Author Topic: Puzzle and Dragons 6 - Dragon Call Me Maybe  (Read 122403 times)

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #780 on: February 09, 2014, 03:37:07 PM »
Mrrrrrrrrrrr.

Red pirates realy mean seriously this makes me sad, I can probably farm master safely but... unno how good the red pirate rate'll be.
Aw shit I just noticed how hard the dungeon actually is...

And it's only 5 floors! Which means stalling for gravities probably will be really annoying, echidna doesnt work, and the chaser rate might be lower or something...

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #781 on: February 09, 2014, 03:52:08 PM »
Aw shit I just noticed how hard the dungeon actually is...

And it's only 5 floors! Which means stalling for gravities probably will be really annoying, echidna doesnt work, and the chaser rate might be lower or something...

General consensus seems to be Luci is king. I'm probably going to run 3 grav to take bart down instantly.

The problem is well.

demons/devils

why

edit: hahaha whoops accidentally made myself unable to do super golds

Oh well I'd probably use it on awakening fodder anyway.
« Last Edit: February 09, 2014, 03:54:07 PM by Chaore »

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #782 on: February 09, 2014, 04:02:08 PM »
Ughhh I could probably take him down in one hit with Ult Isis since he's Fire...

Maybe I'll try a physical Siegfried team...

...but I don't have BOdin :colonveeplusalpha:


Or I could use Hrungnir since he might come out soon

BUT I need Chaser to get Hrungnir...

...and I need Hrungnir to get Chaser GODDAMMIT



Oh yeah Edible today there's increased Kittyn & Mimmyna invade rates so get on that :V oh wait you did finally get one :derp:

I should get on it too but there's also super kings and Light Dragon...
« Last Edit: February 09, 2014, 04:35:31 PM by Suikama »

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #783 on: February 09, 2014, 05:27:59 PM »
Wind Mechdragon Legend kicks my ass and I have absolutely no idea why, I've been clowning the other ones.

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #784 on: February 09, 2014, 05:34:22 PM »
From Fire to Dark, each mechdragon Carbuncles stage actually gains HP

MatsuriSakuragi

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #785 on: February 09, 2014, 05:48:25 PM »
I just realized I can't get an ogre for tomorrow because I have no mythlits to make one that can use Freeze Strike. What now D:

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #786 on: February 09, 2014, 05:50:46 PM »
technicals have them :derp:

tomorrow has 1.5% technical drop rate too so you could try to get one and then run Tengu :V

Ghaleon

  • Long twintail-o-holic
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #787 on: February 09, 2014, 05:54:05 PM »
Dont recall wind dragon being special. Light mystic dragon was way harder for me than the others though.

Anyway, those pirate dragons seem pretty awful, which is typical i guess. Hopefully the chasers drop reasonably well. Imma have to waste bag space hoarding some for suzaku =p

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #788 on: February 09, 2014, 06:38:11 PM »
Dont recall wind dragon being special. Light mystic dragon was way harder for me than the others though.

Anyway, those pirate dragons seem pretty awful, which is typical i guess. Hopefully the chasers drop reasonably well. Imma have to waste bag space hoarding some for suzaku =p

Wind dragon is cool because green is the main dragon color, thanks to ADK. Light Mystic dragon was more annoying for me than hard. I could do it, but it would take forever, and every time I took something to speed things up, I'd die.

Pirate dragons aren't too bad. Their base stats are comparable to samurais, and their active is actually useful. Their cost is a bit lower too. If you're going to farm for chasers, I don't see the harm in skilling one up, it might be useful for a random conditional. Actually, the red one is pretty nice for that, since water sub attribute.

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #789 on: February 09, 2014, 06:41:48 PM »
Wind mechdragon can also be useful for Zombie Dragon once that rolls around

Melody is better of course but :REM:

MatsuriSakuragi

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #790 on: February 09, 2014, 07:21:16 PM »
Did three last pulls. I mean it this time, I'm done.

>Cinnamoroll
>Cinnamoroll
>Kitty

that makes 6 cinnamorolls overall. I used those two and got a skillup out of it. The other three are for awakenings I guess :v


Ghaleon

  • Long twintail-o-holic
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #792 on: February 09, 2014, 09:01:33 PM »
What!? Samurai dragons' stats sre over 1k more than pirate dragons, 1k is not compareable.
And their skill is nothing special imo. Reduce damage by 25% for one turn. That might be a life saver on some occassion but its cd and duration is asful for such a small amount compared to rk's, golems, whatever. And the nuke portion is weaker than, and only hits 1 target.

Plus dont forget samurai dragons's skill buffs physicals by 1.3 now... Not great but i dont really see porates as being such either.

