and Fort dragon convert their subtype. There's nothing really stopping them from adding random visual reminders a la heartbreakers, though I think they were shoehorned in pretty hard with the toys. As for the resists, you got me there, though.

Huh, so they do. I'm more tired than I thought then. Still, their leader skill basically assured them that specific subtype anyway and they probably weren't thinking about their actives at all. Otherway around with ninjas. The toydragons are a really bad basis to go by for this.

Also given the heartbreakers have blatant as shit reminders I'm not sure what you're trying to say. Like, at all- I'm pretty sure Vamp always had shit like his fuckin' ice throne and valk had her roses and such so uhhhh.

hyorinryu

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #821 on: February 10, 2014, 05:25:48 AM »
Huh, so they do. I'm more tired than I thought then. Still, their leader skill basically assured them that specific subtype anyway and they probably weren't thinking about their actives at all. Otherway around with ninjas. The toydragons are a really bad basis to go by for this.

Also given the heartbreakers have blatant as shit reminders I'm not sure what you're trying to say. Like, at all- I'm pretty sure Vamp always had shit like his fuckin' ice throne and valk had her roses and such so uhhhh.

I'm saying they didn't get those "blatant as shit" reminders until they had their ult-evo. Just saying that there's nothing stopping them from randomly deciding that Sasuke can shoot fire balls or something like that.

*currently under repair*
Puzzle Dragon stuff

Chaore

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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #822 on: February 10, 2014, 05:45:02 AM »
I'm saying they didn't get those "blatant as shit" reminders until they had their ult-evo. Just saying that there's nothing stopping them from randomly deciding that Sasuke can shoot fire balls or something like that.

???

The thing about visual reminders is like I said, Hanzo and Chiyome don't have those so far.

It's unlikely the rest will deviate though we can pencil it as an unlikely option.

so yeah theres a slight thing there.

The Greatest Dog

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #823 on: February 10, 2014, 11:08:58 AM »
According to Gungho's Facebook, new ultimate evolutions for Egyptians and Healers stealthily went live last night.

gotta get my Echidna evolved dammit

Bio

  • resident walker
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #824 on: February 10, 2014, 11:34:52 AM »
OH BOY HORUS HERE I COME.

AND MAYBE AN ANUBIS TOO.

And an Isis. But why would you want to evo her.
« Last Edit: February 10, 2014, 11:36:25 AM by Bio »

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #825 on: February 10, 2014, 03:17:27 PM »


yes that's right i evolved her, unevolved her, and then evolved her again whats it to you

Edible

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #826 on: February 10, 2014, 03:44:46 PM »
yes that's right i evolved her, unevolved her, and then evolved her again whats it to you

>_>

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #827 on: February 10, 2014, 03:53:09 PM »
>_>
dont lie you'd do the same if there were two bastets

Edible

  • One part the F?hrer, one part the Pope
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  • It's the inevitable return, baby
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #828 on: February 10, 2014, 04:07:56 PM »
More like why aren't there two bastets ;_;

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #829 on: February 10, 2014, 04:10:28 PM »
More like why aren't there two bastets ;_;
Well there kinda is :V


oh man if i throw all my highest hp monsters together on a team with Isis I have 27.5k HP :getdown:
« Last Edit: February 10, 2014, 05:05:51 PM by Suikama »

Ghaleon

  • Long twintail-o-holic
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #830 on: February 10, 2014, 05:32:11 PM »
Yay super ecchi get...
Unfortunately the upgrade was pretty underwhelming cuz i only now just realized she downgrades in terms of early peaker->normal... And i did not bother leveling her much past 50 before since why.

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #831 on: February 10, 2014, 05:42:51 PM »
She does get Kagu's leader ability though making her good for quick farming thursday dungeons

Also she looks cooler

Jq1790

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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #832 on: February 10, 2014, 06:16:42 PM »
Also she looks cooler
This is half the reason I wanna Ult mine.  Freaking Mystic Mask again though. Til I get to OoH they're gonna be a big stopping block which is kind annoying, haha.

She really does look amazing though.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Chaore

  • Kai Ni Recipient Many Years Late
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Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #833 on: February 10, 2014, 06:24:18 PM »
...

My plan for Red Pirate apparently leaves a -tiny fucking sliver- instead of killing bart outright.

I am going to guess because defense.

That is fucking annoying as shit.

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #834 on: February 10, 2014, 06:26:57 PM »
Make Ra your fourth sub :derp:

Chaore

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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #835 on: February 10, 2014, 06:30:40 PM »
Make Ra your fourth sub :derp:

I...may have to?

i'd really have preferred to just keep siren still though...

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #836 on: February 10, 2014, 07:18:49 PM »
I...may have to?

i'd really have preferred to just keep siren still though...
If you can isolate a marine goblin then stalling without siren shouldnt be too bad

Have fun with demons though :derp:

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #837 on: February 10, 2014, 07:34:26 PM »
If you can isolate a marine goblin then stalling without siren shouldnt be too bad

Have fun with demons though :derp:

I'm not really frightened, it'll take some horrific luck to really stop me and I barely used siren the last few runs.

I'm just...annoyed. 3 grav+Double luci really should be enough, gungho plz

Atleast I only missed out on exp.

Ghaleon

  • Long twintail-o-holic
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #838 on: February 10, 2014, 08:47:46 PM »
Wow, haku is iseless on pirate dungeon.
I dont even try legend yet, just master.
Floor 1: no dark orbs... Kill like 15 orbs, no dark orbs, kill 15 orbs, no dark orbs, kill 30 orbs, 1 dark orb, dead.

Round 2: 2 dark orbs, kill 15 orbs, still just 2, kill 20ish orbs, just 3 orbs. Haku strike! Kill 20 orbs.

No new dark orbs...

WTF!??!

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #839 on: February 10, 2014, 08:49:43 PM »
Wow, haku is iseless on pirate dungeon.
I dont even try legend yet, just master.
Floor 1: no dark orbs... Kill like 15 orbs, no dark orbs, kill 15 orbs, no dark orbs, kill 30 orbs, 1 dark orb, dead.

Round 2: 2 dark orbs, kill 15 orbs, still just 2, kill 20ish orbs, just 3 orbs. Haku strike! Kill 20 orbs.

No new dark orbs...

WTF!??!

Yyyeeah I wouldn't reccomend haku. Barts really nasty.

He'll eat you alive.