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #793 on: February 09, 2014, 09:29:28 PM »
The pirate dragons are way better because they have cute girls riding them~

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #794 on: February 09, 2014, 09:30:25 PM »
When blue pirates roll around I'll basically be farming it endlessly for U&Y skillups, so I'll need to come up with a ~foolproof strategy~

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #795 on: February 09, 2014, 09:40:30 PM »
When blue pirates roll around I'll basically be farming it endlessly for U&Y skillups, so I'll need to come up with a ~foolproof strategy~
Both Blue AND Green dragons have the U&Y skillup (which makes sense since he's Blue and Green) so you have a whole month of farming :V

For the blue dragon can't you just OHKO her with Bastet Shynee CTW? As long as you have 16k hp to tank the preemptive. She even gives you heart orbs to change into whatever color you want.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #796 on: February 09, 2014, 10:01:46 PM »
That part's not an issue, it's stalling for 17 turns in 4 rounds (15 really because echidna)

Edit: Oh uh that 16k preemptive is an issue, healer squad is about 3k short  :V

Looks like I'd need to sub in something with more HP anyway
« Last Edit: February 09, 2014, 10:03:37 PM by Edible »

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #797 on: February 09, 2014, 10:07:56 PM »
If you can leave a Marine Goblin alive then they're not too bad to stall on

Also you can skill up dat King Shynee :V :V :V


Or you can farm Green Pirate Dragon instead. He seems a lot easier in general, especially with a high RCV team like healers
« Last Edit: February 09, 2014, 10:09:41 PM by Suikama »

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #798 on: February 09, 2014, 10:14:39 PM »
What!? Samurai dragons' stats sre over 1k more than pirate dragons, 1k is not compareable.
And their skill is nothing special imo. Reduce damage by 25% for one turn. That might be a life saver on some occassion but its cd and duration is asful for such a small amount compared to rk's, golems, whatever. And the nuke portion is weaker than, and only hits 1 target.

Plus dont forget samurai dragons's skill buffs physicals by 1.3 now... Not great but i dont really see pirates as being such either.

I was talking at level one to 20-40 or so. Most people don't max out trophy dragons. While it is smaller than golems/keepers, it also has a lower cooldown, especially when you skill it up. While it the samurai dragon's do that that active, the only ones I see it being relevant on are Nobunaga and Hideyoshi. Kenshin is attacker and Shingen's conflicts with Bubblie/Freyr. Green has almost no notable attackers, so that takes out Masamune.

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #799 on: February 09, 2014, 11:01:07 PM »
oh boy super gold kings

...actually i dont even have any light monsters that need leveling

alright Hello Kitty farming it is

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #800 on: February 09, 2014, 11:47:00 PM »
current status: these fucking cat twins

Ghaleon

  • Long twintail-o-holic
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #801 on: February 09, 2014, 11:57:47 PM »
Yeah i just realized that my venus is capped now, and valk is 70ish and tbh she doesnt really benefit much more.

Soo im tossing my golds to izayomi. But even if i didnt have her id hoard em. They are just too rare. Also, didnt you always have money issues sui? They sell for a fortune.

And 16k preemp. Sigh. I dont have any teams that beefy but luci.

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #802 on: February 10, 2014, 12:33:24 AM »
yyyyeeah i'm kinda glad i don't have to bother with blue

she has a lot of hp. too much to spam nuke.

Coincidentally, green does not!

Edit: Mind you i'm going to have to set up a board for him... Maybe getting horusu up in time for him would be better. (or shiva)
« Last Edit: February 10, 2014, 12:39:11 AM by Chaore »

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #803 on: February 10, 2014, 12:58:57 AM »
Maybe getting horusu up in time for him would be better. (or shiva)
alright time for us to break into gunho na headquarters and press the launch ult evo button

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #804 on: February 10, 2014, 01:00:43 AM »
alright time for us to break into gunho na headquarters and press the launch ult evo button

well they're already there and it's atleast 2 weeks till green

they...they can't take that long, right?

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #805 on: February 10, 2014, 01:03:39 AM »
It's been 17 days and still not a single word

It could easy be another 17

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #806 on: February 10, 2014, 01:24:46 AM »
It's been 17 days and still not a single word

It could easy be another 17

I dunno, the datas in so i'm kinda optimistic it's soon.

...Hopefully non super horusu would do...

MatsuriSakuragi

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #807 on: February 10, 2014, 01:42:42 AM »
I think I may hold onto these two super kings and regular king golds for when I evolve my purin, maybe.

Or I may just wait until I FINALLY get a damn Angel so I'm all set for ~*~glasses angel~*~ when she's available

Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #808 on: February 10, 2014, 01:52:48 AM »

ultimate reimu

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 6 - Dragon Call Me Maybe
« Reply #809 on: February 10, 2014, 02:00:31 AM »

ultimate reimu

i'm not sure how much i actually like this design

i mean boob window and that face...